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B.I.G.
Profile Blog Joined August 2010
3251 Posts
January 24 2018 06:11 GMT
#1961
Pray to Surtha Ek for guidance.
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
January 24 2018 10:36 GMT
#1962
Mmmuahaha

[image loading]
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Manit0u
Profile Blog Joined August 2004
Poland17380 Posts
January 24 2018 18:08 GMT
#1963
It's turn 53 with Settra, lost my kitty to dwarves because I wasn't paying attention, which blows but is bearable now that I have secured 4 provinces, will have kitty mount for THE KING OF KINGS in a couple levels and can now produce TG and Ushabti en-masse.

Life feels good so far, but developing settlements with TK is really hard...
Time is precious. Waste it wisely.
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
January 24 2018 18:39 GMT
#1964
Apparently greenskins are the new badlands bad boys and dwarves tend to just survive.

Happy about that, so much more lore friendly. Most my campaigns so far have seen the good races get all friendly and make life of everyone else miserable. The feeling of a world under siege from all sides was really missing.

Started a Morathi campaign. Will be raiding and pillaging everyone into oblivion. At least that's the plan.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2018-01-24 19:33:59
January 24 2018 19:22 GMT
#1965
Started a dwarven campaign and can tell you all about it. Staring out at war with 5 factions and having no valuable allies to speak of (or trade with) is quite the task, especially because t2 doesn't do a lot and I can't lean back on wizardry or cav. To boot three of the orc factions have no problem fielding multiple tier 2 armies around turn 10.

And despite having amazing stats Dwarven warriors don't trade that well with orc boys actually.

rofl @TK tweets
low gravity, yes-yes!
xDaunt
Profile Joined March 2010
United States17988 Posts
January 24 2018 19:48 GMT
#1966
I'm about 65 turns into a new Empire campaign.Biggest thing that I've noticed is that none of the usual suspect factions have become runaway factions. Greenskins are keeping the Dwarves in check nicely and actually seem to be stronger. Lothern hasn't been able to unite Ulthuan yet, and Morathi holds a few of the Western settlements there. Naggarond is doing fuckall. Jabba seems to be developing nicely in the jungle, but Kroq-gar is a bum. Settra seems to be doing the best of the TK factions, but I don't have a particularly good idea of what's going on in the Southlands due to my scout being assassinated prematurely. Best of all, Norsca are doing virtually nothing. I actually vaulted into being the number one power far faster than usual due to Middenland being willing to confederate with me before turn 40.
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
January 24 2018 22:56 GMT
#1967
On January 25 2018 04:48 xDaunt wrote:
I'm about 65 turns into a new Empire campaign.Biggest thing that I've noticed is that none of the usual suspect factions have become runaway factions. Greenskins are keeping the Dwarves in check nicely and actually seem to be stronger. Lothern hasn't been able to unite Ulthuan yet, and Morathi holds a few of the Western settlements there. Naggarond is doing fuckall. Jabba seems to be developing nicely in the jungle, but Kroq-gar is a bum. Settra seems to be doing the best of the TK factions, but I don't have a particularly good idea of what's going on in the Southlands due to my scout being assassinated prematurely. Best of all, Norsca are doing virtually nothing. I actually vaulted into being the number one power far faster than usual due to Middenland being willing to confederate with me before turn 40.

Part of me reaaaaally wants to play ME with the Empire but I think I will wait for the Norsca uodate. Dealing with countless stacks of chariots / marauders horsemen is just not my thing.

They are still the best faction by far.

