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Total War: Warhammer - Page 92

Forum Index > General Games
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Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2017-12-07 21:27:47
December 07 2017 21:11 GMT
#1821
Rofl. Not sure if that really adds anything more than 2 hours of crazy fun, but the trailer sure is great.
low gravity, yes-yes!
Yurie
Profile Blog Joined August 2010
11909 Posts
December 07 2017 21:41 GMT
#1822
On December 08 2017 06:11 Archeon wrote:
Rofl. Not sure if that really adds anything more than 2 hours of crazy fun, but the trailer sure is great.


Seems fun for whenever a what if strikes you as you play. Allowing you to test it out and see if it is what you actually want. Making it much easier to test which type of mod you want for example.
Archeon
Profile Joined May 2011
3260 Posts
December 07 2017 21:54 GMT
#1823
Yeah true, I could imagine seeing many of those modifiers pop up as mods.
low gravity, yes-yes!
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
December 08 2017 00:38 GMT
#1824
That trailer is amazing - Skaven voice actor clearly really enjoying himself haha.
It is what you read when you don't have to that determines what you will be when you can't help it.
Yoav
Profile Joined March 2011
United States1874 Posts
December 09 2017 12:56 GMT
#1825
Don't know how many of you watch/are interested in HoC, but I really enjoyed this HE/Skaven multiplayer fight.
+ Show Spoiler +

The TW multiplayer mindset is just so crazy different from other strategy (tactics?) games I've played. HoC is a fascinating case because he's pretty good at the game, particularly TW distinctives like bringing back his routing units, keeping an eye on terrain, etc., but he's clearly a longtime TW player who's still adjusting to TWWH's spells.

Anyway, good fun.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 12 2017 05:30 GMT
#1826
Oh dear Lord Karl Franz is now in all out war with the Dwarfs and it's a fucking massacre. Turns out my armies were totally unprepared for fighting dwarfs and are dieing by the thousands..
xDaunt
Profile Joined March 2010
United States17988 Posts
December 12 2017 14:57 GMT
#1827
On December 12 2017 14:30 B.I.G. wrote:
Oh dear Lord Karl Franz is now in all out war with the Dwarfs and it's a fucking massacre. Turns out my armies were totally unprepared for fighting dwarfs and are dieing by the thousands..

MOAR HANDGUNNERZ!
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 14 2017 06:25 GMT
#1828
End game is soooo tedious. I feel like I should up the difficulty perhaps. I'm just rolling across Ulthuan and I've hit like 3 armies and not even good armies at that.
I'm not stupid, a marauder just shot my brain.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
December 16 2017 11:16 GMT
#1829
On December 14 2017 15:25 Jerubaal wrote:
End game is soooo tedious. I feel like I should up the difficulty perhaps. I'm just rolling across Ulthuan and I've hit like 3 armies and not even good armies at that.

Yea, finishing after like round 130 is just a formality really, as youve already won. I rarely finish campaigns because of the tedium, my time is far better spent elsewhere.
Savior broke my heart ;_; || twitch.tv/onnings
Gorsameth
Profile Joined April 2010
Netherlands21923 Posts
December 16 2017 11:21 GMT
#1830
Despite some other flaws that is why I liked the Vortex campaign.

Could take my time conquering the world and when I started to get bored and wanted to end I could just do the missions and finish.
It ignores such insignificant forces as time, entropy, and death
akatama
Profile Blog Joined July 2010
Romania982 Posts
December 16 2017 19:43 GMT
#1831
So I picked up TWWH1 on the last Steam sale, tried playing a bunch (Empire, why not go for the faction people classify as 'bland' first) and was getting my ass handed to me even in battles the auto resolve meter said should be sort of in my favour. Today I found TWWH2 for cheap in a local store, so I bought it and jumped into a fresh Mortal Empires campaign as the Dark Elves. It went slightly better, although I still suck at actual battles.

I did read up on combat basics and watched some youtube campaigns, but it has not really improved my tactical game too much. I feel the only reason my DE campaign is going better is because of access to spells from turn 1 (and the enemy having none).

Granted, right now I'm playing on Normal and that lets me overwhelm the enemy, but higher difficulties seem to drastically increase your upkeep costs to the point where you can't field more than 1 stack early on.

My question would be: how are you supposed to tackle fights without spellcasters? Especially those where the enemy does not bother to come advance into a prepared line of defence.
Simberto
Profile Blog Joined July 2010
Germany11603 Posts
December 16 2017 21:39 GMT
#1832
Pausing often is very useful.

