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Chapter 4 is mostly just easy to get bogged down if you bring too many items on Leif/Lifis and don't trade chain the chest key effectively to unlock multiple items per turn. If you travel light or manage the chest key effectively, it's not that bad--it just kind of catches first-timers off guard.
Beyond that, the last room of chapter 4 and the first turn of 4x are kind of RNG since the enemy density is so high and you can get crit.
Currently Leaf is lvl 9 only, I fear I may have focused too much of Brighton Macua and Fergus, and while I can see myself using the later 2, the brighton investment was a mistake. Level 9 Leif is fine, just make sure you prioritize him for statboosters. Like other lords, he has a late promo anyway, so you have plenty of time to raise him up. Leif is basically the best recipient for statboosters because he can never be fatigued, and a good unit that you can deploy on every chapter is better than a good unit that has to sit out every few chapters to avoid fatigue. On my current run I've given him every statbooster so far (both Life Rings, Speed Ring, Shield Ring, Magic Ring, Leg Ring). It's total overkill but it's also super fun and not bad enough to be a problem.
Fergus is fine to invest in, since he has good outdoor and indoor combat due to sharing a weapon type when mounted/dismounted. Brighton you'll actually find is better than Machua once you start moving outdoors, which is part of the problem with them--Brighton is only really good outdoors, Machua is only really good indoors, and neither of them are particularly good without each other for their support bonuses. Regardless, levels aren't that big of a deal due to low growths/caps, and fatigue and outdoor/indoor maps force you to diversify your roster anyway, so it's really hard to "waste" XP.
Aside from Fergus/Leif, your best units to invest in at this point are Asvel/Karin/Nanna. I'm sure you've already realized at this point how amazing Asvel is. Karin probably hasn't shined yet since she's pretty bad indoors, but unsurprisingly, she'll be great once you head outdoors. I usually give her the Paragon Manual to help her catch up on the early outdoor maps because having a trained flier helps a lot in the midgame. Nanna's kind of deceptive since at first glance you'd think she's just another staffbot. She's actually not that great of one since she starts with E staves and Troubadours don't gain staff rank on promotion like the infantry staffers, so she'll never get her staff rank that high. What makes Nanna good is her broken 1-2 range Prf weapon along with having enough magic to use it well. She's a great combatant after investment and should definitely get combat XP in addition to staffing. I give her the Wrath manual, but she doesn't need it if you want to give it to Leif instead.
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On May 07 2017 11:04 calgar wrote: Anyone ranking in the top 1k in arena? I'm a little short and need some tips. Also, I see heavily merged units in arena with stupid builds, like not even complete. Lucina 40+10 with no Assist, is this a hacker? I'm not top 1k, but I've scored 4.8k~ for the last couple weeks.
not necessarily a hacker.
whats your build, what in particular is giving you issues, what units are you working with, etc
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The one thing I can say is that in general, inheritance has made deathless runs much harder to execute than before. There is just so much variance in units, with different skills, IVs, merge levels. It's hard to keep track of all the possible matchup outcomes. It's to the point where I use a lower level of total merges, to give myself a better chance to get a deathless run. It's the only way I've managed to maintain 4.8+k.
I was ranked 1500 or so last week I believe (not this week :D), with an incredibly lucky deathless run with pretty high merges.
Edit: Also, as a bit of advice for people trying to break into whichever score range, never make the mistake of going in with completely unbalanced merge numbers (extreme example: a +10 unit and 3 +0 units). What can, and will happen is that you'll face a +10 hard-counter of your own +10, and which also will probably matchup well with your unmerged units no matter the weapon. Not good for deathless runs. I think you always want a pretty balanced team, unless maybe your single highly merged unit is God tier (and not even then...).
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Used all my orbs and only now do we get the damn "female mages" banner with Linde and Julia. Alas.
Also, on that subject, is it just me or are the female mages WAY better power-wise?
