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You can make Siegbert's map easier by doing other Paralogues before it between story chapters, but it's arguably the hardest paralogue when attempted late (Soleil's is harder if you're trying to save all 4 soldiers, but easier otherwise, IMO).
On May 13 2016 18:30 ZenithM wrote: Wanna hear a joke guys? Fire Emblem Fates is released in a week over here! Time to catch up on 56 pages of thread? If I have time, I might do a compilation post for the benefit of our EU friends of useful things that are worth knowing before you start.
Mostly, everyone playing Birthright just needs to know to A-rank Kaze before Ch. 15. The game is sufficiently shitty about this that I don't feel bad about spoiling people about it. Not knowing about it sucks hard.
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Alright fine, I'm just gonna ask here: How the fuck do you prevent Saizo from killing himself to the final boss of Conq. Chp. 17? Every time I do the map I keep him healthy till the last room, where he runs straight in and disarms the trap. I've even managed to kill off one of the Master Ninjas and the other one can't one shot him, but the boss sure as fuck can and does...every single time.
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Ch 17 has two approaches:
1) Go fast and get to the boss before Saizo does (Kaze and Niles can disarm traps)
2) Flip DVs to block Saizo's path and make him waste time.
Normally I use a combination of these two approaches so Saizo is nowhere near the boss when I get to him.
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There are tons of approaches to this. One of them is to just rush the map really fast and stay ahead of him. You can also delay him by blocking his movement with your own units and using the DV's right as he is about to exit a room and make him go around the other way. A corollary to this is to push him into one of the rooms that are completely sealed by the DV walls, and trapping him in there.
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On May 14 2016 01:29 chocorush wrote: Also don't the Siegbert's map after Chapter 18, lol. I don't actually know if it's possible with some team comps, because I'm pretty sure most people aren't doing a run with 3 Bow Knights. Yea...I have never sucessfully recruited Siegbert
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I mean sure, I could rush the shit out of the map, but I kind of want to level up some of my guys (specifically Kaze) in the process, which means teeing him up to get a few last hits on upgraded units, but making sure no more than 1-2 people can attack him at once, which you can't do while rushing. I could just do MC/Gunther, Percy/Effie, and Xander/Felicia, who are high enough DEF that nobody except the Mechanists with Silver Shurikens can even do damage to them, and just walk through, but I need to finish off compatibility btw Odin and Elise, Get Kaze up to lvl 20 to upgrade him (or just use a Dread Fighter scroll and be done with it, which I'm considering), and get Selena to lvl 5 so she gets Sol and I can finally do her kid's paralogue.
I guess trapping him with a DV could work, I'll give it a shot next time.
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I'll give that a try. I've been calculating it manually based on serene's forest but it's a pain to do it that way.
I might have to rethink when I recruit the children. I recruited Nina at around chapter 20 to pair her up with Percy cause his speed was falling behind. I'm trying to hold off on recruiting children because raising weapon ranks is a pain in this game. But I still want to build their support some before the end.
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I did that on my first playthrough. It was fine, it's just Nina didn't do anything particularly useful until Ch. 25, so I didn't feel like it was necessarily worth having her yet.
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I paired her with Percy and Niles with Camilla. She's almost a carbon copy of Niles with bad hp. They're both mainly mage and flyer killers right now.
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On May 14 2016 16:04 andrewlt wrote: I paired her with Percy and Niles with Camilla. She's almost a carbon copy of Niles with bad hp. They're both mainly mage and flyer killers right now. I ended up doing the same thing.
Btw I restarted my lunatic run. I have a +str/-mag Master Ninja Avatar, along with Jakob S Rank. Xander who is currrntly a hero for chap 26 with Charlotte S rank. Niles who is now adventurer for endgamewith Camilla S rank. GK Effie with Arthur pair up. Turned her into a gen for a bit so hopefully those skills hp. Hero Selena with Shurikenbreaker with silas s rank and dk leo with felicia pair up round out the team.
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Hey Yango, can lethality trigger on final boss?
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Dragonskin negates assassination, poison, and counter type skills.
