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Total War: Warhammer - Page 72

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Yoav
Profile Joined March 2011
United States1874 Posts
October 14 2017 12:25 GMT
#1421
On October 14 2017 15:01 Jerubaal wrote:
Ok, I didn't want to be a wimp, but I find the most annoying part of this game figuring out the patterns of the enemies and how I should expand. I've started up a DE campaign and I'm trying to get a lot of the other DEs to confederate with me eventually, but unfortunately that's limiting my expansion options. I've invaded south to Clan Karond or w/e, but that leaves me vulnerable to the seemingly random rampages of Skaven and Beastmen. Does anyone have a general expansion patter for DE as Malekith?


You're gonna have a hard time expanding as DE without fighting other DE. Priority 1 is unifying Naggarond... I'd really only confederate when convenient and mostly just assume I'm gonna kill everything. Well, run around sacking for a while first. But then killing everything.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 14 2017 19:11 GMT
#1422
Best plan for a Malekith campaign is to aggressively conquer everything to your north and east. War fuels your economy, so you aren't really losing anything by foregoing confederation. Additionally, confederation seems somewhat unreliable compared to the first game. Your next step is to start island hopping directly towards Ulthuan.
Gorsameth
Profile Joined April 2010
Netherlands22196 Posts
October 14 2017 19:15 GMT
#1423
Without the enormous bonus the Chaos Invasion gave in the first game I'm not getting confederates until well into the late game. Not worth waiting that long for your neighbours.
It ignores such insignificant forces as time, entropy, and death
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 14 2017 20:22 GMT
#1424
you basically have to military alliance your target, and have them get their army wasted. Then you can instant confederate. Did that as skaven.
Only one that can really easily confederate is High Elfs and Cult. And Cult can later be absorbed by Malekith.

And I knew from my High Elf playthrough what insane buildings Dark Elves have. So my first half of playing Cult was Dark Elves vs Dark Elves. Beating up Dark Elves kept everyone from declaring war on me until It was to late to stop me. The Vault is just to good.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2017 02:06 GMT
#1425
Apparently this is the general shape of the Mortal Empires map:

[image loading]

The guy pieced it together from water territory info hidden in the game. It looks about right when compared to the screenshot that CA disclosed last week.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 15 2017 02:28 GMT
#1426
What are they gonna do with the big open strip on the right for now? I assume thats where the chaos dwarves will be later right?
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2017 02:50 GMT
#1427
Chaos Dwarves and Ogre Kingdoms at the least, I believe.

Also, I learned something new today: you can bounce burning head off of walls.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 15 2017 04:05 GMT
#1428
Essentially the only factions left are tomb kings, ogre kingdoms, chaos dwarfs, and a more fleshed out chaos right?
Nezgar
Profile Joined December 2012
Germany535 Posts
October 15 2017 09:21 GMT
#1429
On October 15 2017 13:05 B.I.G. wrote:
Essentially the only factions left are tomb kings, ogre kingdoms, chaos dwarfs, and a more fleshed out chaos right?

And I'd be shocked if Tomb Kings are not a faction DLC for Warhammer 2. Their territory is pretty much already in the game.
But I guess you could also count Chaos Demons among the missing ones as well as other minor factions.
Gorsameth
Profile Joined April 2010
Netherlands22196 Posts
October 15 2017 09:26 GMT
#1430
Yeah that empty strip is Chaos Dwarfs + Ogres

The will probably throw some other stuff in there because most of it is empty desolate space.
It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17713 Posts
Last Edited: 2017-10-15 12:11:37
October 15 2017 11:57 GMT
#1431
On October 15 2017 13:05 B.I.G. wrote:
Essentially the only factions left are tomb kings, ogre kingdoms, chaos dwarfs, and a more fleshed out chaos right?


Daemons of Chaos. They could also resurrect some old stuff like Albion, Araby and Dogs of War (army composed only of regiments of renown) but that might be superfluous.

Here's where Chaos Dwarves (and Ogre Kingdoms) would be:
[image loading]

They should also add chimera to WoC (in place of feral manticore):
[image loading]
Time is precious. Waste it wisely.
Mattidute
Profile Joined May 2011
Netherlands232 Posts
October 15 2017 12:25 GMT
#1432
Tomb Kings will most likely be the main DLC race for Warhammer 2, they'll probably keep Daemons of Chaos, Ogre Kingdom and Chaos Dwarves untill Warhammer 3, stuff like Cathay, Araby, Ind, etc. will probably be non-playable factions in Warhammer 3 on the map.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2017 15:43 GMT
#1433
On October 15 2017 21:25 Mattidute wrote:
Tomb Kings will most likely be the main DLC race for Warhammer 2, they'll probably keep Daemons of Chaos, Ogre Kingdom and Chaos Dwarves untill Warhammer 3, stuff like Cathay, Araby, Ind, etc. will probably be non-playable factions in Warhammer 3 on the map.

I'd expect to see Araby in WH2 as a DLC faction.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 15 2017 17:54 GMT
#1434
So apparently if you skip the Malekith tutorial you get a Black Guard and a Reaper, but if you do the tutorial you also get two Cold One Knights. Seems odd.
I'm not stupid, a marauder just shot my brain.
Yoav
Profile Joined March 2011
United States1874 Posts
October 15 2017 17:59 GMT
#1435
See, I'm assuming both Tomb Kings and Araby are DLC for WH2. Would be silly to launch with placeholders, go to the trouble of making them, and not have them be playable. That and there's not a lot of other obvious races to add unless you do silly things like add Amazons. (Though they've hinted at lots of DLC lords, probably including new units or mechanics.) It's possible, of course, that Kislev or Southern Realms get reworks in 2, but the smart money is on Kislev being part of the package for 3.

WH3 then is Kislev, Ogre Kingdoms, Chaos Dwarfs, and Demons of Chaos.
xDaunt
Profile Joined March 2010
United States17988 Posts
October 15 2017 18:15 GMT
#1436
One thing that I have noticed about WH2 is that there are a lot more elite large unit killers in the game than in WH1. As I am screwing around with the various Empire sub-factions against the new races, I find that tanks and demigryphs don't get anywhere as much done in WH2. In fact, they get killed by all sorts of shit. I wonder how Bretonnia is going to fare against this new stuff.
Latham
Profile Blog Joined May 2007
9572 Posts
Last Edited: 2017-10-15 21:34:57
October 15 2017 20:56 GMT
#1437
Why are you guys assuming they'll keep stuff on the backburner for WH3? Did they reveal/announce anything about part 3? I'm kinda out of the loop here.

edit: I did a bit of digging and apparently there is a planned Warhammer 3. I guess that's good?
Also I found this cool map on the web:
[image loading]

This puts things into perspective for people like me who only got into WH fantasy with this series. It's cool to see the grand map and how it was divided into games. Now if only I could find one like this but with labelled playable races on the map
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 15 2017 22:31 GMT
#1438
I don't know what your source is, but that looks like Total Bullshit. Only the Ogre Kingdoms have an army in Warhammer Fantasy, and the others don't actually have models, or even much of a lore.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
October 15 2017 23:14 GMT
#1439
Cathay would be so awesome fleshed out.
"Right on" - Morrow
Godwrath
Profile Joined August 2012
Spain10139 Posts
Last Edited: 2017-10-15 23:36:56
October 15 2017 23:36 GMT
#1440
Cathay would not make any sense, except if they are planning on creating a lot of lore and units. I find it very doubtful. Ogrekingdoms + chaos dwarves and a more fleshed out mortal empires campaign is what is expected. And chaos daemons obviously.
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