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Total War: Warhammer - Page 82

Forum Index > General Games
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Prev 1 80 81 82 83 84 113 Next
Biff The Understudy
Profile Blog Joined February 2008
France7951 Posts
October 29 2017 21:37 GMT
#1621
On a side note, this thread is amazing:

https://forums.totalwar.com/discussion/206058/surtha-ek-is-back#latest
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2017-10-29 22:34:51
October 29 2017 22:34 GMT
#1622
Most factions now being able to settle anywhere, with a climate penalty, has resulted in Norsca basically going crazy and taking everything once the bulk of the Warriors of Chaos spawn and start moving in for the kill.

I attribute this fact to the absurd number of stacks I keep seeing thrown my way even on Normal difficulty.

Was playing as empire, by turn 100 I had several provinces up to T5 and had wiped out the vampires.
Turn 109 rolls out and Chaos arrives, I then proceed to spend the next 70 turns playing wack-a-mole with all the forces of chaos and the norsca.

There are also now 3 or 4 new Chaos factions which will instantly make a bee-line for you as soon as the main chaos forces arrive.

I finally stabilized and killed off all the forces of chaos but man it was hell and it cost me my entire treasury. Before the war I had a 300k gold stockpile which I consumed entirely rebuilding settlements from the raids and raising new stacks...
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Biff The Understudy
Profile Blog Joined February 2008
France7951 Posts
October 29 2017 23:57 GMT
#1623
On October 30 2017 07:34 Destructicon wrote:
Most factions now being able to settle anywhere, with a climate penalty, has resulted in Norsca basically going crazy and taking everything once the bulk of the Warriors of Chaos spawn and start moving in for the kill.

I attribute this fact to the absurd number of stacks I keep seeing thrown my way even on Normal difficulty.

Was playing as empire, by turn 100 I had several provinces up to T5 and had wiped out the vampires.
Turn 109 rolls out and Chaos arrives, I then proceed to spend the next 70 turns playing wack-a-mole with all the forces of chaos and the norsca.

There are also now 3 or 4 new Chaos factions which will instantly make a bee-line for you as soon as the main chaos forces arrive.

I finally stabilized and killed off all the forces of chaos but man it was hell and it cost me my entire treasury. Before the war I had a 300k gold stockpile which I consumed entirely rebuilding settlements from the raids and raising new stacks...

How did you get to 300k? Oo
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
October 30 2017 00:56 GMT
#1624
On October 30 2017 08:57 Biff The Understudy wrote:
Show nested quote +
On October 30 2017 07:34 Destructicon wrote:
Most factions now being able to settle anywhere, with a climate penalty, has resulted in Norsca basically going crazy and taking everything once the bulk of the Warriors of Chaos spawn and start moving in for the kill.

I attribute this fact to the absurd number of stacks I keep seeing thrown my way even on Normal difficulty.

Was playing as empire, by turn 100 I had several provinces up to T5 and had wiped out the vampires.
Turn 109 rolls out and Chaos arrives, I then proceed to spend the next 70 turns playing wack-a-mole with all the forces of chaos and the norsca.

There are also now 3 or 4 new Chaos factions which will instantly make a bee-line for you as soon as the main chaos forces arrive.

I finally stabilized and killed off all the forces of chaos but man it was hell and it cost me my entire treasury. Before the war I had a 300k gold stockpile which I consumed entirely rebuilding settlements from the raids and raising new stacks...

How did you get to 300k? Oo

I was thinking the same thing. I'm almost never get to 30k in the first 100 turns, much less 300k.
Biff The Understudy
Profile Blog Joined February 2008
France7951 Posts
October 30 2017 01:10 GMT
#1625
On October 30 2017 09:56 xDaunt wrote:
Show nested quote +
On October 30 2017 08:57 Biff The Understudy wrote:
On October 30 2017 07:34 Destructicon wrote:
Most factions now being able to settle anywhere, with a climate penalty, has resulted in Norsca basically going crazy and taking everything once the bulk of the Warriors of Chaos spawn and start moving in for the kill.

I attribute this fact to the absurd number of stacks I keep seeing thrown my way even on Normal difficulty.

Was playing as empire, by turn 100 I had several provinces up to T5 and had wiped out the vampires.
Turn 109 rolls out and Chaos arrives, I then proceed to spend the next 70 turns playing wack-a-mole with all the forces of chaos and the norsca.

There are also now 3 or 4 new Chaos factions which will instantly make a bee-line for you as soon as the main chaos forces arrive.

I finally stabilized and killed off all the forces of chaos but man it was hell and it cost me my entire treasury. Before the war I had a 300k gold stockpile which I consumed entirely rebuilding settlements from the raids and raising new stacks...

How did you get to 300k? Oo

I was thinking the same thing. I'm almost never get to 30k in the first 100 turns, much less 300k.

It's just, upgrading buildings is so awfully expensive and so damn important, I simply wonder how he manages to save. I rarely stay above 10k for more than one or two turns.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Manit0u
Profile Blog Joined August 2004
Poland17610 Posts
October 30 2017 01:32 GMT
#1626
Depends on how much you're fighting. You can save 20-30k easily around turn 50 just from battle loot, sacking, quests and visiting water treasures (I usually get one lord just for that). 300k might be a bit exaggerated but I can see someone saving 50-70k. The highest savings I've ever had were around 700k with Archaon (I could sustain all of my hordes for like 200 turns without them doing anything because I was merely at a 3.5k deficit).
Time is precious. Waste it wisely.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 30 2017 02:37 GMT
#1627
I had a million+ once when I had painted the entire map my color with Grimgor
xDaunt
Profile Joined March 2010
United States17988 Posts
October 30 2017 04:12 GMT
#1628
God, Empire versus is Wood Elves is almost unplayable with how shitty the ranged unit AI is. My units just won't stay engaged. I have to constantly micro them to keep them firing.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 30 2017 04:27 GMT
#1629
Yeah how come it is so hard to keep handgunners firing? Is it because they shoot in a straight line rather than an arc so are easily hindered by hills and such?
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2017-10-30 04:43:49
October 30 2017 04:34 GMT
#1630
On October 30 2017 13:27 B.I.G. wrote:
Yeah how come it is so hard to keep handgunners firing? Is it because they shoot in a straight line rather than an arc so are easily hindered by hills and such?

