Total War: Warhammer - Page 100
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Plansix
United States60190 Posts
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Divine-Sneaker
Denmark1225 Posts
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Biff The Understudy
France7804 Posts
On January 26 2018 02:19 Plansix wrote: Is anyone having a problem with High Elf infantry? Seaguard are great, but I can’t seem to find a place for White Lions in my armies. Sword masters fill that DPS roll that I send in to help spearmen/seaguard. But White Lions report to be AP DPS focused, but never seem to have the upper hand in a fight. And they are not fast. I didn’t use white lions too much but i would consider them as the poor man ap infantry to mix up with your spears. They really suck compared to PG and SM. Thing is that spears can reach such absurd defensive stats that you might find them useful to hold the line right until the end of the campaign (they are dirt cheap too). White lions... not so much. Seaguards are a missile unit that does well in melee rather than the opposite imo. I think most of the time they can just replace archers altogether. | ||
Biff The Understudy
France7804 Posts
On January 26 2018 04:04 Divine-Sneaker wrote: White lions are actually trash imo. Just seem to die to absolutely anything despite what their stats say. They also fill no actual role like you mention, so they're just poinless especially given they require a specific building you don't otherwise need. They are useful in multiplayer, because HE elite infantry is obscenely expensive. I don’t think they are that bad. They just can’t compete with SM. | ||
xDaunt
United States17988 Posts
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Manit0u
Poland17187 Posts
And as far as Sea Guard go, I've stopped using them entirely. If I need a skirmisher, archers can do that better and are cheaper. If I want something that's good in melee I'll take something that's good in melee. Those dual-role units seem fun at first, but then you discover that most of the time you're just wasting half of their potential. The only situation where LSG outshine archers or regular spears is super late game (in terms of a single battle, not campaign), when they've used all their shots and can get stuck in the melee (which still isn't that great because they'll be totally exhausted from shooting). They're good as garrison troops though. Just plop them on the wall and they can shoot some and they hold their ground against most stuff that's going to scale the walls. | ||
Plansix
United States60190 Posts
I guess white lions would be good flankers. They do have vanguard deployment, so I should try to take advantage of that and hide them in the trees to use after the lines meet. | ||
Gorsameth
Netherlands21343 Posts
On January 26 2018 04:38 Plansix wrote: Seaguard are opponent dependant for me. If I am fighting skaven, they are god tier units. Dark Elves or dwarfs, not so much. But that high melee defense makes them ideal for dealing with trash armies that focus on mobbing heroes. I guess white lions would be good flankers. They do have vanguard deployment, so I should try to take advantage of that and hide them in the trees to use after the lines meet. Shouldn't Seaguard help against Dwarfs/Dark Elves because of their shields? compared to normal archers. | ||
Plansix
United States60190 Posts
On January 26 2018 04:43 Gorsameth wrote: Shouldn't Seaguard help against Dwarfs/Dark Elves because of their shields? compared to normal archers. They are ok, just not the thing that is going to finish off the dwarfs. In multiplayer at least, high melee defense units are great against rush armies that want to do a lot of damage really fast, but their leadership might not hold up in a protracted fight. That isn’t the dwarves, who don’t break, have high melee attack stats and a truck ton of armor. Seaguard vs basic dwarves will grind themselves down to nothing in melee. You can shoot at the dwarves, but they normally just wait for you to run out of arrows. | ||
Yoav
United States1874 Posts
On January 26 2018 04:30 Manit0u wrote: Non-spear/halberd infantry are good if you want to break enemy lines (great for offensive factions, like Greenskins and Beastmen). They're particularly useful in the early-mid portions of the game, when you don't have access to your monsters and heavy line-breakers. And as far as Sea Guard go, I've stopped using them entirely. If I need a skirmisher, archers can do that better and are cheaper. If I want something that's good in melee I'll take something that's good in melee. Those dual-role units seem fun at first, but then you discover that most of the time you're just wasting half of their potential. The only situation where LSG outshine archers or regular spears is super late game (in terms of a single battle, not campaign), when they've used all their shots and can get stuck in the melee (which still isn't that great because they'll be totally exhausted from shooting). They're good as garrison troops though. Just plop them on the wall and they can shoot some and they hold their ground against most stuff that's going to scale the walls. Seaguard are also redline friendly. An army of a line of seaguard backed up by archers with a lord who specced into archers/seaguard can melt a lot of enemies super fast. Honestly, I love seaguard. Not right away earlygame where the cost is detrimental, but absolutely later on. They shine in a lot of niche situations and are just really versatile. Edit: Oh, and in multiplayer they're awesome. Archers that win duels with other archers and can hold out against or even beat cavalry? Yes please. | ||
xDaunt
United States17988 Posts
Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too. EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen. | ||
Manit0u
Poland17187 Posts
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B.I.G.
