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On October 09 2017 00:24 waffelz wrote: Yeah you have to make sure not to destroy the weapons themselves, they have to be from your own race and you have to have free army slots ofc. I don't know how high the actual chance for it to work is, I don't think it is a strat you can rely on.
Wow, didn't even know this was a thing - will have to give it a go. Could you do this in the first game?
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On October 09 2017 09:08 Tal wrote:Show nested quote +On October 09 2017 00:24 waffelz wrote: Yeah you have to make sure not to destroy the weapons themselves, they have to be from your own race and you have to have free army slots ofc. I don't know how high the actual chance for it to work is, I don't think it is a strat you can rely on. Wow, didn't even know this was a thing - will have to give it a go. Could you do this in the first game? Yep. I'd farm rebellions sometimes playing as Empire to get early Hellstorms and Hellblasters. You just have to kill all of the dudes manning the equipment and then you have a chance to recover the piece.
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Tried out the Faction Unlock mod today to try and see how some of the old races fared against the new ones, but all of the factions in the Vortex map have limited unit rosters, Dwarfs without Cannons or Engineers, Bretonnians without flyers or Knights Errant... etc.
Can't wait for the Mortal Empires campaign. With the 4 new races added and all of the new world territory to conquer it should be real good.
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Which race will you conquer the world with first? I was thinking empire with Karl first but im also starting to believe that a bit more tempered Malekith without his nutbag mom might actually manage to get people to have some fun eventually.
Also, do places like Sylvania look so dark because of the extremely high vampire corruption and will start to look to normal once you cleanse the corruption or should you just burn that shit to the ground?
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On October 09 2017 15:10 B.I.G. wrote: Which race will you conquer the world with first? I was thinking empire with Karl first but im also starting to believe that a bit more tempered Malekith without his nutbag mom might actually manage to get people to have some fun eventually.
Also, do places like Sylvania look so dark because of the extremely high vampire corruption and will start to look to normal once you cleanse the corruption or should you just burn that shit to the ground?
Brettonia no question. Favorite faction by far even back as far as the tabletop. After that, I think I might bring some Green Tide action to the New World.
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On October 09 2017 07:31 xDaunt wrote: Tyrion, for example, is a one man army. You can literally use him to tie up entire armies.
How does he compare to the OG one-man-army dudes (Grimgor and Archaon)?
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On October 09 2017 15:10 B.I.G. wrote: Which race will you conquer the world with first? I was thinking empire with Karl first but im also starting to believe that a bit more tempered Malekith without his nutbag mom might actually manage to get people to have some fun eventually.
I'm quite uncertain. Lot of factions will be a ton of fun. Wood Elves are definitely coming early for me; gonna go Durthu and crusade somewhere. (Diplo game will be fascinating too.)
But thinking about the huge map, I think High Elves will be particularly interesting to play. The diplomatic game they excel at will be a bigger deal, and they are centrally located to easily go colonizing around the world from a safe-ish base.
Also, do places like Sylvania look so dark because of the extremely high vampire corruption and will start to look to normal once you cleanse the corruption or should you just burn that shit to the ground?
Yeah, corruption has a visual effect that gets cleaned up if you purify. Low level corruption visibly emanates from the settlement. You can see this really clearly in notEgypt, where the sand looks way different if you cleanse the corruption.
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On October 09 2017 18:38 Manit0u wrote:Show nested quote +On October 09 2017 07:31 xDaunt wrote: Tyrion, for example, is a one man army. You can literally use him to tie up entire armies.
How does he compare to the OG one-man-army dudes (Grimgor and Archaon)?
He's completely gamebreaking, he makes them look like wimps with no combat prowess whatsoever...
