• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War895.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL FINALS HYPE VIDEO 2X Rollback Netcode in Brood War
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13093 users

Fire Emblem - Page 119

Forum Index > General Games
Post a Reply
Prev 1 117 118 119 120 121 171 Next
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-05 15:36:48
June 05 2017 15:36 GMT
#2361
Cleric Faye has Rescue, though it's kinda BS that nobody else gets it.

On June 05 2017 19:18 Cricketer12 wrote:
TL;DR: you don't need to grind at all honestly. But if you didn't train certain units the end of act 3 will shit all over you.

Yeah the main thing is that unit balance is kind of bad. The best units are absolute juggernauts that roll over the game start to finish (e.g. Alm, Saber, Mathilda, etc.) while some of the worst units are indeed pretty awful without grinding. You don't need to grind if you just funnel everything into the best units, but if you're training some of the worst ones, you're sinking a ton of XP for very little payoff and probably will need to grind to make up for it.
Moderator
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
June 05 2017 15:59 GMT
#2362
On June 06 2017 00:34 VayneAuthority wrote:
Show nested quote +
On June 06 2017 00:28 TheYango wrote:
There's enough fights between Desaix' Fortress and the Sluice Gate that you'd have to deliberately not use the Royal Sword (or deliberately not use Alm) to not have Subdue in time for it. And even if you don't have it, you could do the good old fashioned warp-1RKO on Tatarrah. If you chain Warp and Rescue you should be able to get Alm or Gray to her on the 2nd turn, so as long as you don't deploy any units that Delthea ORKOs, you're fine.

Temple is kind of a slow grind and kind of RNG-dependent by virtue of random Cantor spawns on heal tiles in an enclosed space, but not terribly difficult. Note that you can use Mila's Turnwheel to rig Cantor spawns.



who is supposed to get rescue on alm's side? I had warp in time for that map but im in act 4 now and still no rescue.

Cleric!Faye which is clearly her best branch
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 05 2017 16:04 GMT
#2363
On June 06 2017 00:59 Cricketer12 wrote:
Show nested quote +
On June 06 2017 00:34 VayneAuthority wrote:
On June 06 2017 00:28 TheYango wrote:
There's enough fights between Desaix' Fortress and the Sluice Gate that you'd have to deliberately not use the Royal Sword (or deliberately not use Alm) to not have Subdue in time for it. And even if you don't have it, you could do the good old fashioned warp-1RKO on Tatarrah. If you chain Warp and Rescue you should be able to get Alm or Gray to her on the 2nd turn, so as long as you don't deploy any units that Delthea ORKOs, you're fine.

Temple is kind of a slow grind and kind of RNG-dependent by virtue of random Cantor spawns on heal tiles in an enclosed space, but not terribly difficult. Note that you can use Mila's Turnwheel to rig Cantor spawns.



who is supposed to get rescue on alm's side? I had warp in time for that map but im in act 4 now and still no rescue.

Cleric!Faye which is clearly her best branch


I ran mage faye since they give you silque so early. didnt feel I needed 2 clerics and you don't get a mage until luthier.

alm's side sucks in general though, im just going to pump stat increases with the messenger from both stories into alm and make him a super unit probably. Too many people either died or are weak to make that side salvageable for me at this point.

Celica's side is so strong its insane how many good units she gets
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-05 17:51:41
June 05 2017 17:37 GMT
#2364
Tobin's the only Alm-side villager you can justifiably make into a mage (mage Atlas is kind of interesting, but that's its own thing). The problem that all mages suffer is that 4 Mov is just intolerable once you hit late Ch3/Ch4 on either side, so they stop seeing non-dungeon combat. Tobin has Physic so he still has useful things to do while the other characters just do nothing as mages at that point.

This is part of why I dislike Gaiden's personalized spell lists for mages/clerics. While yes, it helps to make units feel unique, it also adds a huge unreasonable knowledge burden where someone who didn't make Faye a cleric or raise Silque just makes the game a lot harder for themselves--and the game never provides you the information to make that decision at the point of no return.

