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Fire Emblem - Page 70

Forum Index > General Games
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chocorush
Profile Joined June 2009
694 Posts
August 04 2016 04:47 GMT
#1381
I think you mean sell them for 5 tonics worth of stuff.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 04 2016 15:32 GMT
#1382
I normally go with luck bane and just give one to Corrin, maybe two if he got really boned. Dunno if he even needs one with a luck bane.
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
August 28 2016 01:01 GMT
#1383
Finally completed my female only conquest run. Honestly really fun to play through. I don't know what the standard is for using males to support/transport in these runs. Personally I only tried to use males to get children (Ophelia as a standalone dark falcon, and Nina as adventurer for rescue). Other than ophelia, the primary standouts were Berserker Charlotte and Maid Elise. It was admittedly a very tough run early on, but Mozu with paragon basically ensured that the run was never impossible, even in early game.

Def would recommend if you haven't tried it.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-08-28 03:01:09
August 28 2016 03:00 GMT
#1384
Paragon Mozu lmao.

I'm pretty sure you could actually solo Conquest Hard just going full DLC abuse on your avatar (2x Dragon Herbs, Paragon, Dark Falcon, etc.). Lunatic might be harder just because of a few specific chapters (mostly endgame).
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
Last Edited: 2016-08-28 03:43:26
August 28 2016 03:43 GMT
#1385
On August 28 2016 12:00 TheYango wrote:
Paragon Mozu lmao.

I'm pretty sure you could actually solo Conquest Hard just going full DLC abuse on your avatar (2x Dragon Herbs, Paragon, Dark Falcon, etc.). Lunatic might be harder just because of a few specific chapters (mostly endgame).

Avatar with Jakob pair up can very consistently solo hard mode with the exception of endgame and to a lesser extent Iago's chapter. The same cannot be said for lunatic. There are multiple points that are a bit too much even for Corrin.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
August 28 2016 03:57 GMT
#1386
Hmm...I would be more shocked if lunatic actually was impossible to solo with all those dlc things. It would be a pretty weird run without using rescue.

I got to the merlinus gaiden chapter before getting wrecked by other things. Ironically I have 2 weeks of travel for work and will actually have time to play more FE7. Conquest is such a better game, lol.
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2016 04:13 GMT
#1387
On August 28 2016 12:57 chocorush wrote:
Hmm...I would be more shocked if lunatic actually was impossible to solo with all those dlc things. It would be a pretty weird run without using rescue.

It's probably possible, but would take some annoying amounts of staff hit rigging on 26/Endgame.
Moderator
chocorush
Profile Joined June 2009
694 Posts
October 20 2016 14:50 GMT
#1388
RIP my FE7 run. Somehow got re-addicted to WoW and just found out that Nintendo released FE4 on the virtual console in the meantime, so I'm probably not going to get back to it for a long time. That being said, the time I spent on the game again has definitely cleared away some of the nostalgia I had for it, as Conquest was so good that it's really hard going back to the gba games.
Laurens
Profile Joined September 2010
Belgium4549 Posts
January 04 2017 14:22 GMT
#1389
Finally got this game over Christmas.

In the store they had Birthright for 40 euros and Conquest for 30. Bought Conquest and then purchased Birthright for 13 euros online xD

I completed Birthright and it was ok. Around Chapter 11 in Conquest now. I'm curious for the whole story so I'll certainly buy Revelations after this.

I absolutely loved FE10 and must've replayed it 7-8 times by now. Awakening was a pretty huge disappointment in comparison. These games will probably be somewhere in between, decent enough to play once but I doubt I'll be invested enough to replay them several times.

Here's hoping they make something like FE10 for the Switch.
chocorush
Profile Joined June 2009
694 Posts
January 04 2017 16:05 GMT
#1390
Conquest has a lot of replayability. It has really good character viability and the map design is fantastic, allowing for many different approaches. My only real issue with the game is that some aspects seem undertuned like weapon forging, and the My Castle time gating of support and forging resources is silly and unbalanced.

9/10 were my favorite games before, but Conquest is probably the game I think the most about now. It's probably my favorite.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-04 22:44:22
January 04 2017 22:37 GMT
#1391
4/5 are still my favorites, but Conquest is way more replayable thanks to things like modern UI (enemy phase skip is seriously the best feature ever), portability, and less instances cumbersome level design (e.g. FE4's huge maps, FE5's overly-punishing fog of war, etc.).

Part of this is that Conquest's story is it's weakest component, but story is the most ignorable element of the game when you're on playthrough #5.
Moderator
Laurens
Profile Joined September 2010
Belgium4549 Posts
Last Edited: 2017-01-05 08:42:41
January 05 2017 08:39 GMT
#1392
My current gripe with Conquest is that there are no Swordmasters lol. I guess reclassing Corrin is possible?

Ever since Zihark, Swordmaster/Trueblade has been my favourite class by miles. Ryoma got a lot of love in Birthright. Hana too but she didn't turn into the amazing Dodgetank that SMs usually become.

Conquest is ok so far, I'm taking it easy by playing on lowest difficulty, passed Chapter 10 without any trouble as a result, will definitely try this one again on Hard eventually. I'll save myself the headache that is Lunatic though.

Current team consists of all the nobles + Niles. I started out using Arthur but dropped him at lvl 16 since Camilla and Leo arrived. I guess I'll add Xander and that'll be it. It's a bit of a shame that the nobles are so OP.

Some promotions leave me confused. I'm pretty sure Bow Knight was strictly superior to Adventurer in pretty much every stat except maybe 1 point in Speed or something similar. Why would you go Adventurer? Is the lvl 35 skill much better perhaps?

