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Total War: Warhammer - Page 93

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Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 17 2017 18:50 GMT
#1841
Turin still has the sexiest voice.
I'm not stupid, a marauder just shot my brain.
Sermokala
Profile Blog Joined November 2010
United States14038 Posts
December 17 2017 21:36 GMT
#1842
Lizard Monsters are really good at breaking formations up for your troops to basically flank charge the enemy line from the front. with lizardmen you get Dinos that are really good at this and One dino unit can regen itself and other units allowing them to keep fighting at top strength throughout the fight.

And one of the biggest benifits of lizardmen is that they don't break like other units. they go berserk and stop following orders for a bit but they stay in the fight far longer then other races units.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
akatama
Profile Blog Joined July 2010
Romania982 Posts
December 18 2017 09:53 GMT
#1843
I've been watching some streams and youtube videos and there was something that bugs me: the number of troops in each unit doesn't seem to add up. My Reaper Bolt Throwers have 1 unit each, but in a video they have 4. Same with the High Elf Chariots, I have 1/unit whereas I've seen 4/unit in a twitch video.

Is there something I'm missing?
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
December 18 2017 10:04 GMT
#1844
On December 18 2017 18:53 akatama wrote:
I've been watching some streams and youtube videos and there was something that bugs me: the number of troops in each unit doesn't seem to add up. My Reaper Bolt Throwers have 1 unit each, but in a video they have 4. Same with the High Elf Chariots, I have 1/unit whereas I've seen 4/unit in a twitch video.

Is there something I'm missing?

You can increase unit size under graphics > advanced. In effect, this makes brawls in melee longer, vigor mire important, heroes and lords slightly less powerful, and kill numbers for magic ridiculous. Also, takes a stronger gpu to render the extra units.
Savior broke my heart ;_; || twitch.tv/onnings
Vindicare605
Profile Blog Joined August 2011
United States16093 Posts
December 19 2017 19:43 GMT
#1845
TOMB KINGS!!!




aka: KTVindicare the Geeky Bartender
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 19 2017 19:49 GMT
#1846
SETTRA DOES NOT SERVE!

SETTRA RULES!
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17397 Posts
Last Edited: 2017-12-19 20:12:42
December 19 2017 20:02 GMT
#1847
Positively stoked.

Edit: More info on the roster and mechanics.

Time is precious. Waste it wisely.
Vindicare605
Profile Blog Joined August 2011
United States16093 Posts
December 19 2017 21:37 GMT
#1848
Hopefully the Tomb Kings provide a much needed balance hammer to the Dwarf war machine in the Southlands in the Mortal Empires campaign.
aka: KTVindicare the Geeky Bartender
xDaunt
Profile Joined March 2010
United States17988 Posts
December 20 2017 02:41 GMT
#1849
On December 20 2017 06:37 Vindicare605 wrote:
Hopefully the Tomb Kings provide a much needed balance hammer to the Dwarf war machine in the Southlands in the Mortal Empires campaign.

Yeah, I think that I am more excited about map rebalancing than the addition of new races.
Biff The Understudy
Profile Blog Joined February 2008
France7916 Posts
Last Edited: 2017-12-21 08:55:47
December 21 2017 08:55 GMT
#1850
On December 20 2017 06:37 Vindicare605 wrote:
Hopefully the Tomb Kings provide a much needed balance hammer to the Dwarf war machine in the Southlands in the Mortal Empires campaign.

I would be amazed if it didn’t.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 21 2017 23:25 GMT
#1851
Ok, well, even after all the drivers and such, TW:WH2 still crashes my whole PC after about 45 minutes. I thought it was the GPU, but last night after I rebooted, my internet and audio drivers were disabled. Eventually they came back on, but it was weird. I was afraid my mobo was dead. Didn't have this problem in WH1 and it doesn't happen in battles, just on the campaign map. Maybe I should try Mortal Empires....
I'm not stupid, a marauder just shot my brain.
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2017-12-22 14:20:24
December 22 2017 14:19 GMT
#1852
Weirdly enough, in my current game the Greenskins are the ones crushing the south. I am playing with Kroq-gar and i really think that the addition of Tomb kings will bring a lot of balance in that regard tho if they can confederate.

Damn dinosaurs with beasts+light lore is OP as hell. On siege battles i just charge a door and win. Yeah yeah i know, i should had known, but hey, i took my time before playing with the lizard-Übermensch.
Artesimo
Profile Joined February 2015
Germany563 Posts
December 22 2017 15:38 GMT
#1853
On December 22 2017 08:25 Jerubaal wrote:
Ok, well, even after all the drivers and such, TW:WH2 still crashes my whole PC after about 45 minutes. I thought it was the GPU, but last night after I rebooted, my internet and audio drivers were disabled. Eventually they came back on, but it was weird. I was afraid my mobo was dead. Didn't have this problem in WH1 and it doesn't happen in battles, just on the campaign map. Maybe I should try Mortal Empires....


