Fire Emblem - Page 53
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deth2munkies
United States4051 Posts
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TheYango
United States47024 Posts
Amusingly, Having Astra+DF actually negligibly affects your ability to ORKO the final boss when compared to having just DF. The reason is that since Astra fills HIS dual gauge, proccing Astra on your first attack will cause your second attack to automatically be blocked unless it is ALSO procs Astra. | ||
chocorush
694 Posts
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deth2munkies
United States4051 Posts
On May 03 2016 00:03 TheYango wrote: Astra and DF can't proc together. Only one proc skill per attack can be active (Astra counts as one attack that hits 5 times), and Astra overrides DF. Even with capped skill, Astra procs aren't that reliable on an attack-to-attack basis--you're basically never passing 20% proc chance (which would require 40 Skill). As an offensive skill, Astra's one of the least reliable ones due to its low proc chance. It's strength largely comes from the defensive benefit of automatically filling the dual gauge when it procs on prolonged enemy phase tanking, but since you can't access unpenalized 1-2 range as a Swordmaster Avatar, this isn't quite as useful as it is on Ryoma. Amusingly, Having Astra+DF actually negligibly affects your ability to ORKO the final boss when compared to having just DF. The reason is that since Astra fills HIS dual gauge, proccing Astra on your first attack will cause your second attack to automatically be blocked unless it is ALSO procs Astra. That's actually not true because I fucking did it. Astra procs Luna too. I've had both proc during one 5 hit Astra, albeit in my Revelation playthrough. So unless it's some special property of Alpha Yato, it'll work the same way. | ||
TheYango
United States47024 Posts
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TheYango
United States47024 Posts
As people largely were beginning to suspect, the game uses a (3A+B)/4 weighted 2-RN system to roll for hit rates (FE6-13 use (A+B)/2 where the 2 numbers are weighted equally). The one addition to this that's been uncovered is that below 50% hitrate, the game does not appear to use 2-RN at all. For sub-50% hitrates, only 1-RN is used. This probably largely serves to explain why dodge-tanking feels so unreliable in Fates, since for low hit %s, the displayed hit rate is the actual hit rate unlike in the various 2-RN systems. It also seems to explain why people seem to get hit by low hitrates more often than in previous games. High hitrates missing though, is still bad luck. Further details here: https://fire-emblem-strategy.tumblr.com/post/143452625727/how-fates-handles-hit-rates | ||
Cricketer12
United States13988 Posts
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imBLIND
United States2626 Posts
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Cricketer12
United States13988 Posts
On May 06 2016 11:50 imBLIND wrote: I feel like this is a very popular topic...but can anyone give me advice on lunatic ninja hell chapter 25? I have a shuriken breaker/lucky 7 niles, but he can't ORKO any of the ninjas in any stance, and then the seal strengths/skills always bring him down to 1hp... Well I'm bad so I just kill boss with corrin... | ||
deth2munkies
United States4051 Posts
On May 05 2016 02:56 TheYango wrote: So it looks like the details of Fates' RNG has been worked out. As people largely were beginning to suspect, the game uses a (3A+B)/4 weighted 2-RN system to roll for hit rates (FE6-13 use (A+B)/2 where the 2 numbers are weighted equally). The one addition to this that's been uncovered is that below 50% hitrate, the game does not appear to use 2-RN at all. For sub-50% hitrates, only 1-RN is used. This probably largely serves to explain why dodge-tanking feels so unreliable in Fates, since for low hit %s, the displayed hit rate is the actual hit rate unlike in the various 2-RN systems. It also seems to explain why people seem to get hit by low hitrates more often than in previous games. High hitrates missing though, is still bad luck. Further details here: https://fire-emblem-strategy.tumblr.com/post/143452625727/how-fates-handles-hit-rates Yeah, Blademaster used to be really, really good in the older FE games, in this one I got that low lvl blademasters not named Ryoma are super squishy and super high risk compared to their older versions. At high levels they become nigh invincible still, but that could be said of most classes. | ||
chocorush
694 Posts
On May 06 2016 11:50 imBLIND wrote: I feel like this is a very popular topic...but can anyone give me advice on lunatic ninja hell chapter 25? I have a shuriken breaker/lucky 7 niles, but he can't ORKO any of the ninjas in any stance, and then the seal strengths/skills always bring him down to level 1 stats... How much damage do you need? Tonics, forge, mess hall, Camilla personal and other auras and the right pair up should go a long way. You have the skills so it should definitely be possible to brute force it as long as you can double attack. You want to set it up so that he doesn't get hit by more than one strength seal if you must. | ||
TheYango
United States47024 Posts
An Entrap charge can be useful to break up that formation if you're really having trouble. You are taking one away from 26/Endgame this way and it's normally only *needed* for the left side. Bear in mind also that the important treasure from this chapter, the Silence staff, is on the left side. If your avatar can solo Ryoma, the right side chest might not be worth the trouble since 10k gold might not buy you enough to be worth the loss of the staff charges. On May 06 2016 11:57 Cricketer12 wrote: Well I'm bad so I just kill boss with corrin... It's also massively faster. You're not bad, you're just LTCing. ![]() The Silence staff is still worth the trouble though, even if you can solo Ryoma and don't want to deal with the right side. | ||