Plot leaves me disappointed so far,+ Show Spoiler +
I thought in Conquest we would come to understand Garon's reasons for suddenly invading, but so far none of that, and it's looking like he'll be the final boss again. Hopefully Revelations explains some of the motivation.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-05 18:41:56
January 05 2017 09:12 GMT
#1393
On January 05 2017 17:39 Laurens wrote:
Ever since Zihark, Swordmaster/Trueblade has been my favourite class by miles. Ryoma got a lot of love in Birthright. Hana too but she didn't turn into the amazing Dodgetank that SMs usually become.

This has generally to do with the general nerf to dodgetanking in Fates.

Basically, for <50% hitrates, Fates uses 1RN to determine whether an attack hits, making dodgetanking much less reliable. The nerf is well-deserved, since Speed has been generally regarded as the strongest stat for most of the series' history, and since the introduction of 2RN in FE6, it's arguable that part of this is because superfluous amounts of Speed act acceptably as a defensive stat in lieu of the actual defensive stats.

On January 05 2017 17:39 Laurens wrote:
Some promotions leave me confused. I'm pretty sure Bow Knight was strictly superior to Adventurer in pretty much every stat except maybe 1 point in Speed or something similar. Why would you go Adventurer? Is the lvl 35 skill much better perhaps?

Adventurer has a Mag stat and a staff rank which matters in certain instances (Pass+Rescue). It also learns 2 useful skills whereas the BK level 5 skill is basically ignorable, and the BK level 15 skill has narrow applications to a single chapter (for which it isn't even really necessary). Adventurer also gives an additional +1 Spd on pairup, but that only matters in the context of pair-up bots.

Honestly, Adventurer/BK is fine as far as split-promo balance goes. I'm almost always promoting Niles to BK, but the Adventurer benefits matter enough that Niles, Shura, or Nina are going to spend at least some time in the class. It's a lot less egregious than Oni/Blacksmith, Paladin/GK, GK/General, Sorcerer/DK, or Strat/Maid.

On January 05 2017 17:39 Laurens wrote:
Plot leaves me disappointed so far,+ Show Spoiler +
I thought in Conquest we would come to understand Garon's reasons for suddenly invading, but so far none of that, and it's looking like he'll be the final boss again. Hopefully Revelations explains some of the motivation.

Conquest's plot is bad, Revelation's isn't really better.

The only real way to get closure on the overarching plot for Fates is the Hidden Truths + Heirs of Fate DLCs--which I consider to be a better use of $20 than Revelation.
Moderator
Laurens
Profile Joined September 2010
Belgium4549 Posts
January 05 2017 12:45 GMT
#1394
So they ignore PRNG if the hit rate is below 50? That would explain why Hana felt so underwhelming yeah.

Cheers for the tip on the DLC, that looks interesting.
chocorush
Profile Joined June 2009
694 Posts
January 05 2017 14:13 GMT
#1395
It's pretty underwhelming that the samurai avoid skill only works player phase, on the enemy phase reliant route where everything is overpowered anyways.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-01-05 16:52:21
January 05 2017 16:50 GMT
#1396
It also creates a weird split where the Samurai lvl 1 skill is player-phase only, and the Samurai lvl 10 skill is enemy-phase only.

My guess is that since they leveled the playing field with regard to physical 1-2 range weapons (i.e. the Javelin/Hand Axe nerf and the addition of the Kodachi), they were afraid of the Samurai line being too good so they were overly conservative with where they balanced it's strength.
Moderator
Laurens
Profile Joined September 2010
Belgium4549 Posts
January 12 2017 08:21 GMT
#1397
Didn't play for a week due to flu, but just picked it up again last night and beat chapters 15-17.

+ Show Spoiler +
Wtf was 15 lol. Took me a while to figure out the replicas had shared health. Not sure why my Azura replica couldn't use Sing, that seemed like an arbitrary limitation.

Nothing noteworthy about 16.

Then 17 holy shit. After losing more of my team than I'd liked in Birthright, I decided to play Conquest on CASUAL, and after this chapter I do not regret that choice. What a massacre, only Xander was standing at the end. Doing this on Lunatic - Classic seems pretty soul-destroying. My entire team is between 20/2 and 20/5 atm, I'm heavily considering dropping Selena and Niles and just having Corrin + the 3 royals as damage dealers.
Alventenie
Profile Joined July 2007
United States2147 Posts
January 12 2017 13:47 GMT
#1398
For Conquest 17 I basically abused my highest leveled units and blocked Saizo from running about. Once all the units that run at you stop that it was pretty easy to go across the map with Xander/Corrin and take care of everyone.

Boss isn't too bad if you can get his stats decreased some to actually hit him effectively.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
January 12 2017 15:21 GMT
#1399
Xander

Xander all the things is how I beat 17(and conquest in general lol)

IIRC you get a speedwing or something if you keep him alive but you can let him die if its inevtiable. Speedwing is kinda nice but not worth the complete headache if you keep getting stuck on that level.
WriterXiao8~~
chocorush
Profile Joined June 2009
694 Posts
January 12 2017 16:15 GMT
#1400
17 is a pretty cool map because there's so many approaches to it. I find the easiest way to deal with it is to just rush faster than Saizo, but you can get a few extra turns by manipulating the DV's and blocking his movement with your own units.

This is one of those chapters that really highlights how broken tonics, Camilla and Elise auras are. Just stick Niles with +Str support on a wall, and he murders entire rooms of ninjas on enemy phase.
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