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TheYango
Profile Joined September 2008
United States47024 Posts
April 06 2017 04:05 GMT
#181
You need 7 wins to be truly infinite, 6 + quests is close enough.
Moderator
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
April 06 2017 09:02 GMT
#182
On April 06 2017 12:27 Glacierz wrote:
Got masters in both Forge and Gauntlet. I guess the best way to spend gold is draft now? How many wins do you need in draft to be infinite?

1 win = ~750 g
2 = ~1000
3 = ~1250
4 = ~1500
5 = ~3000
6 = ~4500
7 = ~6000

so its not easy to go infinite but since you keep what you draft the value is still pretty good, even if you do terrible.
It ignores such insignificant forces as time, entropy, and death
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 06 2017 09:42 GMT
#183
If you play the game casually (not too many games a day) and keep doing the quests, I think it's pretty easy to always be able to afford a new draft. I haven't been under 5k gold for a long time, like 1.5-2 months maybe.
Revolutionist fan
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
April 07 2017 14:20 GMT
#184
The gauntlet boss with turn 1 infernus where minion does double dmg is also pretty silly. Also noticed the AI never seem to get mana screwed and always curves out pretty well.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 07 2017 14:51 GMT
#185
Are there some legendaries which should be crafted first for sure or is it up to preference?

Quite enjoying this game, you can get way more by just playing than in HS.
Maru and Serral are probably top 5.
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
April 07 2017 14:56 GMT
#186
On April 07 2017 23:51 Musicus wrote:
Are there some legendaries which should be crafted first for sure or is it up to preference?

Quite enjoying this game, you can get way more by just playing than in HS.

It depends on what decks you enjoy playing.

A popular one is Sandstorm Titan since its stats are so good that it is an auto include in pretty much every Time deck, but obviously if you don't play those decks there is no point.
It ignores such insignificant forces as time, entropy, and death
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 07 2017 15:00 GMT
#187
IMO there's only a few "real options" regarding best first legendary craft. It's either Titan, Siraf, Maiden, Black Sky Harbringer, Shimmerpack, Deepforged Plate, Bandit Queen or Mystic Ascendant. HM to Icaria which is a strong 1 or 2 of.

You can choose depending on what rares you have or on what deck you want to complete first.

I personally went with 3 ofs so I don't waste shiftstone when I open one in a pack. In this order: Titan, Siraf, Maiden, Ascendant. Also crafted one Bandit Queen and one Icaria somewhere inbetween so I made Stonescar Jitto slightly stronger and I get to play Traditional Armory.
Revolutionist fan
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-04-07 15:36:29
April 07 2017 15:34 GMT
#188
Thanks!

I think the Time and Combrei decks are too expensive for me right now. I built a stranger deck first and then picked a lot of red and black cards from forges. So I might go with Bandit Queen for rally aggro stuff.

I do like midgame and control decks, but they are just too expensive, so I usually go with some aggro decks first when I start a new card game.

Found this on YT, this is the direction I'm aiming at with my first real deck I guess.

+ Show Spoiler +
Maru and Serral are probably top 5.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 07 2017 19:49 GMT
#189
how do i beat forges when the ai starts dropping legendaries on me. isnt forge diffculty supposed to reset at the start of a new month?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
April 07 2017 19:51 GMT
#190
On April 08 2017 04:49 ahswtini wrote:
how do i beat forges when the ai starts dropping legendaries on me. isnt forge diffculty supposed to reset at the start of a new month?

Nope forge does not reset (yet).
neither does the gauntlet.

Once you get master in forge there really isnt much value in it imo, better of switching to draft.
It ignores such insignificant forces as time, entropy, and death
TheYango
Profile Joined September 2008
United States47024 Posts
April 07 2017 19:58 GMT
#191
On April 08 2017 00:00 Salteador Neo wrote:
I personally went with 3 ofs so I don't waste shiftstone when I open one in a pack. In this order: Titan, Siraf, Maiden, Ascendant. Also crafted one Bandit Queen and one Icaria somewhere inbetween so I made Stonescar Jitto slightly stronger and I get to play Traditional Armory.

Personally the only thing I've crafted is 3 Titans. I'm waiting till Set 2 drops before I craft set 1 stuff since that's most likely when I won't be able to open set 1 stuff anymore (as draft will probably shift to set 2).

Then again, I don't really play constructed seriously so I'm not in a hurry to actually finish any decks.
Moderator
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2017-04-07 20:35:06
April 07 2017 20:34 GMT
#192
When does set 2 come out? Might be better off saving up.
Maru and Serral are probably top 5.
TheYango
Profile Joined September 2008
United States47024 Posts
April 07 2017 20:56 GMT
#193
No info about set 2 yet.
Moderator
Musicus
Profile Joined August 2011
Germany23576 Posts
April 07 2017 22:29 GMT
#194
Okay, ty!
Maru and Serral are probably top 5.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2017-04-08 04:33:55
April 08 2017 04:32 GMT
#195
Wow. So, drafting again, this time I'm up against pat Chapin himself. I'm on a greedy feln scar control deck, and he's on pure feln control, running second sights and that echo draw/discard, among other things. I'm playing pretty well, have him up against a wall with a buffed lethrai ranger and him with only a couple cards in hand. I drop scouting party, all poised to draw a bunch of extra cards and win, beating ol' pat at his own game.

What does he play next?

Motherfucking crystallize. The only worse card he could have played for me is that legendary harbinger.

I go on to lose because he literally had the only rare in the game in his deck that could have won the game for him.

Someday I'll beat a Dev in draft. At the very least my mmr is high enough to keep facing them.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheYango
Profile Joined September 2008
United States47024 Posts
April 08 2017 18:36 GMT
#196
He could have just had a Lightning Storm lol.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
April 08 2017 20:05 GMT
#197
Lol yeah you're right, though he had ample opportunity to 3 for 1 me with it earlier if he did. And I know he didn't top deck the crystallize.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Alaric
Profile Joined November 2009
France45622 Posts
April 11 2017 19:12 GMT
#198
I mean, if you want tales of 4c drafts w/o visible fixing dropping a legendary on curve, I've got 2-3 for you.

I think I've seen almost as many Mystic Ascendants in draft as in constructed.
Cant take LMS hipsters serious.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 12 2017 20:01 GMT
#199
really shouldnt let those free losses where i get mana flooded trigger me
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Yurie
Profile Blog Joined August 2010
11850 Posts
Last Edited: 2017-04-20 21:41:39
April 20 2017 21:40 GMT
#200
Played for 7h now and can say why I don't like it. The defensive advantage really promotes turtling in drafts since spells are at a premium. If you do get the good spells then you can break a defense. Weapons that give a minion air can also break a deadlock since you can then attack without losing half the units for 10 face damage to then lose the rest for 0 next turn.

Too many games boil down to topdecking something to get through the 8 enemy minions that are there since neither side could remove the 1/5 with deadly or similar on the earlier rounds.
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