Total War: Warhammer - Page 71
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NKB
United Kingdom608 Posts
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B.I.G.
3251 Posts
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boon2537
United States905 Posts
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Tal
United Kingdom1014 Posts
1: Intervention armies spawned by the AI should have to wait one turn to act, or start further away. Otherwise they are either devastating or trivially easy, depending on where your own armies are. 2: Fix the bug which stops units chasing/makes them forget their orders (and any other bugs) 3: Reduce sea treasure prevalence or respawn rate a lot. Right now I'm deliberately not taking as much as I can, as its just too good. 4: Better explanation of how co-op actually work, as it seems the ritual currency is doubled, but we still have separate rituals. Presumably we can trade and only one of us needs to win, but still, pretty confusing. And I want a better computer to run it on, but don't we all.... | ||
B.I.G.
3251 Posts
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Tal
United Kingdom1014 Posts
That's probably the genre's holy grail now...a really decent AI. | ||
Jerubaal
United States7684 Posts
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NKB
United Kingdom608 Posts
Talking about ai could really do with some improvement in diplomancy so they actually accept your offers when you are super friendly with them... | ||
xDaunt
United States17988 Posts
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Archeon
3251 Posts
On October 12 2017 18:10 Tal wrote: Ah yeah - I guess my points are within the general Total War framework. I'd obviously love better diplomacy, AI, turn loading times, and so on. All of this is stuff most similar games haven't done well on though either (e.g Stellaris/Civilization). That's probably the genre's holy grail now...a really decent AI. Imo EU4 does a really great job on both, diplomacy and general AI. Ofc especially the later isn't optimal, but compared to most other 4x games braindead actions are rare, the AI is fairly aggressive and there are a bunch of randomized modifiers that still keeps games from being the same all the time. | ||
Plansix
United States60190 Posts
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Jerubaal
United States7684 Posts
What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever. | ||
Vindicare605
United States16032 Posts
On October 12 2017 15:12 NKB wrote: In my high elf camp the cult of pleasure pretty much did nothing. But in my dark elf camp the cult of pleasure has wiped out most the other dark elf factions and slowly been expanding all the way down to the lizardmen starting zone quickly becoming one of the more powerful factions. Has anybody else encountered anything like this or just a fluke in this one case? In my campaign as Teclis, a combination of Lothern invasions and my 10k intervention as well as a flare up of a rogue army called the Wrath of Nature really put a dent in Naggarond and the Cult of Pleasure ended up confederating with them. This did two things, it stopped the Dark Elves from pursuing any more of the Rituals and I guess Malekith was dead at the time of the confederation because I never saw him again afterward. This new Cult of Pleasure instantly shot up to Rank 1 in strength and had considerable holdings in Naggarond all the way down to the northern coast of Lustria, they also had holdings in Northern Ulthuan. It took many turns after actually completing the Vortex objective to wipe them out. | ||
andrewlt
United States7702 Posts
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FeyFey
Germany10114 Posts
In most of my games Dark Elves always invaded High Elves which ends up in a big stalemate and mazamundi slowly taking out the cult. Hope that supply lines will be cheaper for the big map. | ||
Nezgar
Germany525 Posts
Playing as Lothern I deliberately kept 3 other high elf factions alive to guard the outer rings of Ulthuan and to use them as a constant stream of trade income. I helped them grow into considerable powers (somewhere between 5-15 in the strength rank) and then the Lorekeepers confederated them one after the other, taking out quite a large chunk of my trade income. The odd thing is that the Lorekeepers were actually weaker than the other high elf faction that they confederated and my allies were in no danger at all. I can understand why enemy races confederate everything under the sun but it's rather unfortunate that the same is the case for the player faction. I guess I'll have to wait for a mod to fix this... | ||
Sermokala
United States13735 Posts
On October 13 2017 02:42 Jerubaal wrote: This isn't total peace. What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever. The thing with these skirmishers is that they get eaten pretty decently by the more conventional skirmishers of the High elves. Their short range makes them skate on a knifes edge of usefulness The new world lacks the Calvery/artillery/conventional armored range units that the old world did. The empire and british factions have a ton of tools to rip through them like they're nothing. Orcs have the health to shake off the damage or ignore it while the dwarves are happy to sit there while the rain pelts their shields. I don't think that any of them have any serious armor peirceing damage or large damage in the first place either. I use skink chamelons as a QRF for the flying units/help assasinate the enemy heros on the field. | ||
waffelz
Germany711 Posts
On October 13 2017 02:42 Jerubaal wrote: What do you guys think about the proliferation of skirmishers in WH2? We saw some of it in WH1, but particularly the chameleon skinks and skaven (and to a lesser extent some DE) have incredibly powerful skirmishers that can run and shoot forever. They are great for chasing down and routing units, at least for skaven and lizardmen. As lizardmen I also use them in the beginning to interrupt the skaven skirmishers so my saurus / other skinks can connect. Switch skirmish off, set them to melee and keep fire at will and they are great. As actual skirmishers I don’t find them that convincing, unless you fight VC, they get usually outranged or there is cav to chase them down. Thanks to stalk you can use them to great effect for massacring their archer / artillery line though. For skirmishing I almost exclusively use them against lizardmen (take these kroxigor for a projectile paved walk around the map) or lords / slow units that I want to lure away like giants. In terms of stalk, I LOVE the skaven. It’s a bit cheesy, but I love sneaking a few stalk units over the walls in a siege with multiple gates, open these gates and let the rest of my stalk units slip in. Then I take the capture point by force and fight a guerrilla war against the forces that rush from the walls to the capture point. Sometimes I assault the walls at the same time, sometimes I just use my stalk units. Can be done with any race and if you want to be super cheasy, you can just move your regular army through the captured gates, but sneaking in and taking a city via stealth guerrilla and menace from below feels so much skavenlike. | ||
Jerubaal
United States7684 Posts
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FeyFey
Germany10114 Posts
As Dark Elves you don't skirmish you use Shades to just destroy everything except artillery with aerial spotters. | ||
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