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Islands have bad habitability for Skaven. So populating it will take a long time and if you are at war with someone on the left continent they will go there. To get a commandment you also would have to take another settlement on the left continent. It does provide some nice vision though. And you can meet up with other skaven forces. Question is if you have time for that with annoying Kroggar to the right and high elves on islands just building up to send endless troops along the shores.
Queek is in a really tough spot, but once you gotten rid of the islands and have a good assassin you can rush over the continent. As everyone else it at war up in north.
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I don't want to settle the Islands, I just want to raze those cities and wipe out that faction so that I don't have to constantly worry about getting raided along the east coast and randomly losing a region before my armies can get back to defend. Only problem is that I'm at war with both lizardmen factions to the north of me and I'm surely going to be in trouble if I abandon the continent. Maybe it's worth letting a couple regions go to the lizardmen to wipe out the elves on the islands and then come back and crush them later.
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Can't commit to the front lines if someone keeps dropping in your main man..
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WTF I cant even recruit a lord with Skaven and have him stay loyal long enough to actually recruit an army.. Literally after the last turn of recruitment he defected so I essentially dumped my funds in a new enemy how the hell am I supposed to fight anyone like that
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I was meaning to ask, what causes disloyalty? The only thing I could see was to make sure your faction leader is higher level.
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whenever I raze something every army in the area beelines to colonize it ~.~.
You get a warning for disbanding. And small armies does lose you loyality sometimes. Feels like a feature, that only there to make your race feel more evil.
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I'm about 165 turns or so into my Sudenburg campaign (using the Crynsos faction unlocker), and it's been a ton of fun. I've fought Beastmen, Bretonnians, Dwarves, Vampires, Orks, Lizardmen, and High Elves so far. I own pretty much all of the Southlands except for the jungle areas. I just invaded Lothern/Ulthuan with two doomstacks. The early going of the campaign was pretty hard. Not having a legendary lord or starting with some higher tier units is a big deal in terms of the early difficulty curve. The only real problem with my campaign is that trashy Norsca factions in Lustria have run amok and killed most of the major factions out west. The major Lizardmen, Skaven, and Dark Elf factions are gone. After I tear up the High Elves a bit more, I'll probably abandon this campaign and start a new one. I really, really want to fight Skaven with Empire units.
Also, it seems like they did something to tweak hellblaster volley guns. I think that they work better in WH2 than in WH1. Hellstorm rocket batteries also seem to be bigger killers now and have more ammo.
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On October 07 2017 00:42 Nezgar wrote: I think this is a problem when your line is too wide. If some of the units at the very edge don't have a clear line of sight to the target, sometimes the entire unit doesn't fire. Another thing you can try is hitting backspace to cancel any current orders and activate fire at will again. I sometimes have units who just stand there with like 5 enemy units in line of sight and my dudes still don't fire because they were locked onto the 6th enemy that was now engage with some infantry.
But then again, Wrapfirethrowers and a few other ranged units are somewhat unreliable in general and refuse to fire through no fault of your own.
I already noticed that for pretty much all archers in Warhammer 2 it is best to deploy in a square rather than a rectangle, they often tend to acquire their target much quicker. Backspace / stop command is a good one though, haven't taken that in mind. It might help in those cases where I did nothing but sending them into position and let them fire at will without them doing anything. Despite not moving they might be stuck in part of their move order, so backspace should fi that. At least now I know I am not just simply too stupid to control them :D
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Fuck archers. Play manly factions like WoC!
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On October 07 2017 23:44 FeyFey wrote: whenever I raze something every army in the area beelines to colonize it ~.~.
Oh yeah, one of the chaos stacks during the ritual razed one of my settlements and my ally ended up capturing it before I could get it back... Now I'll have to kill him. Why can't there be better diplomacy in this game? :/
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It would be a cool (and imo realistic) if you could buy or trade a settlement like the colonial powers used to do irl. Perhaps even add something where if you siege a settlement you get negotiation options like I clearly have you outnumbered and your main settlement is on a different continent so instead of fucking up each others armies I give you a 5k fuck-off fee and let you walk. Would work well with the mechanic of getting labeled as "steadfast" or "untrustworthy".
Then again all the races and faction are a bunch of raging racist extremists so might be tough. Still think that diplomacy could use some attention as now it just feels very random (like someone who clearly isn't going to be a real ally in the long run spam-peace treatying you).
