Total War: Warhammer - Page 93
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Jerubaal
United States7684 Posts
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Sermokala
United States13736 Posts
And one of the biggest benifits of lizardmen is that they don't break like other units. they go berserk and stop following orders for a bit but they stay in the fight far longer then other races units. | ||
akatama
Romania982 Posts
Is there something I'm missing? | ||
plated.rawr
Norway1676 Posts
On December 18 2017 18:53 akatama wrote: I've been watching some streams and youtube videos and there was something that bugs me: the number of troops in each unit doesn't seem to add up. My Reaper Bolt Throwers have 1 unit each, but in a video they have 4. Same with the High Elf Chariots, I have 1/unit whereas I've seen 4/unit in a twitch video. Is there something I'm missing? You can increase unit size under graphics > advanced. In effect, this makes brawls in melee longer, vigor mire important, heroes and lords slightly less powerful, and kill numbers for magic ridiculous. Also, takes a stronger gpu to render the extra units. | ||
Vindicare605
United States16035 Posts
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Jerubaal
United States7684 Posts
SETTRA RULES! | ||
Manit0u
Poland17187 Posts
Edit: More info on the roster and mechanics. | ||
Vindicare605
United States16035 Posts
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xDaunt
United States17988 Posts
On December 20 2017 06:37 Vindicare605 wrote: Hopefully the Tomb Kings provide a much needed balance hammer to the Dwarf war machine in the Southlands in the Mortal Empires campaign. Yeah, I think that I am more excited about map rebalancing than the addition of new races. | ||
Biff The Understudy
France7805 Posts
On December 20 2017 06:37 Vindicare605 wrote: Hopefully the Tomb Kings provide a much needed balance hammer to the Dwarf war machine in the Southlands in the Mortal Empires campaign. I would be amazed if it didn’t. | ||
Jerubaal
United States7684 Posts
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Godwrath
Spain10108 Posts
Damn dinosaurs with beasts+light lore is OP as hell. On siege battles i just charge a door and win. Yeah yeah i know, i should had known, but hey, i took my time before playing with the lizard-Übermensch. | ||
Artesimo
Germany536 Posts
On December 22 2017 08:25 Jerubaal wrote: Ok, well, even after all the drivers and such, TW:WH2 still crashes my whole PC after about 45 minutes. I thought it was the GPU, but last night after I rebooted, my internet and audio drivers were disabled. Eventually they came back on, but it was weird. I was afraid my mobo was dead. Didn't have this problem in WH1 and it doesn't happen in battles, just on the campaign map. Maybe I should try Mortal Empires.... That sounds much more like someething is wrong with your hardware rather than the game being at fault. The campaign map can be very taxing on the CPU/GPU with all that fog and AI turns and the resulting heat might show a different shortcoming of your PC. For example normally most parts of the mainboard don't need any active cooling, unless you overclocked them or your airflow is really bad, maybe there iis a problem with yoour ram etc... . It might be game related, but it sounds very unlikely if you encounter problems *after* a reboot. My old graphicscard had a temperature problem and aroundd 70°C the screen would just go black, monitor didnt get any connection and I had to reboot. I downloaded MSI afterburner which has a really good logging tool for temperatures, played a but and noticed that in fact it would always die at ~70°C which was also only reached on the campaign map. If you experience something similar and you have a palit jetstream / super jetstream I highly suggest looking into that, it is a somewhat common problem with that series as I was told by some other TL-poster. It can also be circumvented for some time to just go into your gpu-fancontrol and set it so that like 10°C before you reach the critical temperature where its crashes the fan turn up to whatever % you need to you wont reach that crash-threshold. | ||
B.I.G.
3251 Posts
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Vindicare605
United States16035 Posts
On December 23 2017 00:55 B.I.G. wrote: I've only recently started a teclis campaign and am only now learning how much of a powerhouse that lad is. At level 30 he demolished 2 dwarf armies by kiting and netting + lightning balling them. Poor guys. I found a cheese strategy that feels stupid powerful vs the AI. Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows. | ||
Biff The Understudy
France7805 Posts
On December 26 2017 17:42 Vindicare605 wrote: I found a cheese strategy that feels stupid powerful vs the AI. Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows. The AI really could be better in battle. All that mindless blobbing really ought to be fixed. It can’t be that hard to script the AI not to send its whole army after one single dude? | ||
Archeon
3251 Posts
On December 26 2017 17:42 Vindicare605 wrote: I found a cheese strategy that feels stupid powerful vs the AI. Pair Teclis with a strong Noble and just send the Noble in to tank damage. The AI tends to swarm the Noble for some reason, and Teclis can punish them hard for that by just dropping a bunch of spells on the cluster that follows. It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too. I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense. | ||
Biff The Understudy
France7805 Posts
On December 27 2017 12:02 Archeon wrote: It's doable by any kind of AoE+Hero Combo. LL+Artillery works wonders f.e. too. I think it's more the problem that Heroes/Lords don't break earlier than the AI blobbing too hard. It's not the wrong play to swarm a unit too far away from the rest of the army to support it, but Heroes/Lords just tank everything except for monsters or Lords forever. I've had a Tyrion stand his ground in the midst of my enitre army after his entire army routed for like 10 seconds f.e. and that's just nonsense. Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language. Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really. Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there. Don’t get me wrong, the universe is awesome. But it ain’t game of thrones. | ||
Manit0u
Poland17187 Posts
On December 28 2017 05:50 Biff The Understudy wrote: Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language. Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really. Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there. Don’t get me wrong, the universe is awesome. But it ain’t game of thrones. Why horny nerds? There isn't that much pervy stuff left after the Fimir have been retconned (there's Morathi/Malekith supposed incest but that's pretty much it). | ||
Archeon
3251 Posts
On December 28 2017 05:50 Biff The Understudy wrote: Then again, Warhammer universe is total nonsense. It works on the basis of “and then come this guy who is double plus more badass than the badass from last time who could move mountains and kill 6 dragons in two minutes with a spoon.” There is not a single character that is not grotesquely overpowered and not a single part of the lore than is not a mash up of all the superlatives of the english language. Everything has to be bigger, moar powerful, moar impressive, moar everything than the next. A good shrink could talk at length over the sexual frustrations of those GW dudes really. Tyrion is the badassest badass of all badasses, it’s really lore accurate that he can tank an army. Does it make sense? Nop. But again, Warhammer is glorious nonsense made by horny nerds for the enjoyment of horny nerds overcompensating so nothing to do there. Don’t get me wrong, the universe is awesome. But it ain’t game of thrones. Yeah I get that it isn't supposed to be realistic (lol). I wouldn't say it's as dumb as you make it sound, Warhammer is quite ironic after all, but I get that there's a reason Tyrion can stand for quite some time solo in the midst of an army. That being said I'm pretty sure he'd draw back if his entire army routs. And it isn't just the LLs, it's also fairly extreme with heroes and normal Lords. I had a VC's no-name mage yesterday who fought like 15 seconds without support against 4-5 t3+ cav units and he didn't give a shit either. I get that he isn't supposed to die there, since the cav lacked armor pen (and self-heal and VC), but every other infantry unit until t4/5 halberds would have been broken after the first charge and I'm not sure if most t4/5 halberd wouldn't break either if they get charged from all sides. Hell I think most t4 monsters rout there, not factoring the bonus vs large in. Hero units should get a larger morale penalty to being outnumbered imo, because atm they just go to some spot and you can't really do anything about it until you get armor-pen heavy-infantry or loads of armor-pen archers/gunners. Almost always they are the last unit fighting on the battlefield and they only ever die in the early game if they fight another hero unit or get chased after the entire army routs. | ||
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