• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:04
CET 06:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Which foreign pros are considered the best? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1542 users

Fire Emblem - Page 72

Forum Index > General Games
Post a Reply
Prev 1 70 71 72 73 74 171 Next
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2017-01-19 10:24:57
January 19 2017 01:52 GMT
#1421
I wonder if the Echoes subtitle means remakes
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
TheYango
Profile Joined September 2008
United States47024 Posts
January 19 2017 01:55 GMT
#1422
Gaiden's a safe choice to test the waters at least, since it's basically impossible for the remake to be worse than the original.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 19 2017 02:12 GMT
#1423
plus FE 1 + 3 were already remade. If Gaiden does well, I really look forward to the potential FE4 + FE5 remakes
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Frudgey
Profile Joined September 2012
Canada3367 Posts
January 19 2017 04:07 GMT
#1424
On January 19 2017 11:12 Cricketer12 wrote:
plus FE 1 + 3 were already remade. If Gaiden does well, I really look forward to the potential FE4 + FE5 remakes

That'd be incredible. I could be down for that.

Very curious about the Gaiden remake myself.

But does that mean we need to create a new thread for Gaiden?
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-19 04:12:55
January 19 2017 04:12 GMT
#1425
I can just rename the thread/edit the OP when we get more substantive information.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 19 2017 05:19 GMT
#1426
I can't even imagine how hyped Ghast is right now...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
January 19 2017 05:23 GMT
#1427
On January 19 2017 14:19 Cricketer12 wrote:
I can't even imagine how hyped Ghast is right now...

Well...

Moderator
andrewlt
Profile Joined August 2009
United States7702 Posts
January 19 2017 06:25 GMT
#1428
On January 19 2017 10:46 yrba1 wrote:
Show nested quote +
On January 19 2017 09:38 TheYango wrote:
Metroid on the other hand...


Doesn't have much appeal in Japan, which is why it was in purgatory during the Wii U era. Metroid would sell in Japan like hotcakes if it had more of that anime, waifu-bait tropes like Fire Emblem did since Awakening; nothing wrong with that per se but kinda wish Nintendo would look into developing games based on popular demand by Western audiences.


Unfortunately, the anime waifu tropes are what made Fire Emblem popular in the west since Awakening as well. I suppose I don't mind since the gameplay is still good. I can just cringe through the story portions and click fast on the support convos.
sharkie
Profile Blog Joined April 2012
Austria18571 Posts
January 19 2017 07:19 GMT
#1429
Great idea for pretty much everyone. I've been a FE fan since their first Western release!
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 19 2017 07:21 GMT
#1430
On January 19 2017 14:23 TheYango wrote:
Show nested quote +
On January 19 2017 14:19 Cricketer12 wrote:
I can't even imagine how hyped Ghast is right now...

Well...

https://www.youtube.com/watch?v=5LWrbsclYFs

Well that was hours ago. Now he has had the chance to let it sink in.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Mohdoo
Profile Joined August 2007
United States15732 Posts
January 19 2017 18:58 GMT
#1431
I think I may be terrible at this game.

I have been trying to never group up my dudes so that they all level equally. However, it seems basically impossible to make it through levels 17+ without at least someone dying. This is playing on normal. If people can beat stuff on hard, I am clearly playing this very wrong.

Am I supposed to be actively grouping and ungrouping my dudes? I can't believe some people can beat levels on difficulties higher than I am playing, but clearly it is true. I must be doing things very wrong.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2017-01-19 19:12:12
January 19 2017 19:12 GMT
#1432
If a unit is ever attacking, or getting attacked, you almost always want to be paired up. This allows you to block an attack once in a while, but more importantly, means you're only getting attacked by one unit and not any dual attacks.

The game kind of naturally favors having less units with more concentrated strength. From an efficiency standpoint, half your roster getting one or two levels doesn't really make your army stronger, while having 5 or 6 characters with 4 or 5 more levels does. In this sense, having half your roster not getting experience and being pair up fodder for most of the game actually helps you in the long run. Of course, everything needs to be balanced within reason. You'll want to have your pair up fodder reach at least level 10 so they can promote, and you'll eventually reach a point where your strongest characters don't gain much exp per kill while your weaker characters will get a lot of exp for killing the same unit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-19 19:22:36
January 19 2017 19:20 GMT
#1433
Even if we ignore the concept of pair-up fodder (which is a concept relatively new to the series), focusing XP onto something like 5-7 units is advisable for most of the game.

Deployment limits cap out in the range of 13-15. Of those, 3-4 of those will generally be non-combat utility units (staff users, dancer, etc.). Another 2-4 are spots that end up being "reserved" for late recruits that will generally recruit on-level or over-leveled (the princes, children, Birthright Shura, etc.), so you don't really need to raise a unit in their place till they get there. This gets you down to a number around 5-7 units left that you need to raise to fill out your lategame team. Leveling any more than that ends up "wasting" experience since you only need a team as large as the actual deployment limit. Units you raise beyond that early game end up spending a lot of time on the bench.

