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Total War: Warhammer - Page 85

Forum Index > General Games
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Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2017-11-08 03:15:15
November 08 2017 03:14 GMT
#1681
On November 08 2017 10:22 B.I.G. wrote:
Might be common knowledge but the regiment of renown luminarc holy shit. Got cornered by two armies and the luminarc of murder didn't miss a single fucking shot, even at distance, pretty much killing 2 lords before they even reached my army. Fun.

Also regarding the confederating, everyone just started hating me more and more even though Silvania was owning them hard.


Your credibility rating might have been shot if that was the case, you have absolutely no chance of confederation with anyone if unless you are at least Trustworthy rating.

I haven't had any real issues with Confederation except on one of my Bretonnia campaigns where Artois refused to confederate despite me owning the rest of Bretonnia which was weird, but as soon as they lost their one stack to Varg somewhere they finally relented.

My current Empire campaign was weird, Talabecland had conquered all of Ostermark, Hochland and Ostland somehow and had the underdog trait, so after I had finished with the Vampire Counts, I confederated with them and increased my land by like 75% which was cool. It triggered the chaos invasion almost immediately so it's been kind of wild.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
Last Edited: 2017-11-08 03:14:49
November 08 2017 03:14 GMT
#1682
double post.
aka: KTVindicare the Geeky Bartender
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 08 2017 05:20 GMT
#1683
Quick Question: Do I need to keep TW:WHI installed on my PC?
I'm not stupid, a marauder just shot my brain.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 08 2017 05:40 GMT
#1684
On November 08 2017 14:20 Jerubaal wrote:
Quick Question: Do I need to keep TW:WHI installed on my PC?

Nope.
xDaunt
Profile Joined March 2010
United States17988 Posts
November 08 2017 05:51 GMT
#1685
On November 08 2017 05:33 Vindicare605 wrote:
So Hellblaster Volley Guns are fucking good now. They are still finnicky about needing an absolutely clear field of fire but when they are firing they can rack up the damage really quickly.


Yeah, they do serious work. I've been putting four of them in each of my doom stacks. They outperform my handgunners fairly handily in the open field now (in TWW1, handgunners were much better). And there is something inherently satisfying about watching them simply rip apart hordes of enemy infantry (gotta have the blood pack). Oh, and let's not forget that hellblasters are the kings of auto-resolve.
Yoav
Profile Joined March 2011
United States1874 Posts
November 08 2017 18:00 GMT
#1686
For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.

It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.

Some highlights:
-"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic."
-"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
-"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-11-08 20:02:34
November 08 2017 19:21 GMT
#1687
On November 07 2017 10:28 Jerubaal wrote:
What ranged units do you guys prefer for DE? Too many different Shade options.

Basic shades, my shades are very rarely in melee and the upkeep increase is imo too big for situational buffs.

If you don't care about money or want a pure shade army i think I'd try sth like 50:20:30 between normal, great weapons and dual weapons. Great weapons to stall armored cavalry, dual weapons to stall fast infantry and normal for ranged. I'd rather get add a bunch of crossbow corsairs than go for a pure shade army though.
low gravity, yes-yes!
Manit0u
Profile Blog Joined August 2004
Poland17259 Posts
Last Edited: 2017-11-09 02:47:09
November 09 2017 02:16 GMT
#1688
On November 09 2017 03:00 Yoav wrote:
For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.

It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.

Some highlights:
-"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic."
-"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
-"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."


I don't think they'll add Araby. I'd rather see the Tomb Kings. Stomping everyone with Settra the Imperishable would be glorious. Also, they get a lot of really cool units like necrolith colossus, tomb scorpion, necropolis knigths, ushabti, screaming skull catapults, skeletal chariots (lots of chariots!) and skeleton bowmen (even on skeletal horses!). Easily one of my favorite (if not the most favorite) faction in Warhammer.

Also,warsphinxes!
[image loading]


Judging from the ME map my bet would be on Tomb Kings, Ogre Kingdoms and Chaos Dwarves. Less known factions like Albion, Araby and Cathay could've been fun but I don't think they'll release them since they didn't have any recent (recent = less than 15-20 years in GW time) army books published.

If they'd really like the lulz, they should bring the Dogs of War (all mercenary force consisting only of regiments of renown).

With the 3 armies I mentioned they would only be missing the Daemons of Chaos, which would make for a nice 4 starting factions in TWWH 3.
Time is precious. Waste it wisely.
Yoav
Profile Joined March 2011
United States1874 Posts
November 09 2017 05:18 GMT
#1689
The accepted wisdom is that Tomb Kings is first DLC for WH2 and Araby is second. Both of them are on the map already and have obvious placeholders. Some folks think a Southern Realms thing could come but that's guesswork.

Araby's not much of a faction, but Bretonnia wasn't much either, and Norsca straight-up wasn't a faction before. Cathay, Ind, or Nippon I would regard as unlikely.

That would leave the east for game three, with Demons of Chaos, Chaos Dwarfs, Ogre Kingdoms, and possibly Kislev or other random human factions.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
November 09 2017 07:20 GMT
#1690
Is estalia faction worthy?
hitthat
Profile Joined January 2010
Poland2267 Posts
Last Edited: 2017-11-09 09:16:57
November 09 2017 09:14 GMT
#1691
On November 09 2017 16:20 B.I.G. wrote:
Is estalia faction worthy?


