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Total War: Warhammer - Page 40

Forum Index > General Games
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Impervious
Profile Blog Joined March 2009
Canada4200 Posts
July 16 2016 00:48 GMT
#781
I currently have 2 armies on the go, one is a Warriors of Chaos army that I started roughly 2 years ago at this point. I have relatively little done, as I'm making a lot of conversions and doing a lot of custom work for it, because I'm building it with a bit of a theme to it. At the moment I probably spent over $1000 on it, and would obviously like to have more than 24 hrs in a day so I could put more time/money/effort into it. I also have a Tyranid army on the go for 40k that I started about 6 months ago, and while I do only have ~1000 pts worth of models currently finished, I do have a good chunk of unbuilt stuff awaiting assembly, so nearly $1000 worth of models for that army as well. Ontop of that, there is the tools, paint, and other materials, which also isn't cheap just to assemble everything..... Sure, you can do everything with basic tools, but you save sooooooooo much time and effort if you have stuff like a dremel instead of a pin vice and a spray gun to speed up painting..... And then you still need the rulebook and army books, and ideally some terrain as well (even building your own is not an insignificant amount of money if you want to do it well).....

It is not a cheap hobby. In comparison, if the DLC that costs ~$20 gives you ~20 hours of enjoyment, that's pretty damn cheap..... And if the money gives the company an incentive to improve the game further, and make more stuff for the game, I'll gladly chip in ~$20 for DLC like this. This is the kind of game I wish was created years ago, back when I had a lot more time to actually devote to gaming.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
KwarK
Profile Blog Joined July 2006
United States42730 Posts
July 16 2016 05:07 GMT
#782
I have thousands of dollars of Warhammer spread between the UK and the US. One day when I get some time and motivation I'll get it all properly painted and then listed on ebay.
ModeratorThe angels have the phone box
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
July 16 2016 06:49 GMT
#783
Finally won my first long Dwarf campaign on hard after a million years. The game is great, but dwarf endgame trying to finish final grudges is obnoxiously slow haha.

Now who to play as on very hard?
It is what you read when you don't have to that determines what you will be when you can't help it.
SolitudeEU
Profile Joined August 2011
40 Posts
July 16 2016 09:44 GMT
#784
Well, i guess the DLC is pretty pricey. I'm inclined to wait for a sale.

Heres an Q&A, where there are some explanations on the price:

https://forums.totalwar.com/discussion/180618/quick-q-a-call-of-the-beastmen/p1?new=1

Some things that make me think that CA is relatively fair are:

- Beastmen will appear in the Great camapaign as AI-Factions even if you dont buy the DLC. (And they will be playable with the DLC; not just in the mini-camapign!)
- The new lore of magic will be in the game for everyone via a new empire hero.

So I am pretty happy with the way they add value to the basegame for people who bought the game but not the DLC (like me).

Godwrath
Profile Joined August 2012
Spain10126 Posts
Last Edited: 2016-07-16 11:17:50
July 16 2016 11:17 GMT
#785
Yeah i am not paying until there is a sale. I will probably wait a year or so to play the game anyways, and beastman are possibly the race that i care the least in the whole warhammer fantasy setting. Except Chaos dwarves, that hipsters seem to love.
Artesimo
Profile Joined February 2015
Germany546 Posts
July 16 2016 12:01 GMT
#786
On July 15 2016 21:51 Plansix wrote:
Show nested quote +
On July 15 2016 21:41 JacobShock wrote:
So the beast men will appear in the grand campaign but unplayable in it?

It would seem so. I bet they couldn’t make them as compelling as full of a campaign that would be up to par with 5 other races, so they decided to do something separate. I hope some of the other races, like Wood Elves and Skaven get added into the main campaign as playable races.

And if they are going to do a bunch of DLC races, they can mix it up.


I can't find any source that would suggest you can't play beastmen in the grand campaign if you own the DLC. As far as I understand things, they will be an AI faction in the grand campaign, no matter if you own them or not but if you do, you can play as the beastmen. Can't find anything that says otherwise and it also wouldn't make any sense. I mean, think before you join the DLC-haters…
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 16 2016 16:50 GMT
#787
On July 16 2016 21:01 Artesimo wrote:
Show nested quote +
On July 15 2016 21:51 Plansix wrote:
On July 15 2016 21:41 JacobShock wrote:
So the beast men will appear in the grand campaign but unplayable in it?

It would seem so. I bet they couldn’t make them as compelling as full of a campaign that would be up to par with 5 other races, so they decided to do something separate. I hope some of the other races, like Wood Elves and Skaven get added into the main campaign as playable races.

And if they are going to do a bunch of DLC races, they can mix it up.


I can't find any source that would suggest you can't play beastmen in the grand campaign if you own the DLC. As far as I understand things, they will be an AI faction in the grand campaign, no matter if you own them or not but if you do, you can play as the beastmen. Can't find anything that says otherwise and it also wouldn't make any sense. I mean, think before you join the DLC-haters…


You won't be able to play as Beastmen in the grand campaign, only the mini-campaign.

I kind of like it this way though. Gives the game some diversity. Playing on the same map over and over again gets stale pretty quickly.
Time is precious. Waste it wisely.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 16 2016 17:18 GMT
#788
Is this all the races we are getting before the next expansion?