Note that this doesn't mean you use those 5-7 units exclusively early game. Small amounts of early-midgame XP is pretty inconsequential, so using other units to help speed things along is very much advisable. But actively trying to level people evenly is not particularly useful. Try to maintain a "core team" that you focus most of your resources on, which you slowly add to with later recruits.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 19 2017 19:44 GMT
#1434
It's also important to make sure you have a balanced core that covers different weaknesses, and can counter every type of enemy at least decently well. Have an axe user or archer for ninjas, a lance wielder for swordsman etc
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Faruko
Profile Joined April 2013
Chile34173 Posts
January 19 2017 20:03 GMT
#1435
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 19 2017 20:50 GMT
#1436
On January 20 2017 05:03 Faruko wrote:
https://twitter.com/GoNintendoTweet/status/822172619575328769

I mean I guess its sortof like will/florina's recruit map in lyn's story (i'm assuming that's what they are going for here)
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
January 19 2017 21:18 GMT
#1437
That's the only map i could think of, even though it doesn't quite look the same.
Moderator
sharkie
Profile Blog Joined April 2012
Austria18571 Posts
January 20 2017 06:05 GMT
#1438
On January 20 2017 04:20 TheYango wrote:
Even if we ignore the concept of pair-up fodder (which is a concept relatively new to the series), focusing XP onto something like 5-7 units is advisable for most of the game.

Deployment limits cap out in the range of 13-15. Of those, 3-4 of those will generally be non-combat utility units (staff users, dancer, etc.). Another 2-4 are spots that end up being "reserved" for late recruits that will generally recruit on-level or over-leveled (the princes, children, Birthright Shura, etc.), so you don't really need to raise a unit in their place till they get there. This gets you down to a number around 5-7 units left that you need to raise to fill out your lategame team. Leveling any more than that ends up "wasting" experience since you only need a team as large as the actual deployment limit. Units you raise beyond that early game end up spending a lot of time on the bench.

Note that this doesn't mean you use those 5-7 units exclusively early game. Small amounts of early-midgame XP is pretty inconsequential, so using other units to help speed things along is very much advisable. But actively trying to level people evenly is not particularly useful. Try to maintain a "core team" that you focus most of your resources on, which you slowly add to with later recruits.


Really? I always leveled up around 10 units evenly without any problems. I don't think Fire Emblem is a game where you need to follow one strict way to beat the game, that's what is so beautiful about it
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
January 20 2017 07:08 GMT
#1439
On January 20 2017 06:18 TheYango wrote:
That's the only map i could think of, even though it doesn't quite look the same.

I looked back, there was also a map very reminiscent of cordelia's recruit chapter in awakening
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Laurens
Profile Joined September 2010
Belgium4553 Posts
January 20 2017 07:56 GMT
#1440
On January 20 2017 15:05 sharkie wrote:
Show nested quote +
On January 20 2017 04:20 TheYango wrote:
Even if we ignore the concept of pair-up fodder (which is a concept relatively new to the series), focusing XP onto something like 5-7 units is advisable for most of the game.

Deployment limits cap out in the range of 13-15. Of those, 3-4 of those will generally be non-combat utility units (staff users, dancer, etc.). Another 2-4 are spots that end up being "reserved" for late recruits that will generally recruit on-level or over-leveled (the princes, children, Birthright Shura, etc.), so you don't really need to raise a unit in their place till they get there. This gets you down to a number around 5-7 units left that you need to raise to fill out your lategame team. Leveling any more than that ends up "wasting" experience since you only need a team as large as the actual deployment limit. Units you raise beyond that early game end up spending a lot of time on the bench.

Note that this doesn't mean you use those 5-7 units exclusively early game. Small amounts of early-midgame XP is pretty inconsequential, so using other units to help speed things along is very much advisable. But actively trying to level people evenly is not particularly useful. Try to maintain a "core team" that you focus most of your resources on, which you slowly add to with later recruits.


Really? I always leveled up around 10 units evenly without any problems. I don't think Fire Emblem is a game where you need to follow one strict way to beat the game, that's what is so beautiful about it


Unless you play on the hardest difficulty, then your options are severely limited lol.

But yeah, going for 'female only', 'flyer only', 'laguz only', 'only-take-the-characters-who-are-the-lowest-level' etc. runs is what makes FE so replayable. Drafts are great too. I remember the days of Gamefaqs "draft competitions" where 4-5 ppl would draft a team and then aim for the lowest turn count.
Prev 1 70 71 72 73 74 171 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
StarCraft: Brood War
PianO 206
Snow 107
Shuttle 79
ZergMaN 48
Noble 28
GoRush 12
Icarus 11
Bale 6
Dota 2
monkeys_forever495
NeuroSwarm127
febbydoto14
League of Legends
JimRising 953
Super Smash Bros
Mew2King289
Heroes of the Storm
Khaldor140
Other Games
summit1g12623
WinterStarcraft461
ViBE156
Organizations
Other Games
gamesdonequick1308
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH137
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21610
League of Legends
• Scarra2412
• Lourlo789
Other Games
• Shiphtur100
Upcoming Events
RongYI Cup
5h 56m
herO vs ShoWTimE
Solar vs Classic
Wardi Open
8h 56m
Monday Night Weeklies
11h 56m
OSC
18h 56m
Replay Cast
1d 3h
RongYI Cup
1d 5h
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d 8h
Replay Cast
2 days
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.