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Finished first Lizardmen campaign on hard - overall a great experience, but actually started to drag a bit at the end - I think I'd built up too much economic power to make the last leg exciting, but was still better than the Warhammer 1 equivalent.
Am now trying Skaven (Queek), on very hard. Man, everyone hates you! And this island seems to have no food. And fighting Saurus heavy armies was very hard after my warpfire thrower got killed, but now I've survived long enough to get some tech. But yeah - challenging and interesting stuff. This is such a great game.
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On October 08 2017 11:53 Manit0u wrote:Fuck archers. Play manly factions like WoC!  Sorry, Skaven are currently holding me hostage… I wanted the do a HE campaign before the semester starts again, instead I am currently doing my 4th Skavencampaign…
On October 08 2017 22:14 Tal wrote: Finished first Lizardmen campaign on hard - overall a great experience, but actually started to drag a bit at the end - I think I'd built up too much economic power to make the last leg exciting, but was still better than the Warhammer 1 equivalent.
Am now trying Skaven (Queek), on very hard. Man, everyone hates you! And this island seems to have no food. And fighting Saurus heavy armies was very hard after my warpfire thrower got killed, but now I've survived long enough to get some tech. But yeah - challenging and interesting stuff. This is such a great game.
Dude I have so much fun on my current Queek run. A big problem for him is that he doesn't spawn with any artillery from the start, so I simply triggered a rebellion when my settlement was tier 3 or 4 which usual spawns with at least 1 plague catapult or warplightning cannon. Got a rebellion with 2 cannons, killed the crew while making sure that the cannons don't get destroyed. Got lucky and got both cannons, proceeded to run around, charging my lazors, wreaking havoc and giving my enemies the good ol’ alderaan treatment. Having 2 warplightning cannons from turn 8 or so is brutal, skavendeathstar on tour. Suddenly everyone is your bitch.
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Oh thats a neat trick. I heard you could take over siege weapons, but never had it happen.
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Yeah you have to make sure not to destroy the weapons themselves, they have to be from your own race and you have to have free army slots ofc. I don't know how high the actual chance for it to work is, I don't think it is a strat you can rely on.
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How is auto resolve in this game? Still no chance of winning battles you would stomp if you played them yourself?
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On October 09 2017 06:05 ramon wrote: How is auto resolve in this game? Still no chance of winning battles you would stomp if you played them yourself? I heard it wasn't great as Skaven but havn't played them myself.
It was fine as High Elf and Lizardman, even when running armies made mostly out of monsters. Completed 2 campaigns with probably more then 90% auto resolves
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Auto resolve feels better then Warhammer 1, from what units take losses. But its the ai you are handing control too. So an offensive enemy army, will do way more damage to a defensive one if you would have controlled it.
So especially Lizardmen do great for autoresolve. High Elves do good because their archers have spears (just dont use white Lions if you want to use autoresolve). Both also benefit from the good post battle replenishment options.
Dark Elves results are good too. And they have Black Arcs for replenishment.
Skavens just take to many losses in autoresolve and have bad replenishement options, when outside their territory. The ai just can't handle the poke from every direction playstyle. I think if the ai wouldn't use the clanrat summon in corners of the map, autoresolve would do much better. Its just really bad in early levels though. Generals get really good meatshield replenishment talents.
I appreciate that ai Skaven don't spam clanrats into archers the moment archers get in range.
Skaven will probably get some sort of buff or some better AI. As they kill themself with vortex rituals lol.
But tbh battles you have no chance of winning but stomp. Means you probably abuse the flaws in the ai. And if you give control to the AI they won't do that :D.
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Auto-resolve is whack. You can't use it except for heavily lopsided fights. Even then, I don't think it is particularly indicative of much when legendary lords are in play. Tyrion, for example, is a one man army. You can literally use him to tie up entire armies.
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On October 09 2017 07:31 xDaunt wrote: Auto-resolve is whack. You can't use it except for heavily lopsided fights. Even then, I don't think it is particularly indicative of much when legendary lords are in play. Tyrion, for example, is a one man army. You can literally use him to tie up entire armies.
In general you should avoid auto-resolve unless the bar is at least 90% in your favor. 70% is really risky (you'll win but you might lose a couple of units in the process that you wouldn't lose otherwise).
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