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Total War: Warhammer - Page 98

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Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2018 16:14 GMT
#1941
Sadly the lore does not support this, but I would love a human faction that wasn’t Europe centered. Give me fantasy Ottoman Empire and make them dope. But that isn’t warhammer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Artesimo
Profile Joined February 2015
Germany571 Posts
January 23 2018 16:18 GMT
#1942
On January 23 2018 22:21 Biff The Understudy wrote:
Just bought Tomb Kings but nothing happens; I assume it's not out yet?

Does anyone know what time it's supposed to be released?

EDIT nevermind, it's at 3pm GMT


Apparently Steam is having problems

Source: www.reddit.com
Biff The Understudy
Profile Blog Joined February 2008
France8052 Posts
Last Edited: 2018-01-23 16:31:22
January 23 2018 16:25 GMT
#1943
Arabia, Ind, Cathay, Nippon?
It's basically certain we will have Arabia at that point, which is a kitsch version of a fantasized 1001 night's muslim world.

Of course GW could have made their arabs into some really badass à la Fremen desert people, or make an effort not to go full magic carpet, genie in the bottle, snake charmers, orientalist imperialistic cliches. I still will be happy when they make it to the game, they are badly needed. Northern not Africa needs a race of its own, and there are simply too many undeads and dinosaurs in that part of the world at that point.

It will be cool to have another human faction too, actually, even though you have guessed I am not too enthusiastic about the lore of those guys.

In Cathay and Nippon will certainly never make it, unless CA goes really bat shit nuts. They are simply not on the map, are not fleshed out enough and are a bit irrelevant altogether.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
January 23 2018 17:14 GMT
#1944
The next race to come out in WH2 I assume will be a chaos faction of some sort.

there really isn't any really fleshed out factions left for TWW3. anything we get will be hopefully a collab between TGW and CA on whats left.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Gorsameth
Profile Joined April 2010
Netherlands22204 Posts
January 23 2018 17:20 GMT
#1945
For the TW:2 map we have run out of fleshed out factions. Amazons or Araby exist but neither had an official GW board presence.
For TW:3 we have Ogre Kingdoms and Chaos Dwarfs as new factions.

They could take a background faction (like Araby) and turn them into an actual army but it would be a much bigger undertaking then any other faction to date.
Norsca for example was the most 'new' faction and it still uses 90% existing models, only making up some new variations of existing units.
It ignores such insignificant forces as time, entropy, and death
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2018-01-23 17:41:09
January 23 2018 17:23 GMT
#1946
Looks like they made a ton of changes to RoR units for the campaign. They don't start unlocking until level 10. The auto-resolve seems to be quite a bit different as well. And holy shit, they gave helblaster volley guns a 66%(!!!) damage buff.

EDIT: And they moved flagellants to the shrine of sigmar, so it's now a tier 3 unit. Balls.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2018 17:35 GMT
#1947
They need more RoRs for each faction. Needing a Doom Wheel and having to wait until turn +50 to even use one is for the birds.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Biff The Understudy
Profile Blog Joined February 2008
France8052 Posts
Last Edited: 2018-01-23 17:46:40
January 23 2018 17:41 GMT
#1948
On January 24 2018 02:20 Gorsameth wrote:
For the TW:2 map we have run out of fleshed out factions. Amazons or Araby exist but neither had an official GW board presence.
For TW:3 we have Ogre Kingdoms and Chaos Dwarfs as new factions.

They could take a background faction (like Araby) and turn them into an actual army but it would be a much bigger undertaking then any other faction to date.
Norsca for example was the most 'new' faction and it still uses 90% existing models, only making up some new variations of existing units.

Araby is a warmaster faction, which is really good enough at that point. They are also already "on the map" with placeholder factions such as the Bretonnian crusaders and so on. I would be REALLY surprised if they weren't the next DLC race.

Amazon faction is totally superfluous and I don't think we will ever see it. I would love to, but I don't see it happening.

The main thing in WH3 will obviously be Demons of chaos. There is no question about that. The only thing really open is whether they make it four races, chaos divided style (they were planning that last year according to a leak) and have Chaos Dwarfs and gres as DLC, or if DoC is going to be a single race.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Godwrath
Profile Joined August 2012
Spain10140 Posts
January 23 2018 17:44 GMT
#1949
Hopefully daemons of chaos are 4 factions. It would be really weird if you could play tzeench + nurgle army. It's also a good opportunity to flesh out chaos warriors.
Biff The Understudy
Profile Blog Joined February 2008
France8052 Posts
January 23 2018 17:44 GMT
#1950
On January 24 2018 02:23 xDaunt wrote:
Looks like they made a ton of changes to RoR units for the campaign. They don't start unlocking until level 10. The auto-resolve seems to be quite a bit different as well. And holy shit, they gave helblaster volley guns a 66%(!!!) damage buff.

EDIT: And they moved flagellants to the shrine of sigmar, so it's now a tier 3 unit. Balls.

Damn it. I like flagellants

RoR needed some rework. At that point they were seriously BS. I spent my last campaign keeping all my ROR open so that I could raise an army instantly wherever in my empire to crush rebellionsor repel invasion. Disolve your army, repeat next turn at the otehr side of the map. Yawn.

What is this s... with the hellblaster?

I mean, I remember from TT that it was an absolutely terrifying piece of artillery, but 66% on an already fairly good unit, that's gonna hurt.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France8052 Posts
January 23 2018 17:46 GMT
#1951
On January 24 2018 02:44 Godwrath wrote:
Hopefully daemons of chaos are 4 factions. It would be really weird if you could play tzeench + nurgle army. It's also a good opportunity to flesh out chaos warriors.

Well, there are like 6 units per god in the lore, so they will have to freestyle quite a lot to flesh those out.

