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Meta
Profile Blog Joined June 2003
United States6225 Posts
November 21 2017 15:26 GMT
#1761
I have the option to go for a non-aggression pact with Varg as Empire in my current legendary campaign. It would cost a lot of money but I have positive standing with them due to an extensive war against VC. Should I go for it? It would suck if they just declared war as soon as chaos invasions come.

I'm on turn 75.
good vibes only
xDaunt
Profile Joined March 2010
United States17988 Posts
November 21 2017 15:44 GMT
#1762
On November 22 2017 00:26 Meta wrote:
I have the option to go for a non-aggression pact with Varg as Empire in my current legendary campaign. It would cost a lot of money but I have positive standing with them due to an extensive war against VC. Should I go for it? It would suck if they just declared war as soon as chaos invasions come.

I'm on turn 75.

Don't bother with it. Varg will auto-DoW you when Chaos arrives.
Yoav
Profile Joined March 2011
United States1874 Posts
November 21 2017 19:08 GMT
#1763
On November 22 2017 00:08 Biff The Understudy wrote:
Finished my first ME campaign with HE. I think i enjoyed game 1 grand campaign more. Lustria / Southlands feel very unfleshed imo. Also racial imbalance mean dwarves just steamrolled the south east, lizardmen lustria, and me the rest. Fought some vampires in Sylvania, but they were super marginal. Skaven never did anything else than die. Didn’t fight one battle with the greenskins.

The campaign has tremendous potential but we need Norsca, Tomb Kings and hopefully Tilea with some New World colonies before it really feels like a finished product. For me it doesn’t at this stage.

I don’t really like playing as Ulthuan. Being on an island is not very fun, especially with the Chaos bitches spawning in the middle of the ocean. I had four defensive doomstacks in Teclis islands and north Ulthuan, and some armies raping Naggarond and later the eastern empire.

The long campaign makes 0 sense on normal (yup i’m a noob). I guess when ai is super aggressive and you need to fight dwarves for Karaz a Karak or wood elves for Athel Loren, it can be really fun, but the grand alliance of all good factions (tm) meant for a super dull endgame. I was constantly building new doomstacks and still had 20k surplus by the end, and was just waiting for my armies to reach Lahmia or whatever it’s called.

Probably going back to TWWH1 until they flesh that out. The potential is huge, but right now it feels a bit underwhelming.


I think the nature of the sandbox means the endgame varies a lot (particularly if you use a mod to nerf Dwarves/Norsca).

I, for my part, am really enjoying a world war that pits all three Elven factions plus Mazdamundi against my (Kroq-Gar) and the Dwarves, basically Western continent VS eastern continent except for WE's Old world holdings and my lands in part of the notSouthAmerica.
Manit0u
Profile Blog Joined August 2004
Poland17719 Posts
November 21 2017 20:57 GMT
#1764
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
November 21 2017 21:05 GMT
#1765
On November 22 2017 05:57 Manit0u wrote:
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.

Its a common problem in 4x games and I don't really know of any game that really solves it.

In WH:1 they had the chaos events to give a lategame difficulty bump.
In WH:2 they tried (but failed imo) with the chaos stacks that spawn on ritual casts.
Total War: Shogun 2 had realm divide, where literally everyone, including eventually your allies, would unity against you at a certain point.
It ignores such insignificant forces as time, entropy, and death
Yoav
Profile Joined March 2011
United States1874 Posts
November 21 2017 21:20 GMT
#1766
Rome TW Civil War and Shogun Realm Divide were my favorite ways of handling the lategame issue... they made intuitive/lore sense and also meant that the endgame was actually climactic. Shogun II was particularly good at this, since you usually had some amazing fights right at the end taking and holding Kyoto.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 21 2017 22:12 GMT
#1767
My problem with the realm divide/Civil war is that it completely invalidates any reason for you to ever really use alliances outside of a multiplayer campaign. Since you already know before the campaign begins that they're definitely your enemies at some point, why try to do anything but backstab and sabotage and eventually conquer everyone anyway. It pretty much just sets you up to get progressively more screwed the more you help potential "allies".