With regards to actual strategy, it is good if the enemy has to attack you. You can force this in several ways:

If the enemy is the attacker, they have to actually attack, and the AI does that, too.
If you have more/better artillery than the enemy, as soon as your big guns start firing, the enemy has to attack, or they get wrecked by them. This once again allows you to force them into the offensive.

In battles where either of those is possible, try to find a good defensible position. Hills are good, enemies having to go through a valley towards you is good, stuff like that.

If that is not possible, figure out what your army is good at. Do you have a massive frontline? Just march forward and slug it out, and have your larger frontline wrap around the enemy frontline.
Do you have cool flanking units and/or shock cavalry? Don't do too much with your frontline, just bind the enemy, and have your flanking stuff first deal with their flanking stuff, and then crush the back of their frontline. Try to draw their frontline away from their artillery and crush it.
Lots of strong guns? Don't be too aggressive with your frontline, figure out a way to maximize the shooting your guns do while protecting them from enemy cavalry.

Basically, try to crush some weak point of their army, and use that to destroy them.

You also need to figure out a way of dealing with enemy heroes. That often means just having your hero fight their heroes whenever possible. Basic infantry is usually pretty bad at killing heroes.
bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2017-12-16 21:41:26
December 16 2017 21:40 GMT
#1833
On December 17 2017 04:43 akatama wrote:
So I picked up TWWH1 on the last Steam sale, tried playing a bunch (Empire, why not go for the faction people classify as 'bland' first) and was getting my ass handed to me even in battles the auto resolve meter said should be sort of in my favour. Today I found TWWH2 for cheap in a local store, so I bought it and jumped into a fresh Mortal Empires campaign as the Dark Elves. It went slightly better, although I still suck at actual battles.

I did read up on combat basics and watched some youtube campaigns, but it has not really improved my tactical game too much. I feel the only reason my DE campaign is going better is because of access to spells from turn 1 (and the enemy having none).

Granted, right now I'm playing on Normal and that lets me overwhelm the enemy, but higher difficulties seem to drastically increase your upkeep costs to the point where you can't field more than 1 stack early on.

My question would be: how are you supposed to tackle fights without spellcasters? Especially those where the enemy does not bother to come advance into a prepared line of defence.

Empire is probably actually one of the more complex factions to fight with, because they have no major strengths/weaknesses (good artillery, good range, not so good infantry, no monsters other than tanks), and instead rely on all bases being covered.

In general, keep your melee infantry in a line, stick archers behind that, and artillery behind that. Some infantry are good at fighting other infantry, others are good at fighting large units (cavalry and monsters), in general, anti-large should go on the flanks and stick around to deter enemy cavalry/monsters from getting into your artillery and ranged units. Your cavalry/monsters should generally go after their artillery and ranged units, or fight their cavalry/monsters (especially if your cavalry/monsters have bonus vs large). Monsters/cavalry charging behind a unit does a ton of damage, and severely damages leadership.

Dark Elves have some of the best ranged units in the game, take advantage of that by using a good number of Darkshards and Shades.

If you have a significant advantage in artillery and ranged units, let the enemy come to you. If the enemy has much better artillery than you, you can look to start behind a hill or something to provide cover and force the enemy to you.

If you want to abuse the AI, note that heroes/lords are quite tanky, and can handle getting surrounded by infantry well, and by placing your hero a little ahead of your melee line, you can just shoot a million arrows into all the infantry trying to kill your lord/hero.
xDaunt
Profile Joined March 2010
United States17988 Posts
December 16 2017 22:09 GMT
#1834
Yeah, I don’t know why Empire is classified as an easy faction. It really isn’t.
Gorsameth
Profile Joined April 2010
Netherlands21923 Posts
Last Edited: 2017-12-16 22:16:54
December 16 2017 22:16 GMT
#1835
for WH:2 and ME the easiest faction is imo Lizerdman.

One of the best basic infantry. good monsters, strong Lords. Only thing your lacking is archers but that's not necessarily bad for a new player.

If you want to get more confident in battles they are a good choice imo. Much better then Empire or Dark Elves.
It ignores such insignificant forces as time, entropy, and death
akatama
Profile Blog Joined July 2010
Romania982 Posts
December 17 2017 00:27 GMT
#1836
Got past the early game hurdle. Conquered the fellow DE to the west, as well as 2 Norscan factions, then headed south. Black Arks are insane support; actually all the rites are very very strong. My current army composition is very range focused: 6 Darkshards, 3 Bolt Throwers, 2 Hydras, Hero + Fire Sorceress and then some Black Guards of Naggarond to serve as a meatshield. Once the infantry starts engaging, a Flaming Skull aimed to just barely scratch the fighting line does wonders.

