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XCOM 2 - Page 14

Forum Index > General Games
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Godwrath
Profile Joined August 2012
Spain10130 Posts
January 30 2016 16:27 GMT
#261
Impossible Ironman is pure awesomesauce. Classic is just too easy
xDaunt
Profile Joined March 2010
United States17988 Posts
January 30 2016 17:42 GMT
#262
Classic isn't very hard once you learn and employ sound tactics. Shiv abuse helps a lot, too.
sacrilegious
Profile Joined September 2012
Canada863 Posts
January 30 2016 18:04 GMT
#263
Can't believe I caved in and bought the game, let alone the Digital Deluxe... at GMG

Well that 27% code was a lot, probably won't see a discount like that for another year on Steam... let's hope the "future content" of the game makes it worth getting
Godwrath
Profile Joined August 2012
Spain10130 Posts
January 30 2016 18:49 GMT
#264
So the 3 mods from LWS:

- Carbine weapons. Less damage, mobility bonus and harder to spot from concealment.
- Muton Centurion. Kind of a leader for aliens.
- Officer subclass. Like psy on EU/IW, you need to train them and use resources, can only take 1 per mission.
Gorsameth
Profile Joined April 2010
Netherlands21744 Posts
January 30 2016 18:57 GMT
#265
On January 31 2016 03:49 Godwrath wrote:
So the 3 mods from LWS:

- Carbine weapons. Less damage, mobility bonus and harder to spot from concealment.
- Muton Centurion. Kind of a leader for aliens.
- Officer subclass. Like psy on EU/IW, you need to train them and use resources, can only take 1 per mission.

As expected, some small stuff to show off the mod engine.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10130 Posts
January 30 2016 19:04 GMT
#266
Yeah, they are showing it off right now on PAX. I am not versed in mods, but that XCOM 2 modding capabilities will be huge.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 30 2016 19:09 GMT
#267
On January 31 2016 04:04 Godwrath wrote:
Yeah, they are showing it off right now on PAX. I am not versed in mods, but that XCOM 2 modding capabilities will be huge.

Given that they are shipping a whole game engine (more or less) for modders to use, huge is an understatement
EZ4ENCE
hfglgg
Profile Joined December 2012
Germany5372 Posts
January 30 2016 19:24 GMT
#268
6 days.
cant wait!
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 30 2016 19:32 GMT
#269
We even got to see the intro!
The hype train is real!
EZ4ENCE
sacrilegious
Profile Joined September 2012
Canada863 Posts
January 30 2016 20:34 GMT
#270
Sounding more and more like this game is going to get years of value out of itself
Disengaged
Profile Joined July 2010
United States6994 Posts
January 30 2016 22:59 GMT
#271
On January 31 2016 04:32 WindWolf wrote:
We even got to see the intro!
The hype train is real!


Why do you tell me this lol

Now I have to fight the urge to watch it before Xcom 2 comes out.
Talaris
Profile Joined March 2011
Switzerland753 Posts
January 30 2016 23:13 GMT
#272
On January 31 2016 07:59 Disengaged wrote:
Show nested quote +
On January 31 2016 04:32 WindWolf wrote:
We even got to see the intro!
The hype train is real!


Why do you tell me this lol

Now I have to fight the urge to watch it before Xcom 2 comes out.


But where to watch ?
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2016-01-30 23:24:15
January 30 2016 23:23 GMT
#273
Panel starts at 2:20:00 roughly. The cutscene for the first mission is at the end of the panel.

http://www.twitch.tv/pax2

Disengaged
Profile Joined July 2010
United States6994 Posts
January 30 2016 23:59 GMT
#274
And if they showed it at Pax then I'm sure they'll put it up on youtube.

If they don't then thank the lordy!
SagaZ
Profile Blog Joined May 2009
France3460 Posts
January 31 2016 07:23 GMT
#275
EW I/I is pure pain, you basically have to hide out of sight and bait the AI for the first 5-6 encounters (until you get to carapace armor basically) cause otherwise it's playing dice and if you lose your shit gets pushed in (your dudes getting one shot or/and panicking). Your dudes have shit aim and no abilities, if more than one pack patrols into you it's probably gg, ect.
Then you get carapace and lasers and you just 1a2a3a the game.

LW impossible is a lot more enjoyable, cause even if it's brutally hard you still feel you are given tools to work with and do something.
Be nice, buy wards and don't feed double buff.
Godwrath
Profile Joined August 2012
Spain10130 Posts
January 31 2016 12:19 GMT
#276
When you don't have the tools and it's unfair it is when the game truly shines for me. Early game LW is just a gap between classic and impossible.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 01 2016 13:35 GMT
#277
Review embargo is up and by a quick look of the reviews it seems to be getting good reviews.

I don't think I'll be doing much this weekend other than eating and playing the game
EZ4ENCE
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 01 2016 13:41 GMT
#278
i dont think eating is necessary to play the game. at least i am not planning to leave my chair.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 01 2016 13:43 GMT
#279
so from what i have read this game has no multiplayer, kinda weird?
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 01 2016 13:45 GMT
#280
On February 01 2016 22:41 hfglgg wrote:
i dont think eating is necessary to play the game. at least i am not planning to leave my chair.

I can't think properly if I don't eat something when I'm hungry so that's why I'll leave my chair for food (even if it is just something simple). Oh, and to make the black gold (aka coffee)
EZ4ENCE
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