I'm certainly accustomed to the whole concept of dealing with it and playing around it, but I definitely don't see the looming chasm where any sort of previous diplomacy is just entirely disregarded as a very good solution.
Latham
Profile Blog Joined May 2007
9572 Posts
November 21 2017 22:30 GMT
#1768
I would tend to agree that realm divide generally invalidates any incentive for the player to ally any AIs or help them prosper in any way since you know they'll backstab you later on in the game anyway. The diplomacy is already pretty basic and limited in Total War games and for me that basically puts the nail in the coffin for anything more than trades. I get that people want epic last stands at the end of the campaign but it always felt demotivating for me personally to lose all my allies that I've been friendly with since turn 10-20 and kept good relations with all game long.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Yoav
Profile Joined March 2011
United States1874 Posts
November 21 2017 22:35 GMT
#1769
I mean, it's conceivable to imagine a workaround that keeps the benefits of both... military and defensive allies don't get the Realm Divide hit but also get counted toward reaching the Realm Divide threshold.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 21 2017 23:32 GMT
#1770
I played a little further in my Empire campaign, and I have a question for y'all. It's turn 156, and I just wiped out WoC, triggering the Age of Peace. I own Kislev, the Empire territories, most of the Dwarfholds in the north, Tilea, Estalia, and the Border Prince territories. The Wood Elves are the number one faction (I'm 3) and control their home territories, half of Bretonnia, and are rapidly conquering the Badlands. I just bribed them into war with the Cult of Pleasure (number 2 faction), who owns all of the Dark Elf territories and Ulthuan. Lothern is all but dead. At some point, I'll need to invade the Southlands to complete long campaign objectives. I'd like to personally control Lothern, if not a good chunk of Ulthuan as well. I have 8 armies (3 are doomstacks, 5 are full stacks of halberdiers, handgunners, and hellblasters). I'll need to dedicate 3 of those for defense (one stack in Kislev, one stack in Marienburg, and one stack in Tilea/Border Princes). Leaving me 5 stacks for offensive operations.

Here's the question: Do I invade Ulthuan now or go into the Southlands?

I'd really like to take the Southlands because it has the best climate and will most easily allow me to expand. I'd also really like to see the Dark Elves beat up on the Wood Elves and knock them down a few pegs. However, I want to control Lothern and other parts of Ulthuan as a staging ground for invading Naggarond, and I don't like the idea of the Wood Elves going ape shit and wiping out the Dark Elves without me being involved. So I guess the real question is, who wins the CPU auto-resolve battle: Dark Elves or Wood Elves?
Biff The Understudy
Profile Blog Joined February 2008
France8054 Posts
Last Edited: 2017-11-22 13:41:24
November 22 2017 13:39 GMT
#1771
On November 22 2017 08:32 xDaunt wrote:
I played a little further in my Empire campaign, and I have a question for y'all. It's turn 156, and I just wiped out WoC, triggering the Age of Peace. I own Kislev, the Empire territories, most of the Dwarfholds in the north, Tilea, Estalia, and the Border Prince territories. The Wood Elves are the number one faction (I'm 3) and control their home territories, half of Bretonnia, and are rapidly conquering the Badlands. I just bribed them into war with the Cult of Pleasure (number 2 faction), who owns all of the Dark Elf territories and Ulthuan. Lothern is all but dead. At some point, I'll need to invade the Southlands to complete long campaign objectives. I'd like to personally control Lothern, if not a good chunk of Ulthuan as well. I have 8 armies (3 are doomstacks, 5 are full stacks of halberdiers, handgunners, and hellblasters). I'll need to dedicate 3 of those for defense (one stack in Kislev, one stack in Marienburg, and one stack in Tilea/Border Princes). Leaving me 5 stacks for offensive operations.

Here's the question: Do I invade Ulthuan now or go into the Southlands?

I'd really like to take the Southlands because it has the best climate and will most easily allow me to expand. I'd also really like to see the Dark Elves beat up on the Wood Elves and knock them down a few pegs. However, I want to control Lothern and other parts of Ulthuan as a staging ground for invading Naggarond, and I don't like the idea of the Wood Elves going ape shit and wiping out the Dark Elves without me being involved. So I guess the real question is, who wins the CPU auto-resolve battle: Dark Elves or Wood Elves?

How would anyone know? It depends on so many things.

I would go for southlands though. If wood elves get the upper hand against the DE, betray them later and they will face ennemies on two sides. Also you are close to Athel Liren so with a well times sneak invasion, you can pretty much kill them in a couple of turns. Lothern will be super easy to invade after that. On the other hand if they lose, you will face the DE controlling basically the whole rest of the map.

