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On October 16 2017 05:56 Latham wrote:Why are you guys assuming they'll keep stuff on the backburner for WH3? Did they reveal/announce anything about part 3? I'm kinda out of the loop here. edit: I did a bit of digging and apparently there is a planned Warhammer 3. I guess that's good? Also I found this cool map on the web: ![[image loading]](https://i.imgur.com/Tc9VOD6.jpg) This puts things into perspective for people like me who only got into WH fantasy with this series. It's cool to see the grand map and how it was divided into games. Now if only I could find one like this but with labelled playable races on the map 
While it would be nice to have this all, the actual lore and stuff that's been released over the years in WH pretty much ends at Ogre Kingdoms. Cathay is barely mentioned several times but nothing more than hearsay (most notably when it comes to Skaven Clan Eshin assassins). So are the Southlands really - not much in the lore past Khemri (The Land of the Dead).
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I doubt that they will go much further east than the Dark Lands in game 3.
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Also, I feel like they'd be very squeamish about making NotChina and NotJapan.
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What's amazing to me is how much bitching is going on regarding what has been cut from the Mortal Empires map. I can't believe that anyone doesn't understand how massive that map is going to be, even with the cuts. It is going to be the best TW sandbox ever. The sheer amount of content and possibilities is incredible.
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fot TW warhammer 3 my money is on ogrekingdoms, chaos dwarves,kislev and all 4 chaos faction in addition to chaos undivided.while the missing tomb kings and araby probably be added as dlc in tw warhammer 2
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So I did some digging to see WTF CA changed with the difficulty settings in WH2. Apparently they added a 15% (!!!!!) increase in upkeep for each army on very hard. No fucking wonder I can never field more than a few armies.
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Then again, through this game no doubt the entire warhammer franchise is getting way more attention. Is it so unthinkable that games workshop is working as we speak on fleshing out some minor factions and perhaps even creating a new one that they will then launch for their table top and the game simultaneously? Does sound like something a company would do right?
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On October 16 2017 13:35 B.I.G. wrote: Then again, through this game no doubt the entire warhammer franchise is getting way more attention. Is it so unthinkable that games workshop is working as we speak on fleshing out some minor factions and perhaps even creating a new one that they will then launch for their table top and the game simultaneously? Does sound like something a company would do right? Gw has gone full retard with AoS. It's about space marines in medieval fantasy because everyone loves space marines so dollars, and non sensical lore that makes even less sense than the original warhammer. So i wouldn't rely on that.
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On October 16 2017 13:35 B.I.G. wrote: Then again, through this game no doubt the entire warhammer franchise is getting way more attention. Is it so unthinkable that games workshop is working as we speak on fleshing out some minor factions and perhaps even creating a new one that they will then launch for their table top and the game simultaneously? Does sound like something a company would do right? Your talking about a company that blew up their entire background just before a popular game series came out set in that world, all so they could introduce TotalyNotSpaceMarines into its desecrated remains.
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Haha i know very little about warhammer and especially the table top but It seems there is not a lot of faith in games workshop
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On October 16 2017 22:44 B.I.G. wrote: Haha i know very little about warhammer and especially the table top but It seems there is not a lot of faith in games workshop
Just go and read all the hate about Age of Sigmar on the webz and drink delicious tears of fans rolling for their anal circumference while GW does terrible, terrible things to franchise beloved by many just so that they can introduce more names they can copyright. They're doing this with 40K too, where Imperial Guard becomes Astra Militarum, Space Marines become Adeptus Astartes, Eldar become Aeldari and such. But it's nothing on the scale of what has been done to WFB:
- entire factions removed (despite GW promising they would not do that): Bretonnia and Tomb Kings being the most notable ones
- rules being dumbed down significantly (you can count pages in the rulebook with your fingers now - one handed)
- introducing totally bullshit rules (if you do stupid shit while playing - like literally insulting your opponents miniatures - your units get bonuses)
- because people were complaining about timeline never really progressing in the lore GW decided that after 25 years of stagnation the best move would be to advance the storyline rapidly so that the entire world is destroyed (they did it in a couple of years)
- balance is no more, you count units instead of points now (1 dragon = 1 goblin, ez math)*
* I believe they've changed it now, but it's too little, too late...
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On October 16 2017 23:27 Manit0u wrote:- balance is no more, you count units instead of points now (1 dragon = 1 goblin, ez math)*
* I believe they've changed it now, but it's too little, too late...