Happy that the elves don’t roll over everything. If DE/HE can be a stalemate, that’s really good news for the game.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
January 24 2018 23:01 GMT
#1968
On January 25 2018 07:56 Biff The Understudy wrote:
Show nested quote +
On January 25 2018 04:48 xDaunt wrote:
I'm about 65 turns into a new Empire campaign.Biggest thing that I've noticed is that none of the usual suspect factions have become runaway factions. Greenskins are keeping the Dwarves in check nicely and actually seem to be stronger. Lothern hasn't been able to unite Ulthuan yet, and Morathi holds a few of the Western settlements there. Naggarond is doing fuckall. Jabba seems to be developing nicely in the jungle, but Kroq-gar is a bum. Settra seems to be doing the best of the TK factions, but I don't have a particularly good idea of what's going on in the Southlands due to my scout being assassinated prematurely. Best of all, Norsca are doing virtually nothing. I actually vaulted into being the number one power far faster than usual due to Middenland being willing to confederate with me before turn 40.

Part of me reaaaaally wants to play ME with the Empire but I think I will wait for the Norsca uodate. Dealing with countless stacks of chariots / marauders horsemen is just not my thing.

They are still the best faction by far.

Happy that the elves don’t roll over everything. If DE/HE can be a stalemate, that’s really good news for the game.

Yeah, I think that the Norsca update really needs to happen for the Empire campaign to be at its best. It's okay now, but there's pretty much nothing threatening me in the North (Chaos hasn't arrived yet). The Norscan tribes haven't even really started invading. The biggest power up there is Kislev, which holds pretty much everything east of Middenland and Nordland.

I think for my next campaign I'm going to play the TK guy that starts over near the Dark Elves. That looks like a really tough and interesting start.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 24 2018 23:13 GMT
#1969
Nothing beats the ME Teclis start for raw bullshit. I gave it two tries and said "Maybe when I hate myself I'll do this."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
January 24 2018 23:51 GMT
#1970
On January 25 2018 08:13 Plansix wrote:
Nothing beats the ME Teclis start for raw bullshit. I gave it two tries and said "Maybe when I hate myself I'll do this."

I didn't think it was too bad given that Teclis is a walking WMD.
andrewlt
Profile Joined August 2009
United States7702 Posts
January 24 2018 23:52 GMT
#1971
TK starting positions look interesting. They are spread far apart so you get your pick of neighbors to fight against.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
January 25 2018 02:22 GMT
#1972
Yeah compared to Skaven I think Teclis start was fairly easy. You gotta abuse his aoe because that guy can single handedly reduce an opposing army to 50% strength even before hitting your lines if you send him ahead against a slow army like the dwarfs.
Sermokala
Profile Blog Joined November 2010
United States14029 Posts
January 25 2018 04:59 GMT
#1973
TK constructs can do the same thing. Early in the campaign nothing can damage setras kitty cat. You need halberd level troops to deal with them and setra has a really sweet no friendly fire nova. The rest of the rosters trash compared to what anyone else gets but thats the point I guess.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Godwrath
Profile Joined August 2012
Spain10131 Posts
January 25 2018 11:54 GMT
#1974
I started with Arkhan and you really get stretched too thin very fast. I am guessing the best way to start is to get as many vessels and money to manage to get 3 stacks by turn 17, and from there start to build up an economy through pillaging and sacking. Your armies are complete crap, but that's something that 3 stacks can alleviate.
Nezgar
Profile Joined December 2012
Germany535 Posts
Last Edited: 2018-01-25 12:57:47
January 25 2018 12:52 GMT
#1975
Started with the Court of Lybaras and it's probably the worst start of any faction that I have played thus far. Tier 1 TK units seem to be the worst all around. The first big fight against the Vampires had me face an army of 16 crypt ghouls and some bats. Turns out that regular skeletons start to waver and fall apart against Crypt Ghouls in less than 10 seconds. Khalida's starting units aren't great either and chariots against Crypt Ghouls turned out to be absolutely useless. Even the monstrous infantry lost their 1v1 against the Crypt Ghouls, not even managing to kill 10 of them before falling apart. Barely won that battle thanks for the 4 Archer units. But by the time I managed to rebuild my army, so did the Vampires and they were sitting pretty behind their walled city. I had to wait for the 2nd army (15 turns of research) to arrive before being able to secure the first province.

