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Total War: Warhammer - Page 91

Forum Index > General Games
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Manit0u
Profile Blog Joined August 2004
Poland17752 Posts
November 25 2017 12:31 GMT
#1801
On November 25 2017 11:27 Jerubaal wrote:
I have no intention of approaching a neckbeard to inquire.


https://1d4chan.org/wiki/Malekith

The Internet provides.
Time is precious. Waste it wisely.
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
November 28 2017 00:34 GMT
#1802
Get Ultimate general:civil war. Its all the things and is made by an old school total war modder.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
xDaunt
Profile Joined March 2010
United States17988 Posts
November 28 2017 03:23 GMT
#1803
On November 28 2017 09:34 Sermokala wrote:
Get Ultimate general:civil war. Its all the things and is made by an old school total war modder.

What I have come to realize playing Warhammer is that it is going to be really hard for me to go back to playing a Total War game where there is substantial similarity between the factions.
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
November 28 2017 06:20 GMT
#1804
On November 28 2017 12:23 xDaunt wrote:
Show nested quote +
On November 28 2017 09:34 Sermokala wrote:
Get Ultimate general:civil war. Its all the things and is made by an old school total war modder.

What I have come to realize playing Warhammer is that it is going to be really hard for me to go back to playing a Total War game where there is substantial similarity between the factions.

I was thinking playing the game "man empire 2 total war would look amazing", then I remembered that every faction uses the same two units.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
November 28 2017 10:09 GMT
#1805
On November 28 2017 12:23 xDaunt wrote:
Show nested quote +
On November 28 2017 09:34 Sermokala wrote:
Get Ultimate general:civil war. Its all the things and is made by an old school total war modder.

What I have come to realize playing Warhammer is that it is going to be really hard for me to go back to playing a Total War game where there is substantial similarity between the factions.


And historically that is hard to get past. There are times in history where you have elites with tech vs masses without tech, but nothing like the difference between Undead and Dwarves or something....

Maybe the only way is with tightly scripted campaigns, where the maps and balance of forces keep it interesting - I remember in the old Close Combat games it was great fun holding off tank heavy German armies for the first half of the game, and then finally getting tanks of your own to turn the tide.
It is what you read when you don't have to that determines what you will be when you can't help it.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 28 2017 16:15 GMT
#1806
It's not just the interfactional diversity. There's a lot of intrafactional diversity, too. From flying goon squads, to monster hordes, to massed gunpowder armies -- there are a ton of viable ways to play each faction. Compare that to Rome where you can choose between legions and more legions, which is why I am completely uninterested in the new Rome 2 stuff that is coming out.
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
November 28 2017 19:30 GMT
#1807
On November 29 2017 01:15 xDaunt wrote:
It's not just the interfactional diversity. There's a lot of intrafactional diversity, too. From flying goon squads, to monster hordes, to massed gunpowder armies -- there are a ton of viable ways to play each faction. Compare that to Rome where you can choose between legions and more legions, which is why I am completely uninterested in the new Rome 2 stuff that is coming out.

If you've been away from Rome 2 for a while I would recomend Divide et Impera. It made the game a bit more fun for me. Its hard to disagree with the blah of legion on legion combat that empire divided promises even though it shows CA is learning from the success's of warhammer.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
November 28 2017 19:48 GMT
#1808
WH is my first Total War, and I fail to see how any other title could be as fun. The warhammer universe is such a wargame gem; and history doesn’t really provide much in terms of army diversity that can rival a dinosaur equipped with laser firing into a rat driving an insane hamster wheel running over stuff while buzzing green jedi lightning all around.

I mean, no offense, but samurai shit just doesn’t cut it after that. And god knows how much i love samurais.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
November 28 2017 20:55 GMT
#1809
On November 29 2017 04:48 Biff The Understudy wrote:
WH is my first Total War, and I fail to see how any other title could be as fun. The warhammer universe is such a wargame gem; and history doesn’t really provide much in terms of army diversity that can rival a dinosaur equipped with laser firing into a rat driving an insane hamster wheel running over stuff while buzzing green jedi lightning all around.

I mean, no offense, but samurai shit just doesn’t cut it after that. And god knows how much i love samurais.

The original appeal of Total War for me was the fairly realistic battles with massive armies. The history fetishists also loved the settings, but I considered that to be a secondary concern (despite being a history buff myself) to the gameplay. The depth of the gameplay that comes with Warhammer's unit diversity is way beyond anything from the previous Total War games. I just don't see myself going back, even if CA released the Victoria: Total War that I always wanted.
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
November 29 2017 12:10 GMT
#1810
On November 29 2017 05:55 xDaunt wrote:
Show nested quote +
On November 29 2017 04:48 Biff The Understudy wrote:
WH is my first Total War, and I fail to see how any other title could be as fun. The warhammer universe is such a wargame gem; and history doesn’t really provide much in terms of army diversity that can rival a dinosaur equipped with laser firing into a rat driving an insane hamster wheel running over stuff while buzzing green jedi lightning all around.

I mean, no offense, but samurai shit just doesn’t cut it after that. And god knows how much i love samurais.

The original appeal of Total War for me was the fairly realistic battles with massive armies. The history fetishists also loved the settings, but I considered that to be a secondary concern (despite being a history buff myself) to the gameplay. The depth of the gameplay that comes with Warhammer's unit diversity is way beyond anything from the previous Total War games. I just don't see myself going back, even if CA released the Victoria: Total War that I always wanted.