Cricketer12
United States13988 Posts
On May 06 2016 13:25 TheYango wrote: Niles should be able to get to ORKO off forges/pair up/tonics. You can also feed him Energy Drops if you still have them, but be mindful that they might also be useful for getting your Avatar to ORKO the final boss depending on your build. Last resort is to rig a Killer Bow crit if you can't get a normal ORKO, but that also tanks your avoid, so it's pretty sketchy and painful to get, lol. An Entrap charge can be useful to break up that formation if you're really having trouble. You are taking one away from 26/Endgame this way and it's normally only *needed* for the left side. Bear in mind also that the important treasure from this chapter, the Silence staff, is on the left side. If your avatar can solo Ryoma, the right side chest might not be worth the trouble since 10k gold might not buy you enough to be worth the loss of the staff charges. It's also massively faster. You're not bad, you're just LTCing. ![]() The Silence staff is still worth the trouble though, even if you can solo Ryoma and don't want to deal with the right side. Yea thats my excuse. I actually have been trying to speedrun on hard for shits and giggles ![]() | ||
TheYango
United States47024 Posts
I'm also not sure how I feel about the extensive use of rigging level-ups to shave turns in Hard (obviously not possible on Lunatic). From the "competitive" aspect of LTCing, it's understandable, but it also doesn't feel like it represents any personal improvement at the game. | ||
imBLIND
United States2626 Posts
On May 06 2016 13:25 TheYango wrote: Niles should be able to get to ORKO off forges/pair up/tonics. You can also feed him Energy Drops if you still have them, but be mindful that they might also be useful for getting your Avatar to ORKO the final boss depending on your build. Last resort is to rig a Killer Bow crit if you can't get a normal ORKO, but that also tanks your avoid, so it's pretty sketchy and painful to get, lol. An Entrap charge can be useful to break up that formation if you're really having trouble. You are taking one away from 26/Endgame this way and it's normally only *needed* for the left side. Bear in mind also that the important treasure from this chapter, the Silence staff, is on the left side. If your avatar can solo Ryoma, the right side chest might not be worth the trouble since 10k gold might not buy you enough to be worth the loss of the staff charges. It's also massively faster. You're not bad, you're just LTCing. ![]() The Silence staff is still worth the trouble though, even if you can solo Ryoma and don't want to deal with the right side. Any tips on getting past the lunge bots on the left side without using entrap? I put all of my beefiest characters in the front line, got rid of two of the bots, the LoD swordmaster, and I still died...granted that was probably the best I could do since I'm kind of short on mobility | ||
TheYango
United States47024 Posts
It's been a while since I played CQ25 and kinda just did the left side using Entrap without a second thought. TBH Freeze and Enfeeble are kinda free from this point forward since there's not many *specific* uses for them and you've got enough of them if you haven't overused them to this point. Enfeeble's another way to push your ability to ORKO units on the right side, since -4 Def basically equates to +8 damage. If you need extra staffbots, Flora and Izana are free and come with good enough bases and staff rank to use utility staves with decent accuracy for the rest of the game. | ||
Frudgey
Canada3367 Posts
On May 06 2016 14:02 imBLIND wrote: Any tips on getting past the lunge bots on the left side without using entrap? I put all of my beefiest characters in the front line, got rid of two of the bots, the LoD swordmaster, and I still died...granted that was probably the best I could do since I'm kind of short on mobility I think I'm the only one who is going to preach this, but I had pretty good success with having a General on the left side with some self healing and having them just tank everything. The idea is that they'll take damage from skills, but the enemies can't actually kill them on the account of their high defense. At least this is what I did. I'm a bit of a General fanatic though so take my "advice" with a bit of salt. | ||
Cricketer12
United States13988 Posts
On May 06 2016 14:01 TheYango wrote: Fates LTC probably needs to have some rules about My Castle set up because apparently right now there are segments where the LTC strat is to wait for time cycles to get additional My Castle benefits (support points from Private Quarters, forging materials, etc.), which kind of doesn't feel like it's in the spirit of LTC. I'm also not sure how I feel about the extensive use of rigging level-ups to shave turns in Hard (obviously not possible on Lunatic). From the "competitive" aspect of LTCing, it's understandable, but it also doesn't feel like it represents any personal improvement at the game. Hmm...currently trying to perfect Birthright Hard...currently I'm at 1 hour 53...the only thing I use my castle for is roughly 12-15 concoctions and 1 eternal seal. I don't necessarily think I can abuse castle to improve LTC as usually the biggest improvements I can make are crisper paths on lategame rout maps... For the most part Im ORKO with Corrin Kaze Takumi Ryoma so smithy/mess hall etc is not needed | ||
TheYango
United States47024 Posts
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Cricketer12
United States13988 Posts
On May 06 2016 16:15 TheYango wrote: It's not as relevant to Birthright LTC since enemy stats are lower, which reduces the need to cheese support ranks or rig levelups to get ORKOs. Lets just wait for for someone to bring fates to GDQ amd see what they do for Conquest ![]() | ||
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