3251 Posts
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Nezgar
Germany526 Posts
On January 26 2018 10:06 xDaunt wrote: I like how the Tomb Kings factions are friendlier to you the more powerful that you become. Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too. EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen. Teclis confederating Tyrion happend in both of my campaigns despite Teclis owning a single province and Tyrion still ruling over all or most of Ulthuan. There's something not working as intended there, it seems. It's especially frustrating if you are living on the other side of the world, Teclis declares war for no apparent reason, you ignore that sucker (because who would sail across the world just to teach that kid a lesson) and then suddenly he confederates all of Ulthuan. | ||
Biff The Understudy
France7804 Posts
On January 26 2018 10:06 xDaunt wrote: I like how the Tomb Kings factions are friendlier to you the more powerful that you become. Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too. EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen. I started a Morathi campaign and those tomb king fuckers in Ulthuan send me a doomstack every three turns. We are not even neighbours, but they hate my guts for some reason. I tried to tell them I'm a nice guy, but they are really, really angry at me apparently. Amazing startpo Morathi has, by the way. I am praying every turn that the lizardmen, norscans and skaven on the south don't just decide that north looks juicy, and that he high elves don't go on a crusade while I try to secure some lands in Naggaroth. I'd like at least 3 or 4 provinces before turning my eyes to Ulthuan. I'm also not so interested in central not america because I have a nice bottleneck where I started and climate immediately becomes orange. Can't wait to have enough money to raid the hell out of the old world with an army and a black arc btw. | ||
Gorsameth
Netherlands21343 Posts
On January 26 2018 10:06 xDaunt wrote: I like how the Tomb Kings factions are friendlier to you the more powerful that you become. Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too. EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen. TK factions getting friendlier is a welcome change but since you can't seem to confederate them you end up attacking and killing them for their land anyway. Tho there might be some value in keeping them alive as trading partners. Edit: You need to build your special Pyramids in their lands so keeping them alive isn't even an option if you want to win. | ||
Biff The Understudy
France7804 Posts
On January 25 2018 08:01 xDaunt wrote: Yeah, I think that the Norsca update really needs to happen for the Empire campaign to be at its best. It's okay now, but there's pretty much nothing threatening me in the North (Chaos hasn't arrived yet). The Norscan tribes haven't even really started invading. The biggest power up there is Kislev, which holds pretty much everything east of Middenland and Nordland. I think for my next campaign I'm going to play the TK guy that starts over near the Dark Elves. That looks like a really tough and interesting start. Kislev was totally out of control in my last campaign. If left unchecked, they become a major power really, really fast. The game balance simply doesn't function well without a well rounded Norsca, it's a vital component of the campaign. To be honest, when they add Araby and Norsca, Mortal Empire will be absolutely amazing. Not Africa still lacks a little something but that's clearly going to be solved. | ||
Plansix
United States60190 Posts
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Tal
United Kingdom1014 Posts
On January 27 2018 00:14 Plansix wrote: I appreciate that the Tomb Kings are not another flavor of evil and get along with high elves and others. It is making my Teclis run more interesting. Now I just need to build my magic trading empire. Agreed - having a neutral faction is just perfect there. First run of the Tomb Kings I'm enjoying a lot. I like the recruitment mechanics, army feel and everything. Pyrrhic victories or close defeats all over the shop too. Desperately trying to get a province to tier 5 to get the fun stuff though - quite a gulf before you reach that. | ||
Plansix
United States60190 Posts
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