If made from a scratch... they can be a Macedon/Scotland of WTW.
Given the TW community hate for pike meta, not plausible.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Biff The Understudy
Profile Blog Joined February 2008
France7890 Posts
Last Edited: 2017-11-09 10:03:33
November 09 2017 09:46 GMT
#1692
On November 09 2017 03:00 Yoav wrote:
For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.

It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.

Some highlights:
-"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic."
-"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
-"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."

The whole of Warhammer universe is a compilation of dumb stereotypes badly mixed with stuff stolen from Tolkien and Moorcock. Don’t misunderstand: it’s still glorious nonsense and i love it. But Araby lore is the most cringeworthy, cliché and lazy faction; i kind of hope it doesn’t make it to the game unless they rework it drastically. I mean, flying carpets, harems, caliphates and religious dogmas? That’s sooooo imaginative, really. About as good as a british colonial era children book.

It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 09 2017 11:39 GMT
#1693
So I've decided that the Mortal Empires campaign is the best thing that could've happened for the Warriors of Chaos campaign.

So many options added, you can ally with Dark Elves and Skaven, new avenues of attack into the heart of the Empire....

Awesome. All we need is the revised skill trees to make it even better.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
November 09 2017 11:41 GMT
#1694
On November 09 2017 14:18 Yoav wrote:
The accepted wisdom is that Tomb Kings is first DLC for WH2 and Araby is second. Both of them are on the map already and have obvious placeholders. Some folks think a Southern Realms thing could come but that's guesswork.

Araby's not much of a faction, but Bretonnia wasn't much either, and Norsca straight-up wasn't a faction before. Cathay, Ind, or Nippon I would regard as unlikely.

That would leave the east for game three, with Demons of Chaos, Chaos Dwarfs, Ogre Kingdoms, and possibly Kislev or other random human factions.


No way, Bretonnia was an obvious addition from the start. They were a tabletop faction from nearly the first edition.
aka: KTVindicare the Geeky Bartender
Gorsameth
Profile Joined April 2010
Netherlands21689 Posts
November 09 2017 11:45 GMT
#1695
Indeed, Araby can be questionable. They never had an official army on the tabletop but Bretonnia certainly did.

Norsca was a bit of a surprise in the first game but even that relied almost entirely on existing tabletop units.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 09 2017 15:08 GMT
#1696
I greatly enjoyed the Norsca playthrough. It had a horde army feel without the annoying horde army mechanics.
I'm not stupid, a marauder just shot my brain.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
November 09 2017 15:18 GMT
#1697
On November 09 2017 18:46 Biff The Understudy wrote:
Show nested quote +
On November 09 2017 03:00 Yoav wrote:
For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.

It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.

Some highlights:
-"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic."
-"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land."
-"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."

The whole of Warhammer universe is a compilation of dumb stereotypes badly mixed with stuff stolen from Tolkien and Moorcock. Don’t misunderstand: it’s still glorious nonsense and i love it. But Araby lore is the most cringeworthy, cliché and lazy faction; i kind of hope it doesn’t make it to the game unless they rework it drastically. I mean, flying carpets, harems, caliphates and religious dogmas? That’s sooooo imaginative, really. About as good as a british colonial era children book.

It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.


Of course you are entitled to your opinion, but I personally quite frankly like the idea of an 1001 nights inspired faction with cliched units aslong as it's not entirely hamfisted, which it sounds like it could be, but I'll reserve judgement. But honestly I can't think of a fantasy game where I actually get to play in or with such a faction. Especially if you give it a bit of a "grim dark" feel, which Warhammer is known for.
"Right on" - Morrow
Yoav
Profile Joined March 2011
United States1874 Posts
November 09 2017 17:31 GMT
#1698
On November 09 2017 18:46 Biff The Understudy wrote:
It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.


Or how about Homeworld? Equal parts Arab and Hebrew influence, full of Biblical and Quranic reference, embracing both the heroic underdog nature of the stories and the strangeness and brutality of their agonists.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
November 09 2017 20:13 GMT
#1699
On November 09 2017 20:45 Gorsameth wrote:
Indeed, Araby can be questionable. They never had an official army on the tabletop but Bretonnia certainly did.

Norsca was a bit of a surprise in the first game but even that relied almost entirely on existing tabletop units.


Yeah but unfortunately, the amount of pushing for araby on the oficial forums makes me scared that CA will add them....

And yes, bretts and araby are not comparable by any means.

As for DLCs, TKs should be next then maybe a focus on the lord packs to add new LL and the missing units for the existing factions from WH2, and eventually CA will want to add a new race before switching to WH3.

Since the only actual factions missing are ogres and DoC (plus the chaos dwarfs that somehow were promoted to main race), the options for dlc races for game 2 are rather limited....the game 2 map itself limits this even more.....and unfortunately that probably means araby with its flying carpets and genies and all that.....T_T
CJ Fighting! (--.--)
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
November 09 2017 20:33 GMT
#1700
I always thought it was weird that the empires of the Old World engage in a cataclysmic conflict to determine the fates of the world and somehow 3/4 of the world don't pay any attention to it.
I'm not stupid, a marauder just shot my brain.
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