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Fire Emblem - Page 29

Forum Index > General Games
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Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 21 2016 16:55 GMT
#561
On March 22 2016 01:48 VayneAuthority wrote:
Show nested quote +
On March 22 2016 01:28 chocorush wrote:
You lost Azura? That's like an instant restart for me. It sounds like you're not playing very carefully and ending turns with your weak units in range of enemies that can kill them.


the main problem was I had zero idea that the boss would come in with a javelin and a billion range out of nowhere since its my first play through. seemed early to have such a strong unit to have to play against

I think the biggest problem is you overtrained avatar early. For example if Kaze gets one or two levels from chap 4 he keeps up for the rest of the game. Always have danger zones on and check enemy profiles to see what weapons they carry, also keep azura and out of enemy range no matter what. For chap 8, you can easily let Corrin and Kaze clear. For 9 add in Hinoka and Saizo. Just make sure everyone is getting some exp not just avatar. Keep flyers away from archers etc.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 16:55:54
March 21 2016 16:55 GMT
#562
Well also Silas is clearly displayed as a mobile boss if you check his movement range. If he was going to be stationary, the game would display his threat range as only the 2 squares around him like every other stationary boss in the game.

I think this was true of Awakening stationary/mobile bosses as well, but it's been long enough since I played Awakening that I don't remember.
Moderator
chocorush
Profile Joined June 2009
694 Posts
March 21 2016 16:59 GMT
#563
On March 22 2016 01:55 VayneAuthority wrote:
Show nested quote +
On March 22 2016 01:50 TheYango wrote:
On March 22 2016 01:48 VayneAuthority wrote:
the main problem was I had zero idea that the boss would come in with a javelin and a billion range out of nowhere since its my first play through. seemed early to have such a strong unit to have to play against

Highlighting a boss's movement range shows you if the boss is mobile or not.

Bosses with no movement are always displayed as having no movement, unlike the GBA games where highlighting a stationary boss would still show you its movement range assuming it was capable of movement.


Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough


You can use weaker weapons to soften up enemies so other units get the last hit. There will obviously be situations where it's better to just clear everything, but you do have options when it comes to training weaker units.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 17:07:36
March 21 2016 17:02 GMT
#564
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States13991 Posts
March 21 2016 17:05 GMT
#565
On March 22 2016 02:02 TheYango wrote:
Show nested quote +
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

That brings up a good point. Are you pairing up? Failure to do so, will have miserable effects.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
chocorush
Profile Joined June 2009
694 Posts
March 21 2016 17:11 GMT
#566
It looks like Kaze can barely survive the steel sword with those stats too, since Silas is doing 23 base attack. Drawing out an enemy and forcing it to attack with it's 2 range weapon is a very useful tactic though.

I thought that was a neat thing in the older games with the bosses with crazy weapons, but in Fates bosses tend to have their weapons being 1-2 regardless.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:12 GMT
#567
On March 22 2016 02:02 TheYango wrote:
Show nested quote +
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.


jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 17:17:18
March 21 2016 17:12 GMT
#568
Right yeah Kaze actually survives the Steel Sword with 1 HP even without pair-up. Forgot that weapon rank bonuses are lost with WTD.

On March 22 2016 02:11 chocorush wrote:
I thought that was a neat thing in the older games with the bosses with crazy weapons, but in Fates bosses tend to have their weapons being 1-2 regardless.

It still comes out in some cases, though in somewhat different form. For example, baiting Kotaro into using his Flame Shuriken on the Conquest Ninja Hell chapter using a low-Res unit (Xander works best) so that he has 20 less Avoid.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:15 GMT
#569
On March 22 2016 02:12 TheYango wrote:
Right yeah Kaze actually survives the Steel Sword with 1 HP even without pair-up. Forgot that weapon rank bonuses are lost with WTD.


right, but with counterattacks involved he could never actually get any experience which is why i regulated him to getting protection exp
I come in for the scraps
Alventenie
Profile Joined July 2007
United States2147 Posts
March 21 2016 17:15 GMT
#570
On March 22 2016 02:12 VayneAuthority wrote:
Show nested quote +
On March 22 2016 02:02 TheYango wrote:
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.


jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with


If you are only at like chapter 7 or 8, you can easily just restart doing the Branch of Fate (It starts you at the decision point chapter, so you only have to replay 1-2 chapters).
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:16 GMT
#571
On March 22 2016 02:15 Alventenie wrote:
Show nested quote +
On March 22 2016 02:12 VayneAuthority wrote:
On March 22 2016 02:02 TheYango wrote:
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.


jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with


If you are only at like chapter 7 or 8, you can easily just restart doing the Branch of Fate (It starts you at the decision point chapter, so you only have to replay 1-2 chapters).


I don't like to restart on my first play through, I like to see how bullshit the game is if you go in blind first
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 17:20:18
March 21 2016 17:17 GMT
#572
On March 22 2016 02:12 VayneAuthority wrote:
jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with

I'm not sure what you mean by "all of a sudden" when you can permanently have enemy unit ranges displayed. Units that can't tank an enemy phase should almost never be in enemy range.

