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Eternal (digital card game) - Page 3

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Amarok
Profile Joined August 2010
Australia2003 Posts
January 24 2017 00:00 GMT
#41
On January 24 2017 08:55 travis wrote:
3.) make a deck with combat tricks to abuse AI and grind gauntlet. when you do gauntlet, lose on purpose on the last match.


Does this actually work? I read that the difficulty is based on overall wins rather than your actual gauntlet rank.
Fighting for peace is like screwing for virginity
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-24 00:10:25
January 24 2017 00:05 GMT
#42
It used to work, but they changed it. There's no point in AI abusing Gauntlet, and it actually just makes getting the final rank-up chest harder for when you actually do want to get it (they have said that Gauntlet/Forge reset every new set so you want to get all the rank-up chests before they release set 2).

On January 24 2017 08:43 ahswtini wrote:
yeah i've seen that deck mentioned a lot, i tried building one but just felt i was missing too many warcry cards

How long have you been playing? The game gives you a preconstructed deck in an allied color pair every week. The Rakano precon gives you a lot of the staples to start your deck with (Finest Hour, Oni Ronin, Torch, Crownwatch Paladin, Rakano Outlaw, Vanquish, etc.), and you can get more just by forcing Rakano in Forge.

Your first Forges are the best way to get staple commons/uncommons in the colors you want to start with. The Forge picks stick to the colors that you pick, so if you force Rakano, you will only get cards in those colors. The AI is piss easy for the first few forges so you can afford taking a few bad red/green cards early in the draft just to force the game to give you more.
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-01-24 00:13:20
January 24 2017 00:12 GMT
#43
On January 24 2017 09:00 Gorsameth wrote:
Show nested quote +
On January 24 2017 08:55 travis wrote:
On January 24 2017 08:43 ahswtini wrote:
On January 24 2017 08:39 travis wrote:
On January 24 2017 08:29 ahswtini wrote:
is it possible to get a close-to meta deck with basic cards that you can slowly improve but which you play the same way throughout


you can do that with a rakano warcry deck

focus on warcry or other good creatures, low cost removal, and the best combat tricks / weapons you have available

it won't be particularly close to the t1 decks at first but it'll have the general idea

rakano = red/green, btw

yeah i've seen that deck mentioned a lot, i tried building one but just felt i was missing too many warcry cards


honestly what I did is put down 25 dollars and then start drafting but if I was having to do it f2p i would:

1.) do all the quests
2.) do forge until I rank up once
3.) make a deck with combat tricks to abuse AI and grind gauntlet. when you do gauntlet, lose on purpose on the last match.
4.) every time you get 5k gold do draft and take it as seriously as you can (watch videos, or look at draft tiers)

that would probably be the best way to build a card base

I heard that lose the final match on purpose several times but I've also heard that difficulty scales with total wins and not rank so your losing out on rank up chests for nothing.


I could see it scaling with record (win - loss), but I don't think total wins would make sense
I beat gauntlet 3 times very fast and it pretty much instantly became ridiculously hard

if it's just speculation I definitely think it gets harder when you rank up


edit: ahh, looks like you all must know what you are talking about then

well then backup suggestion would be to just play ranked and concede every game where you will probably lose right away
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 24 2017 00:19 GMT
#44
On January 24 2017 09:05 TheYango wrote:
It used to work, but they changed it. There's no point in AI abusing Gauntlet, and it actually just makes getting the final rank-up chest harder for when you actually do want to get it (they have said that Gauntlet/Forge reset every new set so you want to get all the rank-up chests before they release set 2).

Show nested quote +
On January 24 2017 08:43 ahswtini wrote:
yeah i've seen that deck mentioned a lot, i tried building one but just felt i was missing too many warcry cards

How long have you been playing? The game gives you a preconstructed deck in an allied color pair every week. The Rakano precon gives you a lot of the staples to start your deck with (Finest Hour, Oni Ronin, Torch, Crownwatch Paladin, Rakano Outlaw, Vanquish, etc.), and you can get more just by forcing Rakano in Forge.

Your first Forges are the best way to get staple commons/uncommons in the colors you want to start with. The Forge picks stick to the colors that you pick, so if you force Rakano, you will only get cards in those colors. The AI is piss easy for the first few forges so you can afford taking a few bad red/green cards early in the draft just to force the game to give you more.

hmm the allied deck i got was an elysian one. i heard ur supposed to get a new one every sunday, but i all three quest slots filled. i seem to have a few torches already, but only have two oni ronins and no crownwatch paladins. will the free rakano deck give me 4 of those?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheYango
Profile Joined September 2008
United States47024 Posts
January 24 2017 00:23 GMT
#45
The precon has 4 ronins, 4 torches, and 2 paladins. Again, if you force Rakano in your first few Forges, you're decently likely to see 1-2 more paladins that way.
Moderator
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 24 2017 01:13 GMT
#46
That deck is so strong.
It slaughters the AI too.
They can't handle tricks.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Gon
Profile Joined November 2010
United States19 Posts
January 24 2017 01:25 GMT
#47
I have been loving this game. For those struggling through the beginning, I went with a budget Queen Jito deck which can be found here: www.numotgaming.com Games are fast, win or lose. I still pull it out occasionally and still don't have any Bandit Queens.