On June 06 2017 01:04 VayneAuthority wrote:
alm's side sucks in general though, im just going to pump stat increases with the messenger from both stories into alm and make him a super unit probably. Too many people either died or are weak to make that side salvageable for me at this point.

Alm's side is stronger overall, but that strength is focused on a smaller number of units. Alm, Mathilda, and DF Gray see the vast majority of the combat, and a lot of other units just aren't worth devoting combat XP to. Celica's side has a larger number of decent units but those individually aren't as overwhelming as Alm's best.

The real dealbreaker for Alm is just the massive number of support staffers to back up your smaller number of combat units. Mage Tobin, Cleric Faye, Silque, and Tatiana adds up to 3 Physics, 2 Warps, 1 Rescue, and 1 Fortify. That just adds up to an insane amount of mobility and long-range support that lets your juggernauts do more. Compare that to Celica's side, where you basically have Genny doing everything on the support end (and only having Physic to do it).
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 05 2017 19:10 GMT
#2365
On June 06 2017 02:37 TheYango wrote:
Tobin's the only Alm-side villager you can justifiably make into a mage (mage Atlas is kind of interesting, but that's its own thing). The problem that all mages suffer is that 4 Mov is just intolerable once you hit late Ch3/Ch4 on either side, so they stop seeing non-dungeon combat. Tobin has Physic so he still has useful things to do while the other characters just do nothing as mages at that point.

This is part of why I dislike Gaiden's personalized spell lists for mages/clerics. While yes, it helps to make units feel unique, it also adds a huge unreasonable knowledge burden where someone who didn't make Faye a cleric or raise Silque just makes the game a lot harder for themselves--and the game never provides you the information to make that decision at the point of no return.

Show nested quote +
On June 06 2017 01:04 VayneAuthority wrote:
alm's side sucks in general though, im just going to pump stat increases with the messenger from both stories into alm and make him a super unit probably. Too many people either died or are weak to make that side salvageable for me at this point.

Alm's side is stronger overall, but that strength is focused on a smaller number of units. Alm, Mathilda, and DF Gray see the vast majority of the combat, and a lot of other units just aren't worth devoting combat XP to. Celica's side has a larger number of decent units but those individually aren't as overwhelming as Alm's best.

The real dealbreaker for Alm is just the massive number of support staffers to back up your smaller number of combat units. Mage Tobin, Cleric Faye, Silque, and Tatiana adds up to 3 Physics, 2 Warps, 1 Rescue, and 1 Fortify. That just adds up to an insane amount of mobility and long-range support that lets your juggernauts do more. Compare that to Celica's side, where you basically have Genny doing everything on the support end (and only having Physic to do it).


I can only speak to my personal run but just starting act 4 and saber is stronger then the 3 of those put together. Alm has surprisingly low defense so he actually runs a real risk of dying, Gray hasnt reached DF status yet, and mathilda is about as useful as clive (liable to get 2 shot by anything)

My best guess is that they are underleveled or I got bad growths
I come in for the scraps
Alventenie
Profile Joined July 2007
United States2147 Posts
Last Edited: 2017-06-05 19:20:05
June 05 2017 19:18 GMT
#2366
I would say bad growths. My Mathilda makes Clive look like a villager by comparison. She has same/better def, and has like 7x his res (I went and checked and she only has 4x his res, he actually got to 3 res finally). I gave her Riders bane from Clair (after Falcon knight promote) and she just tears everything apart without any damage.

I still haven't finished, but most of the way through chapter 4 and she is one of my units that I can just throw out there without ever worrying about dying.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-05 19:32:03
June 05 2017 19:29 GMT
#2367
Mathilda has bulk issues until she hits GK promotion (mediocre base HP and Def), but it's not really that hard to get her there, particularly given how good her Res is, she easily feeds off mages on Sluice Gate. Once she gets there her bulk problems go away (GK base HP is disgustingly high), and she's arguably just your best offensive unit (Alm kills non-mounted things better with the Royal Sword, but anything that takes mount-effective damage gets crushed by +3 Ridersbane Mathilda).

