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Fire Emblem - Page 73

Forum Index > General Games
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TheYango
Profile Joined September 2008
United States47024 Posts
January 20 2017 08:00 GMT
#1441
We did some casual drafts in this thread as well. One for Conquest and one for FE7.
Moderator
Laurens
Profile Joined September 2010
Belgium4558 Posts
Last Edited: 2017-01-20 08:10:59
January 20 2017 08:05 GMT
#1442
Yeah I saw the start of that, I didn't have the game yet sadly.

Make sure to PM me if you would ever do a FE10 HM draft
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-20 08:48:38
January 20 2017 08:13 GMT
#1443
If enough people in the thread have access to FE10 for that, I would be very surprised.

EDIT: Since I didn't address this:

On January 20 2017 15:05 sharkie wrote:
Really? I always leveled up around 10 units evenly without any problems. I don't think Fire Emblem is a game where you need to follow one strict way to beat the game, that's what is so beautiful about it

Anyone is free to play the game however they wish. However, for a player that is struggling, there are definitely some habits/play patterns that will help them through the game.

"Limit the number of characters you invest in" tends to be one of the easiest pieces of advice for a player struggling in the early game. A lot of the difficulty in most Fire Emblem games just comes in overcoming the early difficulty curve and having a smaller number of more powerful units makes that far easier.
Moderator
Laurens
Profile Joined September 2010
Belgium4558 Posts
January 20 2017 08:17 GMT
#1444
Only 120 dollars on Amazon
chocorush
Profile Joined June 2009
696 Posts
January 20 2017 14:04 GMT
#1445
Ah, the FE7 draft run... I actually have time to work on it again now that I stopped playing wow 4+ hours a day every day. Don't know if everyone's already finished their runs or how they've been doing. I was on Merlinus' chapter, but the hardest part of the run so far was consistently preventing the AI from hitting my non drafted units, which was pretty tedious up to that point.

As for FE10, Dolphin is really good. It is also is the easiest way for people to experience the original FE9 maniac mode and not the watered down hard mode in the NA release.
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 20 2017 15:25 GMT
#1446
On January 20 2017 15:05 sharkie wrote:
Show nested quote +
On January 20 2017 04:20 TheYango wrote:
Even if we ignore the concept of pair-up fodder (which is a concept relatively new to the series), focusing XP onto something like 5-7 units is advisable for most of the game.

Deployment limits cap out in the range of 13-15. Of those, 3-4 of those will generally be non-combat utility units (staff users, dancer, etc.). Another 2-4 are spots that end up being "reserved" for late recruits that will generally recruit on-level or over-leveled (the princes, children, Birthright Shura, etc.), so you don't really need to raise a unit in their place till they get there. This gets you down to a number around 5-7 units left that you need to raise to fill out your lategame team. Leveling any more than that ends up "wasting" experience since you only need a team as large as the actual deployment limit. Units you raise beyond that early game end up spending a lot of time on the bench.

Note that this doesn't mean you use those 5-7 units exclusively early game. Small amounts of early-midgame XP is pretty inconsequential, so using other units to help speed things along is very much advisable. But actively trying to level people evenly is not particularly useful. Try to maintain a "core team" that you focus most of your resources on, which you slowly add to with later recruits.


Really? I always leveled up around 10 units evenly without any problems. I don't think Fire Emblem is a game where you need to follow one strict way to beat the game, that's what is so beautiful about it

10 definitely sounds possible too. I think my problem is that I tried to evenly level up every character on a given map.
Frudgey
Profile Joined September 2012
Canada3367 Posts
January 20 2017 19:24 GMT
#1447
Is FE10 Radiant Dawn?

I still need to play FE9!

I guess I'll add it to my list of Fire Emblem games to play...
It is better to die for The Emperor than live for yourself.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
January 20 2017 19:39 GMT
#1448
On January 21 2017 04:24 Frudgey wrote:
Is FE10 Radiant Dawn?

I still need to play FE9!

I guess I'll add it to my list of Fire Emblem games to play...

Yes fe10 is radiant dawn
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-20 21:59:15
January 20 2017 21:58 GMT
#1449
Ignoring the NES games, the Tellius games are the part of the series I have the least experience with.