#allCreaturesAreEqual #GreenLivesMatter #Equality #WeezGobbos #Goblinism
Though some of the special rules could have been a good idea if they implemented them less obnoxious. I liked the idea to give the game some additional charm, but they took away a lot of it at the same time and what they added often feels like the desperate attempt of an old man to still be hip with the kids... To be fair lore wise it gotten a lot better and the style of the miniatures is down to personal taste, so I can’t really say if AoS is objectively bad / worse than fantasy at a similiar age. It doesn’t change the fact that there is only very few stuff I can enjoy, including the models 
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I'm totally guessing that WH3 is going to both have its own campaign in addition to the bigger Mortal Empires campaign. If it's going to introduce Ogre Kingdowns, Chaos dwarves and demons, it's going to need to bring back playable "good" factions to balance it out. So I'm thinking it's going to bring back a huge chunk of the WH1 map as well?
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All this talk about Warhammer 3 and I still haven’t gotten around playing all factions in Warhammer 2... I could have but I am still a captive of the Skaven. This will probably be my last legendary / very hard run though... 200 turns in with Queek, there are only 3 superpowers left, the vampires north of me that I couldn't kill in time because I had to stop the ritual of the high elves(I know it doesn’t really matter, but the campaign feels much more enjoyable to me this way) while Malekith boasted up to 70+ settlements and declared war on me and sending armies occasionally. I am finally at a point where I am able to kill the DE stacks fast enough to recognize a change in the balance of powers bar, though I am still hopelessly outmatched according to it… like its almost single colored. Malektih, the Vampires and I split Ulthan in 3, finishing off the last HE remains on it while I am also taking over Skrolks starting continent (he got wiped out a long time ago unfortunately). Keeping a hold of Ulthuan is a pain because of the unfriendly climate but I can't afford giving Malekith another location from where he can stage invasions easily. Lizardmen are basically done as well, it’s primarily just me and Malekith having between 5-9 major battles each turn but I am slowly starting to push him back. I have one stack hidden deep in his territory to snipe ritual sites whenever he starts the final ritual again, while slowly pushing towards Mazdamundis conquered starting location. I also secured the right coast of Ulthuan and will launch synchronized attacks from Ulthuan and the south after I finally drove Malekith away from Ulthuan. I am strength ranking 3 with only Malekith and the Vampires above me (fuck that army upkeep…), the Vampires like be but they like Malektih even more, I can’t get them to break alliance with him and join my fight against him so all I can do is try my best to keep them on my good side so at least I don’t have another front to worry about. Until very recently, like 25 turns ago or so, pretty much every battle was a make or break situation, if I hadn’t drove back the DE without taking major losses they would have overrun me. It was a total slugfest and actually mentally tiring to a point where I really felt like I can’t keep doing this. I killed 2 armies and 3 new ones appeared, often somehow sailing all the way to attack my back. Now I am in for vengeance, being only at my second ritual because I wouldn’t be able to handle the chaos invasion and more importantly the intervention armies. The tired phase ended and I am fuelled with hate for that motherfucker Malektith, I will see his reign ended and his faction wiped out, ignoring the fact that most of its lands are not a suited climate and therefore it will be hard to establish a military base but fuck it… its personal now. This crispy grilled refused piece of supposed royal cheese will suffer for all those turns of endless armies coming at me. I don’t know how many times Queek had to kill this guy, at this point pretty much every general got the trait for defeating Malekith in battle, but someday his life will be ended for good…. I will secure the south-west continent, cleaning up the last lizardmen and high elves to further grow my economy to finally field enough armies to keep my defence up while bringing the fight to Naggaroth…
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I feel like Dark Elves are the nastiest faction to fight against. They have a ton of really strong shit and no glaring weaknesses. Their basic ranged capabilities are about as good as the Empire's, if not situationally better. They are only clearly outclassed by Empire artillery (which is really fucking strong in WH2). They have top notch line infantry with black black guards. Cold one riders are very solid for cost at warding off enemy cavalry. Death hags are stupid strong in melee combat. And I haven't even gotten to hydras. I can roll over most factions in offensive siege battles, but taking heavily garrisoned Dark Elf cities is legitimately hard.
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On October 16 2017 19:12 Gorsameth wrote:Show nested quote +On October 16 2017 13:35 B.I.G. wrote: Then again, through this game no doubt the entire warhammer franchise is getting way more attention. Is it so unthinkable that games workshop is working as we speak on fleshing out some minor factions and perhaps even creating a new one that they will then launch for their table top and the game simultaneously? Does sound like something a company would do right? Your talking about a company that blew up their entire background just before a popular game series came out set in that world, all so they could introduce TotalyNotSpaceMarines into its desecrated remains. And copyright it. Lulz orrukz.
