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Fire Emblem - Page 31

Forum Index > General Games
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Alventenie
Profile Joined July 2007
United States2147 Posts
March 21 2016 18:07 GMT
#601
We've had plenty of complaints about the game, but the stuff you are complaining about isn't the game being a problem, its that you're on the hardest difficulty on a blind play through.

Its not a circlejerk, but if thats what you feel it is then sorry to ruffle your feathers so much.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 21 2016 19:03 GMT
#602
Revelation seems to like to bullshit you every once in a while.

+ Show Spoiler +
Got to the ninja/forest mission. First turn, a ninja outside the range of everyone but my pegasus knight ORKOs the guest mage, the guest pegasus knight bumrushes the boss and dies on turn 2 before I can even talk to Seizo. Not to mention my entire team was taking trap damage for a turn until I realized you have to use the dragon veins instead o fjust Kaze.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 21 2016 19:10 GMT
#603
On March 22 2016 04:03 deth2munkies wrote:
Revelation seems to like to bullshit you every once in a while.

+ Show Spoiler +
Got to the ninja/forest mission. First turn, a ninja outside the range of everyone but my pegasus knight ORKOs the guest mage, the guest pegasus knight bumrushes the boss and dies on turn 2 before I can even talk to Seizo. Not to mention my entire team was taking trap damage for a turn until I realized you have to use the dragon veins instead o fjust Kaze.

You can bombrush the ninja near orochi, i have saved everyone on that map on lunatic, so it IS possible.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 21 2016 19:17 GMT
#604
On March 22 2016 02:28 chocorush wrote:
I thought the point of that chapter was to show the player not to be like Hans.

I thought the take away from that was to learn to succeed where others have failed.

There are real life applications to that lesson as well!

In unrelated news, I've come to the conclusion that I think Arthur works pretty well as a Bow Knight. That being said it takes resources to get him there, and there might be better allocations of said resources.

I had fun though...
It is better to die for The Emperor than live for yourself.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 21 2016 19:20 GMT
#605
On March 22 2016 04:10 Cricketer12 wrote:
Show nested quote +
On March 22 2016 04:03 deth2munkies wrote:
Revelation seems to like to bullshit you every once in a while.

+ Show Spoiler +
Got to the ninja/forest mission. First turn, a ninja outside the range of everyone but my pegasus knight ORKOs the guest mage, the guest pegasus knight bumrushes the boss and dies on turn 2 before I can even talk to Seizo. Not to mention my entire team was taking trap damage for a turn until I realized you have to use the dragon veins instead o fjust Kaze.

You can bombrush the ninja near orochi, i have saved everyone on that map on lunatic, so it IS possible.


Well yeah. I only tried it once, and I know how to handle it NOW*, but that kind of bullshit virtually guarantees you won't get it on your first try

*+ Show Spoiler +
Team up avatar and pegasus knight, walk and switch, sing, fly to Saizo, switch, talk.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 19:43:56
March 21 2016 19:42 GMT
#606
Yeah pretty much you want to get the Saizosquad on turn 1 anyway.

Reina starting without a bow is retarded though. She has same the same weapon ranks and strictly better bases despite having identical join times in Birthright, but for some reason starts with worse items and forces you to waste a turn trading her a bow.
Moderator
chocorush
Profile Joined June 2009
696 Posts
March 21 2016 19:57 GMT
#607
On March 22 2016 04:17 Frudgey wrote:
Show nested quote +
On March 22 2016 02:28 chocorush wrote:
I thought the point of that chapter was to show the player not to be like Hans.

I thought the take away from that was to learn to succeed where others have failed.

There are real life applications to that lesson as well!

In unrelated news, I've come to the conclusion that I think Arthur works pretty well as a Bow Knight. That being said it takes resources to get him there, and there might be better allocations of said resources.

I had fun though...


All of the outlaw classes are amazing in Conquest. The only drawback is that you have access to plenty of them already.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 20:13:31
March 21 2016 20:12 GMT
#608
It's still funny to get an axe user to thwomp the Ch 25. Ninjas with a Tomahawk though. Not better than using one of the default Outlaws, but much funnier.

Can do it on Berserker Shura if you dont want to jump through hoops to get Shurikenbreaker on someone else.
Moderator
chocorush
Profile Joined June 2009
696 Posts
March 21 2016 20:26 GMT
#609
Tomahawk is such a disappointing weapon to me. It used to be an oh-shit weapon when you found enemy heroes equipped with one, while now it's just kind of a nuisance if the enemy ends up having counter as well. I haven't used it enough to realize that there are some enemies where the extra 7 might results in a OHKO.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 21 2016 20:35 GMT
#610
Does the Tomahawk just have the extra seven might over the hand axe, or can it critical and/or trigger offensive skills as well? Because that would be fantastic if that was the case, but I'm not thinking it is.