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On May 08 2017 15:20 Varanice wrote:Show nested quote +On May 07 2017 11:04 calgar wrote: Anyone ranking in the top 1k in arena? I'm a little short and need some tips. Also, I see heavily merged units in arena with stupid builds, like not even complete. Lucina 40+10 with no Assist, is this a hacker? I'm not top 1k, but I've scored 4.8k~ for the last couple weeks. not necessarily a hacker. whats your build, what in particular is giving you issues, what units are you working with, etc I've settled on Reinhardt + Azura + Ryoma for the core. Reinhardt carries the team hard while Azura might as well be any other dancer. Ryoma might as well be any other red, he just cleans up any green Reinhardt can't ORKO.
I just realized how important the bonus unit is so I'm not excited to use 66k feathers to get the starters to 5* but I guess it's worth it in the long run? This last time around I used 4* Zephiel without full SI which I think dinged me. I think that's probably my biggest issue for now. Also the defense team benefits from the bonus unit now.
What are you running?
On May 09 2017 00:16 RuiBarbO wrote: Used all my orbs and only now do we get the damn "female mages" banner with Linde and Julia. Alas.
Also, on that subject, is it just me or are the female mages WAY better power-wise? Overall you're right, they definitely are. Odin + Henry really drag the average down. My man Reinhardt defying the gender stereotype though!
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There were one or two weeks where I didn't have a good focus 5*, and my score didn't suffer too much. I think it's fine to use a leveled up 4* focus. Especially after the scoring changes, it's much less BST-based. If I were you, I would use my feathers on making my favorite units better. Unless you're really after top 1k, but if it's your goal, then feathers are probably expendable for you because keeping a consistent spot in top 1k is kinda whale territory :D.
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Currently I have a nino team with Rally Atk Julia, Hone Spd Marth, and Rally Def Nowi, an S+ team with Ryoma Nowi Julia Effie, trying to build a Horse team with Eliwood Cecilia Xander Ursula but its not the same without Rein
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Currently I'm running Nowi, Ninian, YTiki, and this weeks bonus was Anna. I took advantage of the double SP event to farm SP on all of the basic units, just need to promo them to 5* now (Anna is already 5*). I can go into more detail on exact SI builds, but my Nowi counterattacks and kills red/blue units, ninian dances and gives dragon tank buff, tiki kills greens (specifically mages) I still need to decide if I want to switch her out or SI her though, and my 4th unit fills, usually either a red glass cannon or a green unit if possible.
Working on training up Olivia for a non-dragon team dancer, and hopefully some kind of mage. Unfortunately my only 5* mage so far, Reinhardt, rolled -atk.
@calgar I assume you have lancebreaker on your reinhardt, other than that I can't really think of anything in specific to recommend. It might just have to do with your micro/decision making, or maybe you've just gotten really unlucky, that build seems fine.
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Out of the daily free rotation heroes, here are their best uses (imo, for newer players) Olivia is by far the best hero that is given in the free rotation, but I don't think a lot of people realize how useful several of the other freebies are:
Olivia - Top tier unit at 3*/+ with Dance. Subaki - Budget Tanky Flier or SI for Swap. Hana - Budget Red Sword or SI for Rally Attack. Donnel - Budget Blue Lance or SI at 4* for +5hp Wrys/Elise - Budget Healer for PvE Cecilia - SI for Rally Resistence Stahl - SI for Swap.