After getting rid of the Vamps I was stuck fighting against Lizardmen and Dwarves, both fielding massive armies of fairly heavily armored infantry... and TK absolutely suck against heavy armor until you get to tier 3/4. It took 3 entire armies to beat a single Lizardmen army.

Autoresolve seems to have some problems with TK as well. I was laying siege to a city and the bar showed roughly 40% on the autoresolve bar. When I added 2 more armies, it stayed at 40%.

Late game seems to be as bad as the early game. It's really hard to get past 10 armies unless you are rebel farming for jars and you cannot increase your amount of heroes through buildings. So even in situations where you could usually field like 20 stacks, you are locked to around half of those. And half of them don't have spellcasters.

Most of the unit roster is absolute trash. Tomb Guards don't seem to be able to stand up to other heavy infantry, Ushabti lose against other monstrous infantry and there is a severe lack of anti-large AP units. The only units that seem to be able to carry their weight are Great Bow Ushabti, regular ass archers and the Warsphinx. With the exception of Archers, almost everything worthwhile is locked to 1 unit per province.

Overall I am super underwhelmed with TK thus far.

Also some aspects seem to have been poorly thought-out. For the Court of Lybaras, one of the Books of Nagash is in Ulthuan. That book offers 10 jars per turn and 10% research. But by the time you can reasonable get there and fight through the entire High Elves faction(s), you are already done with all the research and certainly don't need another 10 jars per turn.
Some of the TK specific events give buffs like -15% recruitment cost for whatever reason. Not sure how that one slipped through their QA...
xDaunt
Profile Joined March 2010
United States17988 Posts
January 25 2018 13:32 GMT
#1976
On January 25 2018 21:52 Nezgar wrote:
Started with the Court of Lybaras and it's probably the worst start of any faction that I have played thus far. Tier 1 TK units seem to be the worst all around. The first big fight against the Vampires had me face an army of 16 crypt ghouls and some bats. Turns out that regular skeletons start to waver and fall apart against Crypt Ghouls in less than 10 seconds. Khalida's starting units aren't great either and chariots against Crypt Ghouls turned out to be absolutely useless. Even the monstrous infantry lost their 1v1 against the Crypt Ghouls, not even managing to kill 10 of them before falling apart. Barely won that battle thanks for the 4 Archer units. But by the time I managed to rebuild my army, so did the Vampires and they were sitting pretty behind their walled city. I had to wait for the 2nd army (15 turns of research) to arrive before being able to secure the first province.

After getting rid of the Vamps I was stuck fighting against Lizardmen and Dwarves, both fielding massive armies of fairly heavily armored infantry... and TK absolutely suck against heavy armor until you get to tier 3/4. It took 3 entire armies to beat a single Lizardmen army.

Autoresolve seems to have some problems with TK as well. I was laying siege to a city and the bar showed roughly 40% on the autoresolve bar. When I added 2 more armies, it stayed at 40%.

Late game seems to be as bad as the early game. It's really hard to get past 10 armies unless you are rebel farming for jars and you cannot increase your amount of heroes through buildings. So even in situations where you could usually field like 20 stacks, you are locked to around half of those. And half of them don't have spellcasters.

Most of the unit roster is absolute trash. Tomb Guards don't seem to be able to stand up to other heavy infantry, Ushabti lose against other monstrous infantry and there is a severe lack of anti-large AP units. The only units that seem to be able to carry their weight are Great Bow Ushabti, regular ass archers and the Warsphinx. With the exception of Archers, almost everything worthwhile is locked to 1 unit per province.

Overall I am super underwhelmed with TK thus far.

Also some aspects seem to have been poorly thought-out. For the Court of Lybaras, one of the Books of Nagash is in Ulthuan. That book offers 10 jars per turn and 10% research. But by the time you can reasonable get there and fight through the entire High Elves faction(s), you are already done with all the research and certainly don't need another 10 jars per turn.
Some of the TK specific events give buffs like -15% recruitment cost for whatever reason. Not sure how that one slipped through their QA...