I also really, really hope it's four factions, so that the game is a bit less monotonous and we don't end up facing the same ennemy again, and again, and again as we do now.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2018 17:46 GMT
#1952
On January 24 2018 02:41 Biff The Understudy wrote:
Show nested quote +
On January 24 2018 02:20 Gorsameth wrote:
For the TW:2 map we have run out of fleshed out factions. Amazons or Araby exist but neither had an official GW board presence.
For TW:3 we have Ogre Kingdoms and Chaos Dwarfs as new factions.

They could take a background faction (like Araby) and turn them into an actual army but it would be a much bigger undertaking then any other faction to date.
Norsca for example was the most 'new' faction and it still uses 90% existing models, only making up some new variations of existing units.

Araby is a warmaster faction, which is really good enough at that point. They are also already "on the map" with placeholder factions such as the Bretonnian crusaders and so on. I would be REALLY surprised if they weren't the next DLC race.

Amazon faction is totally superfluous and I don't think we will ever see it. I would love to, buit I don't see it happening.

The main thing in WH3 will obviously be Demons of chaos. There is no question about that. The only thing really open is whether they make it four races, chaos divided style (they were planning that last year according to a leak) and have Chaos Dwarfs and gres as DLC, or if DoC is going to be a single race.

They would need to do a lot of work to update that Araby, but they could do it. Most of the stuff from the Araby faction is from around the late 1990s anyways, so it could use it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands22204 Posts
January 23 2018 17:51 GMT
#1953
On January 24 2018 02:46 Biff The Understudy wrote:
Show nested quote +
On January 24 2018 02:44 Godwrath wrote:
Hopefully daemons of chaos are 4 factions. It would be really weird if you could play tzeench + nurgle army. It's also a good opportunity to flesh out chaos warriors.

Well, there are like 6 units per god in the lore, so they will have to freestyle quite a lot to flesh those out.

I also really, really hope it's four factions, so that the game is a bit less monotonous and we don't end up facing the same ennemy again, and again, and again as we do now.

Between the new stuff they have put out over the years and Forgeworld you can drum up a pretty good daemon roster for each god. Slaanesh might be a skimpy (pun intended).
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2018 17:53 GMT
#1954
They turned Wardancers into one of the coolest anti-Calvary units in the entire game, so a demon army is totally within their reach.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Biff The Understudy
Profile Blog Joined February 2008
France8052 Posts
January 23 2018 20:20 GMT
#1955
On January 24 2018 02:53 Plansix wrote:
They turned Wardancers into one of the coolest anti-Calvary units in the entire game, so a demon army is totally within their reach.

I remember how annoying you are with those Asrai spears, so I know you like them

Time to play again, btw.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3265 Posts
January 23 2018 20:28 GMT
#1956
"Witch Elves: poison speed debuff reduced to -20%, duration reduced by 1s, -3 Leadership" Did I miss why Witch elves aren't the worst, massively overpriced DE unit?
Also: "Chameleon Skinks: -2 MD" but Saurus are untouched and Chaos gets buffs across the board after being massively buffed a few patches ago?
low gravity, yes-yes!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2018 20:52 GMT
#1957
On January 24 2018 05:20 Biff The Understudy wrote:
Show nested quote +
On January 24 2018 02:53 Plansix wrote:
They turned Wardancers into one of the coolest anti-Calvary units in the entire game, so a demon army is totally within their reach.

I remember how annoying you are with those Asrai spears, so I know you like them

Time to play again, btw.

They are shockingly fast for infantry and that weapon defense is not to be under estimated.

And agreed. Quick match is not providing my trash skaven swarm a challenge.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
January 24 2018 01:13 GMT
#1958
On January 24 2018 02:44 Biff The Understudy wrote:
Show nested quote +
On January 24 2018 02:23 xDaunt wrote:
Looks like they made a ton of changes to RoR units for the campaign. They don't start unlocking until level 10. The auto-resolve seems to be quite a bit different as well. And holy shit, they gave helblaster volley guns a 66%(!!!) damage buff.

EDIT: And they moved flagellants to the shrine of sigmar, so it's now a tier 3 unit. Balls.

Damn it. I like flagellants

RoR needed some rework. At that point they were seriously BS. I spent my last campaign keeping all my ROR open so that I could raise an army instantly wherever in my empire to crush rebellionsor repel invasion. Disolve your army, repeat next turn at the otehr side of the map. Yawn.

What is this s... with the hellblaster?

I mean, I remember from TT that it was an absolutely terrifying piece of artillery, but 66% on an already fairly good unit, that's gonna hurt.

I messed around a bit with helblasters in custom battles. They are absolutely murderous now if you can get the targeting right. The problem is that they tend to fire at the flanks of targeted units rather than the center. However, if you force fire into the center of a blob, shit just disappears. I was vaporizing Chaos Warriors like they were nothing.
Manit0u
Profile Blog Joined August 2004
Poland17717 Posts
January 24 2018 01:46 GMT
#1959
Best patch note:


When in dispute with a hirsute brute, apply the boot with a firm DOOT DOOT.
Time is precious. Waste it wisely.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
Last Edited: 2018-01-24 11:55:54
January 24 2018 06:01 GMT
#1960
Jeez I know TK low teir is weak but I didn't realize just how bad their campaign was going to be until you had a third teir capital and buildings. The ai isn't going to just let me roll my chariots around the flanks and skelle calvary isn't much better when no one builds ranged units.

Anyone got a good way to get out of the starting blocks with TKs?

Edit: Discovering that I'm not sleeping tonight for some reason I managed to get past the starting area. The way forward I think is being agressive and wipeing out the orcs as fast as possible as settra. After that start its variably smooth and I'm really digging their playstyle now.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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