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On November 08 2017 10:22 B.I.G. wrote: Might be common knowledge but the regiment of renown luminarc holy shit. Got cornered by two armies and the luminarc of murder didn't miss a single fucking shot, even at distance, pretty much killing 2 lords before they even reached my army. Fun.
Also regarding the confederating, everyone just started hating me more and more even though Silvania was owning them hard.
Your credibility rating might have been shot if that was the case, you have absolutely no chance of confederation with anyone if unless you are at least Trustworthy rating.
I haven't had any real issues with Confederation except on one of my Bretonnia campaigns where Artois refused to confederate despite me owning the rest of Bretonnia which was weird, but as soon as they lost their one stack to Varg somewhere they finally relented.
My current Empire campaign was weird, Talabecland had conquered all of Ostermark, Hochland and Ostland somehow and had the underdog trait, so after I had finished with the Vampire Counts, I confederated with them and increased my land by like 75% which was cool. It triggered the chaos invasion almost immediately so it's been kind of wild.
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Quick Question: Do I need to keep TW:WHI installed on my PC?
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On November 08 2017 14:20 Jerubaal wrote: Quick Question: Do I need to keep TW:WHI installed on my PC? Nope.
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On November 08 2017 05:33 Vindicare605 wrote: So Hellblaster Volley Guns are fucking good now. They are still finnicky about needing an absolutely clear field of fire but when they are firing they can rack up the damage really quickly.
Yeah, they do serious work. I've been putting four of them in each of my doom stacks. They outperform my handgunners fairly handily in the open field now (in TWW1, handgunners were much better). And there is something inherently satisfying about watching them simply rip apart hordes of enemy infantry (gotta have the blood pack). Oh, and let's not forget that hellblasters are the kings of auto-resolve.
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For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.
It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.
Some highlights: -"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic." -"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land." -"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."
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On November 07 2017 10:28 Jerubaal wrote: What ranged units do you guys prefer for DE? Too many different Shade options. Basic shades, my shades are very rarely in melee and the upkeep increase is imo too big for situational buffs.
If you don't care about money or want a pure shade army i think I'd try sth like 50:20:30 between normal, great weapons and dual weapons. Great weapons to stall armored cavalry, dual weapons to stall fast infantry and normal for ranged. I'd rather get add a bunch of crossbow corsairs than go for a pure shade army though.
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On November 09 2017 03:00 Yoav wrote: For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.
It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.
Some highlights: -"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic." -"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land." -"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians."
I don't think they'll add Araby. I'd rather see the Tomb Kings. Stomping everyone with Settra the Imperishable would be glorious. Also, they get a lot of really cool units like necrolith colossus, tomb scorpion, necropolis knigths, ushabti, screaming skull catapults, skeletal chariots (lots of chariots!) and skeleton bowmen (even on skeletal horses!). Easily one of my favorite (if not the most favorite) faction in Warhammer.
Also,warsphinxes!
Judging from the ME map my bet would be on Tomb Kings, Ogre Kingdoms and Chaos Dwarves. Less known factions like Albion, Araby and Cathay could've been fun but I don't think they'll release them since they didn't have any recent (recent = less than 15-20 years in GW time) army books published.
If they'd really like the lulz, they should bring the Dogs of War (all mercenary force consisting only of regiments of renown).
With the 3 armies I mentioned they would only be missing the Daemons of Chaos, which would make for a nice 4 starting factions in TWWH 3.
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The accepted wisdom is that Tomb Kings is first DLC for WH2 and Araby is second. Both of them are on the map already and have obvious placeholders. Some folks think a Southern Realms thing could come but that's guesswork.
Araby's not much of a faction, but Bretonnia wasn't much either, and Norsca straight-up wasn't a faction before. Cathay, Ind, or Nippon I would regard as unlikely.
That would leave the east for game three, with Demons of Chaos, Chaos Dwarfs, Ogre Kingdoms, and possibly Kislev or other random human factions.
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Is estalia faction worthy?
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On November 09 2017 16:20 B.I.G. wrote: Is estalia faction worthy?
If made from a scratch... they can be a Macedon/Scotland of WTW. Given the TW community hate for pike meta, not plausible.
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On November 09 2017 03:00 Yoav wrote: For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.
It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.
Some highlights: -"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic." -"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land." -"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians." The whole of Warhammer universe is a compilation of dumb stereotypes badly mixed with stuff stolen from Tolkien and Moorcock. Don’t misunderstand: it’s still glorious nonsense and i love it. But Araby lore is the most cringeworthy, cliché and lazy faction; i kind of hope it doesn’t make it to the game unless they rework it drastically. I mean, flying carpets, harems, caliphates and religious dogmas? That’s sooooo imaginative, really. About as good as a british colonial era children book.