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On May 09 2017 05:16 Varanice wrote: Out of the daily free rotation heroes, here are their best uses (imo, for newer players) Olivia is by far the best hero that is given in the free rotation, but I don't think a lot of people realize how useful several of the other freebies are:
Olivia - Top tier unit at 3*/+ with Dance. Subaki - Budget Tanky Flier or SI for Swap. Hana - Budget Red Sword or SI for Rally Attack. Donnel - Budget Blue Lance or SI at 4* for +5hp Wrys/Elise - Budget Healer for PvE Cecilia - SI for Rally Resistence Stahl - SI for Swap. Should be noted that Hana had L&D and Cecilia can pick up nino's tome for horse emblem
Also for Thracia
Finally got through Chapter 5. I guess I was overly cautious but fuck that took a long time. Lifis did lvl build twice so that's something. I gave all rings to Lead except mag which I gave to asvel. I think with thunder tome +2 mag really did a lot for him
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Chapter 5 is one of the slower early game chapters partly because there's nothing really forcing you to go fast, especially after you open the arena and get Nanna. Also, getting the Magic Ring wastes a ton of time and its not uncommon to just skip it.
EDIT: Did chapter 10. Had to use the skip that burns 2 warp charges rather than 1. Oh well, guess I'll just play one of the later chapters straight just to make it up.
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On May 09 2017 01:14 calgar wrote:Show nested quote +On May 08 2017 15:20 Varanice wrote:On May 07 2017 11:04 calgar wrote: Anyone ranking in the top 1k in arena? I'm a little short and need some tips. Also, I see heavily merged units in arena with stupid builds, like not even complete. Lucina 40+10 with no Assist, is this a hacker? I'm not top 1k, but I've scored 4.8k~ for the last couple weeks. not necessarily a hacker. whats your build, what in particular is giving you issues, what units are you working with, etc I've settled on Reinhardt + Azura + Ryoma for the core. Reinhardt carries the team hard while Azura might as well be any other dancer. Ryoma might as well be any other red, he just cleans up any green Reinhardt can't ORKO. I just realized how important the bonus unit is so I'm not excited to use 66k feathers to get the starters to 5* but I guess it's worth it in the long run? This last time around I used 4* Zephiel without full SI which I think dinged me. I think that's probably my biggest issue for now. Also the defense team benefits from the bonus unit now. What are you running? Show nested quote +On May 09 2017 00:16 RuiBarbO wrote: Used all my orbs and only now do we get the damn "female mages" banner with Linde and Julia. Alas.
Also, on that subject, is it just me or are the female mages WAY better power-wise? Overall you're right, they definitely are. Odin + Henry really drag the average down. My man Reinhardt defying the gender stereotype though!
Well you're already placing higher than I do in arena, but Sharena at least is quite strong at 5* and I've gotten deathless runs with her in my lineup for about 4.7k+. As for the others, I don't think Anna is that good but Alfonse has good attack so he might be fine too as a counter to axes/swords depending on which breaker you give him.
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On May 09 2017 05:48 TheYango wrote: Chapter 5 is one of the slower early game chapters partly because there's nothing really forcing you to go fast, especially after you open the arena and get Nanna. Also, getting the Magic Ring wastes a ton of time and its not uncommon to just skip it.
EDIT: Did chapter 10. Had to use the skip that burns 2 warp charges rather than 1. Oh well, guess I'll just play one of the later chapters straight just to make it up. I'm starting to catch up a bit. I got a little afraid on 6, didn't bother with left 2 houses. 7 was a joke with the loadzone skip. Lifis was able to steal shiva's killedge so waiting for safy to reach wasn't a problem. Strangely Leaf went on a crit rampage vs the myrms. I was only able to get 1 killedge/silver (not including Shiva's). Chapter 8 looks harder than I first thought, I keep forgetting poison actually means something in this game. I used the chapter 6 proof on asvel immediately, and I can't say it was a bad idea on my part...19 spd, 14 mag, and 9 mov. This guy is insane.
The 2nd proof I'm thinking of using on Fergus, but I'll prob wait to get to at least 18ish before doing that.
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Left 2 houses are the Elite Manual and Odo Scroll. Missing the Elite Manual sucks, but isn't really the end of the world. Odo Scroll is arguably the least useful scroll lol. It just ends up being a Hoplon Guard because 30% Skl growth just doesn't matter.
