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On November 18 2017 08:32 Manit0u wrote:Show nested quote +On November 17 2017 03:25 Archeon wrote: Atm playing Morathi on very hard but with mods to reduce difficulty-based revolt risk and lord upkeep since I don't think either adds fun to the game. It's not a difficulty slider. It's fun slider. If you want to have fun playing this game don't do it on very hard or legendary  Setting the game to very hard and then installing mods that remove some of the penalties you get for this difficulty setting kind of defeats the purpose, don't you think? I think that modding the higher difficulties is better than playing on normal difficulty. I want the macro bonuses that are given to the AI (so that I have more to fight), but I don't want to deal with the retarded player upkeep penalty.
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You said it. It's a fun slider. If Very hard + mods makes it more fun for you than normal or Hard, why not?
With the current upkeep, VH forces you to have a few doomstacks. There's just no way around it. And doomstacks lead to auto-resolve battles. I'd much rather try to fend off midgame armies with my T1-2 units and have challenging battles all over the place.
Disclaimer: Haven't really played ME yet, so mostly talking about Vortex.
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Do you guys develop Unsuitable Climate provinces?
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Burn the red. Settle the green and yellow, but don’t bother with the yellow until you already have a strong economic base.
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Red's pretty worthless. I develop yellow, but only either later or if I can develop the whole province.
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On November 15 2017 08:46 xDaunt wrote:Show nested quote +On November 15 2017 08:04 Biff The Understudy wrote: Watched a HoC Teclis campaign video; he had stacked 100K gold. I just don't get it: how do people stack so much cash and why? I mean, isn't it better to invest it in your buildings / provinces than to let it sit on your bank account? In my experience, there is simply no limit to how much it costs to fully develop all your province. I am at under 1K every turn even when I win huge amounts of cash by sacking and winning battles... Yeah, I always spend everything down, too. I try to keep everything at Tier 3 to control costs, but most of the landmark buildings require that you get to to Tier 5, which is expensive. Plus, there is no such thing as having enough armies in this game. It's turn 107 in my Empire campaign and I have 43 settlements and 7 armies, four of which are full stacks and three are half stacks. My income is only about 5k per turn -- and this is with the mod that reduces unit upkeep to TWW1 levels. I still don't feel like I have enough armies to do everything that I want and need to do. I like to go to T5 because of the insane wall/garrison you can get, but it’s probably a bot of a waste of money. I’m too perfectionist with my provinces.
Just sent Tyrion and Teclis to help Altdorf that was besieged by Kholek and Sigvald. Exactly when i arrived, they razed the city, so i lost 4k trade income. Fuck my life. Now Reikland is divided between me, wood elves, dwarves and empire with Bretonnian packs running amock everywhere. I finished the DE, and the dwarves are steamrolling the vampire counts with 8 or so doomstacks. All good factions are united, so I think the game is effectively over, even with Archaon and his buds torturing the north of the empire.
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good factions ... wood elves ... theres something wrong!
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Wood Elves seem to be oddly scripted. They tend to keep to themselves for the first 100 turns or so, then they just decide to go apeshit and conquer everything.
I'm at about turn 145 in my Empire campaign (haven't been able to play much recently). Archaon just showed up, and there are 15-20 Chaos-related stacks coming at me from 3 different directions. I own everything from Eastern Oblast and Eregrad south to Tilea and the Border Prince lands, which includes all of the Empire provinces and most of the adjoining Dwarf/mountain provinces. Bretonnia is doing okay, and has mostly been farting around Norsca with Tyrion. The Dwarves are alive, but mostly irrelevant (I neutered them with mods). The Greenskins were the biggest power in the badlands and Dwarf lands, but they were never quite able to finish off the Dwarves, which speaks to some massive auto-resolve problems relating to Dwarves. Regardless, the Greenskins aren't long for this world. I broke them pretty badly in the Vaults and Tilea, and now the Wood Elves have decided to exterminate them. I'm not entirely sure what's going on in the Southlands. Kroq-gar doesn't seem to be doing much. He's just chilling in the jungles east of Zorn. Clan Mors seems to own the most territory. Strygos vamps mostly control Araby and the western coasts. Across the sea, Mazdamundi owns must of Lustria and is pushing Skrolk and the Vampire Coast to extinction. Unfortunately, he doesn't seem to be contributing at all in the fight against the Chaos factions or against the Dark Elves. As a result, the Cult of Pleasure and Naggarond are beating the hell out of Tyrion in Ulthuan. They own about half of it now. Once I secure my position in Tilea, I'll dispatch Karl Franz to Lothern to make sure that it doesn't fall. Frankly, I may have to send two stacks given how much Dark Elf shit is on Ulthuan now. Militarily, I have 2 stacks holding Volksgrad, 2 stacks holding Marienburg, and 4 stacks in the South holding down Tilea, the Vaults, and the Border Prince regions. Once I eliminate all of the seaborn Chaos nonsense down there, I'll probably send an invasion force into Araby.
