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Total War: Warhammer - Page 100

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Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2018 17:19 GMT
#1981
Is anyone having a problem with High Elf infantry? Seaguard are great, but I can’t seem to find a place for White Lions in my armies. Sword masters fill that DPS roll that I send in to help spearmen/seaguard. But White Lions report to be AP DPS focused, but never seem to have the upper hand in a fight. And they are not fast.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
January 25 2018 19:04 GMT
#1982
White lions are actually trash imo. Just seem to die to absolutely anything despite what their stats say. They also fill no actual role like you mention, so they're just poinless especially given they require a specific building you don't otherwise need.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
January 25 2018 19:06 GMT
#1983
On January 26 2018 02:19 Plansix wrote:
Is anyone having a problem with High Elf infantry? Seaguard are great, but I can’t seem to find a place for White Lions in my armies. Sword masters fill that DPS roll that I send in to help spearmen/seaguard. But White Lions report to be AP DPS focused, but never seem to have the upper hand in a fight. And they are not fast.

I didn’t use white lions too much but i would consider them as the poor man ap infantry to mix up with your spears. They really suck compared to PG and SM.

Thing is that spears can reach such absurd defensive stats that you might find them useful to hold the line right until the end of the campaign (they are dirt cheap too). White lions... not so much.

Seaguards are a missile unit that does well in melee rather than the opposite imo. I think most of the time they can just replace archers altogether.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
January 25 2018 19:08 GMT
#1984
On January 26 2018 04:04 Divine-Sneaker wrote:
White lions are actually trash imo. Just seem to die to absolutely anything despite what their stats say. They also fill no actual role like you mention, so they're just poinless especially given they require a specific building you don't otherwise need.

They are useful in multiplayer, because HE elite infantry is obscenely expensive.

I don’t think they are that bad. They just can’t compete with SM.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
January 25 2018 19:21 GMT
#1985
Non-spear/halberd infantry are in kind of a weird place. They do more damage than the spear/halberd infantry, but they also tend to be significantly poorer at holding a line. Frankly, I don’t think that their added damage justifies the reduced durability given that most of your damage comes from monsters, ranged units, or flankers (like cav). The only exception is when you are taking walls, which is when you need the best anti-infantry infantry possible.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2018-01-25 19:31:49
January 25 2018 19:30 GMT
#1986
Non-spear/halberd infantry are good if you want to break enemy lines (great for offensive factions, like Greenskins and Beastmen). They're particularly useful in the early-mid portions of the game, when you don't have access to your monsters and heavy line-breakers.

And as far as Sea Guard go, I've stopped using them entirely. If I need a skirmisher, archers can do that better and are cheaper. If I want something that's good in melee I'll take something that's good in melee.

Those dual-role units seem fun at first, but then you discover that most of the time you're just wasting half of their potential. The only situation where LSG outshine archers or regular spears is super late game (in terms of a single battle, not campaign), when they've used all their shots and can get stuck in the melee (which still isn't that great because they'll be totally exhausted from shooting).

They're good as garrison troops though. Just plop them on the wall and they can shoot some and they hold their ground against most stuff that's going to scale the walls.
Time is precious. Waste it wisely.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2018 19:38 GMT
#1987
Seaguard are opponent dependant for me. If I am fighting skaven, they are god tier units. Dark Elves or dwarfs, not so much. But that high melee defense makes them ideal for dealing with trash armies that focus on mobbing heroes.

I guess white lions would be good flankers. They do have vanguard deployment, so I should try to take advantage of that and hide them in the trees to use after the lines meet.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
January 25 2018 19:43 GMT
#1988
On January 26 2018 04:38 Plansix wrote:
Seaguard are opponent dependant for me. If I am fighting skaven, they are god tier units. Dark Elves or dwarfs, not so much. But that high melee defense makes them ideal for dealing with trash armies that focus on mobbing heroes.

I guess white lions would be good flankers. They do have vanguard deployment, so I should try to take advantage of that and hide them in the trees to use after the lines meet.

