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The game is over.
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letsye made a form to share info - http://www.teamliquid.net/forum/games/523467-destiny-2-pc-xbox-ps4?page=9#165 eieio also made a PC clan, PM him here or add him in-game: eieio#11967 Clan: https://www.bungie.net/en/ClanV2/Index?groupId=2871144 | ||
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digmouse
China6329 Posts
![]() The game is over. | ||
lestye
United States4163 Posts
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JimmyJRaynor
Canada16711 Posts
https://venturebeat.com/2018/10/29/superdata-destiny-2-and-spider-man-lead-september-digital-console-game-sales/ The game below it in the standings sold 2.17 million digital copies in September 2018. So Destiny2:Forsaken did better than that. To quote Jesse "The Body" Ventura : "i'm impressed .. and i don't impress easy" On October 30 2018 00:52 lestye wrote: wooooo This is an incomplete, low content post. Let me fill it out properly for you. | ||
JimmyJRaynor
Canada16711 Posts
https://www.bungie.net/en/News/Article/47377 + Show Spoiler + Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity Masterwork//Enhancement Core Economy Masterwork Cores are now called Enhancement Cores. Whomever, speculated//projected 1 Enhancement Core per bounty turned out to be correct. Scrapper Bounties now offer 1 Enhancement Core. The more difficult Spider "Wanted Bounties" also offer 1 enhancement core. You can not get BOTH "Powerful Weapons/Armour" AND an Enhancement Core for any "Wanted Bounty" ... it is EITHER ...OR. Directly buying Enhancement Cores from The Spider still has the same rising cost starting at 10 Legendary Shards. "Removed hold time for the Spider’s material exchange interactions" The method of farming enhancement cores by buying mass amounts of planetary materials.. then returning the planetary materials to acquire guns/armour.. then breaking them down... just got less tedious and less time consuming. Bungie prolly approves of this activity as a way to get Enhancement Cores. | ||
lestye
United States4163 Posts
Murder mystery quest?!? | ||
{CC}StealthBlue
United States41117 Posts
Stupid. EDIT: Also it only requires 4 diary pages. Simply go to the EDZ and trigger a Heroic Fallen PE. Boom, done. | ||
JimmyJRaynor
Canada16711 Posts
i saw on reddit a poster did some testing and determined that Swords in PvE mode have been buffed by approximately 27% | ||
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digmouse
China6329 Posts
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JimmyJRaynor
Canada16711 Posts
i thought it'd be $26 by Black Friday. Silly Me. ![]() i have not looked this up... but i bet the annual pass isn't free. | ||
lestye
United States4163 Posts
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digmouse
China6329 Posts
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{CC}StealthBlue
United States41117 Posts
On November 02 2018 21:53 JimmyJRaynor wrote: meh, its just a side quest. it is hard to get too excited about it one way or another. i saw on reddit a poster did some testing and determined that Swords in PvE mode have been buffed by approximately 27% Or, as some are starting to speculate, it's a quest leading to Black Armory. | ||
{CC}StealthBlue
United States41117 Posts
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JimmyJRaynor
Canada16711 Posts
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digmouse
China6329 Posts
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lestye
United States4163 Posts
I'm REALLY excited to try out the dungeon next week. I want Wishender so bad! | ||
Dingodile
4133 Posts
edit: I have 6mbps. 80000mb / 6mbps = 3,7h download in theory. | ||
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digmouse
China6329 Posts
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{CC}StealthBlue
United States41117 Posts
Go to the EDZ clear the 3 Lost Sectors around Devrim then fast travel and clear the Whispered Falls lost sector in the Outskirts of the EDZ. 15-20 minutes top to finish. | ||
JimmyJRaynor
Canada16711 Posts
i bet you didn't know that Jason Jones was a big Columbo fan boy. I've finally wrapped my head around this game's obsession with weapons and the main Bungie/Destiny community's obsession with weapons. Gearbox's next Borderlands better be damn good because its going to take a lot to pry me and my co-op pals from Destiny. | ||
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