On June 06 2017 04:10 VayneAuthority wrote:
I can only speak to my personal run but just starting act 4 and saber is stronger then the 3 of those put together. Alm has surprisingly low defense so he actually runs a real risk of dying, Gray hasnt reached DF status yet, and mathilda is about as useful as clive (liable to get 2 shot by anything)

My best guess is that they are underleveled or I got bad growths

If Gray and Mathilda aren't promoted by act 4, your XP is probably spread too thin. Past Desaix' fortress I'd give minimal combat XP to people other than those 3 plus Kliff if you want to keep using him. Clair starts to fall off and passes Ridersbane off to Mathilda, Tobin just needs enough to get to Sage 5 then spends the rest of the game spamming Physic, and nobody else is really anywhere near as good as those 3.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 05 2017 20:28 GMT
#2368
thats probably my biggest deviation. Clair died for me so lukas has ridersbane and is one of my few good units even though hes supposed to suck.

Hes the closest thing I have to a complete wall since he was a baron before act 4 even started, he got insane level ups. Other notables are sniper tobin and mage faye. Besides that team is a dumpster fire, kliff is passable but also dies easily

Which is a shame since I guess im in for some levels where low mobility doesnt work so baron is pretty useless. Alm side is gonna be hard for me to not get game over'd probably unless I can get him to super unit or gray DF asap
I come in for the scraps
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51630 Posts
June 06 2017 01:10 GMT
#2369
I'll do a more optimised playthrough next run but what do I reclass all my dread fighters with?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-06 09:30:18
June 06 2017 09:29 GMT
#2370
For main game it won't really matter. Dread Fighter is a good enough class through chapter 5 and it's not worth putting up with Villager/tier 1-2 classes during the maingame.

For postgame, it depends how your other units turned out, since with DF looping, your DFs will have better postgame stats than anyone else. You'll want to loop some of them back into DF since the class is still good, and you'll definitely want at least 1 archer, since all the maingame archers have kind of poor stats and the postgame boss is weak to flier-effective damage.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 06 2017 13:27 GMT
#2371
I assume kliff is who you want to respec as archer, with killer bow he would probably basically crit every turn
I come in for the scraps
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2017-06-12 13:42:43
June 12 2017 12:31 GMT
#2372
Finally got to chapter 3. Seems like there's a massive difficulty spike for this chapter. I think I'm going to turn Atlas into a mercenary, despite him probably sucking serious slew water. I'm not sure how good he is, but I think you guys were saying he was bad.

I think I also understand how Witches are going to screw me over. No number of armor knights will save me from them. The future is looking pretty bleak.

That said, Valbar is a crisp 10/10.
It is better to die for The Emperor than live for yourself.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
Last Edited: 2017-06-12 12:49:40
June 12 2017 12:49 GMT
#2373
On June 12 2017 21:31 Frudgey wrote:
Finally got to chapter 3. Seems like there's a massive difficulty spike for this chapter. I think I'm going to turn Atlas into a mercenary, despite him probably sucking serious slew water. I'm not sure how good he is, but I think you guys were saying is was bad.

I think I also understand how Witches are going to screw me over. No number of armor knights will save me from them. The future is looking pretty bleak.

That said, Valbar is a crisp 10/10.