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On May 15 2016 09:33 chocorush wrote: Dragonskin negates assassination, poison, and counter type skills. Ah thanks...that poses a problem lol
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It's rough to get the ORKO as Ninja, easiest is to switch to Paladin/Hero/GK from a Friendship Seal and burn Arms Scrolls/Energy Drops to buffer your damage. Since you're +Str you have a little leeway to get into "DF proc will ORKO". You still need to stack buffs/rallies and Gunter/Charlotte pair up to get there though.
This is the one point in the game where Laslow's mini-rally personal is actually kind of useful because if you're short 1 Str or 1 Spd, he can give it to you.
Also, choco, I tested Dragon Fang since the last time we discussed ORKO endgame setups. It's +50% attack, not +50% damage. This is readily apparent when you proc Dragon Fang on enemy that has very high Defense--you end up doing a lot more than 50% extra damage.
It's reduced by the Dragonskin multiplier like everything else is, but it means the buffer to get a ORKO with a single Dragon Fang proc is pretty decent. Unless the % reduction on skill procs is higher than on normal damage, the target number should be 61 attack, which you can get with a Str-capped +Str Paladin (35 Str + 16 Mt Yato), Gunter/Charlotte pair-up (+5-7 depending on support rank), Str tonic (+2), and random boosts from other places (weapon rank, mess hall, rallies, skills, etc.).
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Lol got super lucky. Somehow he didnt activate vengence and I survived a full turn. Got him on the second round. Which is even more miraculous considering i took an aoe hit and was still fine...
At first i was rescue skipping incorrectly so I was a space away...turns out Shadow Yato >>>> Steel Shurikan v final boss.
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Yato only receives a 25% damage reduction against Dragonskin rather than 50%. ORKO is only really possible with Yato.
Also, you get more of a buffer to rescue-skip "incorrectly" in a mounted class, since the 2 extra mov means you can be a little bit inefficient with where you put people and still end up in 1 range.
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On May 15 2016 11:07 TheYango wrote: Yato only receives a 25% damage reduction against Dragonskin rather than 50%. ORKO is only really possible with Yato. What about something crazy like a rend heaven luna df proc? I feel like there must be some way to pull it off without yato...
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Can't proc multiple skills on a single attack. Highest damage proc skills are Aether and Astra, but since they're multi-hit, Dual Guard interferes with ORKOs. Same issue applies when Brave Weapons come into play--they only get 3 hits rather than 4, since Dual Guard will always cause the 4th hit to be negated.
It is possible to get a non-Avatar ORKO that kills through the 50% Dragonskin reduction--people have done it using particular Mozu setups (LoD+Spendthrift+Bowfaire with the Crescent Bow). But it's considerably harder to set up than using the Avatar and fishing for a DF proc. You have to be preparing her to do this for basically the whole game (in particular, you have to get her to A bows while ALSO getting through the MoA levels necessary to get LoD with E weapon ranks), whereas the Avatar can usually make a reasonable attempt at a DF ORKO as long as your Str is decent.
It's also not really possible to replicate this with the Avatar, because only Mozu has the necessary Hoshidan classes to get the LoD+Spendthrift combination on Conquest.
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Another reason is Takumis S rank WTA advantage over shurikens.
So it's (attack)*. 75 + (attack)*. 25 - Def for dragonskin dragon fang proc?
Mozu doesn't need both spendthrift and line of death, but it does make it easier. There are tons of modifiers in the game, but Mozu just happens to have innate access to +25 damage just from skills.
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On May 15 2016 12:33 chocorush wrote: So it's (attack)*. 75 + (attack)*. 25 - Def for dragonskin dragon fang proc?
That's the thing, I'm not sure if the Dragon Fang addition is (attack)* 0.25 or (attack)* 0.375 (i.e. does Yato's mitigation of the Dragonskin modifier also apply to skill procs or is it just your primary attack damage?). It doesn't *really* matter here though because you have enough modifiers to spare that you can hit the necessary threshold either way.
On May 15 2016 12:33 chocorush wrote: Mozu doesn't need both spendthrift and line of death, but it does make it easier. There are tons of modifiers in the game, but Mozu just happens to have innate access to +25 damage just from skills.
Technically, it's +29 since she'll also naturally get Quick Draw going through Archer.
There are a lot of modifiers, but it's still pretty hard to replicate with other characters.
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