Also part of the reason why I liked Arthur as a Bow Knight was because he was much bulkier than Shura (I didn't use Niles so I don't have a good comparison - this might be a moot point really), had Sol (Sol is 10/10 in my books) and then at that point you could get Gamble to work for Arthur. Bows and Swords have such high hit rates that losing 10 hit is almost always trivial, but you gain a 10% critical chance bonus! I also wouldn't be surprised if Bow Knight Arthur had higher strength on average compared to Niles or Shura.

That being said, his luck is miserable (solved by goddess icons) and I'm sure he's (much?) slower than your average bear. Not to mention the low resistance! (But he has so much HP, so in some cases you can get away with it.)
It is better to die for The Emperor than live for yourself.
chocorush
Profile Joined June 2009
696 Posts
March 21 2016 20:41 GMT
#611
Tomahawk can critical and trigger skills, but loses 1 range which makes it generally less useful than a hand axe in my book. It's a lot more relevant when you have Sol but I'm not a big fan of relying on crits/skills offensively when you get so many units that can ORKO the normal way.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 21 2016 20:47 GMT
#612
Tomahawk has one range? Or rather, it can only hit things two spaces away?

In either case I can see what you're talking about and I would have to concur with your assessment. Part of what makes the hand axe so good in my opinion is it's flexibility.
It is better to die for The Emperor than live for yourself.
chocorush
Profile Joined June 2009
696 Posts
March 21 2016 20:58 GMT
#613
Tomhawk has 2 range only. It's the weapon they bait people into suiciding their units into with counter because they forgot to check the skills.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 24 2016 18:11 GMT
#614
All of the midgame Revelation maps so far have been extremely gimmicky and annoying. Not annoying for good, difficulty reasons, but annoying because the map is artificially lengthened by stupid gimmicks.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-24 18:42:27
March 24 2016 18:35 GMT
#615
It's also exacerbated by atrocious unit balance that heavily encourages lowmanning, which also likewise increases the length of a map.

Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way.

I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 24 2016 21:17 GMT
#616
On March 25 2016 03:35 TheYango wrote:
It's also exacerbated by atrocious unit balance that heavily encourages lowmanning, which also likewise increases the length of a map.

Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way.

I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure.


It's not just the unit balance, the maps are designed in such tight, linear, gimmicky ways that you often can't really fight with more than 2-3 units at once. I mean it's nice to have strategic choke points, but maps like Chapter 13 are literally 1 square wide for practically the whole way (until you hit the Dragon Vein on the opposite side.)
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 24 2016 21:21 GMT
#617
On March 25 2016 06:17 deth2munkies wrote:
Show nested quote +
On March 25 2016 03:35 TheYango wrote:
It's also exacerbated by atrocious unit balance that heavily encourages lowmanning, which also likewise increases the length of a map.

Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way.

I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure.


It's not just the unit balance, the maps are designed in such tight, linear, gimmicky ways that you often can't really fight with more than 2-3 units at once. I mean it's nice to have strategic choke points, but maps like Chapter 13 are literally 1 square wide for practically the whole way (until you hit the Dragon Vein on the opposite side.)

13 is rough... luckily with good block placement you can sit at spawn and let half the enemy come to you.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-24 21:38:27
March 24 2016 21:33 GMT
#618
I didn't have the tight space issue on 13 mostly because I was deploying 4 fliers, but the map is still basically the Super-Corrin and Camilla Show regardless.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2016-03-24 21:41:00
March 24 2016 21:40 GMT
#619
On March 25 2016 06:21 Cricketer12 wrote:
Show nested quote +
On March 25 2016 06:17 deth2munkies wrote:
On March 25 2016 03:35 TheYango wrote:
It's also exacerbated by atrocious unit balance that heavily encourages lowmanning, which also likewise increases the length of a map.

Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way.

I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure.


It's not just the unit balance, the maps are designed in such tight, linear, gimmicky ways that you often can't really fight with more than 2-3 units at once. I mean it's nice to have strategic choke points, but maps like Chapter 13 are literally 1 square wide for practically the whole way (until you hit the Dragon Vein on the opposite side.)

13 is rough... luckily with good block placement you can sit at spawn and let half the enemy come to you.


Honestly, that's too fucking boring for me. I've only tried it twice and both times I've gotten extremely unlucky and Xander has killed someone on my team. Once I missed an 87 to kill, the other I missed a 93 to kill. I mean on turn 1 you can block off the entire right side of the map with 1 block and just walk up the left with no difficulty whatsoever. It's not hard, just incredibly tedious.
TheYango
Profile Joined September 2008
United States47024 Posts
March 24 2016 21:43 GMT
#620
Tbh if you just want to escape the tedium, you can just flyskip the map. You only have to tackle the sides to feed the prince kills to Super-Corrin and Camilla.
Moderator
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