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Total War: Warhammer - Page 71

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NKB
Profile Joined February 2012
United Kingdom608 Posts
October 12 2017 06:12 GMT
#1401
In my high elf camp the cult of pleasure pretty much did nothing. But in my dark elf camp the cult of pleasure has wiped out most the other dark elf factions and slowly been expanding all the way down to the lizardmen starting zone quickly becoming one of the more powerful factions. Has anybody else encountered anything like this or just a fluke in this one case?
Some times you just gotta wish...
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 12 2017 06:22 GMT
#1402
When I was playing Malekith his mom had like 15 settlements when I was on maybe 12 so yeah. Shortly after she started losing to lizard men though..
boon2537
Profile Blog Joined October 2010
United States905 Posts
October 12 2017 08:14 GMT
#1403
For my high elf campaign, I wrecked Naggaroth so hard that it got confederated with the Cult of Pleasure, removing Naggaroth from the game. Needless to say, Cult of Pleasure was number one for a while after that lol
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
October 12 2017 08:28 GMT
#1404
After playing more of my Skaven campaign, this game is really very close to perfect. It's so much fun. I basically just want 4 things:

1: Intervention armies spawned by the AI should have to wait one turn to act, or start further away. Otherwise they are either devastating or trivially easy, depending on where your own armies are.

2: Fix the bug which stops units chasing/makes them forget their orders (and any other bugs)

3: Reduce sea treasure prevalence or respawn rate a lot. Right now I'm deliberately not taking as much as I can, as its just too good.

4: Better explanation of how co-op actually work, as it seems the ritual currency is doubled, but we still have separate rituals. Presumably we can trade and only one of us needs to win, but still, pretty confusing.

And I want a better computer to run it on, but don't we all....
It is what you read when you don't have to that determines what you will be when you can't help it.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 12 2017 08:42 GMT
#1405
I think they could easily add some depth and realism to diplomacy. Then again, it might not really work with A.I.
Tal
Profile Blog Joined May 2004
United Kingdom1018 Posts
October 12 2017 09:10 GMT
#1406
Ah yeah - I guess my points are within the general Total War framework. I'd obviously love better diplomacy, AI, turn loading times, and so on. All of this is stuff most similar games haven't done well on though either (e.g Stellaris/Civilization).

That's probably the genre's holy grail now...a really decent AI.
It is what you read when you don't have to that determines what you will be when you can't help it.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 12 2017 13:34 GMT
#1407
Somebody call Open[AI].
I'm not stupid, a marauder just shot my brain.
NKB
Profile Joined February 2012
United Kingdom608 Posts
October 12 2017 15:32 GMT
#1408
I am glad i am not the only one who has the super cult of pleasure ai lol.
Talking about ai could really do with some improvement in diplomancy so they actually accept your offers when you are super friendly with them...
Some times you just gotta wish...
xDaunt
Profile Joined March 2010
United States17988 Posts
October 12 2017 15:45 GMT
#1409
Cult of Pleasure went apeshit in my Malekith campaign. I suspect that there's an issue with the cupcake factions getting too strong and wiping out the major players. I'm seeing that a little too often in my campaigns.
Archeon
Profile Joined May 2011
3267 Posts
Last Edited: 2017-10-12 16:42:44
October 12 2017 16:42 GMT
#1410
On October 12 2017 18:10 Tal wrote:
Ah yeah - I guess my points are within the general Total War framework. I'd obviously love better diplomacy, AI, turn loading times, and so on. All of this is stuff most similar games haven't done well on though either (e.g Stellaris/Civilization).

That's probably the genre's holy grail now...a really decent AI.

Imo EU4 does a really great job on both, diplomacy and general AI. Ofc especially the later isn't optimal, but compared to most other 4x games braindead actions are rare, the AI is fairly aggressive and there are a bunch of randomized modifiers that still keeps games from being the same all the time.
low gravity, yes-yes!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2017 16:45 GMT
#1411
Diplomacy in these games is always shallow because they default to making the player a god emperor of the entire race/civ/country. The citizens don't want specific things, which is where a lot of the tension comes from real diplomacy. And it sort of skips over the translation and cultural issues too. Stellaris does a better job at simulating that stuff, but it isn't a total war thing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 12 2017 17:42 GMT
#1412
This isn't total peace.

What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever.
I'm not stupid, a marauder just shot my brain.
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
October 12 2017 18:02 GMT
#1413
On October 12 2017 15:12 NKB wrote:
In my high elf camp the cult of pleasure pretty much did nothing. But in my dark elf camp the cult of pleasure has wiped out most the other dark elf factions and slowly been expanding all the way down to the lizardmen starting zone quickly becoming one of the more powerful factions. Has anybody else encountered anything like this or just a fluke in this one case?


In my campaign as Teclis, a combination of Lothern invasions and my 10k intervention as well as a flare up of a rogue army called the Wrath of Nature really put a dent in Naggarond and the Cult of Pleasure ended up confederating with them. This did two things, it stopped the Dark Elves from pursuing any more of the Rituals and I guess Malekith was dead at the time of the confederation because I never saw him again afterward.