I had one fight against him where I sent two rank 7 black guards of naggarond and a rank 9 war hydra on him, cast soulstealer on him twice, he murdered all 200 black guards and the hydra routed on 10% hp, and he was still sitting at a comfortable 85% HP...
the other time I surrounded him with 4 rank 9 temple guards and 3 Carnosaurs, and after killing 180-ish temple guards he routed because all his army had died or fled, he managed to leave the battle at turtle pace surrounded and getting hit all the way to the edge of the map and he was still at around 50% hp
at high levels the dude has 87 melee attack and 85-ish melee defense with 600 armor piercing magic damage, 140 armor and something like 45% ward save and 15% physical resistance, if you get him an item that makes him 'Unbreakable' i'm pretty sure you can send him alone into a 20 stack army of dragons or elite infantry or whatever and he's going to win
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^^ Yeah, that's basically right, except you're understating his late game stats. Legendary lords in WH2 are an order of magnitude stronger than in WH1.
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On October 10 2017 00:08 xDaunt wrote: ^^ Yeah, that's basically right, except you're understating his late game stats. Legendary lords in WH2 are an order of magnitude stronger than in WH1.
Look no further than Teclis. If you think Tyrion is overpowered because he can tie armies up, Teclis can basically wipe entire armies off of the face of the earth in less time than you can say "Holy crap where'd my infantry lines go."
Chain Lightning + Flock of Doom deals a RIDICULOUS amount of AoE damage and if you combo that with the Light Net, you can basically force an army to stay put and just take it.
Compare Teclis to the Magic LLs of WH1 like the Fay Enchantress or Balthazar Gelt and there really is no comparison. With access to numerous schools and insane passive stacking Teclis is as good as all of the WH1 spellcasting lords put together.
Lorewise it'd make sense that the old world Slaan Mage Priests and the Elven Mages would be on average better at magic than the younger races,but I don't know if the difference should be THAT pronounced in the gameplay. I'd say that one of the many things CA is probably balancing before Mortal Empires comes out is the strength of the LLs because the new ones are just too damn powerful compared to the old ones.
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So basically, it's better for legendary lords to not have an army at all?
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On October 10 2017 00:22 Vindicare605 wrote:Show nested quote +On October 10 2017 00:08 xDaunt wrote: ^^ Yeah, that's basically right, except you're understating his late game stats. Legendary lords in WH2 are an order of magnitude stronger than in WH1. Look no further than Teclis. If you think Tyrion is overpowered because he can tie armies up, Teclis can basically wipe entire armies off of the face of the earth in less time than you can say "Holy crap where'd my infantry lines go." Chain Lightning + Flock of Doom deals a RIDICULOUS amount of AoE damage and if you combo that with the Light Net, you can basically force an army to stay put and just take it. Compare Teclis to the Magic LLs of WH1 like the Fay Enchantress or Balthazar Gelt and there really is no comparison. With access to numerous schools and insane passive stacking Teclis is as good as all of the WH1 spellcasting lords put together. Lorewise it'd make sense that the old world Slaan Mage Priests and the Elven Mages would be on average better at magic than the younger races,but I don't know if the difference should be THAT pronounced in the gameplay. I'd say that one of the many things CA is probably balancing before Mortal Empires comes out is the strength of the LLs because the new ones are just too damn powerful compared to the old ones. The thing with Teclis and the other spellcaster lords is that regular spell casters (particularly bright wizards) are almost just as strong with their magic. Magic in general is far more powerful in WH2 than WH1. There really isn't any comparison unless you played SFO.
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On October 10 2017 00:25 andrewlt wrote: So basically, it's better for legendary lords to not have an army at all?
Not really, what makes Tyrion and Teclis both seem as unfair as they are is the fact that they basically synergize so well with the Archer spam that is so commonplace with the High Elves.
With Tyrion, he can keep tons of units occupied with the missile troops just deal damage and with Teclis, he can obliterate half of an army just right around the same time that they come into Archer range.
They're both really powerful but they're even better when they have their armies behind them.