That sounds much more like someething is wrong with your hardware rather than the game being at fault. The campaign map can be very taxing on the CPU/GPU with all that fog and AI turns and the resulting heat might show a different shortcoming of your PC. For example normally most parts of the mainboard don't need any active cooling, unless you overclocked them or your airflow is really bad, maybe there iis a problem with yoour ram etc... . It might be game related, but it sounds very unlikely if you encounter problems *after* a reboot.


My old graphicscard had a temperature problem and aroundd 70°C the screen would just go black, monitor didnt get any connection and I had to reboot. I downloaded MSI afterburner which has a really good logging tool for temperatures, played a but and noticed that in fact it would always die at ~70°C which was also only reached on the campaign map. If you experience something similar and you have a palit jetstream / super jetstream I highly suggest looking into that, it is a somewhat common problem with that series as I was told by some other TL-poster.

It can also be circumvented for some time to just go into your gpu-fancontrol and set it so that like 10°C before you reach the critical temperature where its crashes the fan turn up to whatever % you need to you wont reach that crash-threshold.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 22 2017 15:55 GMT
#1854
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.
Vindicare605
Profile Blog Joined August 2011
United States16093 Posts
December 26 2017 08:42 GMT
#1855
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.
aka: KTVindicare the Geeky Bartender
Biff The Understudy
Profile Blog Joined February 2008
France7916 Posts
December 26 2017 11:43 GMT
#1856
On December 26 2017 17:42 Vindicare605 wrote:
Show nested quote +
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.

The AI really could be better in battle. All that mindless blobbing really ought to be fixed. It can’t be that hard to script the AI not to send its whole army after one single dude?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2017-12-27 03:51:32
December 27 2017 03:02 GMT
#1857
On December 26 2017 17:42 Vindicare605 wrote:
Show nested quote +
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.

It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too.

I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense.
low gravity, yes-yes!
Biff The Understudy
Profile Blog Joined February 2008
France7916 Posts
Last Edited: 2017-12-27 20:53:59
December 27 2017 20:50 GMT
#1858
On December 27 2017 12:02 Archeon wrote:
Show nested quote +
On December 26 2017 17:42 Vindicare605 wrote:
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.

It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too.

I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense.

Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language.

Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really.

Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there.

Don’t get me wrong, the universe is awesome. But it ain’t game of thrones.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Manit0u
Profile Blog Joined August 2004
Poland17397 Posts
December 28 2017 00:53 GMT
#1859
On December 28 2017 05:50 Biff The Understudy wrote:
Show nested quote +
On December 27 2017 12:02 Archeon wrote:
On December 26 2017 17:42 Vindicare605 wrote:
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.

It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too.

I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense.

Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language.

Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really.

Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there.

Don’t get me wrong, the universe is awesome. But it ain’t game of thrones.


Why horny nerds? There isn't that much pervy stuff left after the Fimir have been retconned (there's Morathi/Malekith supposed incest but that's pretty much it).
Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2017-12-28 09:16:15
December 28 2017 08:36 GMT
#1860
On December 28 2017 05:50 Biff The Understudy wrote:
Show nested quote +
On December 27 2017 12:02 Archeon wrote:
On December 26 2017 17:42 Vindicare605 wrote:
On December 23 2017 00:55 B.I.G. wrote:
I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys.


I found a cheese strategy that feels stupid powerful vs the AI.

Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows.

It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too.

I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense.

Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language.

Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really.

Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there.

Don’t get me wrong, the universe is awesome. But it ain’t game of thrones.

Yeah I get that it isn't supposed to be realistic (lol). I wouldn't say it's as dumb as you make it sound, Warhammer is quite ironic after all, but I get that there's a reason Tyrion can stand for quite some time solo in the midst of an army.

That being said I'm pretty sure he'd draw back if his entire army routs. And it isn't just the LLs, it's also fairly extreme with heroes and normal Lords. I had a VC's no-name mage yesterday who fought like 15 seconds without support against 4-5 t3+ cav units and he didn't give a shit either. I get that he isn't supposed to die there, since the cav lacked armor pen (and self-heal and VC), but every other infantry unit until t4/5 halberds would have been broken after the first charge and I'm not sure if most t4/5 halberd wouldn't break either if they get charged from all sides. Hell I think most t4 monsters rout there, not factoring the bonus vs large in.

Hero units should get a larger morale penalty to being outnumbered imo, because atm they just go to some spot and you can't really do anything about it until you get armor-pen heavy-infantry or loads of armor-pen archers/gunners. Almost always they are the last unit fighting on the battlefield and they only ever die in the early game if they fight another hero unit or get chased after the entire army routs.
low gravity, yes-yes!
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