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4713 Posts
On October 30 2017 08:57 Biff The Understudy wrote:Show nested quote +On October 30 2017 07:34 Destructicon wrote: Most factions now being able to settle anywhere, with a climate penalty, has resulted in Norsca basically going crazy and taking everything once the bulk of the Warriors of Chaos spawn and start moving in for the kill.
I attribute this fact to the absurd number of stacks I keep seeing thrown my way even on Normal difficulty.
Was playing as empire, by turn 100 I had several provinces up to T5 and had wiped out the vampires. Turn 109 rolls out and Chaos arrives, I then proceed to spend the next 70 turns playing wack-a-mole with all the forces of chaos and the norsca.
There are also now 3 or 4 new Chaos factions which will instantly make a bee-line for you as soon as the main chaos forces arrive.
I finally stabilized and killed off all the forces of chaos but man it was hell and it cost me my entire treasury. Before the war I had a 300k gold stockpile which I consumed entirely rebuilding settlements from the raids and raising new stacks... How did you get to 300k? Oo
Was playing on normal difficulty and managed to wreck all my neighboring factions by turn 100 and fully develop a few provinces with just 3 or 4 low quality stacks.
By turn 100 I had to start cranking out greatsword, tank and artillery stacks and in way higher number, which greatly cut into my profits each turn.
While it does indeed capture the feel of the end times I can get how this would be a nightmare to deal with on Legendary.
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Netherlands19129 Posts
Yeah my skaven game I'm generating +57k a turn with 21 armies running around. Some lord skills and landmark buildings really crank up the income factionwide.
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Enjoying my VH/VH Teclis campaign so far. Really slow early game. Upkeep was so high I couldn't fully finish 1 stack of army with basic units. But then the Age of Discovery event happened and all that trade income really speed up the game for me.
In hindsight I should of hired a Lord at the start of the game and sent him exploring. Those sea treasures are so good for such little risk and they respawn. Definitely could have a made difference in the early game.
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Warhammer 2 skill trees for Dwarfs. Haha insanity.
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I'm assuming due to your post that you're playing Vampire Counts?
BTW, the Chaos Invasion hotfix is in BETA and it works really well for me so far.
To get it log into your Steam library, open up your properties page on the game and look for betas. Install the mortal_empires_pte version.
Makes the chaos invasion way easier to handle, they attack other races and don't just beeline for you anymore. The hotfix only works on file saves that haven't already triggered the chaos invasion just FYI.
Also, talking about Dwarfs, I saw a single army of Dwarfs auto-resolve win a naval battle vs 3 fucking stacks of Chaos invaders today and barely lost anything. They really need to fucking fix their autoresolve multiplier it's so dumb, especially considering races like Greenskins and Skaven get absolutely fucked by autoresolve frequently. It's such a no brainer thing to balance across the board.
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On November 05 2017 20:14 Vindicare605 wrote:I'm assuming due to your post that you're playing Vampire Counts? BTW, the Chaos Invasion hotfix is in BETA and it works really well for me so far. To get it log into your Steam library, open up your properties page on the game and look for betas. Install the mortal_empires_pte version. Makes the chaos invasion way easier to handle, they attack other races and don't just beeline for you anymore. The hotfix only works on file saves that haven't already triggered the chaos invasion just FYI. Also, talking about Dwarfs, I saw a single army of Dwarfs auto-resolve win a naval battle vs 3 fucking stacks of Chaos invaders today and barely lost anything. They really need to fucking fix their autoresolve multiplier it's so dumb, especially considering races like Greenskins and Skaven get absolutely fucked by autoresolve frequently. It's such a no brainer thing to balance across the board. Does chaos wrecks every ai nation or can they defend themselves? Because fighting chaos and anemic factions that have been raped over and over ain't that exciting either.
I had the chaos stirs thingy. Is it too late or am i ok for installing the fix?
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On November 05 2017 21:48 Biff The Understudy wrote:Show nested quote +On November 05 2017 20:14 Vindicare605 wrote:I'm assuming due to your post that you're playing Vampire Counts? BTW, the Chaos Invasion hotfix is in BETA and it works really well for me so far. To get it log into your Steam library, open up your properties page on the game and look for betas. Install the mortal_empires_pte version. Makes the chaos invasion way easier to handle, they attack other races and don't just beeline for you anymore. The hotfix only works on file saves that haven't already triggered the chaos invasion just FYI. Also, talking about Dwarfs, I saw a single army of Dwarfs auto-resolve win a naval battle vs 3 fucking stacks of Chaos invaders today and barely lost anything. They really need to fucking fix their autoresolve multiplier it's so dumb, especially considering races like Greenskins and Skaven get absolutely fucked by autoresolve frequently. It's such a no brainer thing to balance across the board. Does chaos wrecks every ai nation or can they defend themselves? Because fighting chaos and anemic factions that have been raped over and over ain't that exciting either. I had the chaos stirs thingy. Is it too late or am i ok for installing the fix?