2nd Knight Proof is usually used to bump Saphy to A staves for warping the moment she has level 10 + B Staves (since promotion bumps her staff rank exactly by 1 full rank). It doesn't much matter though since you get another 2-3 Knight Proofs over the next few chapters. As long as she has A staves by chapter 10, it should be fine--8x and 9 are warpskip candidates but 8x has a lot of good items and you'd have to ditch units to skip 9.
8's not too bad as long as you pack enough vulneraries and aren't trying to raise Carrion. Just don't miss the gaiden.
EDIT: 9 Mov Asvel holy shit that's 2 Mov procs lol.
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On May 09 2017 11:42 TheYango wrote: Left 2 houses are the Elite Manual and Odo Scroll. Missing the Elite Manual sucks, but isn't really the end of the world. Odo Scroll is arguably the least useful scroll lol. It just ends up being a Hoplon Guard because 30% Skl growth just doesn't matter.
2nd Knight Proof is usually used to bump Saphy to A staves for warping the moment she has level 10 + B Staves (since promotion bumps her staff rank exactly by 1 full rank). It doesn't much matter though since you get another 2-3 Knight Proofs over the next few chapters. As long as she has A staves by chapter 10, it should be fine--8x and 9 are warpskip candidates but 8x has a lot of good items and you'd have to ditch units to skip 9.
8's not too bad as long as you pack enough vulneraries and aren't trying to raise Carrion. Just don't miss the gaiden. I understand what you mean by Odo being the worst in the sense that no hit rate is safe in this game, but doesn't skill also determine crit rate?
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On May 09 2017 11:55 Cricketer12 wrote: I understand what you mean by Odo being the worst in the sense that no hit rate is safe in this game, but doesn't skill also determine crit rate? It does but between Wrath and PCC, Skill-based crit chance isn't a huge deal. If you need to crit something on player phase, you're going to use crit weapons (e.g. Pugi, Grafcalibur, Killer weapons) + a character with high PCC. For example, Asvel's 3 PCC means he's guaranteed a 2nd-hit crit anyway using Grafcalibur, and raising the first-hit crit chance a bit doesn't change much because you rarely need a double-crit.
Supports are a much more impactful boost to the stats affected by Skill.
EDIT: It's also worth noting that non-PCC boosted attacks have a crit rate cap of 25%. Something unique to Thracia that rarely matters and so is easily forgotten.
EDIT 2: Played 11, 11x, and 12. Now onto one of my favorite gaiden chapters in the series. I also need to figure out if I can spare a Master Seal for training Mareeta lol.
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I accidentally skipped the explanatory blurb on the first special map - I know the terrain with the rocky floor gives a defensive bonus but idk how much 
Does anyone know?
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On May 10 2017 02:32 RuiBarbO wrote:I accidentally skipped the explanatory blurb on the first special map - I know the terrain with the rocky floor gives a defensive bonus but idk how much  Does anyone know? Defensive bonus of +30% to defense or resistance
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Is it just me or are the new arena maps way harder? I think the defensive bonuses move a lot of the previous thresholds I was abusing so that now, for example, my Nowi can't one-shot Marth or use bowbreaker to 1-round kill Takumi. That and I'm still stuck with using freaking Titania for bonus points unless I want to turn Zephiel into a 5*.
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I like Titania and Soren. Both are very specialized units in countering units. Titania just is a brick wall to any blue, and if she cant use her emerald axe well, you can still use her for healing with reciprocal aid.
I like how Soren is designed, but think it lacks a little in stats. The no doubling kinda sucks at times when your watersweep isnt effective (against things it doesn't actually counter). It would be nice if it was more like the -breaker skills.
I think giving him Darting Blow would help counter some of the stronger mages so you have more options of negating counters. I don't really push high arena (my best arena is the one I am doing now with a Titania/Soren/Subaki/Lucina run, will probably get to ~4400 and they are all mid 30s leveling), so I am sure super broken stuff might not affect how I play, but I enjoy playing with them.
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