In the end though I also agree that draft is where it's at. While I do still enjoy constructed (it tends to screw aggro due to the nature of being an online ladder system) I find myself playing it mostly to get gold for the next draft run. Constructed also does become more enjoyable as your card pool opens up and you can actually brew better with more options.

Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2017-01-24 01:45:55
January 24 2017 01:25 GMT
#48
I've been playing for ~5 days and did more or less what was recommended here, started with Rakano and gathered some cards in foundry. The really difficult cards to get are the champions and fury (mix cards are harder to get), and the 2 legendaries, so I'd keep my shards for them and for Rakano Banner.

I've got to say that Rakano plays fairly boring though, it's your average aggro/burn deck. My mirrors essentially came down to who goes first and against most other decks the only question is if you can finish them before your deck falls off.

Btw isnt Rakano RW instead of RG? Sure finest hour is overgrowth, but I always thought time was green with the mana acceleration, the big trample creatures and the lack of flyers. Justice is definitely white in flavor, you play knights and angels and the color is overall fairly well-rounded. Rakano's fluff is also basically a copy of Boros and plays similarily.
low gravity, yes-yes!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-24 01:42:51
January 24 2017 01:36 GMT
#49
It is, but the Bant colors are sufficiently screwed up in Eternal that people just refer to them by the actual color not by their MtG equivalent.

For Rakano the only cards I went out of my way to craft are the 2 Champions and a Hammer of Might. All the other cards I got for free or pulled from packs/draft. I've been fairly lucky on that front though, as I've opened 2 Soulfire Drakes and a Deepforged Plate.

The deck I've been more interested in playing is Feln/Felnscar control, but without some of the key legendaries, the aggro matchups are really rough. I would also like to play some of the Time archetypes, but that would require getting over the barrier of owning 4 Sandstorm Titans, of which I currently have zero.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
January 24 2017 01:37 GMT
#50
On January 24 2017 10:25 Archeon wrote:
I've been playing for ~5 days and did more or less what was recommended here, started with Rakano and gathered some cards in foundry. The really difficult cards to get are the champions and fury (mix cards are harder to get), and the 2 legendaries, so I'd keep my shards for them and for Rakano Banner.

I've got to say that Rakano plays fairly boring though, it's your average aggro/burn deck. My mirrors essentially came down to who goes first and against most other decks the only question is if you can finish them before your deck falls off.

Btw isnt Rakano RW instead of RG? Sure finest hour is overgrowth, but I always thought time was green with the mana acceleration, the big trample creatures and the lack of flyers. Justice is definitely white in flavor, you play knights and angels and the color is overall fairly well-rounded. Rakano's fluff is also basically a copy of Boros.

Justice = Green hence RG. I assume he was talking in Eternal colors and not their respective MtG colour equivalents.
It ignores such insignificant forces as time, entropy, and death
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2017-01-24 01:51:43
January 24 2017 01:48 GMT
#51
Ah ok my bad, that makes sense. Time is orange (I'm colorblind)?
low gravity, yes-yes!
TheYango
Profile Joined September 2008
United States47024 Posts
January 24 2017 01:52 GMT
#52
It is, but old habits die hard.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
January 24 2017 01:59 GMT
#53
On January 24 2017 10:48 Archeon wrote:
Ah ok my bad, that makes sense. Time is orange (I'm colorblind)?

A golden yellow.
It ignores such insignificant forces as time, entropy, and death
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
January 24 2017 02:19 GMT
#54
As someone who's played quite a bit of MTG and some Spellweaver with a bit of HS here and there (stopped HS because too much RNG) would this be the kind of game I'd enjoy, or..? I haven't done much research and am free-to-play.
kiss kiss fall in love
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 24 2017 03:23 GMT
#55
It's basically streamlined magic without as much depth (only 1 set). So yes, probably.

I am hoping there is more depth (less bash your face decks) with the next set release
Amarok
Profile Joined August 2010
Australia2003 Posts
January 24 2017 03:34 GMT
#56
On January 24 2017 11:19 IntoTheheart wrote:
As someone who's played quite a bit of MTG and some Spellweaver with a bit of HS here and there (stopped HS because too much RNG) would this be the kind of game I'd enjoy, or..? I haven't done much research and am free-to-play.


