Its not a circlejerk, but if thats what you feel it is then sorry to ruffle your feathers so much.
Fire Emblem - Page 31
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Alventenie
United States2147 Posts
Its not a circlejerk, but if thats what you feel it is then sorry to ruffle your feathers so much. | ||
deth2munkies
United States4051 Posts
+ Show Spoiler + Got to the ninja/forest mission. First turn, a ninja outside the range of everyone but my pegasus knight ORKOs the guest mage, the guest pegasus knight bumrushes the boss and dies on turn 2 before I can even talk to Seizo. Not to mention my entire team was taking trap damage for a turn until I realized you have to use the dragon veins instead o fjust Kaze. | ||
Cricketer12
United States13974 Posts
On March 22 2016 04:03 deth2munkies wrote: Revelation seems to like to bullshit you every once in a while. + Show Spoiler + Got to the ninja/forest mission. First turn, a ninja outside the range of everyone but my pegasus knight ORKOs the guest mage, the guest pegasus knight bumrushes the boss and dies on turn 2 before I can even talk to Seizo. Not to mention my entire team was taking trap damage for a turn until I realized you have to use the dragon veins instead o fjust Kaze. You can bombrush the ninja near orochi, i have saved everyone on that map on lunatic, so it IS possible. | ||
Frudgey
Canada3367 Posts
On March 22 2016 02:28 chocorush wrote: I thought the point of that chapter was to show the player not to be like Hans. I thought the take away from that was to learn to succeed where others have failed. There are real life applications to that lesson as well! In unrelated news, I've come to the conclusion that I think Arthur works pretty well as a Bow Knight. That being said it takes resources to get him there, and there might be better allocations of said resources. I had fun though... | ||
deth2munkies
United States4051 Posts
On March 22 2016 04:10 Cricketer12 wrote: You can bombrush the ninja near orochi, i have saved everyone on that map on lunatic, so it IS possible. Well yeah. I only tried it once, and I know how to handle it NOW*, but that kind of bullshit virtually guarantees you won't get it on your first try ![]() *+ Show Spoiler + Team up avatar and pegasus knight, walk and switch, sing, fly to Saizo, switch, talk. | ||
TheYango
United States47024 Posts
Reina starting without a bow is retarded though. She has same the same weapon ranks and strictly better bases despite having identical join times in Birthright, but for some reason starts with worse items and forces you to waste a turn trading her a bow. | ||
chocorush
694 Posts
On March 22 2016 04:17 Frudgey wrote: I thought the take away from that was to learn to succeed where others have failed. There are real life applications to that lesson as well! In unrelated news, I've come to the conclusion that I think Arthur works pretty well as a Bow Knight. That being said it takes resources to get him there, and there might be better allocations of said resources. I had fun though... All of the outlaw classes are amazing in Conquest. The only drawback is that you have access to plenty of them already. | ||
TheYango
United States47024 Posts
Can do it on Berserker Shura if you dont want to jump through hoops to get Shurikenbreaker on someone else. | ||
chocorush
694 Posts
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Frudgey
Canada3367 Posts
Also part of the reason why I liked Arthur as a Bow Knight was because he was much bulkier than Shura (I didn't use Niles so I don't have a good comparison - this might be a moot point really), had Sol (Sol is 10/10 in my books) and then at that point you could get Gamble to work for Arthur. Bows and Swords have such high hit rates that losing 10 hit is almost always trivial, but you gain a 10% critical chance bonus! I also wouldn't be surprised if Bow Knight Arthur had higher strength on average compared to Niles or Shura. That being said, his luck is miserable (solved by goddess icons) and I'm sure he's (much?) slower than your average bear. Not to mention the low resistance! (But he has so much HP, so in some cases you can get away with it.) | ||
chocorush
694 Posts
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Frudgey
Canada3367 Posts
In either case I can see what you're talking about and I would have to concur with your assessment. Part of what makes the hand axe so good in my opinion is it's flexibility. | ||
chocorush
694 Posts
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deth2munkies
United States4051 Posts
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TheYango
United States47024 Posts
Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way. I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure. | ||
deth2munkies
United States4051 Posts
On March 25 2016 03:35 TheYango wrote: It's also exacerbated by atrocious unit balance that heavily encourages lowmanning, which also likewise increases the length of a map. Really Revelation is just a shitty route overall and taken on is own is probably the worst Fire Emblem game in years. Literally anything good about it is inherent to the good gameplay systems in Fates as a whole and nothing unique to Revelation redeems it in any way. I've mentioned this to others individually but for those who have not yet purchased it, I cannot recommend it as being worth your $20. Maybe worth $10 if it gets a price drop like Japan got and you absolutely feel like you need to play it to have closure. It's not just the unit balance, the maps are designed in such tight, linear, gimmicky ways that you often can't really fight with more than 2-3 units at once. I mean it's nice to have strategic choke points, but maps like Chapter 13 are literally 1 square wide for practically the whole way (until you hit the Dragon Vein on the opposite side.) | ||
Cricketer12
United States13974 Posts
On March 25 2016 06:17 deth2munkies wrote: It's not just the unit balance, the maps are designed in such tight, linear, gimmicky ways that you often can't really fight with more than 2-3 units at once. I mean it's nice to have strategic choke points, but maps like Chapter 13 are literally 1 square wide for practically the whole way (until you hit the Dragon Vein on the opposite side.) 13 is rough... luckily with good block placement you can sit at spawn and let half the enemy come to you. | ||
TheYango
United States47024 Posts
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deth2munkies
United States4051 Posts
On March 25 2016 06:21 Cricketer12 wrote: 13 is rough... luckily with good block placement you can sit at spawn and let half the enemy come to you. Honestly, that's too fucking boring for me. I've only tried it twice and both times I've gotten extremely unlucky and Xander has killed someone on my team. Once I missed an 87 to kill, the other I missed a 93 to kill. I mean on turn 1 you can block off the entire right side of the map with 1 block and just walk up the left with no difficulty whatsoever. It's not hard, just incredibly tedious. | ||
TheYango
United States47024 Posts
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