It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.
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So I've decided that the Mortal Empires campaign is the best thing that could've happened for the Warriors of Chaos campaign.
So many options added, you can ally with Dark Elves and Skaven, new avenues of attack into the heart of the Empire....
Awesome. All we need is the revised skill trees to make it even better.
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On November 09 2017 14:18 Yoav wrote: The accepted wisdom is that Tomb Kings is first DLC for WH2 and Araby is second. Both of them are on the map already and have obvious placeholders. Some folks think a Southern Realms thing could come but that's guesswork.
Araby's not much of a faction, but Bretonnia wasn't much either, and Norsca straight-up wasn't a faction before. Cathay, Ind, or Nippon I would regard as unlikely.
That would leave the east for game three, with Demons of Chaos, Chaos Dwarfs, Ogre Kingdoms, and possibly Kislev or other random human factions.
No way, Bretonnia was an obvious addition from the start. They were a tabletop faction from nearly the first edition.
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Indeed, Araby can be questionable. They never had an official army on the tabletop but Bretonnia certainly did.
Norsca was a bit of a surprise in the first game but even that relied almost entirely on existing tabletop units.
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I greatly enjoyed the Norsca playthrough. It had a horde army feel without the annoying horde army mechanics.
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On November 09 2017 18:46 Biff The Understudy wrote:Show nested quote +On November 09 2017 03:00 Yoav wrote: For fun, and given everbody's assumption Araby will eventually be in the game, I just spent a little time reading the lore on them.
It's pretty lolracist. I'll be very intrigued to see how this gets put in the game.
Some highlights: -"Arabians have some knowledge of gunpowder weapons, but their religious dogmas prevent them from developing socially and technologically. Arabians worship a single god, who is manifested on the world by his chosen prophets and share a common language - Arabic." -"The Sheikhs, Emirs and Sultans of Gopher, Lashiek and Martek live in unimaginable luxury, served by hundreds of slaves who will fulfil their every whim, their harems are filled with voluptuous beauties from across the world and their treasure chambers with all the splendour and wealth of that distant land." -"Most Arabians are shortish and swarthy, with hook noses, and dark hair and eyes. Some of the Arabian Kingdoms - or Caliphates - lie upon the northern borders of the Southlands and the people there are negroid, although they share a common culture with other Arabians." The whole of Warhammer universe is a compilation of dumb stereotypes badly mixed with stuff stolen from Tolkien and Moorcock. Don’t misunderstand: it’s still glorious nonsense and i love it. But Araby lore is the most cringeworthy, cliché and lazy faction; i kind of hope it doesn’t make it to the game unless they rework it drastically. I mean, flying carpets, harems, caliphates and religious dogmas? That’s sooooo imaginative, really. About as good as a british colonial era children book. It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.
Of course you are entitled to your opinion, but I personally quite frankly like the idea of an 1001 nights inspired faction with cliched units aslong as it's not entirely hamfisted, which it sounds like it could be, but I'll reserve judgement. But honestly I can't think of a fantasy game where I actually get to play in or with such a faction. Especially if you give it a bit of a "grim dark" feel, which Warhammer is known for.
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On November 09 2017 18:46 Biff The Understudy wrote: It’s a pity because arabs can be a fascinating point of departure for sci fi and fantasy creative process. Think Fremen in Dune universe, who are unbelievably badass: nomad tribes with their rites in a super hostile environment with a super strong religion and culture. But no, GW went for the 1001 night orientalist paternalistic bullshit because it takes less effort to think through.
Or how about Homeworld? Equal parts Arab and Hebrew influence, full of Biblical and Quranic reference, embracing both the heroic underdog nature of the stories and the strangeness and brutality of their agonists.
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On November 09 2017 20:45 Gorsameth wrote: Indeed, Araby can be questionable. They never had an official army on the tabletop but Bretonnia certainly did.
Norsca was a bit of a surprise in the first game but even that relied almost entirely on existing tabletop units.
Yeah but unfortunately, the amount of pushing for araby on the oficial forums makes me scared that CA will add them....
And yes, bretts and araby are not comparable by any means.
As for DLCs, TKs should be next then maybe a focus on the lord packs to add new LL and the missing units for the existing factions from WH2, and eventually CA will want to add a new race before switching to WH3.
Since the only actual factions missing are ogres and DoC (plus the chaos dwarfs that somehow were promoted to main race), the options for dlc races for game 2 are rather limited....the game 2 map itself limits this even more.....and unfortunately that probably means araby with its flying carpets and genies and all that.....T_T
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I always thought it was weird that the empires of the Old World engage in a cataclysmic conflict to determine the fates of the world and somehow 3/4 of the world don't pay any attention to it.
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