Total War: Warhammer - Page 98
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Plansix
United States60190 Posts
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Artesimo
Germany536 Posts
On January 23 2018 22:21 Biff The Understudy wrote: Just bought Tomb Kings but nothing happens; I assume it's not out yet? Does anyone know what time it's supposed to be released? EDIT nevermind, it's at 3pm GMT Apparently Steam is having problems Source: www.reddit.com | ||
Biff The Understudy
France7804 Posts
It's basically certain we will have Arabia at that point, which is a kitsch version of a fantasized 1001 night's muslim world. Of course GW could have made their arabs into some really badass à la Fremen desert people, or make an effort not to go full magic carpet, genie in the bottle, snake charmers, orientalist imperialistic cliches. I still will be happy when they make it to the game, they are badly needed. Northern not Africa needs a race of its own, and there are simply too many undeads and dinosaurs in that part of the world at that point. It will be cool to have another human faction too, actually, even though you have guessed I am not too enthusiastic about the lore of those guys. In Cathay and Nippon will certainly never make it, unless CA goes really bat shit nuts. They are simply not on the map, are not fleshed out enough and are a bit irrelevant altogether. | ||
Sermokala
United States13736 Posts
there really isn't any really fleshed out factions left for TWW3. anything we get will be hopefully a collab between TGW and CA on whats left. | ||
Gorsameth
Netherlands21344 Posts
For TW:3 we have Ogre Kingdoms and Chaos Dwarfs as new factions. They could take a background faction (like Araby) and turn them into an actual army but it would be a much bigger undertaking then any other faction to date. Norsca for example was the most 'new' faction and it still uses 90% existing models, only making up some new variations of existing units. | ||
xDaunt
United States17988 Posts
EDIT: And they moved flagellants to the shrine of sigmar, so it's now a tier 3 unit. Balls. | ||
Plansix
United States60190 Posts
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Biff The Understudy
France7804 Posts
On January 24 2018 02:20 Gorsameth wrote: For the TW:2 map we have run out of fleshed out factions. Amazons or Araby exist but neither had an official GW board presence. For TW:3 we have Ogre Kingdoms and Chaos Dwarfs as new factions. They could take a background faction (like Araby) and turn them into an actual army but it would be a much bigger undertaking then any other faction to date. Norsca for example was the most 'new' faction and it still uses 90% existing models, only making up some new variations of existing units. Araby is a warmaster faction, which is really good enough at that point. They are also already "on the map" with placeholder factions such as the Bretonnian crusaders and so on. I would be REALLY surprised if they weren't the next DLC race. Amazon faction is totally superfluous and I don't think we will ever see it. I would love to, but I don't see it happening. The main thing in WH3 will obviously be Demons of chaos. There is no question about that. The only thing really open is whether they make it four races, chaos divided style (they were planning that last year according to a leak) and have Chaos Dwarfs and gres as DLC, or if DoC is going to be a single race. | ||
Godwrath
Spain10108 Posts
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Biff The Understudy
France7804 Posts
On January 24 2018 02:23 xDaunt wrote: Looks like they made a ton of changes to RoR units for the campaign. They don't start unlocking until level 10. The auto-resolve seems to be quite a bit different as well. And holy shit, they gave helblaster volley guns a 66%(!!!) damage buff. EDIT: And they moved flagellants to the shrine of sigmar, so it's now a tier 3 unit. Balls. Damn it. I like flagellants ![]() RoR needed some rework. At that point they were seriously BS. I spent my last campaign keeping all my ROR open so that I could raise an army instantly wherever in my empire to crush rebellionsor repel invasion. Disolve your army, repeat next turn at the otehr side of the map. Yawn. What is this s... with the hellblaster? I mean, I remember from TT that it was an absolutely terrifying piece of artillery, but 66% on an already fairly good unit, that's gonna hurt. | ||
Biff The Understudy