On January 20 2017 23:04 chocorush wrote:
As for FE10, Dolphin is really good. It is also is the easiest way for people to experience the original FE9 maniac mode and not the watered down hard mode in the NA release.

I've tried playing PoR/RD on Dolphin, but my PC sucks so I wasn't able to get performance that I was happy with to play the game.
Moderator
chocorush
Profile Joined June 2009
696 Posts
January 21 2017 02:53 GMT
#1450
Seems pretty tough as a draft run. The game has pretty severe availability issues, and unless you allow dawn brigade characters on every team for like a quarter of the game, it's going to be rough for pretty much everyone.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-21 03:39:36
January 21 2017 03:37 GMT
#1451
It mostly just has a ton of free units + chapter specific exceptions. Also, Haar is banned.
Moderator
Laurens
Profile Joined September 2010
Belgium4558 Posts
January 21 2017 08:57 GMT
#1452
On January 21 2017 12:37 TheYango wrote:
It mostly just has a ton of free units + chapter specific exceptions. Also, Haar is banned.


Can you link the draft rules where you're getting that from?

I guess Haar can 1/2-turn certain chapters, making it unfair competition for people who don't have him?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-21 09:38:21
January 21 2017 09:12 GMT
#1453
Serenes has a drafting subforum, it's on there.

https://serenesforest.net/forums/index.php?/forum/60-fire-emblem-drafts/

From my very limited knowledge of RD, banning Haar makes sense.
Moderator
Laurens
Profile Joined September 2010
Belgium4558 Posts
Last Edited: 2017-01-21 10:53:58
January 21 2017 10:45 GMT
#1454
I see, interesting ruleset.

When I read that the draft was for 7 people and only Micaiah/Sothe/BK are free to use from the DB, I thought it would be impossible for all 7 players to finish.

But then I read it was normal mode, that may be doable.
Still, If the first 5 players take Zihark/Nolan/Jill/Volug/Aran then 3-6 will be a bitch for the other 2. Edward can be usable on NM but if you have to go with Ilyana/Leo GL to you.

Haar with Tomahawk makes it possible to 1-turn 2-Endgame, which seems unfair I guess. He's also by far the best character in the game.
chocorush
Profile Joined June 2009
696 Posts
January 21 2017 14:33 GMT
#1455
I've never played the game on normal, but hard is probably doable as it's probably the best balanced of the difficulties. Maniac mode just doesn't seem fun to play with any restrictions as it's already tedious as it is.

Since FE10 has like half a million characters, 7 player draft doesn't sound that punishing, especially if you get sothe, micaiah, and eddy/nolen for free on the hard chapters.
Laurens
Profile Joined September 2010
Belgium4558 Posts
January 21 2017 14:38 GMT
#1456
On January 21 2017 23:33 chocorush wrote:
I've never played the game on normal, but hard is probably doable as it's probably the best balanced of the difficulties. Maniac mode just doesn't seem fun to play with any restrictions as it's already tedious as it is.

Since FE10 has like half a million characters, 7 player draft doesn't sound that punishing, especially if you get sothe, micaiah, and eddy/nolen for free on the hard chapters.


The hard chapters are the ones in Part 3, no eddy/nolan for free there
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2017-01-21 15:17:10
January 21 2017 15:00 GMT
#1457
On January 21 2017 19:45 Laurens wrote:
I see, interesting ruleset.

When I read that the draft was for 7 people and only Micaiah/Sothe/BK are free to use from the DB, I thought it would be impossible for all 7 players to finish.

But then I read it was normal mode, that may be doable.
Still, If the first 5 players take Zihark/Nolan/Jill/Volug/Aran then 3-6 will be a bitch for the other 2. Edward can be usable on NM but if you have to go with Ilyana/Leo GL to you.

Haar with Tomahawk makes it possible to 1-turn 2-Endgame, which seems unfair I guess. He's also by far the best character in the game.