Yeah, I generally agree with this. I played a few turns of a Khatep campaign and was immediately turned off by the TK macro game. Starting with a mage lord, hierotitan and a light wizard is cool and all, but being forced to build endless hordes of trash skeletons due to unit caps on other stuff is just retarded.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2018-01-25 13:55:38
January 25 2018 13:52 GMT
#1977
It didnt, otherwise you wouldn't have found it. QA are the ones that buy on day 1. I like that one can throw away units as TK and that you can play them differently.


On January 25 2018 04:22 Archeon wrote:
Started a dwarven campaign and can tell you all about it. Staring out at war with 5 factions and having no valuable allies to speak of (or trade with) is quite the task, especially because t2 doesn't do a lot and I can't lean back on wizardry or cav. To boot three of the orc factions have no problem fielding multiple tier 2 armies around turn 10.

And despite having amazing stats Dwarven warriors don't trade that well with orc boys actually.


Dwarfen campaign really depends on how well Zhufbar does against the Vampires and how Orcs internal war goes. Crossbows are just to strong vs early Orcs. So the only important part is pathfinding and giving orcs the opportunity to fight each other.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2018 14:06 GMT
#1978
I decided to do my Teclis vortex run, because I wanted a shorter game. You start near a TK faction and it all seems fine. Turn 10 they decide to declare war on me and I think it’s all good. They roll into me with their legendary lord, which apparently was reborn to scare the shit out of high elves and murder Teclis. Clown just runs through my spearmen right for T-man(who is horseless at this time).

I might restart and rethink my early moves with this new faction on the board. Might need to invest in noble tech and seaguard earlier.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Manit0u
Profile Blog Joined August 2004
Poland17380 Posts
January 25 2018 16:08 GMT
#1979
On January 25 2018 21:52 Nezgar wrote:
Started with the Court of Lybaras and it's probably the worst start of any faction that I have played thus far. Tier 1 TK units seem to be the worst all around. The first big fight against the Vampires had me face an army of 16 crypt ghouls and some bats. Turns out that regular skeletons start to waver and fall apart against Crypt Ghouls in less than 10 seconds. Khalida's starting units aren't great either and chariots against Crypt Ghouls turned out to be absolutely useless. Even the monstrous infantry lost their 1v1 against the Crypt Ghouls, not even managing to kill 10 of them before falling apart. Barely won that battle thanks for the 4 Archer units. But by the time I managed to rebuild my army, so did the Vampires and they were sitting pretty behind their walled city. I had to wait for the 2nd army (15 turns of research) to arrive before being able to secure the first province.

After getting rid of the Vamps I was stuck fighting against Lizardmen and Dwarves, both fielding massive armies of fairly heavily armored infantry... and TK absolutely suck against heavy armor until you get to tier 3/4. It took 3 entire armies to beat a single Lizardmen army.

Autoresolve seems to have some problems with TK as well. I was laying siege to a city and the bar showed roughly 40% on the autoresolve bar. When I added 2 more armies, it stayed at 40%.

Late game seems to be as bad as the early game. It's really hard to get past 10 armies unless you are rebel farming for jars and you cannot increase your amount of heroes through buildings. So even in situations where you could usually field like 20 stacks, you are locked to around half of those. And half of them don't have spellcasters.

Most of the unit roster is absolute trash. Tomb Guards don't seem to be able to stand up to other heavy infantry, Ushabti lose against other monstrous infantry and there is a severe lack of anti-large AP units. The only units that seem to be able to carry their weight are Great Bow Ushabti, regular ass archers and the Warsphinx. With the exception of Archers, almost everything worthwhile is locked to 1 unit per province.

Overall I am super underwhelmed with TK thus far.

Also some aspects seem to have been poorly thought-out. For the Court of Lybaras, one of the Books of Nagash is in Ulthuan. That book offers 10 jars per turn and 10% research. But by the time you can reasonable get there and fight through the entire High Elves faction(s), you are already done with all the research and certainly don't need another 10 jars per turn.
Some of the TK specific events give buffs like -15% recruitment cost for whatever reason. Not sure how that one slipped through their QA...


