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Eternal (digital card game) - Page 5

Forum Index > General Games
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Trozz
Profile Blog Joined November 2008
Canada3454 Posts
January 30 2017 17:18 GMT
#81
I hope we get three.
the cut off is tomorrow.
This red deck is real.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 30 2017 20:27 GMT
#82
we could try on reddit if no one here answers in time
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
January 30 2017 22:00 GMT
#83
I'm not particularly good at the game or anything but I'd play if tourney weren't Saturday when I'm working
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Bairemuth
Profile Joined June 2010
United States404 Posts
January 31 2017 18:32 GMT
#84
This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks.

The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2017-02-01 04:27:39
February 01 2017 02:38 GMT
#85
Calling all heroes.
The deadline is in two days.
Anyone play feln?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
February 01 2017 15:12 GMT
#86
Wish I could play... judging a high school trial competition instead lol
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 01 2017 16:51 GMT
#87
i need to stop using the 'A' and space bar keyboard shortcuts, too many times i automatically hit space instead of A by accident
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
PoulsenB
Profile Joined June 2011
Poland7710 Posts
February 02 2017 21:43 GMT
#88
I started playing this game last sunday (thanks to this thread and i think ahswtini mentioning it somewhere else on the forum - thanks fam ) and I'm enjoying it a lot, much, much more than Hearthstone. I already have a nice budget Time deck I use to smash through gauntlet and am collecting cards at a nice pace Can't wait to fill my collection and start trying out some cool combo decks
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 03 2017 14:35 GMT
#89
On February 01 2017 03:32 Bairemuth wrote:
This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks.

The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.

Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly).

Thought it was quite a good mechanic.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 03 2017 20:12 GMT
#90
having one of those days where you can't do anything but lose over and over. they just have the answer over and over or the perfect cards. even if they make absolutely no sense and have no business being in their deck.

it's so remarkably similar to when i played poker for a living, it really hurts my feels
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-02-03 23:35:04
February 03 2017 20:47 GMT
#91
On February 03 2017 23:35 Liquid`Jinro wrote:
Show nested quote +
On February 01 2017 03:32 Bairemuth wrote:
This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks.

The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.

Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly).

Thought it was quite a good mechanic.

Sounds a bit like MMDoC, where you could either increase your mana by 1 of your choice or pay 1 to draw a card per turn.

Considering it's very easy to automate, I don't really see the reason for mana cards in the first place since you need a lot of them, always bearing the risk that you have way too much or too little.

On February 04 2017 05:12 travis wrote:
having one of those days where you can't do anything but lose over and over. they just have the answer over and over or the perfect cards. even if they make absolutely no sense and have no business being in their deck.

it's so remarkably similar to when i played poker for a living, it really hurts my feels

Yeah getting Yu-Gi-Ohed is so much fun. You can tell that they are either bad or poor just by the fact that they play this one, extremely situational card and that makes loosing all the more infuriating.

I swear I'll stop playing Rakano once I have enough cards to play anything else. Yeah a 12/12 paladin is great, but how does that help when I'm slowly loosing field for 4 rounds and one round away from death when I finally get one. Warcry would be really nice if I actually managed to draw creatures once in a while.
low gravity, yes-yes!
two_sheds
Profile Joined January 2012
Croatia104 Posts
Last Edited: 2017-02-04 11:09:22
February 04 2017 08:40 GMT
#92
On February 01 2017 03:32 Bairemuth wrote:The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.


While it's really soul crushing to draw nothing but power sigils late game, or not getting them when you need them, this mana system enables many interesting card interactions and creativity in deck building.

What i really like about this game, is the MTG-ish style of creature combat (where you only attack other player, you can't attack other creatures), which makes this game much less of a creature grind fest, something that's almost a standard in most ccgs out there today.

Game is also very generous for f2p player and process of collecting cards is really fun too, due to the fact you get to keep all the cards you have picked, either in Draft or Forge mode.

If i would have one complaint, it would be the art. Its far from deal breaker for me (unlike Shadowverse ), but some of it is really low quality and kinda blurry.

"You don't agree to have a theme park built inside of you if your life is going well"
PoulsenB
Profile Joined June 2011
Poland7710 Posts
February 04 2017 11:13 GMT
#93
On February 04 2017 17:40 two_sheds wrote:
Show nested quote +
On February 01 2017 03:32 Bairemuth wrote:The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.


While it's really soul crushing to draw nothing but power sigils late game, or not getting them when you need them, this mana system enables many interesting card interactions and creativity in deck building.