France7804 Posts
On January 24 2018 02:44 Godwrath wrote: Hopefully daemons of chaos are 4 factions. It would be really weird if you could play tzeench + nurgle army. It's also a good opportunity to flesh out chaos warriors. Well, there are like 6 units per god in the lore, so they will have to freestyle quite a lot to flesh those out. I also really, really hope it's four factions, so that the game is a bit less monotonous and we don't end up facing the same ennemy again, and again, and again as we do now. | ||
Plansix
United States60190 Posts
On January 24 2018 02:41 Biff The Understudy wrote: Araby is a warmaster faction, which is really good enough at that point. They are also already "on the map" with placeholder factions such as the Bretonnian crusaders and so on. I would be REALLY surprised if they weren't the next DLC race. Amazon faction is totally superfluous and I don't think we will ever see it. I would love to, buit I don't see it happening. The main thing in WH3 will obviously be Demons of chaos. There is no question about that. The only thing really open is whether they make it four races, chaos divided style (they were planning that last year according to a leak) and have Chaos Dwarfs and gres as DLC, or if DoC is going to be a single race. They would need to do a lot of work to update that Araby, but they could do it. Most of the stuff from the Araby faction is from around the late 1990s anyways, so it could use it. | ||
Gorsameth
Netherlands21344 Posts
On January 24 2018 02:46 Biff The Understudy wrote: Well, there are like 6 units per god in the lore, so they will have to freestyle quite a lot to flesh those out. I also really, really hope it's four factions, so that the game is a bit less monotonous and we don't end up facing the same ennemy again, and again, and again as we do now. Between the new stuff they have put out over the years and Forgeworld you can drum up a pretty good daemon roster for each god. Slaanesh might be a skimpy (pun intended). | ||
Plansix
United States60190 Posts
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Biff The Understudy
France7804 Posts
On January 24 2018 02:53 Plansix wrote: They turned Wardancers into one of the coolest anti-Calvary units in the entire game, so a demon army is totally within their reach. I remember how annoying you are with those Asrai spears, so I know you like them ![]() Time to play again, btw. | ||
Archeon
3251 Posts
Also: "Chameleon Skinks: -2 MD" but Saurus are untouched and Chaos gets buffs across the board after being massively buffed a few patches ago? | ||
Plansix
United States60190 Posts
On January 24 2018 05:20 Biff The Understudy wrote: I remember how annoying you are with those Asrai spears, so I know you like them ![]() Time to play again, btw. They are shockingly fast for infantry and that weapon defense is not to be under estimated. And agreed. Quick match is not providing my trash skaven swarm a challenge. | ||
xDaunt
United States17988 Posts
On January 24 2018 02:44 Biff The Understudy wrote: Damn it. I like flagellants ![]() RoR needed some rework. At that point they were seriously BS. I spent my last campaign keeping all my ROR open so that I could raise an army instantly wherever in my empire to crush rebellionsor repel invasion. Disolve your army, repeat next turn at the otehr side of the map. Yawn. What is this s... with the hellblaster? I mean, I remember from TT that it was an absolutely terrifying piece of artillery, but 66% on an already fairly good unit, that's gonna hurt. I messed around a bit with helblasters in custom battles. They are absolutely murderous now if you can get the targeting right. The problem is that they tend to fire at the flanks of targeted units rather than the center. However, if you force fire into the center of a blob, shit just disappears. I was vaporizing Chaos Warriors like they were nothing. | ||
Manit0u
Poland17187 Posts
When in dispute with a hirsute brute, apply the boot with a firm DOOT DOOT. | ||
Sermokala
United States13736 Posts
Anyone got a good way to get out of the starting blocks with TKs? Edit: Discovering that I'm not sleeping tonight for some reason I managed to get past the starting area. The way forward I think is being agressive and wipeing out the orcs as fast as possible as settra. After that start its variably smooth and I'm really digging their playstyle now. | ||
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