Edit - manitou yeah they changed pretty much everything you say, but too little too late. The community around here has moved on, and only blood bowl continues to be the played game around here. And shadespire is being met with a lot of skepticism.
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On October 17 2017 07:32 xDaunt wrote: I feel like Dark Elves are the nastiest faction to fight against. They have a ton of really strong shit and no glaring weaknesses. Their basic ranged capabilities are about as good as the Empire's, if not situationally better. They are only clearly outclassed by Empire artillery (which is really fucking strong in WH2). They have top notch line infantry with black black guards. Cold one riders are very solid for cost at warding off enemy cavalry. Death hags are stupid strong in melee combat. And I haven't even gotten to hydras. I can roll over most factions in offensive siege battles, but taking heavily garrisoned Dark Elf cities is legitimately hard.
The High Elves seem really strong too. Outrangeously good Calvary and Monsters, Archers and Infantry are super strong too, there literally is hardly any downside to just massing Lothern Sea Guard. Just about the only thing lacking for them is artillery which is decent. The Eagle Claws have longer range than Dark Elf artillery and with all of the crazy bonuses that Princesses get they can deal a ton of damage. They aren't that great vs Monsters but then again every archer unit also doubles as a spearman so that isn't so bad.
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On October 17 2017 14:55 Vindicare605 wrote:Show nested quote +On October 17 2017 07:32 xDaunt wrote: I feel like Dark Elves are the nastiest faction to fight against. They have a ton of really strong shit and no glaring weaknesses. Their basic ranged capabilities are about as good as the Empire's, if not situationally better. They are only clearly outclassed by Empire artillery (which is really fucking strong in WH2). They have top notch line infantry with black black guards. Cold one riders are very solid for cost at warding off enemy cavalry. Death hags are stupid strong in melee combat. And I haven't even gotten to hydras. I can roll over most factions in offensive siege battles, but taking heavily garrisoned Dark Elf cities is legitimately hard. The High Elves seem really strong too. Outrangeously good Calvary and Monsters, Archers and Infantry are super strong too, there literally is hardly any downside to just massing Lothern Sea Guard. Just about the only thing lacking for them is artillery which is decent. The Eagle Claws have longer range than Dark Elf artillery and with all of the crazy bonuses that Princesses get they can deal a ton of damage. They aren't that great vs Monsters but then again every archer unit also doubles as a spearman so that isn't so bad.
I think the big difference between High Elves and Dark Elves is ranged capability. Lothern sea guard are nice in that they are really durable, but their damage output is not comparable to the more elite ranged specialists (shades or darksharks, for example) given the lack of armor piercing damage. But yeah, I agree that most of the High Elf stuff is really strong, too. With the exception of the Skaven, there's definitely far less faction specialization in WH2 than in WH1. This isn't bad per se, but I do wonder how inter-factional balance is going to work. I don't think that it will be much of a problem for MP where CA can simply adjust costs, but effectively dealing with masses of AI doomstacks in the campaign is another matter. But I guess that's half the fun, right?
EDIT: Here's a tell that CA is aware of this -- honest steel now also gives its bonuses to greatswords.
Anyway, CA confirmed that Mortal Empires will drop 10/26 (a week from Thursday). Now we just need the blood pack. Half the fun of using massed Empire firepower is splattering enemy troops.
EDIT2: Sweet, the blood pack will be released on the same day.
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Wouldn't call Sea Guards durable since they lack numbers to really hold out against anything for long. But they are good at protecting flanks and allowing archer lines to fall back. They do well as frontline in Princess armies.
They are in trouble vs armor piercing on everything dark elves though. Which I would say is the big difference between Dark Evles and High Elves. Armor + non piercing vs armor piercing + no armor.
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On October 17 2017 07:32 xDaunt wrote: I feel like Dark Elves are the nastiest faction to fight against. They have a ton of really strong shit and no glaring weaknesses. Their basic ranged capabilities are about as good as the Empire's, if not situationally better. They are only clearly outclassed by Empire artillery (which is really fucking strong in WH2). They have top notch line infantry with black black guards. Cold one riders are very solid for cost at warding off enemy cavalry. Death hags are stupid strong in melee combat. And I haven't even gotten to hydras. I can roll over most factions in offensive siege battles, but taking heavily garrisoned Dark Elf cities is legitimately hard.
They are definitely up there, though I believe I would have struggled the same against any other faction that got up to 72 settlements. When you can only barely kill the opponent’s armies at the same rate he’s spitting them out. The archers for DE are definitely top notch, even after you closed the distance they can still stand their ground quite well. At least you can counter their cavalry quite well through enraging. Hydras are strong but at least easy to counter when used by the AI.
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