This new Cult of Pleasure instantly shot up to Rank 1 in strength and had considerable holdings in Naggarond all the way down to the northern coast of Lustria, they also had holdings in Northern Ulthuan.

It took many turns after actually completing the Vortex objective to wipe them out.
aka: KTVindicare the Geeky Bartender
andrewlt
Profile Joined August 2009
United States7702 Posts
October 12 2017 19:25 GMT
#1414
Diplomacy is also subject to the conflicting views of the player base. Are you one of those players who want the AI factions to play like human players (win at all costs) or are you one of those players who want the AI factions to act consistent with the lore/real life? Videogames generally have one winner whereas allied victories are frequent in real life.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2017-10-12 20:08:36
October 12 2017 20:03 GMT
#1415
Cult of pleasure rofls over everything, because AI doesn't care about attrition, and they spread chaos like a wildfire once they get going.

In most of my games Dark Elves always invaded High Elves which ends up in a big stalemate and mazamundi slowly taking out the cult.

Hope that supply lines will be cheaper for the big map.
Nezgar
Profile Joined December 2012
Germany535 Posts
October 12 2017 22:00 GMT
#1416
One of the most annoying things during a campaign is the 2nd major faction of my race confederating all my military allies.
Playing as Lothern I deliberately kept 3 other high elf factions alive to guard the outer rings of Ulthuan and to use them as a constant stream of trade income. I helped them grow into considerable powers (somewhere between 5-15 in the strength rank) and then the Lorekeepers confederated them one after the other, taking out quite a large chunk of my trade income.
The odd thing is that the Lorekeepers were actually weaker than the other high elf faction that they confederated and my allies were in no danger at all.
I can understand why enemy races confederate everything under the sun but it's rather unfortunate that the same is the case for the player faction. I guess I'll have to wait for a mod to fix this...
Sermokala
Profile Blog Joined November 2010
United States14149 Posts
October 13 2017 00:04 GMT
#1417
On October 13 2017 02:42 Jerubaal wrote:
This isn't total peace.

What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever.

The thing with these skirmishers is that they get eaten pretty decently by the more conventional skirmishers of the High elves. Their short range makes them skate on a knifes edge of usefulness The new world lacks the Calvery/artillery/conventional armored range units that the old world did. The empire and british factions have a ton of tools to rip through them like they're nothing. Orcs have the health to shake off the damage or ignore it while the dwarves are happy to sit there while the rain pelts their shields. I don't think that any of them have any serious armor peirceing damage or large damage in the first place either.

I use skink chamelons as a QRF for the flying units/help assasinate the enemy heros on the field.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
waffelz
Profile Blog Joined June 2012
Germany711 Posts
Last Edited: 2017-10-13 17:18:38
October 13 2017 13:28 GMT
#1418
On October 13 2017 02:42 Jerubaal wrote:
What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever.


They are great for chasing down and routing units, at least for skaven and lizardmen. As lizardmen I also use them in the beginning to interrupt the skaven skirmishers so my saurus / other skinks can connect. Switch skirmish off, set them to melee and keep fire at will and they are great. As actual skirmishers I don’t find them that convincing, unless you fight VC, they get usually outranged or there is cav to chase them down. Thanks to stalk you can use them to great effect for massacring their archer / artillery line though.
For skirmishing I almost exclusively use them against lizardmen (take these kroxigor for a projectile paved walk around the map) or lords / slow units that I want to lure away like giants.

In terms of stalk, I LOVE the skaven. It’s a bit cheesy, but I love sneaking a few stalk units over the walls in a siege with multiple gates, open these gates and let the rest of my stalk units slip in. Then I take the capture point by force and fight a guerrilla war against the forces that rush from the walls to the capture point. Sometimes I assault the walls at the same time, sometimes I just use my stalk units. Can be done with any race and if you want to be super cheasy, you can just move your regular army through the captured gates, but sneaking in and taking a city via stealth guerrilla and menace from below feels so much skavenlike.
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 14 2017 06:01 GMT
#1419
Ok, I didn't want to be a wimp, but I find the most annoying part of this game figuring out the patterns of the enemies and how I should expand. I've started up a DE campaign and I'm trying to get a lot of the other DEs to confederate with me eventually, but unfortunately that's limiting my expansion options. I've invaded south to Clan Karond or w/e, but that leaves me vulnerable to the seemingly random rampages of Skaven and Beastmen. Does anyone have a general expansion patter for DE as Malekith?
I'm not stupid, a marauder just shot my brain.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 14 2017 06:16 GMT
#1420
The Skaven skirmishers are evil, with their nets and the clanrat summon turns them into a deathtrap. For anyone thinking they could send their cav or skirmischers against them. I do support them with the poison spell though.

As Dark Elves you don't skirmish you use Shades to just destroy everything except artillery with aerial spotters.
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