Plz don't use armor knights past chapter 2 lol

Frudgey save yourself
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 12 2017 14:30 GMT
#2374
holy shit nuibaba level is literally unplayable without rescue, I didnt think it would be this bad. I successfully killed her but the gargoyle spawns and amount of arcanists is just overwhelming. I havent had time recently but finally tried it last night, I'm going to have to promote tobin to bow knight to beat this probably
I come in for the scraps
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
June 12 2017 14:52 GMT
#2375
On June 12 2017 23:30 VayneAuthority wrote:
holy shit nuibaba level is literally unplayable without rescue, I didnt think it would be this bad. I successfully killed her but the gargoyle spawns and amount of arcanists is just overwhelming. I havent had time recently but finally tried it last night, I'm going to have to promote tobin to bow knight to beat this probably

It's doable without rescue if you have a good dread fighter (not that hard to survive an enemy phase when nui is dead and you on a heal tile). It's a damn challenge without warp...but really there is no reason not to have warp by this point.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 12 2017 15:07 GMT
#2376
On June 12 2017 23:52 Cricketer12 wrote:
Show nested quote +
On June 12 2017 23:30 VayneAuthority wrote:
holy shit nuibaba level is literally unplayable without rescue, I didnt think it would be this bad. I successfully killed her but the gargoyle spawns and amount of arcanists is just overwhelming. I havent had time recently but finally tried it last night, I'm going to have to promote tobin to bow knight to beat this probably

It's doable without rescue if you have a good dread fighter (not that hard to survive an enemy phase when nui is dead and you on a heal tile). It's a damn challenge without warp...but really there is no reason not to have warp by this point.


I only have 1 DF in kliff at this point, think gray is 1 level away. The problem is the NPC seems to camp all the heal spawns so that the arcanists can all AOE heal eachother constantly and they never lose any hp. Then if you try to go in and one shot them, you get mauled by the other arcanists/gargoyles. I didnt really put much thought into it yet so ill give it another try tonight
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-12 16:15:34
June 12 2017 15:16 GMT
#2377
Double DF makes it doable without Rescue but still requires some rigging because of heal tile hitrates. TBH it's a bigger loss to not have Physic than Rescue.

If Clair is strong enough, she can help bait away gargs to take some pressure off your DFs. It's one of the few maps on Alm's side where flying actually helps.
Moderator
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51630 Posts
June 12 2017 15:51 GMT
#2378
On June 12 2017 23:30 VayneAuthority wrote:
holy shit nuibaba level is literally unplayable without rescue, I didnt think it would be this bad. I successfully killed her but the gargoyle spawns and amount of arcanists is just overwhelming. I havent had time recently but finally tried it last night, I'm going to have to promote tobin to bow knight to beat this probably


32 turns.

32 fucking turns of slow pushing.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Alventenie
Profile Joined July 2007
United States2147 Posts
June 12 2017 16:43 GMT
#2379
I think my Nuibaba map was similar to 30 something turns. I eventually got around top and Nuibaba kept trying to kill Mathilda out of all people. Was able to bait out the few arcanists that don't summon while Nuibaba kept missing her spell. Once it was down to just 1 or 2 guys left I pushed in and killed Nuibaba and then healed up my units.

Such a nuisance of a map though.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
June 12 2017 17:56 GMT
#2380
I just spammed Tigerstance and Kliff solo'd the map by like turn 5 lol.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Prev 1 117 118 119 120 121 171 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 189
ViBE138
StarCraft: Brood War
GuemChi 3600
Artosis 715
NaDa 47
Aegong 19
NotJumperer 10
League of Legends
Doublelift6310
Counter-Strike
Fnx 1174
Super Smash Bros
hungrybox917
AZ_Axe155
Other Games
summit1g5842
WinterStarcraft518
shahzam516
FrodaN509
Day[9].tv426
JimRising 411
PiGStarcraft272
C9.Mang0235
Livibee146
ArmadaUGS34
febbydoto12
Organizations
Other Games
gamesdonequick643
StarCraft 2
BasetradeTV191
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH178
• davetesta19
• HeavenSC 19
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie838
• Shiphtur531
• Day9tv426
Upcoming Events
The PondCast
9h 41m
WardiTV Qualifier
10h 41m
Online Event
1d 10h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.