Chaos Stirs is just a debuff that gives everyone chaos corruption, the chaos invasion is announced by showing the armies spawning in the chaos wastes, so you're good to go.
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What ranged units do you guys prefer for DE? Too many different Shade options.
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On November 07 2017 10:28 Jerubaal wrote: What ranged units do you guys prefer for DE? Too many different Shade options.
I just go with standard Darkshards. Cheapest of them all and do the job just fine.
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It's fun reading the early pages of this thread, where everyone was speculating about if Warhammer 1 would be any good (and rightly so, given the developer's track record at the time).
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So Hellblaster Volley Guns are fucking good now. They are still finnicky about needing an absolutely clear field of fire but when they are firing they can rack up the damage really quickly.
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United Kingdom10443 Posts
Couldn't get it up for this game, didn't have the same total war magic that Rome and Medieval II had.
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They really need to fix confederation in Mortal Empires. It is absolutely broken right now. I have a strength rating of 2, 90+ diplomacy rating with other Empire factions whose strength rating I absolutely dominate, yet none of those fuckers will confederate with me. That shouldn't happen.
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On November 08 2017 08:47 xDaunt wrote: They really need to fix confederation in Mortal Empires. It is absolutely broken right now. I have a strength rating of 2, 90+ diplomacy rating with other Empire factions whose strength rating I absolutely dominate, yet none of those fuckers will confederate with me. That shouldn't happen.
They'll only confederate if they're feeling threatened. Otherwise they're happy to just be your allies.
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On November 08 2017 09:39 Manit0u wrote:Show nested quote +On November 08 2017 08:47 xDaunt wrote: They really need to fix confederation in Mortal Empires. It is absolutely broken right now. I have a strength rating of 2, 90+ diplomacy rating with other Empire factions whose strength rating I absolutely dominate, yet none of those fuckers will confederate with me. That shouldn't happen. They'll only confederate if they're feeling threatened. Otherwise they're happy to just be your allies. And without the old 'omg chaos is coming' modifier thats a lot harder.
I assume its gone atleast, because it was very easy to confederate under it in WH:1
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On November 08 2017 09:39 Manit0u wrote:Show nested quote +On November 08 2017 08:47 xDaunt wrote: They really need to fix confederation in Mortal Empires. It is absolutely broken right now. I have a strength rating of 2, 90+ diplomacy rating with other Empire factions whose strength rating I absolutely dominate, yet none of those fuckers will confederate with me. That shouldn't happen. They'll only confederate if they're feeling threatened. Otherwise they're happy to just be your allies. Well, they sure as fuck are threatened now that I have decided to simply conquer them all.
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On November 08 2017 06:24 KelsierSC wrote: Couldn't get it up for this game, didn't have the same total war magic that Rome and Medieval II had.
That's nostalgia speaking. I believe that TWWH has a lot of potential and they did quite an amazing job with it. Sure, there isn't enough depth (for most factions) but some stuff can be pretty unique, engaging and challenging (Norscan monster hunts, Dwarf grudges, Bretonnia peasant economy, Wood Elf amber tech, Warriors of Chaos and Beastmen hordes, Greenskin and Beastmen Waaagh!/Brayherds).
I also like the fact that different factions are unique in more ways than ever (not just pretty much the same unit but with different stats). Inclusion of monsters and flying units, as well as magic sure as hell added a ton of depth as to how the battles can be played.
All in all, compared to MW2/Rome: + more diverse factions + interesting new faction mechanics + much more interesting and deep battles (unless you want to play it really efficient, then it's just spamming cheap units and autoresolving everything - autoresolve is way too strong in this game but if you're playing the battles themselves they're much more satisfying than previous titles) + lord/agent development + items and followers - strategy on the world map (especially settlement management and diplomacy) have been simplified and taken a step backwards - naval battles just aren't really there (which is fine by me because I hated those in say Shogun 2) - siege battles are crap and boring due to all the corner-camping sheananigans
In summary, it has been much improved in some "micromanagement" aspects while its "grand strategy" aspects suffered. It's awesome if you like/want to role-play a bit.
That's for single-player. When talking about multi-player TWWH is miles ahead of its predecessors (specifically because of all the "micromanagement" changes).
Edit: Another thing they should really work on is your power curve. Because right now the game can be super hard in the beginning while being a breeze near the end. If they reversed it, it could be a nice change.
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Might be common knowledge but the regiment of renown luminarc holy shit. Got cornered by two armies and the luminarc of murder didn't miss a single fucking shot, even at distance, pretty much killing 2 lords before they even reached my army. Fun.
Also regarding the confederating, everyone just started hating me more and more even though Silvania was owning them hard.
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One of my only gripes about TW:WH2, though, is some of the maps are total ass. Like the bridge map where you start far back from the bridge. Your tactical options are 1) in a forest 2) next to a forest.
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