Fire Emblem - Page 54
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imBLIND
United States2626 Posts
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TheYango
United States47024 Posts
On May 06 2016 16:17 Cricketer12 wrote: Lets just wait for for someone to bring fates to GDQ amd see what they do for Conquest ![]() Actual speedrunning is very different from LTC though. In LTC you plan out the lowest theoretical turn count even if it includes shaky hitrates or mid-% crits from Killer weapons and then just keep trying till you get it. You can't do that in a speedrun because resetting wastes more time than it saves, so you kind of just have to play out the game and figure out each situation on the fly. On the one hand it's more demanding on how quickly you perform the rote mechanical actions like menu navigation, but it also puts more demand on your on-the-fly strategic understanding of the game because you're not just following a fixed set of moves and retrying till it works. | ||
deth2munkies
United States4051 Posts
On May 06 2016 17:26 TheYango wrote: Actual speedrunning is very different from LTC though. In LTC you plan out the lowest theoretical turn count even if it includes shaky hitrates or mid-% crits from Killer weapons and then just keep trying till you get it. You can't do that in a speedrun because resetting wastes more time than it saves, so you kind of just have to play out the game and figure out each situation on the fly. On the one hand it's more demanding on how quickly you perform the rote mechanical actions like menu navigation, but it also puts more demand on your on-the-fly strategic understanding of the game because you're not just following a fixed set of moves and retrying till it works. Honestly, I think you could route it pretty well with a couple of backup strats. I mean there'd have to be multiple backup strats per level and probably at least one or two resets in a typical (read: Marathon) speedrun, but it should be doable. | ||
chocorush
694 Posts
Being more proactive on player phase should also help a bit. | ||
TheYango
United States47024 Posts
On May 06 2016 23:26 deth2munkies wrote: Honestly, I think you could route it pretty well with a couple of backup strats. I mean there'd have to be multiple backup strats per level and probably at least one or two resets in a typical (read: Marathon) speedrun, but it should be doable. Oh yeah, it's definitely doable, it's just that it's still pretty unlike LTC which does a lot of rigging hit %s and level-ups to approach the minimum theoretical turn count. As an example, the 1-turn for BR 27 essentially relies on resetting till you hit a 40% Hexing Rod on the boss. | ||
Cricketer12
United States13988 Posts
On May 07 2016 04:03 TheYango wrote: Oh yeah, it's definitely doable, it's just that it's still pretty unlike LTC which does a lot of rigging hit %s and level-ups to approach the minimum theoretical turn count. As an example, the 1-turn for BR 27 essentially relies on resetting till you hit a 40% Hexing Rod on the boss. LTC sounds like more effort...I think I'll just do speedruns... I don't like having to reset constantly at certain points as I am #neverlucky | ||
deth2munkies
United States4051 Posts
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TheYango
United States47024 Posts
On May 07 2016 07:13 Cricketer12 wrote: LTC sounds like more effort...I think I'll just do speedruns... I don't like having to reset constantly at certain points as I am #neverlucky I think speedrunning is "harder" due to the extra demand on optimizing physical actions (i.e. navigating menus quickly) which isn't a skill that applies to normal Fire Emblem play. But LTC is definitely more frustrating. The upside of LTC is that forcing yourself to play fast makes a lot of bad maps feel less bad. For example, when LTC basically demands you flyskip most of Rev, you get to ignore all the awful map gimmicks. ![]() | ||
chocorush
694 Posts
It's not so much save states as much as RNG rigging to get those 1 percent crits and perfect levels that allow you to shave a couple of turns. Not really my cup of tea. My main issue with LTC is that it's tedious to benchmark and plan for an entire run for an arbitrary lowest count, and not much more interesting. I like the S rank turn counts better as a pacing mechanism when they're actually working. | ||
TheYango
United States47024 Posts
On May 07 2016 07:36 chocorush wrote: Not really my cup of tea. My main issue with LTC is that it's tedious to benchmark and plan for an entire run for an arbitrary lowest count, and not much more interesting. I like the S rank turn counts better as a pacing mechanism when they're actually working. Agreed. Rank requirements allow the inclusion of a way to encourage fast play without the restrictive nature of LTC shoehorning you into particular strategies on every map. Beyond that, the requirement for speed helps to fix some bad maps that lack turtling disincentive, and introduces interesting tradeoffs with limited resources like Warp/Rescue staves (i.e. is it better to warpskip a hard map, or a long map?). I'm not a fan of all the other bells and whistles that go into GBAFE rank requirements though. Rank should just be like in FE4/5 where the only things that matter are full recruitment and turns taken. Things like funds/XP rank lead to some really weird play patterns and I don't enjoy warping the way I play around them. | ||
chocorush
694 Posts
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Alventenie
United States2147 Posts
The only downside to a Fates run is that it suffers from Awakening in that you skip almost everything and you see a lot of black screens =(. | ||
TheYango
United States47024 Posts
On May 07 2016 08:07 Alventenie wrote: The only downside to a Fates run is that it suffers from Awakening in that you skip almost everything and you see a lot of black screens =(. It's pretty funny, you can actually tell from the speedrun times the point in the series where the ability to skip enemy phase was added. 6 1:50, 7 1:20, 8 1:10, 9 2:05, 10 2:35, 11 0:15, 12 0:40, 13 0:35 | ||
chocorush
694 Posts
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Cricketer12
United States13988 Posts
On May 07 2016 09:31 chocorush wrote: Birthright paladin Jakob is like so unnecessary. Most things are unnecessary in birthright. | ||
TheYango
United States47024 Posts
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chocorush
694 Posts
Hopefully there's an arms scroll so I can actually use the bolt naginata when I get it. | ||
TheYango
United States47024 Posts
I'm actually ok with the early Birthright maps. They're easy and not that complex, but there's enough going on that they're good teaching maps, not unlike some of the early maps in FE7. If the map quality stayed around the level of the 7-13 stretch for the entire game, I would be pretty happy with it. It's really post-Ryoma where Birthright map quality starts to get worse, with 18-21 and 24-Endgame being the worst of the lot. Also, most of the Birthright child paralogues are thoroughly uninteresting, while the child paralogues in Conquest are some of the route's best maps (Soleil and Nina are my two favorite child maps). | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
Personally, I think Ch. 9 is Birthright's best map, even though it's pretty average by Conquest standards. | ||
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