With no more information than that it sounds like it'd be right up your alley. It's very similar to MTG in mechanics but very polished and accessible in terms of UI. Bonus points if you own one or more android devices.
Fighting for peace is like screwing for virginity
nojok
Profile Joined May 2011
France15845 Posts
January 24 2017 12:54 GMT
#57
On January 24 2017 12:23 travis wrote:
It's basically streamlined magic without as much depth (only 1 set). So yes, probably.

I am hoping there is more depth (less bash your face decks) with the next set release

Yeah we need some more good defensive 3 drops to stop the bleeding imo and also some ways to deal with weapons and relics.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2017-01-24 19:53:55
January 24 2017 16:45 GMT
#58
On January 24 2017 10:37 Gorsameth wrote:
Show nested quote +
On January 24 2017 10:25 Archeon wrote:
I've been playing for ~5 days and did more or less what was recommended here, started with Rakano and gathered some cards in foundry. The really difficult cards to get are the champions and fury (mix cards are harder to get), and the 2 legendaries, so I'd keep my shards for them and for Rakano Banner.

I've got to say that Rakano plays fairly boring though, it's your average aggro/burn deck. My mirrors essentially came down to who goes first and against most other decks the only question is if you can finish them before your deck falls off.

Btw isnt Rakano RW instead of RG? Sure finest hour is overgrowth, but I always thought time was green with the mana acceleration, the big trample creatures and the lack of flyers. Justice is definitely white in flavor, you play knights and angels and the color is overall fairly well-rounded. Rakano's fluff is also basically a copy of Boros.

Justice = Green hence RG. I assume he was talking in Eternal colors and not their respective MtG colour equivalents.


The colors in MTG don't directly correlate to Eternal for Green and White, when talking about the "color roles".

In Eternal, Justice (Green) has wrath of god, removal against big units, good cost 2 units and big fliers. In MTG that would be white.

Time (White-Gold) has ramp, mass unit buffs and big midrange fatties, but little interaction. In MTG that would be green.

Rakano is indeed the go-to deck for beating Gauntlet. I personally don't recommend throwing games on it tho. I cleared Gauntlet a few times then moved to draft. The time-reward ratio is not good for gauntlet unless you clear the last game (getting a rank up reward) and the last game is super luck dependant. I only went to get Master rank on gauntlet when I had the quest to clear a gauntlet boss. Your time is much better spent playing ranked/draft afaik, gauntlet is only good for the very first few days.

I also don't recommend crafting too many uncommons, you will get those pretty fast just by opening packs.
Revolutionist fan
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
January 24 2017 16:52 GMT
#59
On January 24 2017 09:00 Gorsameth wrote:
Show nested quote +
On January 24 2017 08:55 travis wrote:
On January 24 2017 08:43 ahswtini wrote:
On January 24 2017 08:39 travis wrote:
On January 24 2017 08:29 ahswtini wrote:
is it possible to get a close-to meta deck with basic cards that you can slowly improve but which you play the same way throughout


you can do that with a rakano warcry deck

focus on warcry or other good creatures, low cost removal, and the best combat tricks / weapons you have available

it won't be particularly close to the t1 decks at first but it'll have the general idea

rakano = red/green, btw

yeah i've seen that deck mentioned a lot, i tried building one but just felt i was missing too many warcry cards


honestly what I did is put down 25 dollars and then start drafting but if I was having to do it f2p i would:

1.) do all the quests
2.) do forge until I rank up once
3.) make a deck with combat tricks to abuse AI and grind gauntlet. when you do gauntlet, lose on purpose on the last match.
4.) every time you get 5k gold do draft and take it as seriously as you can (watch videos, or look at draft tiers)

that would probably be the best way to build a card base

I heard that lose the final match on purpose several times but I've also heard that difficulty scales with total wins and not rank so your losing out on rank up chests for nothing.


This is also what I've heard, I'm stuck in gold league for Forge and my opponent keeps dropping legendaries on me
Peaked at C- on ICCUP and proud of it! @Sunyveil
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2017-01-26 14:40:56
January 26 2017 11:47 GMT
#60
For the new players, some info you could consider useful:

When you get the quest to obtain the dual faction premade decks, if I remember correctly you immediately get those cards to your cardpool, so you can use them on other decks even before clearing the quest :D (no idea if this was a bug or not, but it happened to me).

You also don't need to use that exact deck to clear the quest, just a deck that has those 2 factions (can use 3 or 4 factions if you want).

A deck needs a minimum of cards of any faction to be considered "of that faction", can't cheat the system by just throwing in one single card. When a deck considers a faction only a splash, not a main, the faction symbol will be transparent, and it won't activate the quests for that faction.

Kinda struggling with words atm, but hopefully you can get what I mean here
Revolutionist fan
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