Edward is better than Zihark, Volug, and Aran in a draft; his growths are insane and a unit with growths like his benefit from being fed all the EXP and stat boosters

The guy who doesn't get any of the 5 you mentioned or Edward can use Sothe, and Laura/Meg/Leo/Fiona are all varying degrees of usable. Plus, you still have Sothe. And, as a bonus, this player typically gets to secure the best non-DB unit (which iirc is Titania)

Keep in mind that BEXP on Normal is 4x as plentiful as it is on Hard (you get twice as much and it takes half as much to level), and while it's not as many stats as a natural level up, when you dump 20 bexp levels into a unit and they get +60 stats +promotion gains, anyone can be usable

e: The part 3 DB chapters are really straightforward in a draft if you're familiar with drafts; keep in mind 3-6 enemies only have A Strike on Normal, which makes the difference in their stats way bigger than other normal/hard mode changes. A hard mode Cat will have 27-29 attack, a normal mode cat has 20-22. A hard mode Tiger will have 39-41 attack, a normal mode one will have 30ish. That's a massive difference--Aran is just straight up invincible on Normal, and even someone frail like Ed can just spam Vulneraries while running forward because he's not being 2 shot by everything.

3-12 is similar, and after the EXP fiesta of 3-6, your DB should certainly be high enough level to take a Crown if needed. 3-13 enemies are barely stronger than 3-6, the strategy there is to have Ike equip a Bronze Sword and rush him
rip
Laurens
Profile Joined September 2010
Belgium4558 Posts
January 21 2017 15:16 GMT
#1458
On January 22 2017 00:00 TomatoBisque wrote:
Show nested quote +
On January 21 2017 19:45 Laurens wrote:
I see, interesting ruleset.

When I read that the draft was for 7 people and only Micaiah/Sothe/BK are free to use from the DB, I thought it would be impossible for all 7 players to finish.

But then I read it was normal mode, that may be doable.
Still, If the first 5 players take Zihark/Nolan/Jill/Volug/Aran then 3-6 will be a bitch for the other 2. Edward can be usable on NM but if you have to go with Ilyana/Leo GL to you.

Haar with Tomahawk makes it possible to 1-turn 2-Endgame, which seems unfair I guess. He's also by far the best character in the game.

Edward is better than Zihark, Volug, and Aran in a draft; his growths are insane and a unit with growths like his benefit from being fed all the EXP and stat boosters

The guy who doesn't get any of the 5 you mentioned or Edward can use Sothe, and Laura/Meg/Leo/Fiona are all varying degrees of usable. Plus, you still have Sothe.

Keep in mind that BEXP on Normal is 4x as plentiful as it is on Hard (you get twice as much and it takes half as much to level), and while it's not as many stats as a natural level up, when you dump 20 bexp levels into a unit and they get +60 stats +promotion gains, anyone can be usable

e: The part 3 DB chapters are really straightforward in a draft if you're familiar with drafts; keep in mind 3-6 enemies only have A Strike on Normal, which makes the difference in their stats way bigger than other normal/hard mode changes. A hard mode Cat will have 27-29 attack, a normal mode cat has 20-22. A hard mode Tiger will have 39-41 attack, a normal mode one will have 30ish. That's a massive difference--Aran is just straight up invincible on Normal, and even someone frail like Ed can just spam Vulneraries while running forward because he's not being 2 shot by everything.

3-12 is similar, and after the EXP fiesta of 3-6, your DB should certainly be high enough level to take a Crown if needed. 3-13 enemies are barely stronger than 3-6, the strategy there is to have Ike equip a Bronze Sword and rush him


My last 5 playthroughs were all Hard Mode, I'm not so familiar with NM anymore, I didn't know the difference between the Laguz in 3-6 was that big.

For me 3-6 is the hardest chapter in the game and it's hard to imagine how one would complete it without using all 3 of Nolan/Zihark/Jill, but if the Laguz on NM really hit that much less it's ok I guess
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2017-01-21 15:22:10
January 21 2017 15:21 GMT
#1459
Yep, the reason 3-6 is a pain is that in addition to the usual hard mode stuff, all the enemies get +5 attack, which means the Cats which are crazy fast also do threatening amounts of damage, and the Tigers are just gonna 2 shot everyone
rip
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
January 24 2017 09:26 GMT
#1460
On January 20 2017 17:00 TheYango wrote:
We did some casual drafts in this thread as well. One for Conquest and one for FE7.

I haven't played Tellius series, but I'd be down for another gba/3ds draft if anyone is interested?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
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