By the way, if you only want to finish your campaign, send a couple of stacks to occupate the key cities. You really don’t need to conquer the whole continents, just capitals. In my last run, i had three stacks that sneaked attacked Kemri and Lahmi if that’s how they are called.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
andrewlt
Profile Joined August 2009
United States7702 Posts
November 22 2017 15:52 GMT
#1772
On November 22 2017 06:05 Gorsameth wrote:
Show nested quote +
On November 22 2017 05:57 Manit0u wrote:
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.

Its a common problem in 4x games and I don't really know of any game that really solves it.

In WH:1 they had the chaos events to give a lategame difficulty bump.
In WH:2 they tried (but failed imo) with the chaos stacks that spawn on ritual casts.
Total War: Shogun 2 had realm divide, where literally everyone, including eventually your allies, would unity against you at a certain point.


I'm not a fan of WH's way of doing it. Part of the fun of this huge world is having a sandbox game that plays differently depending on starting conditions. I'd rather not fight chaos in every single one of my campaigns. Fighting the same faction over and over gets extremely tiresome.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
November 22 2017 16:18 GMT
#1773
Karly French is back with a vengeance. Having been taunted again and again by Surtha Ek he chased him and his gang of chariot outlaws through Norsca itself, razing every settlement he came across. The chaos corruption and bad weather slowed him down to a crawl though...

MEANWHILE, IN THE SOUTH, the border princes, the remaining Wissenland rebels, and the one of the minor dwarf factions are raiding Karl's glorious empire and even conquering several settlements. Balthasar Gelt and co. have been having serious work outs running around after these rebellious rascals in guerilla hit and run warfare... And this seemingly minor disctraction was proving to have bigger consequences because...

MEANWHILE, IN BRETTONIA, the military absence lured the treacherous tileans to invade while the wood elves all confederated and mobilized their army. As if that wasn't bad enough Teclis decided Brettonia could use some democracy and went full D-Day on me. Being the no.2 or 3 power at the time he sent 3 stacks to invade all over the Brettonian coast while the Tileans were nipping at my heels in what used to be fay enchantress county. Volky G and Balthazar had to travel all the way from the northern and southern front, leaving both very much undermanned, to support the new recruits who were way in over their heads in the new Bretonnian Great War. In the end, managed to expel the High Elves and the Tileans, and prepared to send Volkmar on a revenge mission to Ulthuan while Balthazar had to return to the southern front as the Border Princes were actually starting to get a foothold north of the mountains seperating them from the Empire.

Up north Karl had chased off Surtha Ek into the Chaos wastes and apparently going insane in the process (-5 to public order FML). However, Volky G + 2 doomstacks had managed to gain a foothold in Ulthuan after some epic battles so it was time for Karl to leave the Norscans to lick their wounds and sail off to Ulthuan.

Fast forward a couple dozen turns and Ulthuan has been all but conquered, the border princes and the other minor southern factions broken, and peace has been made with what is left of the rabble. Balthazar returned once again to Brettonia to join 2 other doomstacks and wiped out all the wood elves. Apart from having to mop up some rebellious remnants peace seemed to have returned to Karl's glorious empire of 80+ settlements and 10 armies.

Just as I was about to call it a day news from the northern front came in... Surtha Ek is back with several armies of chariots and my 2 rookie armies up north seem to be outmatched. Our conquering of Ulthuan has put us on the radar of the Dark Elves and although Morathi seems to like Karl's High Elf butchering ways Malekith is having none of it and is gearing up for war. In the south, war with the Border Princes is turning relations with the dwarves sour. The same dwarves that conquered the entire Badlands and the majority of Araby and the Southlands, putting them solidly into the no.1 power rank. Oh boy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 22 2017 18:05 GMT
#1774
On November 22 2017 06:05 Gorsameth wrote:
Show nested quote +
On November 22 2017 05:57 Manit0u wrote:
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.

Its a common problem in 4x games and I don't really know of any game that really solves it.

In WH:1 they had the chaos events to give a lategame difficulty bump.
In WH:2 they tried (but failed imo) with the chaos stacks that spawn on ritual casts.
Total War: Shogun 2 had realm divide, where literally everyone, including eventually your allies, would unity against you at a certain point.