Shouldn't Seaguard help against Dwarfs/Dark Elves because of their shields? compared to normal archers.
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2018 19:50 GMT
#1989
On January 26 2018 04:43 Gorsameth wrote:
Show nested quote +
On January 26 2018 04:38 Plansix wrote:
Seaguard are opponent dependant for me. If I am fighting skaven, they are god tier units. Dark Elves or dwarfs, not so much. But that high melee defense makes them ideal for dealing with trash armies that focus on mobbing heroes.

I guess white lions would be good flankers. They do have vanguard deployment, so I should try to take advantage of that and hide them in the trees to use after the lines meet.

Shouldn't Seaguard help against Dwarfs/Dark Elves because of their shields? compared to normal archers.

They are ok, just not the thing that is going to finish off the dwarfs. In multiplayer at least, high melee defense units are great against rush armies that want to do a lot of damage really fast, but their leadership might not hold up in a protracted fight. That isn’t the dwarves, who don’t break, have high melee attack stats and a truck ton of armor. Seaguard vs basic dwarves will grind themselves down to nothing in melee. You can shoot at the dwarves, but they normally just wait for you to run out of arrows.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Yoav
Profile Joined March 2011
United States1874 Posts
Last Edited: 2018-01-25 22:30:14
January 25 2018 22:27 GMT
#1990
On January 26 2018 04:30 Manit0u wrote:
Non-spear/halberd infantry are good if you want to break enemy lines (great for offensive factions, like Greenskins and Beastmen). They're particularly useful in the early-mid portions of the game, when you don't have access to your monsters and heavy line-breakers.

And as far as Sea Guard go, I've stopped using them entirely. If I need a skirmisher, archers can do that better and are cheaper. If I want something that's good in melee I'll take something that's good in melee.

Those dual-role units seem fun at first, but then you discover that most of the time you're just wasting half of their potential. The only situation where LSG outshine archers or regular spears is super late game (in terms of a single battle, not campaign), when they've used all their shots and can get stuck in the melee (which still isn't that great because they'll be totally exhausted from shooting).

They're good as garrison troops though. Just plop them on the wall and they can shoot some and they hold their ground against most stuff that's going to scale the walls.


Seaguard are also redline friendly. An army of a line of seaguard backed up by archers with a lord who specced into archers/seaguard can melt a lot of enemies super fast.

Honestly, I love seaguard. Not right away earlygame where the cost is detrimental, but absolutely later on. They shine in a lot of niche situations and are just really versatile.

Edit: Oh, and in multiplayer they're awesome. Archers that win duels with other archers and can hold out against or even beat cavalry? Yes please.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2018-01-26 03:23:26
January 26 2018 01:06 GMT
#1991
I like how the Tomb Kings factions are friendlier to you the more powerful that you become.

Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too.

EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
January 26 2018 07:06 GMT
#1992
With TK I am now less focused on winning the game and more on re-building all of the pyramids...
Time is precious. Waste it wisely.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
January 26 2018 07:20 GMT
#1993
Did skaven get buffed?
Nezgar
Profile Joined December 2012
Germany534 Posts
January 26 2018 08:00 GMT
#1994
On January 26 2018 10:06 xDaunt wrote:
I like how the Tomb Kings factions are friendlier to you the more powerful that you become.

Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too.

EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen.


Teclis confederating Tyrion happend in both of my campaigns despite Teclis owning a single province and Tyrion still ruling over all or most of Ulthuan. There's something not working as intended there, it seems.

It's especially frustrating if you are living on the other side of the world, Teclis declares war for no apparent reason, you ignore that sucker (because who would sail across the world just to teach that kid a lesson) and then suddenly he confederates all of Ulthuan.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
Last Edited: 2018-01-26 11:58:20
January 26 2018 11:56 GMT
#1995
On January 26 2018 10:06 xDaunt wrote:
I like how the Tomb Kings factions are friendlier to you the more powerful that you become.

Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too.

EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen.

I started a Morathi campaign and those tomb king fuckers in Ulthuan send me a doomstack every three turns. We are not even neighbours, but they hate my guts for some reason. I tried to tell them I'm a nice guy, but they are really, really angry at me apparently.