I don't think it's that. I never had this level of problems controlling handgunners in TWW1. They aren't picking targets properly when left to their own devices. If there's a choice between a target with an obstructed line of sight and a target that's in he open, my handgunners will often target the obstructed target and do nothing. Sometimes my handgunners just sit and do nothing even with a target right in front of them. I really don't know what's going on other than I'm having problems where I didn't used to.

EDIT: And just to give a concrete example, one of my favorite defensive tactics during siege battles in TWW1 was to line up handgunners inside my walls at points where the enemy would be engaging my melee units on the walls. This would give me an easy shot at the flanks of the enemy. For whatever reason, I can't get that shot anymore. I kinda wonder whether they changed the handgunner firing angle.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 30 2017 07:57 GMT
#1631
Too many of my fights turned phyrric rather than decisive because the goddamn handgunners weren't doing their job. Maybe just switch to crossbow boys? Or are they way weaker?
Latham
Profile Blog Joined May 2007
9568 Posts
October 30 2017 09:46 GMT
#1632
This is a pretty good list of mods for a new ME compaign, maybe some of you'll be interested in a few of them?
https://www.reddit.com/r/totalwar/comments/79ki2b/psa_mortal_empires_mod_pack/

Sorry for posting reddit threads but thats where I get my mods from :p
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Yoav
Profile Joined March 2011
United States1874 Posts
October 30 2017 13:00 GMT
#1633
On October 30 2017 16:57 B.I.G. wrote:
Too many of my fights turned phyrric rather than decisive because the goddamn handgunners weren't doing their job. Maybe just switch to crossbow boys? Or are they way weaker?


They're way weaker. Handgunners are crazy strong.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 30 2017 13:12 GMT
#1634
On October 30 2017 22:00 Yoav wrote:
Show nested quote +
On October 30 2017 16:57 B.I.G. wrote:
Too many of my fights turned phyrric rather than decisive because the goddamn handgunners weren't doing their job. Maybe just switch to crossbow boys? Or are they way weaker?


They're way weaker. Handgunners are crazy strong.

Yeah, there's no comparison. Handgunners can carry DPS output for an army. Crossbows can't do that.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 30 2017 13:19 GMT
#1635
units that fire in a straight line really need extra micro now. In Warhammer 1 they were happily fireing as soon as they had a free shot on anything. Now you have them staring at the enemies uncovered back without lifting a finger, because 1 of their units has no line of fire.

I hope they change that back (Lorthern Sea Guards might get way to strong though) and add the chaos mechanic from warhammer 1 as well or something new entirely. But I think the vortex chaos mechanic is just a placeholder. Hope they will enhance Mortal realms, even if one has to pay for it.

Found out that Rat Poison is anti skaven tech now :D. I really hoped it would haha.
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
October 30 2017 15:30 GMT
#1636
Have never played the total war series, thinking about picking this game up. Is there beginner friendly resources available?
Yoav
Profile Joined March 2011
United States1874 Posts
Last Edited: 2017-10-30 16:07:52
October 30 2017 16:07 GMT
#1637
On October 31 2017 00:30 Glacierz wrote:
Have never played the total war series, thinking about picking this game up. Is there beginner friendly resources available?


Watch one of the many popular streamers. Focus on how to not fuck up on the strategic level and how to excel at the tactical level. Learn the basic UI stuff (the key commands, how control groups work, locked formations, unit cards, etc.). There are some great youtube tutorials.

Edit: I highly recommend the game... would warn that the in-game tutorial is nigh on worthless.
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2017-10-30 16:09:15
October 30 2017 16:07 GMT
#1638
In terms of economy, I think they really messed up the traditional factions versus the raze and conquer factions. I was always broke in my Empire and VC campaigns. Buildings are very expensive, especially the highest level buildings. Buildings give too little in income. In contrast, I had over 1M in money in my WE campaign from razing things. It's just too easy and too lucrative to sack and raze while building up has really terrible ROI.
Manit0u
Profile Blog Joined August 2004
Poland17610 Posts
October 30 2017 20:12 GMT
#1639
On October 31 2017 01:07 Yoav wrote:
Show nested quote +
On October 31 2017 00:30 Glacierz wrote:
Have never played the total war series, thinking about picking this game up. Is there beginner friendly resources available?


Watch one of the many popular streamers. Focus on how to not fuck up on the strategic level and how to excel at the tactical level. Learn the basic UI stuff (the key commands, how control groups work, locked formations, unit cards, etc.). There are some great youtube tutorials.

Edit: I highly recommend the game... would warn that the in-game tutorial is nigh on worthless.


I also highly recommend watching LegendOfTotalWar's Bretonnia playthrough (for WH1) because it gives you some really good insights into diplomacy, upkeep, trading, cost-effectiveness (economy in general) as well as some good strategies (some might be a bit cheesy but that's legendary difficulty for you) for fighting stronger opponents with weak troops.
Time is precious. Waste it wisely.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 31 2017 07:35 GMT
#1640
"Prior to the Norsca patch in the original Total War: Warhammer, the upper half of the map would eventually become a Mad Max-esque wasteland populated only by roving chariot gangs and their skirmisher horseman allies."

That actually makes the imbalanced Norsca clans sound kinda cool haha..
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