They need to refine the rituals and add more random events. One of the strengths of Stellaris is that it has like 4-7 terrible late game that might spawn and try to kill everyone. This game needs a full blown greenskin explosion, skaven explosion explosion and return of the nightmare undead all to be things that could happen in the end game. I'll even take an arrival of genocidal high elves high on Caine Blood.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands22208 Posts
November 22 2017 18:16 GMT
#1775
On November 23 2017 03:05 Plansix wrote:
Show nested quote +
On November 22 2017 06:05 Gorsameth wrote:
On November 22 2017 05:57 Manit0u wrote:
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.

Its a common problem in 4x games and I don't really know of any game that really solves it.

In WH:1 they had the chaos events to give a lategame difficulty bump.
In WH:2 they tried (but failed imo) with the chaos stacks that spawn on ritual casts.
Total War: Shogun 2 had realm divide, where literally everyone, including eventually your allies, would unity against you at a certain point.

They need to refine the rituals and add more random events. One of the strengths of Stellaris is that it has like 4-7 terrible late game that might spawn and try to kill everyone. This game needs a full blown greenskin explosion, skaven explosion explosion and return of the nightmare undead all to be things that could happen in the end game. I'll even take an arrival of genocidal high elves high on Caine Blood.

Yeah I thought about Stellaris later and its one of the few of these systems I actually like.

WH:1 is fun a for a bit but it gets boring if you do the campaign a bunch of times.
totaly not a fan of WH:2 or Shogun.
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 22 2017 18:33 GMT
#1776
On November 23 2017 03:16 Gorsameth wrote:
Show nested quote +
On November 23 2017 03:05 Plansix wrote:
On November 22 2017 06:05 Gorsameth wrote:
On November 22 2017 05:57 Manit0u wrote:
The biggest problem is with TWWH (both of them) is "the hurdle". Once you overcome it the game simply becomes a boring grind. That's one thing I can agree on with LegendOfTotalWar: they should inverse the difficulty. As it is, the game is super hard in the beginning and a breeze in the end game. It should be the opposite, you should be able to establish 2-3 provinces fairly easily but late game should be punishing as hell with basically 0 chances to autoresolve battles.

Its a common problem in 4x games and I don't really know of any game that really solves it.

In WH:1 they had the chaos events to give a lategame difficulty bump.
In WH:2 they tried (but failed imo) with the chaos stacks that spawn on ritual casts.
Total War: Shogun 2 had realm divide, where literally everyone, including eventually your allies, would unity against you at a certain point.

They need to refine the rituals and add more random events. One of the strengths of Stellaris is that it has like 4-7 terrible late game that might spawn and try to kill everyone. This game needs a full blown greenskin explosion, skaven explosion explosion and return of the nightmare undead all to be things that could happen in the end game. I'll even take an arrival of genocidal high elves high on Caine Blood.

Yeah I thought about Stellaris later and its one of the few of these systems I actually like.

WH:1 is fun a for a bit but it gets boring if you do the campaign a bunch of times.
totaly not a fan of WH:2 or Shogun.

There is a lot of discussion about endgame in 4X games, from Civ to Total War. It is a real design problem because the core of all those game is creating a functioning economic engine through the use of cities/planets. I think games like Stellaris and Endless Legend have made huge strides in adding an arch to each play through. Total war needs to lean into that and make some compelling end game challenges to add a third act to these games that ends well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2017-11-22 18:58:16
November 22 2017 18:51 GMT
#1777
@lategame: I'd like to see nations confederating more and more the later the game goes and have a scripted event that randoms 1-2 nations and makes them super-powerful. The ME map is big enough that you can't really keep all of them small. Like take non-player power#1 and multiply their eco by 2 in turn 100/150. Does the Ai have an economy?

If CA wants to spend more resources they could fluff those a bit more out depending on the nation.

What I think they'll do is split chaos in 4 in TWW3 and rework doom tide depending on the Chaos god.

On November 23 2017 01:18 B.I.G. wrote:
Karly French is back with a vengeance. Having been taunted again and again by Surtha Ek he chased him and his gang of chariot outlaws through Norsca itself, razing every settlement he came across. The chaos corruption and bad weather slowed him down to a crawl though...