Books are random you know (with each playthrough different books will give different bonuses).

As to the units, I think they're trash until you invest into your lord's red line and other research to boost them. Nehekharan Warriors and Tomb Guard actually have pretty beastly stats then (Warriors have much better stats than Storm Vermin for example and they're a T2 unit). It's like having Norscan zerkers but with close to 100 armor. They're legit early-mid game.
Time is precious. Waste it wisely.
Yoav
Profile Joined March 2011
United States1874 Posts
Last Edited: 2018-01-25 17:16:17
January 25 2018 17:15 GMT
#1980
On January 26 2018 01:08 Manit0u wrote:
Show nested quote +
On January 25 2018 21:52 Nezgar wrote:
Started with the Court of Lybaras and it's probably the worst start of any faction that I have played thus far. Tier 1 TK units seem to be the worst all around. The first big fight against the Vampires had me face an army of 16 crypt ghouls and some bats. Turns out that regular skeletons start to waver and fall apart against Crypt Ghouls in less than 10 seconds. Khalida's starting units aren't great either and chariots against Crypt Ghouls turned out to be absolutely useless. Even the monstrous infantry lost their 1v1 against the Crypt Ghouls, not even managing to kill 10 of them before falling apart. Barely won that battle thanks for the 4 Archer units. But by the time I managed to rebuild my army, so did the Vampires and they were sitting pretty behind their walled city. I had to wait for the 2nd army (15 turns of research) to arrive before being able to secure the first province.

After getting rid of the Vamps I was stuck fighting against Lizardmen and Dwarves, both fielding massive armies of fairly heavily armored infantry... and TK absolutely suck against heavy armor until you get to tier 3/4. It took 3 entire armies to beat a single Lizardmen army.

Autoresolve seems to have some problems with TK as well. I was laying siege to a city and the bar showed roughly 40% on the autoresolve bar. When I added 2 more armies, it stayed at 40%.

Late game seems to be as bad as the early game. It's really hard to get past 10 armies unless you are rebel farming for jars and you cannot increase your amount of heroes through buildings. So even in situations where you could usually field like 20 stacks, you are locked to around half of those. And half of them don't have spellcasters.

Most of the unit roster is absolute trash. Tomb Guards don't seem to be able to stand up to other heavy infantry, Ushabti lose against other monstrous infantry and there is a severe lack of anti-large AP units. The only units that seem to be able to carry their weight are Great Bow Ushabti, regular ass archers and the Warsphinx. With the exception of Archers, almost everything worthwhile is locked to 1 unit per province.

Overall I am super underwhelmed with TK thus far.

Also some aspects seem to have been poorly thought-out. For the Court of Lybaras, one of the Books of Nagash is in Ulthuan. That book offers 10 jars per turn and 10% research. But by the time you can reasonable get there and fight through the entire High Elves faction(s), you are already done with all the research and certainly don't need another 10 jars per turn.
Some of the TK specific events give buffs like -15% recruitment cost for whatever reason. Not sure how that one slipped through their QA...


Books are random you know (with each playthrough different books will give different bonuses).

As to the units, I think they're trash until you invest into your lord's red line and other research to boost them. Nehekharan Warriors and Tomb Guard actually have pretty beastly stats then (Warriors have much better stats than Storm Vermin for example and they're a T2 unit). It's like having Norscan zerkers but with close to 100 armor. They're legit early-mid game.


Was just about to post these two thoughts. Books are random, which I'm sure will lead to some interesting challenge runs with a million restarts for the right book arrangement.

And red line seems far more important than for most factions. Khalida's unusual trait in particular can allow a pretty distinctive playstyle if you spec into it.

That said, earlygame is the struggles. Which is shared with some factions with similar problems (low armor, low AP, vs. high armor, high weapon damage opponents).
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