What i really like about this game, is the MTG-ish style of creature combat (where you only attack other player, you can't attack other creatures), which makes this game much less of a creature grind fest, something that's almost a standard in most ccgs out there today.

Game is also very generous for f2p player and process of collecting cards is really fun too, due to the fact you get to keep all the cards you have picked, either in Draft or Forge mode.

If i would have one complaint, it would be the art. Its far from deal breaker for me (unlike Shadowverse ), but some of it is really low quality and kinda blurry.


I actually like most of the art, the overall color schemes and card shape desing are top tier imo. Crownwatch paladin is so cute I made her my avatar picture x] Besides, even heavy-hitters like Hearthstone have had some really shitty card art here and there, it's amazing what Dire Wolf managed to crank out with their (I imagine) limited budget.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2017-02-06 13:23:54
February 06 2017 13:22 GMT
#94
On February 04 2017 05:12 travis wrote:
having one of those days where you can't do anything but lose over and over. they just have the answer over and over or the perfect cards. even if they make absolutely no sense and have no business being in their deck.

it's so remarkably similar to when i played poker for a living, it really hurts my feels


You should really try Elder Scrolls: Legends. Very balanced, very consistent and it's hard enough (or players good enough) that even with 20+ years of experience in card gaming I sometimes struggle.

Also a game by Dire Wolf btw, in the final stages of open beta.
Time is precious. Waste it wisely.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 06 2017 18:12 GMT
#95
On February 03 2017 23:35 Liquid`Jinro wrote:
Show nested quote +
On February 01 2017 03:32 Bairemuth wrote:
This game is loads of fun for sure. I know a little late to the party but it feels exactly like hearthstone, except that it's not so creature vs. creature driven (if that makes sense), which is fantastic. I love the mtg aspects like declaring attackers and defenders and of course having instants available. These two aspects allow for more depth that hearthstone lacks.

The mana system though...is awful. I hate it. Hearthstone had the right idea on this one. Just my opinion, I know there are defenses for it, but it doesn't change the fact that it feels awful when it happens (which is frequent). It's annoying when the same exact deck can have several games of mana flood, but then also have several games of not having enough mana and/or the wrong color. Mulligans don't really fix the problem, either. My experience is just using a ragnarok net deck so I feel like it should be more consistent.

Did not have time to try this game yet, but I liked the system Spellweaver used: every turn you can either draw 1 card or replace 1 card to search for a mana card in your deck (or the top 3 cards of your deck maybe, I forget exactly).

Thought it was quite a good mechanic.


Agree with this sentiment and the one before it.

I loved playing Magic: The Gathering growing up. I loved Hearthstone when it first came out.

However, I did not like the bullshit mana system in MtG. Needs in some way to leverage it.
Losing because you're mana fucked or mana drowned is way more frustrating than losing to Hearthstone RNG.
I want to fuck Soulkey with a Zelderan.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2017-02-13 03:33:27
February 13 2017 03:31 GMT
#96
Getting destroyed in ranked by decks with tons of legendaries is annoying. (Like decks with multiples of that warcry 5, aegis chick, with charge, flying, and endurance.)

Finally made it all the way through a full draft though for the 3 diamond chests. The game should give you more fanfare for such a milestone!

edit: You can definitely get mana screwed in this game, but I don't think it's that bad. Probably more common in draft where you might only draw one type of mana which can be a rough time. For competitive play (if such a thing existed) I'd imagine matches should at least be best of fives.
Bairemuth
Profile Joined June 2010
United States404 Posts
February 14 2017 21:43 GMT
#97
I am looking forward to the new set of cards coming out this week. I have seen several of the cards spoiled, seem pretty cool.

I finally grinded my way to masters. I rotated between a version of Burn Queen and Big Combrei. Took a 5 game win streak at the end to finally get there. Now I am working on draft, which seems much more difficult. I keep stalling out in gold with most decks only getting me to 3 or 4 wins. Loads of fun though.

Hope this game keeps getting more support and more tournaments.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
February 14 2017 22:43 GMT
#98
Suck that I have to sit on my gold and can't draft for a while because of this adventure thing.
I also wish they'd announce set 2 so I can finally decide how to spend my shiftstone
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
February 14 2017 23:13 GMT
#99
"Sets" don't make much sense.
They keep adding cards in waves.
Is this *still* set 1?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
TheYango
Profile Joined September 2008
United States47024 Posts
February 14 2017 23:20 GMT
#100
Sets as a concept are most relevant to limited. All of the cards they've added in waves don't enter the draft card pool because they can't be opened in packs.

"Set 2" is going to be relevant for how it changes draft, since it will introduce new cards and archetypes.
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