MEANWHILE, IN THE SOUTH, the border princes, the remaining Wissenland rebels, and the one of the minor dwarf factions are raiding Karl's glorious empire and even conquering several settlements. Balthasar Gelt and co. have been having serious work outs running around after these rebellious rascals in guerilla hit and run warfare... And this seemingly minor disctraction was proving to have bigger consequences because...

MEANWHILE, IN BRETTONIA, the military absence lured the treacherous tileans to invade while the wood elves all confederated and mobilized their army. As if that wasn't bad enough Teclis decided Brettonia could use some democracy and went full D-Day on me. Being the no.2 or 3 power at the time he sent 3 stacks to invade all over the Brettonian coast while the Tileans were nipping at my heels in what used to be fay enchantress county. Volky G and Balthazar had to travel all the way from the northern and southern front, leaving both very much undermanned, to support the new recruits who were way in over their heads in the new Bretonnian Great War. In the end, managed to expel the High Elves and the Tileans, and prepared to send Volkmar on a revenge mission to Ulthuan while Balthazar had to return to the southern front as the Border Princes were actually starting to get a foothold north of the mountains seperating them from the Empire.

Up north Karl had chased off Surtha Ek into the Chaos wastes and apparently going insane in the process (-5 to public order FML). However, Volky G + 2 doomstacks had managed to gain a foothold in Ulthuan after some epic battles so it was time for Karl to leave the Norscans to lick their wounds and sail off to Ulthuan.

Fast forward a couple dozen turns and Ulthuan has been all but conquered, the border princes and the other minor southern factions broken, and peace has been made with what is left of the rabble. Balthazar returned once again to Brettonia to join 2 other doomstacks and wiped out all the wood elves. Apart from having to mop up some rebellious remnants peace seemed to have returned to Karl's glorious empire of 80+ settlements and 10 armies.

Just as I was about to call it a day news from the northern front came in... Surtha Ek is back with several armies of chariots and my 2 rookie armies up north seem to be outmatched. Our conquering of Ulthuan has put us on the radar of the Dark Elves and although Morathi seems to like Karl's High Elf butchering ways Malekith is having none of it and is gearing up for war. In the south, war with the Border Princes is turning relations with the dwarves sour. The same dwarves that conquered the entire Badlands and the majority of Araby and the Southlands, putting them solidly into the no.1 power rank. Oh boy.

Why does your game sound like so much fun while my Morathi game feels like it's over in turn 70 after I conquered Ulthuan? Am I calling quits too early? Or is it just the narrative?

Hell my game was a giant snowball since I got my second province and it was almost as late as in my Skaven campaign.
low gravity, yes-yes!
xDaunt
Profile Joined March 2010
United States17988 Posts
November 22 2017 19:05 GMT
#1778
On November 23 2017 03:51 Archeon wrote:
@lategame: I'd like to see nations confederating more and more the later the game goes and have a scripted event that randoms 1-2 nations and makes them super-powerful. The ME map is big enough that you can't really keep all of them small. Like take non-player power#1 and multiply their eco by 2 in turn 100/150. Does the Ai have an economy?

If CA wants to spend more resources they could fluff those a bit more out depending on the nation.

What I think they'll do is split chaos in 4 in TWW3 and rework doom tide depending on the Chaos god.

Show nested quote +
On November 23 2017 01:18 B.I.G. wrote:
Karly French is back with a vengeance. Having been taunted again and again by Surtha Ek he chased him and his gang of chariot outlaws through Norsca itself, razing every settlement he came across. The chaos corruption and bad weather slowed him down to a crawl though...

MEANWHILE, IN THE SOUTH, the border princes, the remaining Wissenland rebels, and the one of the minor dwarf factions are raiding Karl's glorious empire and even conquering several settlements. Balthasar Gelt and co. have been having serious work outs running around after these rebellious rascals in guerilla hit and run warfare... And this seemingly minor disctraction was proving to have bigger consequences because...