I have to say the new Britannia title with vikings looting everything will probably get my attention. I love vikings.

But ye, it’s hard to do more varied and entertaining than such a self indulgent fantasy setting.

Tried playing as Belegar on hard, and I got roasted. Is there any other way to win than abuse the etherial heroes to death and roflrush Karak eight slots?

Anyway, I gave up and now I’m playing Grombrindal, whise blue tree is really absurd. Here is a problem i noticed. I killed greenskins at turn 15 or so. That means those guys will never confederate if i understand the game mechanics, and so will never be a threat anymore. The same happened in an old Bretonnia campaign: I killed Norsca super early, and the tribes remained divided and therefore quite weak the whole game.

How is it that minor factions can’t confederate when the main faction has been killed? Or can they? Because that’s an extremely exploitable feature imo.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
B.I.G.
Profile Blog Joined August 2010
3251 Posts
November 29 2017 13:37 GMT
#1811
Doesn't it make sense militaristically that taking out a certain faction with strong potential in it's infancy would prevent an entire region from living up to its potential at that time?

If for example someone had killed Napoleon before he gathered followers France would never become that powerhouse. The difference in game is that we know what their potential is.
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
November 29 2017 14:26 GMT
#1812
On November 29 2017 22:37 B.I.G. wrote:
Doesn't it make sense militaristically that taking out a certain faction with strong potential in it's infancy would prevent an entire region from living up to its potential at that time?

If for example someone had killed Napoleon before he gathered followers France would never become that powerhouse. The difference in game is that we know what their potential is.

Well, right but if Karl Franz get killed and never get to reunite the empire, it makes sense that someone else will?

I mean why voluntarily cut so many alternative narratives where actually, Boris Todbringer reunited the empire, or Karak Azul built the new dwarf empire after the destruction of Karaz a Karak? Maybe it would be cool to see Alberic take over Bretonnia after Lioncoeur got roasted by the beastmen.

Also, my problem is how exploitable it is currently. Early crusades to kill off greenskins, Norsca or vampire counts simplify the game by several orders of magnitudes.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
November 29 2017 17:20 GMT
#1813
I'm still confused as to why CA was unable to include all of the foundation update stuff into Mortal Empires. The recruiting AI for the Old World factions is still retarded in WH2, despite the new beta patch that supposedly incorporates everything from WH1 in WH2 except for Norsca. In the latest iterations of WH1, the Empire faction AIs routinely had tanks, greatswords, and demigryphs in their armies. I have barely seen any of that in my campaigns. This stuff really shouldn't be that hard to get fixed given that they already fixed it once.

Following up on the earlier remarks regarding intrafactional diversity, Gelt is rolling with a new stack in my Empire campaign. He has 6 greatswords, 4 handgunners, 4 outriders, 2 outriders with grenade launchers, 2 luminarks (1 is the RoR), and a witch hunter. I'll eventually replace the greatswords with tanks so that he is completely decked out with stuff that he has specced into skill-wise. It's been pretty funny watching the luminarks and the witch hunter murder enemy generals and heroes. Holding a line hasn't been very hard, either. I've been relying heavily upon Gelt's Transmutation of Lead, which is an absolutely crippling debuff. I don't think that this is a good army for taking cities, but it is very good in the field, which is why I currently have Gelt parked in Praag where he is taking on Chaos stacks as they appear.
andrewlt
Profile Joined August 2009
United States7702 Posts
November 29 2017 18:55 GMT
#1814
CA does routinely break stuff they've fixed before. A good example is chasing routers. They've been breaking the AI for units chasing routers almost every game since Rome. I still routinely see units not attacking at all while chasing routing units.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 06 2017 01:14 GMT
#1815
When it says 15% of success for a hero's action it's already predetermined if it will work or not right? Reloaded an assassination attempt 20 times and all 4 heroes failed each time even though they all had 15% chance..
Artesimo
Profile Joined February 2015
Germany573 Posts
December 06 2017 12:10 GMT
#1816
On December 06 2017 10:14 B.I.G. wrote:
When it says 15% of success for a hero's action it's already predetermined if it will work or not right? Reloaded an assassination attempt 20 times and all 4 heroes failed each time even though they all had 15% chance..


Not sure about the second game, but in the first game you could definitely savescum heros actions, at least when your game crashed. Played a MP campaign with a friend where one battle would randomly crash, I blocked the army movement first with an agent and the outcome was different with almost every reload until I finally decided to just autoresolve the battle. I also always did the same -> load save -> block army -> attack with either one or 2 armies depending on the success of the block action, so in Game 1 it wasnt even a sequence but most likely rolled new every time. Otherwise you can propably switch it up via doing some other actions beforehand since most likely only a sequence of "rolls" is generated in advance from which the game propably picks the first(XCOM does it this way I believe).
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
Last Edited: 2017-12-07 17:28:34
December 07 2017 17:26 GMT
#1817


The laboratory Aka the best god damm thing released this year. The trailer is gold and lowered gravity is cold. DLC of they year.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
xDaunt
Profile Joined March 2010
United States17988 Posts
December 07 2017 17:44 GMT
#1818
Holy shit, lol.
Razhil
Profile Joined May 2011
Belgium208 Posts
December 07 2017 18:37 GMT
#1819
Someone sure had fun with that trailer xD
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
December 07 2017 20:31 GMT
#1820
Not gonna lie, that's pretty fucking great :D
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