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On October 10 2017 00:34 xDaunt wrote:Show nested quote +On October 10 2017 00:22 Vindicare605 wrote:On October 10 2017 00:08 xDaunt wrote: ^^ Yeah, that's basically right, except you're understating his late game stats. Legendary lords in WH2 are an order of magnitude stronger than in WH1. Look no further than Teclis. If you think Tyrion is overpowered because he can tie armies up, Teclis can basically wipe entire armies off of the face of the earth in less time than you can say "Holy crap where'd my infantry lines go." Chain Lightning + Flock of Doom deals a RIDICULOUS amount of AoE damage and if you combo that with the Light Net, you can basically force an army to stay put and just take it. Compare Teclis to the Magic LLs of WH1 like the Fay Enchantress or Balthazar Gelt and there really is no comparison. With access to numerous schools and insane passive stacking Teclis is as good as all of the WH1 spellcasting lords put together. Lorewise it'd make sense that the old world Slaan Mage Priests and the Elven Mages would be on average better at magic than the younger races,but I don't know if the difference should be THAT pronounced in the gameplay. I'd say that one of the many things CA is probably balancing before Mortal Empires comes out is the strength of the LLs because the new ones are just too damn powerful compared to the old ones. The thing with Teclis and the other spellcaster lords is that regular spell casters (particularly bright wizards) are almost just as strong with their magic. Magic in general is far more powerful in WH2 than WH1. There really isn't any comparison unless you played SFO.
Teclis also has access to an entire tree in his line of passive abilities from each school of Magic. He can make armies vulnerable to Fire damage and also bolster his entire army's AP damage (OP as hell with Elves) and give himself a ton of additional Winds of Magic regeneration that other casters cant.
As far as Bright Wizards go, they can deal great offensive damage but they can't also Heal and CC waves of troops the way Light and Life magic can, Teclis has access to all 3.
Even with the improvement to Magic in WH2 Teclis still stands out.
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I suck with skaven. Have a real hard time winning against pretty much anyone. Any tips on how I should fight with them?
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On October 10 2017 02:35 B.I.G. wrote: I suck with skaven. Have a real hard time winning against pretty much anyone. Any tips on how I should fight with them?
Could you elaborate where your difficulties lie? What difficulty are you playing on? What starting lord did you chose? Do you struggle against a specific enemy or at a specific point in the game? Do you need a general army composition / battleplan?
As a general rule, Skrolk is a much easier start than Queek because until you get to field stormvermin, you either need numbers or buffs/debuffs to compete. He also gets to start with artillery, though you can try to steal some from rebellions as I described previously. Skaven are also very good with hit and run tactics, pretty much all their ranged troops that can shoot while moving are an absolute pain for early lizardmen armies.
There are also some cheesy tricks like your summoned rats having no collision so if you use menace from below / some other rat summoning on a lord, as long as the rats don’t touch another model they will dps down almost any single model unit in 2 casts or at least rout it.
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On October 10 2017 02:35 B.I.G. wrote: I suck with skaven. Have a real hard time winning against pretty much anyone. Any tips on how I should fight with them?
They're a strange faction. Swarms of infantry that cover the screen, but it's the artillery options that win the fights. Doomwheel, Lightning Cannon + Show Spoiler +I wanna call it "Ion Cannon" for all the Homeworld fans out there , Green Catapult, and Flamethrower squads are all crazy powerful if allowed to dish out damage. The infantry is just there to allow you to utilize your ranged options (the ranged inf are quite powerful in the right place too).
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On October 10 2017 04:03 Yoav wrote:They're a strange faction. Swarms of infantry that cover the screen, but it's the artillery options that win the fights. Doomwheel, Lightning Cannon + Show Spoiler +I wanna call it "Ion Cannon" for all the Homeworld fans out there , Green Catapult, and Flamethrower squads are all crazy powerful if allowed to dish out damage. The infantry is just there to allow you to utilize your ranged options (the ranged inf are quite powerful in the right place too).
This is only true until you can field stormvermins / stormvermins with halberds. Poison wind globadiers / Death globe bombardiers are very strong of course. Even clanrats do very well with upgrades or just simply buffs / debuffs from a plague pries. Or just throw in a death runner and watch those clanrats murder everything that got its armour nullified. They are very much a combined arms style faction as soon as you stop relying on artillery spam BUT you can even combine the artilleryspam with combined arms. Warpfire Throwers are really strong but hard to use reliably. I am having a ton of fun with them since it feels like at least in the late game, they offer almost any playstyle as a viable option.
They almost feel like playing SC2 Zerg: Almost every unit relies on another unit to be really effective, but if you use them together they suddenly become unbelievable strong.
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Yeah but Zerg are cuter...
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That I wholeheatedly agree on
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