MEANWHILE, IN BRETTONIA, the military absence lured the treacherous tileans to invade while the wood elves all confederated and mobilized their army. As if that wasn't bad enough Teclis decided Brettonia could use some democracy and went full D-Day on me. Being the no.2 or 3 power at the time he sent 3 stacks to invade all over the Brettonian coast while the Tileans were nipping at my heels in what used to be fay enchantress county. Volky G and Balthazar had to travel all the way from the northern and southern front, leaving both very much undermanned, to support the new recruits who were way in over their heads in the new Bretonnian Great War. In the end, managed to expel the High Elves and the Tileans, and prepared to send Volkmar on a revenge mission to Ulthuan while Balthazar had to return to the southern front as the Border Princes were actually starting to get a foothold north of the mountains seperating them from the Empire.

Up north Karl had chased off Surtha Ek into the Chaos wastes and apparently going insane in the process (-5 to public order FML). However, Volky G + 2 doomstacks had managed to gain a foothold in Ulthuan after some epic battles so it was time for Karl to leave the Norscans to lick their wounds and sail off to Ulthuan.

Fast forward a couple dozen turns and Ulthuan has been all but conquered, the border princes and the other minor southern factions broken, and peace has been made with what is left of the rabble. Balthazar returned once again to Brettonia to join 2 other doomstacks and wiped out all the wood elves. Apart from having to mop up some rebellious remnants peace seemed to have returned to Karl's glorious empire of 80+ settlements and 10 armies.

Just as I was about to call it a day news from the northern front came in... Surtha Ek is back with several armies of chariots and my 2 rookie armies up north seem to be outmatched. Our conquering of Ulthuan has put us on the radar of the Dark Elves and although Morathi seems to like Karl's High Elf butchering ways Malekith is having none of it and is gearing up for war. In the south, war with the Border Princes is turning relations with the dwarves sour. The same dwarves that conquered the entire Badlands and the majority of Araby and the Southlands, putting them solidly into the no.1 power rank. Oh boy.

Why does your game sound like so much fun while my Morathi game feels like it's over in turn 70 after I conquered Ulthuan? Am I calling quits too early? Or is it just the narrative?

Hell my game was a giant snowball since I got my second province and it was almost as late as in my Skaven campaign.

I think the difference is that the real action in the Mortal Empires campaign occurs in the Old World. There's a higher concentration of potential super powers over there than in the New World.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2017-11-22 21:24:44
November 22 2017 19:16 GMT
#1779
On November 23 2017 04:05 xDaunt wrote:
Show nested quote +
On November 23 2017 03:51 Archeon wrote:
@lategame: I'd like to see nations confederating more and more the later the game goes and have a scripted event that randoms 1-2 nations and makes them super-powerful. The ME map is big enough that you can't really keep all of them small. Like take non-player power#1 and multiply their eco by 2 in turn 100/150. Does the Ai have an economy?

If CA wants to spend more resources they could fluff those a bit more out depending on the nation.

What I think they'll do is split chaos in 4 in TWW3 and rework doom tide depending on the Chaos god.

On November 23 2017 01:18 B.I.G. wrote:
Karly French is back with a vengeance. Having been taunted again and again by Surtha Ek he chased him and his gang of chariot outlaws through Norsca itself, razing every settlement he came across. The chaos corruption and bad weather slowed him down to a crawl though...

MEANWHILE, IN THE SOUTH, the border princes, the remaining Wissenland rebels, and the one of the minor dwarf factions are raiding Karl's glorious empire and even conquering several settlements. Balthasar Gelt and co. have been having serious work outs running around after these rebellious rascals in guerilla hit and run warfare... And this seemingly minor disctraction was proving to have bigger consequences because...

MEANWHILE, IN BRETTONIA, the military absence lured the treacherous tileans to invade while the wood elves all confederated and mobilized their army. As if that wasn't bad enough Teclis decided Brettonia could use some democracy and went full D-Day on me. Being the no.2 or 3 power at the time he sent 3 stacks to invade all over the Brettonian coast while the Tileans were nipping at my heels in what used to be fay enchantress county. Volky G and Balthazar had to travel all the way from the northern and southern front, leaving both very much undermanned, to support the new recruits who were way in over their heads in the new Bretonnian Great War. In the end, managed to expel the High Elves and the Tileans, and prepared to send Volkmar on a revenge mission to Ulthuan while Balthazar had to return to the southern front as the Border Princes were actually starting to get a foothold north of the mountains seperating them from the Empire.

Up north Karl had chased off Surtha Ek into the Chaos wastes and apparently going insane in the process (-5 to public order FML). However, Volky G + 2 doomstacks had managed to gain a foothold in Ulthuan after some epic battles so it was time for Karl to leave the Norscans to lick their wounds and sail off to Ulthuan.