Amazing startpo Morathi has, by the way. I am praying every turn that the lizardmen, norscans and skaven on the south don't just decide that north looks juicy, and that he high elves don't go on a crusade while I try to secure some lands in Naggaroth. I'd like at least 3 or 4 provinces before turning my eyes to Ulthuan. I'm also not so interested in central not america because I have a nice bottleneck where I started and climate immediately becomes orange.

Can't wait to have enough money to raid the hell out of the old world with an army and a black arc btw.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
Last Edited: 2018-01-26 13:03:40
January 26 2018 13:02 GMT
#1996
On January 26 2018 10:06 xDaunt wrote:
I like how the Tomb Kings factions are friendlier to you the more powerful that you become.

Also, it seems like CA has changed the AI scripting such that some of the factions are passive for a certain number of turns or until other criteria are met. Wood Elves already had something like this, but I think that other factions may have it too.

EDIT: Wow, Teclis just confederated Tyrion. Never ever though I'd see that happen.

TK factions getting friendlier is a welcome change but since you can't seem to confederate them you end up attacking and killing them for their land anyway. Tho there might be some value in keeping them alive as trading partners.

Edit: You need to build your special Pyramids in their lands so keeping them alive isn't even an option if you want to win.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
January 26 2018 13:16 GMT
#1997
On January 25 2018 08:01 xDaunt wrote:
Show nested quote +
On January 25 2018 07:56 Biff The Understudy wrote:
On January 25 2018 04:48 xDaunt wrote:
I'm about 65 turns into a new Empire campaign.Biggest thing that I've noticed is that none of the usual suspect factions have become runaway factions. Greenskins are keeping the Dwarves in check nicely and actually seem to be stronger. Lothern hasn't been able to unite Ulthuan yet, and Morathi holds a few of the Western settlements there. Naggarond is doing fuckall. Jabba seems to be developing nicely in the jungle, but Kroq-gar is a bum. Settra seems to be doing the best of the TK factions, but I don't have a particularly good idea of what's going on in the Southlands due to my scout being assassinated prematurely. Best of all, Norsca are doing virtually nothing. I actually vaulted into being the number one power far faster than usual due to Middenland being willing to confederate with me before turn 40.

Part of me reaaaaally wants to play ME with the Empire but I think I will wait for the Norsca uodate. Dealing with countless stacks of chariots / marauders horsemen is just not my thing.

They are still the best faction by far.

Happy that the elves don’t roll over everything. If DE/HE can be a stalemate, that’s really good news for the game.

Yeah, I think that the Norsca update really needs to happen for the Empire campaign to be at its best. It's okay now, but there's pretty much nothing threatening me in the North (Chaos hasn't arrived yet). The Norscan tribes haven't even really started invading. The biggest power up there is Kislev, which holds pretty much everything east of Middenland and Nordland.

I think for my next campaign I'm going to play the TK guy that starts over near the Dark Elves. That looks like a really tough and interesting start.

Kislev was totally out of control in my last campaign. If left unchecked, they become a major power really, really fast. The game balance simply doesn't function well without a well rounded Norsca, it's a vital component of the campaign.

To be honest, when they add Araby and Norsca, Mortal Empire will be absolutely amazing. Not Africa still lacks a little something but that's clearly going to be solved.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 26 2018 15:14 GMT
#1998
I appreciate that the Tomb Kings are not another flavor of evil and get along with high elves and others. It is making my Teclis run more interesting. Now I just need to build my magic trading empire.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
January 26 2018 16:29 GMT
#1999
On January 27 2018 00:14 Plansix wrote:
I appreciate that the Tomb Kings are not another flavor of evil and get along with high elves and others. It is making my Teclis run more interesting. Now I just need to build my magic trading empire.


Agreed - having a neutral faction is just perfect there.

First run of the Tomb Kings I'm enjoying a lot. I like the recruitment mechanics, army feel and everything. Pyrrhic victories or close defeats all over the shop too. Desperately trying to get a province to tier 5 to get the fun stuff though - quite a gulf before you reach that.
It is what you read when you don't have to that determines what you will be when you can't help it.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 26 2018 17:01 GMT
#2000
I enjoy how each faction has its own wildly weird economy and hope creative pulls that into their next big game in China. They have pretty much proven they can make 18 flavors of spearmen that all play really differently. And hopefully they keep the focus on generals.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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