This isn't exactly a vast departure from previous games. You didn't park Ninian in range of enemies and expect her to survive the turn unless she was vastly overleveled.
Moderator
chocorush
Profile Joined June 2009
694 Posts
March 21 2016 17:19 GMT
#573
On March 22 2016 02:16 VayneAuthority wrote:
Show nested quote +
On March 22 2016 02:15 Alventenie wrote:
On March 22 2016 02:12 VayneAuthority wrote:
On March 22 2016 02:02 TheYango wrote:
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.


jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with


If you are only at like chapter 7 or 8, you can easily just restart doing the Branch of Fate (It starts you at the decision point chapter, so you only have to replay 1-2 chapters).


I don't like to restart on my first play through, I like to see how bullshit the game is if you go in blind first


Doing a blind playthrough on lunatic is kind of asking for trouble. Hard mode tends to be more balanced as far as allowing you to freely play in whatever way you like playing, while Lunatic requires some amount of optimization to play smoothly which you can't do if you don't know what to expect.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:19 GMT
#574
On March 22 2016 02:17 TheYango wrote:
Show nested quote +
On March 22 2016 02:12 VayneAuthority wrote:
jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with

I'm not sure what you mean by "all of a sudden" when you can permanently have enemy unit ranges displayed. Units that can't tank an enemy phase should almost never be in enemy range.


because they represent the map as some sort of tutorial showing you how to kill that 1 unit starting next to you, then i figure ryoma and xander just fight and then its over with.

But you have to play for an additional turn randomly where the units actually come move and attack you which was unexpected.
I come in for the scraps
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:20 GMT
#575
On March 22 2016 02:19 chocorush wrote:
Show nested quote +
On March 22 2016 02:16 VayneAuthority wrote:
On March 22 2016 02:15 Alventenie wrote:
On March 22 2016 02:12 VayneAuthority wrote:
On March 22 2016 02:02 TheYango wrote:
On March 22 2016 01:55 VayneAuthority wrote:
Honestly I dont think it mattered either way, he could pretty much 1 shot everyone except avatar who he does like 4 dmg to. so I guess the only viable strat on that level is to just have avatar kill everything when i try a more clean playthrough

Steel Swords are 9 Mt and Javelins are 6. Lunatic Silas has 11 Str, B in both weapons, and Elbow Room. Base Subaki can tank a hit regardless, even without pair-ups (22 HP 9 Def), and base Kaze can tank a Javelin hit and can survive the Steel Sword with Rinkah (19 HP 5+2 Def).

Again, Subaki's high defensive bases make him useful once the archers are out of the way, and Kaze can easily be raised in 4 and 5 to put in a lot of work.

Sakura and Azura should be assumed incapable of tanking a hit, but also never need to be put in danger. Felicia has the same defensive bases as Kaze does, so should be treated similarly depending on whether you reclassed her. Jakob is bulkier and can take a hit (21 HP 7 Def at level 1, plus will reasonably gain some of each over the course of the pre-split chapters) or you can reclass him to Paladin to really faceroll.


jakob, rinkah, sakura already had died in previous levels. for example the level where xander/ryoma fight on the other side of the bridge, i thought was just a joke level and then all of a sudden super strong units came across the bridge and killed 2 people randomly. was pretty annoying, so I was already at a pretty big disadvantage going into this level. had very few units to work with


If you are only at like chapter 7 or 8, you can easily just restart doing the Branch of Fate (It starts you at the decision point chapter, so you only have to replay 1-2 chapters).


I don't like to restart on my first play through, I like to see how bullshit the game is if you go in blind first


Doing a blind playthrough on lunatic is kind of asking for trouble. Hard mode tends to be more balanced as far as allowing you to freely play in whatever way you like playing, while Lunatic requires some amount of optimization to play smoothly which you can't do if you don't know what to expect.


well thats the point, i find it enjoyable. If you recall at the beginning i just asked if i lost any really good units which i didnt. were on a tangent here now
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 17:26:08
March 21 2016 17:21 GMT
#576
Well you did in that Sakura and first servant are the best healers on the route and Azura is irreplaceable.

It's probably technically doable with Azama healing the entire first half of the game until you get Felicia, and at that point the game becomes faceroll because Ryoma anyway.

On March 22 2016 02:19 VayneAuthority wrote:
because they represent the map as some sort of tutorial showing you how to kill that 1 unit starting next to you, then i figure ryoma and xander just fight and then its over with.

But you have to play for an additional turn randomly where the units actually come move and attack you which was unexpected.

Well, it's not exactly "randomly" since the map objective is pretty explicitly "Kill Boss".
Moderator
Alventenie
Profile Joined July 2007
United States2147 Posts
March 21 2016 17:23 GMT
#577
Well, you lost your dancer (who is insane for most playthroughs), your healbot (who is really good because she gets a vast amount of free exp and then can get promoted into a nice magic unit), and a few pair up units that are really good (Rinkah +4str +2def at base).

You still have good offensive units, but you lost a few good support units that can definitely make the playthrough safer.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 21 2016 17:25 GMT
#578
Anyways another thing i noticed for newer players that is regardless of difficulty that was terrible design - the dragon vein in the level with hans. "hey look for a dragon vein buddy hurr durr" and thats pretty much all you have to go by lol
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-21 17:28:02
March 21 2016 17:27 GMT
#579
On Ch. 3 you can just straight-up facetank the fort to death on anything below Lunatic regardless.

It's probably also possible on Lunatic with Str or Def Boon, but I never tried when I did it on Lunatic.
Moderator
chocorush
Profile Joined June 2009
694 Posts
March 21 2016 17:28 GMT
#580
I thought the point of that chapter was to show the player not to be like Hans.
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