Fast forward a couple dozen turns and Ulthuan has been all but conquered, the border princes and the other minor southern factions broken, and peace has been made with what is left of the rabble. Balthazar returned once again to Brettonia to join 2 other doomstacks and wiped out all the wood elves. Apart from having to mop up some rebellious remnants peace seemed to have returned to Karl's glorious empire of 80+ settlements and 10 armies.

Just as I was about to call it a day news from the northern front came in... Surtha Ek is back with several armies of chariots and my 2 rookie armies up north seem to be outmatched. Our conquering of Ulthuan has put us on the radar of the Dark Elves and although Morathi seems to like Karl's High Elf butchering ways Malekith is having none of it and is gearing up for war. In the south, war with the Border Princes is turning relations with the dwarves sour. The same dwarves that conquered the entire Badlands and the majority of Araby and the Southlands, putting them solidly into the no.1 power rank. Oh boy.

Why does your game sound like so much fun while my Morathi game feels like it's over in turn 70 after I conquered Ulthuan? Am I calling quits too early? Or is it just the narrative?

Hell my game was a giant snowball since I got my second province and it was almost as late as in my Skaven campaign.

I think the difference is that the real action in the Mortal Empires campaign occurs in the Old World. There's a higher concentration of potential super powers over there than in the New World.

That's a good point actually, with Tyrion and Muzmungi dead and Skaven having yet to achieve anything in any of my campaigns there are only 3 other LLs left in the west and 2 are friendly.

For some reason Teclis likes me after I murdered his brother and his entire race and built lots of Slaanesh-temples to spread chaos corruption throughout Ulthuan. That I own the Flame of Asuryan is more important. Gotta be pragmatic about these things.

Think my next ME run will be dwarfes or sth.
low gravity, yes-yes!
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2017-11-23 07:06:00
November 23 2017 07:05 GMT
#1780
It's now turn 188. My campaign has gotten a little weird. I decided to send three stacks into the Southlands and then get ready to push into Ulthuan with three more stacks. What followed was a systematic dismantling of my alliances through bullshit DoWs. First, Mousillon decided to attack my ally, Bretonnia. I dutifully sent a couple stacks to wipe the vamps out and seize some fine Bretonnian lands. Then, some bullshit rogue army faction decided to DoW on me. I called on my allies to help, and lo behold, that cowardly fucker Leoncouer actually broke his alliance with me. Even Clan Moulder stood with me. I was kinda floored. A few turns later, Clan Moulder DoW'd on Bretonnia, so I naturally joined in and kicked Leoncouer out of Couronne and sent him into exile in Norsca where Tyrion was hanging out, doomed to battle forever against Clan Moulder (I'm kinda interested in seeing whether Tyrion and Leoncouer survive up there with such crap lands). Next, the various dwarf factions started getting uppity and declaring war on my Wood Elf allies. Karak Hirn, the main Dwarves, and Karak Azul all attacked the Wood Elves for god knows what reason (Wood Elves dwarf all of them in power rating), forcing me to join in on them as well. I'm sieging the last Karak Hirn settlement and will be sending a couple stacks to Karaz-a-karak shortly. Meanwhile, Franz, Volkmar, and Toddbringer have been blitzing the Southlands, and now hold everything west of Karak Zorn. I'm going to keep pushing West and wipe out Clan Mors, the Last Defenders (yay, I'll finally get to fight some dinos), and the Silver Host, at which point I'll turn north and put Karak Azul in their place.

While this has been going on, the Wood Elves and Dark Elves have been going at it on Ulthuan. The Dark Elves sent like 4 stacks to invade the Old World, which I wiped out. The Wood Elves then sent like 5 stacks to Ulthuan. I really thought that they were simply going to roll the Dark Elves. And at first, it looked like they had the Dark Elves on the ropes. The Wood Elves seized a bunch of settlements on the east cost of Ulthuan and even took Lothern, pushing into the inner sea. Then the Dark Elves dropped the hammer and took everything back. And at the same time, the Dark Elves invaded Lustria and seized Hexoatl and other core territories from Mazdamundi after Jabba declared war on the Dark Elves. The Dark Elves are definitely some bad motherfuckers in this campaign.
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