Overall, the campaign has been pretty good. I do think that CA needs to adjust some of the racial balancing still. Orks and Skaven are too weak in general. Vamps are probably too strong (as are Norsca and Dwarves), but I expect that to get fixed whenever CA gets around to adding the Foundation update to WH2. Frankly, I'm not sure why they weren't able to include it in the first place. The other thing that I have noticed is how badly underpowered the old world legendary lords are compared to the WH2 legendary lords. Karl Franz, for example, looks like a joke next to Tyrion. I would expect Tyrion to be stronger, but even the basic High Elf lords seem to be stronger than the Old World LLs. Finally, I'd love to see a mod that adds some more starting positions for the Old World races. So far, 95% of my battles as Empire have been against TW1 races. I've fought a couple battles against Dark Elves and Skaven (I'll be fighting a lot more Skaven soon), but I think back to my Sudenburg campaign in WH2 vortex and all of the unique matchups that I had. I really want more of that.
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My understanding is the Wood Elves are scripted like that because of the whole "Wild Hunt" lore thing... and to make them a midgame challenge. The concept is they're reclusive, but periodically emerge to fuck everything up.
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Any suggestions on DE vs HE?
I feel like the DE army is so flexible that it doesn't have a very good "one size fits all" army. My basic infantry was pretty shit against Lizardmen, and all the Black Guard and HG Xcutioners I made for them (they didn't make it) don't seem useful against the HE. Should I make Corsairs or Witch Elves? The HE stacks I've seen are loaded with Lothern Sea Guard, so my standard infantry + support (hydras, dark riders, reapers) are either countered or just kill way too slowly.
As far as the overall campaign goes, I feel like the Vortex map is a bit too small. It seems like you only have to defeat two armies and you've broken a faction's back.
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shades rule everything especially high elves. Maybe a few Darkshards with shields to tank the seaguards. DE vs HE is only fair if the HE units are player controlled :D. But everything can work, mostly depends on which hero/Lord you use. Dragon is better vs HE then Hydra, but Hydra is generally a better option. Fire sorc and Black Bark can annoy ranged HE armies alot.
Vortex campaign can feel really easy when you grab sea treasures and the Lord Power talents. It can even balance out the ai eco boosts on very hard difficulty sometimes.
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On November 20 2017 08:19 Jerubaal wrote: Any suggestions on DE vs HE?
I feel like the DE army is so flexible that it doesn't have a very good "one size fits all" army. My basic infantry was pretty shit against Lizardmen, and all the Black Guard and HG Xcutioners I made for them (they didn't make it) don't seem useful against the HE. Should I make Corsairs or Witch Elves? The HE stacks I've seen are loaded with Lothern Sea Guard, so my standard infantry + support (hydras, dark riders, reapers) are either countered or just kill way too slowly.
As far as the overall campaign goes, I feel like the Vortex map is a bit too small. It seems like you only have to defeat two armies and you've broken a faction's back. Reapers are brutal vs archer stacks, got like 3 of them in every army and they'll crush 1-2 sea-guard stacks before they even come in range.
Else I'm using mostly Dreadspears+Darkshards/shades. Shades are better than Darkshards esp. vs HE, but not by much against everything except for HE.
It seems like Black guard or HGE are shitty because they are slow and lack shields, but they don't take a lot of damage either since HE base units lack armor pen. Cold Ones should be good for the same reason, but I haven't tried them yet. Especially BG are good against the dragons and phoenixes. The only reason Corsairs don't absolutely blow vs HE.