One problem I ran into was during sieges. Bolt Throwers ran out of ammo after taking down just a single enemy tower, but I'm thinking of doing some stack swap magic just before the siege (since you don't actually need many fighting units before you break the walls and start fighting inside). I'm thinking of going in with like 9 Bolt Throwers and have the rest of my army arrive as reinforcements over time, they should all be there by the time the walls fall.
Gorsameth
Profile Joined April 2010
Netherlands21923 Posts
December 17 2017 00:31 GMT
#1837
On December 17 2017 09:27 akatama wrote:
Got past the early game hurdle. Conquered the fellow DE to the west, as well as 2 Norscan factions, then headed south. Black Arks are insane support; actually all the rites are very very strong. My current army composition is very range focused: 6 Darkshards, 3 Bolt Throwers, 2 Hydras, Hero + Fire Sorceress and then some Black Guards of Naggarond to serve as a meatshield. Once the infantry starts engaging, a Flaming Skull aimed to just barely scratch the fighting line does wonders.

One problem I ran into was during sieges. Bolt Throwers ran out of ammo after taking down just a single enemy tower, but I'm thinking of doing some stack swap magic just before the siege (since you don't actually need many fighting units before you break the walls and start fighting inside). I'm thinking of going in with like 9 Bolt Throwers and have the rest of my army arrive as reinforcements over time, they should all be there by the time the walls fall.

Dont bother killing the tower. Deploy to the very side of the field, if you deploy forward you can run your units out of the arc of the towers, use your darkshards to clear the wall, then take it with Blackguard. Move Darkshards up the walls once they are secure and then rain death on anyone left inside.

Hydra's meanwhile rush the gate and keep units tied up. As well as causing the AI to split his deployment if you can get a gate far away from the rest of your army.
It ignores such insignificant forces as time, entropy, and death
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 17 2017 11:41 GMT
#1838
On December 17 2017 07:09 xDaunt wrote:
Yeah, I don’t know why Empire is classified as an easy faction. It really isn’t.


The classifications are for beginners and they usually dont play very hard+ .
And in vanilla it was really easy to play Empire on hard or lower. Army with no weakpoints, undeads to slam, so everyone loves you. Really secure starting region too.
The game just broke for Empires "intended" path on higher difficulty, so you had to cheese the ai and wait out till chaos made everyone love you.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2017-12-17 12:13:41
December 17 2017 11:57 GMT
#1839
The starting difficulty is related to how rough the enemies around you are, not how difficult to play your faction is. With the Empire for instance, you have a lot of natural allies in Bretonnia and other empire provinces, so you get some breathing room compared to, say, Skarsnik or Skrolk.

As for performing better in combat - its all about learning the strenghts and weaknesses of your troops. Dreadspears can hold the line against t1 and t2 nonspecialized infantry, but require support against stronger infantry. Ranged units can shoot into melee, but not if friendly units are blocking - flank with them once the main line is stuck in. Cavalry is generally meant to be hit-and-run, and have low attack and defense - dont right-click and forget, but pull them out after the charge, or use thrm to hunt archers, artillery and fleeing enemies. Vanguard units are best set up hidden and being used to take out artillery or archers. If they are fast or strong in melee, they can also work as a distraction splitting the enemy army by being deployed visibly. Artillery do a lot of friendly fire damage - mind its usage when your army is in close combat.

Oh, also - holding the space bar lets you see range and firing arcs of ranged units. Use this when moving units. For instance, have your shielded Dreadspears and Bleakswords move in first, as they take less damage from ranged attacks. If your enemy has a lot of powerful, unshielded units (such as Black Ark Corsairs), manually target them with your ranged units rather than letting the AI pick target. When moving cavalry into position to take out ranged or flank melee, move then outside the firing arcs of ranged attackers to avoid them getting shot to bits.

For seeing some TWWH2 in action, I'd advice watching these streams
https://www.twitch.tv/elichtv - Very little auto-resolve, primarily total war-stream on legendary although he's been captured by PoE for now.
https://www.twitch.tv/khorneschampion - Plays a bunch of TWWH singleplayer and hosts some multiplayer tourneys on the weekend, with other warhammer games in between.
Savior broke my heart ;_; || twitch.tv/onnings
B.I.G.
Profile Blog Joined August 2010
3251 Posts
December 17 2017 14:55 GMT
#1840
Dont forget heir of carthage
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