I've yet to find a good usage for Witch Elves. They are especially useless vs HE though.
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Thanks for the advice. I'll go light on the BG and HGE than and replace my Shards with Shades. That's going to be my next big fight. You're talking about just regular shades being used as ranged right? No melee/GW/DW shades?
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Blackguards, shades, and hydras will solve pretty much all of your problems as Dark Elves. You don't really need anything else.
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I'm close to killing HEs now and didn't really have the time to build shades yet (they were fairly sick in my earlier Malekith campaign though). I can see DW-shades to melee shielded lotherns, but in general I don't think non-regulars are worth the increased cost.
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On November 20 2017 12:38 Archeon wrote: I've yet to find a good usage for Witch Elves. They are especially useless vs HE though.
I guess they're really good for multiplayer. Just bring one unit of them and see random enemy units rampaging. Your super cool and expensive unit won't be of much use if you can't control it.
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On November 20 2017 13:24 Jerubaal wrote: Thanks for the advice. I'll go light on the BG and HGE than and replace my Shards with Shades. That's going to be my next big fight. You're talking about just regular shades being used as ranged right? No melee/GW/DW shades? Can't stress enough how good reapers in MS-mode are vs HE. Seriously get them. I have 3 reapers in each army, they are leading my kill-count every single fight and you never want to be forced to charge into the HE with all those pikes and archers.
On November 21 2017 07:14 Manit0u wrote:Show nested quote +On November 20 2017 12:38 Archeon wrote: I've yet to find a good usage for Witch Elves. They are especially useless vs HE though. I guess they're really good for multiplayer. Just bring one unit of them and see random enemy units rampaging. Your super cool and expensive unit won't be of much use if you can't control it. Might be build for MP. It's just that the units I usually want to keep in one spot fighting are Regenerators, flying units and heavy cavalry and the unit is terrible vs all of them. It's great offensive stats are also set back by their lacking armor pen, so they don't really work as a counter to very heavy infantry either.
What the unit is good at completely decimating low armor infantry and wizards, but most of the time it's far more useful to just break low armor infantry.
It's just weird that their stat body and their special feature are like polar opposites. Light infantry is just the worst unit type to provoke in the game.
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On November 21 2017 10:53 Archeon wrote:Show nested quote +On November 20 2017 13:24 Jerubaal wrote: Thanks for the advice. I'll go light on the BG and HGE than and replace my Shards with Shades. That's going to be my next big fight. You're talking about just regular shades being used as ranged right? No melee/GW/DW shades? Can't stress enough how good reapers in MS-mode are vs HE. Seriously get them. I have 3 reapers in each army, they are leading my kill-count every single fight and you never want to be forced to charge into the HE with all those pikes and archers. I hear you barking, big dog.
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Finished my first ME campaign with HE. I think i enjoyed game 1 grand campaign more. Lustria / Southlands feel very unfleshed imo. Also racial imbalance mean dwarves just steamrolled the south east, lizardmen lustria, and me the rest. Fought some vampires in Sylvania, but they were super marginal. Skaven never did anything else than die. Didn’t fight one battle with the greenskins.
The campaign has tremendous potential but we need Norsca, Tomb Kings and hopefully Tilea with some New World colonies before it really feels like a finished product. For me it doesn’t at this stage.
I don’t really like playing as Ulthuan. Being on an island is not very fun, especially with the Chaos bitches spawning in the middle of the ocean. I had four defensive doomstacks in Teclis islands and north Ulthuan, and some armies raping Naggarond and later the eastern empire.
The long campaign makes 0 sense on normal (yup i’m a noob). I guess when ai is super aggressive and you need to fight dwarves for Karaz a Karak or wood elves for Athel Loren, it can be really fun, but the grand alliance of all good factions (tm) meant for a super dull endgame. I was constantly building new doomstacks and still had 20k surplus by the end, and was just waiting for my armies to reach Lahmia or whatever it’s called.
Probably going back to TWWH1 until they flesh that out. The potential is huge, but right now it feels a bit underwhelming.
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