Mini campaign looks cool, but I'm sure it will be a while before I get it.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
Last Edited: 2016-07-16 17:42:30
July 16 2016 17:42 GMT
#789
On July 17 2016 02:18 Jerubaal wrote:
Is this all the races we are getting before the next expansion?

Mini campaign looks cool, but I'm sure it will be a while before I get it.

(a lot) earlier in this thread there was a list of datamined info

DLC 3 - Beastmen
DLC 5 - Wood Elves
DLC 8 - Tomb Kings
DLC 10 - Skaven
DLC 13 - Chaos Dwarfs
DLC 15 - Ogre Kingdoms
EXP 1 - High Elves, Dark Elves, Lizardmen (basically adding the entire continent to the west)
EXP 2 - Daemons of Chaos (Khorne, Nurgle, Slaanesh, Tzeench)

DLC 1 was chaos, 2 blood and gore, 3 will be Beastman.
It ignores such insignificant forces as time, entropy, and death
Artesimo
Profile Joined February 2015
Germany546 Posts
July 16 2016 19:24 GMT
#790
On July 17 2016 01:50 Manit0u wrote:
You won't be able to play as Beastmen in the grand campaign, only the mini-campaign.

I kind of like it this way though. Gives the game some diversity. Playing on the same map over and over again gets stale pretty quickly.


From their Q&A:

The price is higher than previous large DLCs, what gives?
Essentially, Call of the Beastmen required around three times more content and effort than previous large DLCs we’ve done, mainly due to the array of new creature models, animations, art, environments etc. Not only does it add a new playable race with a bunch of new mechanics to the game, but also adds a Beastman story campaign on a new map – “An eye for an eye”. We wanted to do them justice and make them as distinct as the races in the main game, which meant getting a certain amount of content in to hit that quality bar.


To me this sounds like beastmen are playable in the grand campaign but got a mini-campaign on top of that. If they aren’t playable in the grand campaign I would actually be really disappointed and the mini-campaign would have to be really really good for me to buy it. And even though I can see how I misinterpreted that statement, I haven't found a clear "yes, beastmen won't be playable in the grand campaign" from an official source. There is stuff that could be somewhat interpreted as this, but only if you are trying to and I doubt that they would hide such important information behind vague statements on purpose.
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 16 2016 22:52 GMT
#791
I think that by "playable race" they meant multiplayer.
Time is precious. Waste it wisely.
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
Last Edited: 2016-07-17 00:35:04
July 17 2016 00:09 GMT
#792
Isn't there somewhere where they talk about two different starting locations for them (based on their lords)? I thought that confirmed they will be in the grand campaign...will have to check now.

Edit: found it. Just on the steam store page:

"A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.

Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands"


So for the money, you are getting a new race for the grand campaign/multiplayer, plus their own 10-20 hour campaign on a different map - doesn't seem that unreasonable I guess. I won't be buying it, but that's just because I don't really find Beastmen that interesting. If they offered something similar for Lizardmen, I'd be there in a heartbeat.
It is what you read when you don't have to that determines what you will be when you can't help it.
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 17 2016 01:07 GMT
#793
Ahh. That's really nice then. I like. Just wish they added the Ghorgon and Jabberslythe in there
Time is precious. Waste it wisely.
xDaunt
Profile Joined March 2010
United States17988 Posts
July 17 2016 04:58 GMT
#794
Am I doing something wrong, or are gyrobombers simply beyond useless? As in so useless, that they can't even kill artillery? I felt like brimstone gyrocopters did a better job at doing damage.
Manit0u
Profile Blog Joined August 2004
Poland17267 Posts
July 17 2016 11:43 GMT
#795
On July 17 2016 13:58 xDaunt wrote:
Am I doing something wrong, or are gyrobombers simply beyond useless? As in so useless, that they can't even kill artillery? I felt like brimstone gyrocopters did a better job at doing damage.


It takes time for damage done by gyros to accumulate. They're actually pretty good as flanking units. Just fly behind the enemy block that's currently fighting your block and pummel them in the back. This not only does good damage but also dumpsters the enemy morale.
Time is precious. Waste it wisely.
Artesimo
Profile Joined February 2015
Germany546 Posts
July 17 2016 14:55 GMT
#796
Ok, CA seriously has to fix the AI that is completely ruining the chaos campaign... Turn 36, Kislev, Ostland, Middenland, Skaelinger and Varger are all circling my horde like they belong to one army.
Not that multiple of those factions are officially at war with each other, but instead of taking easy fights, they escort me the whole time, just out of range because I am trying to get my second horde up and running. Poor baby Kholek gets cornered and I have to fight. Bunch of chaos warriors and a lvl 1 Kholek against 2500 empire soldiers, way too much outriders for my comfort but I get lucky with their reinforcement spawn and therefore am able to fight both armies separately.
I win, my Kholek sits next to my vassal’s city (Tower of Khrakk" to heal. Out of fucking nowhere TILEA rushes in with a doomstack that is way to strong for my weak Kholek, the 2 useless vassal armies and the garrison. GG second horde.

What the actual fuck CA? Tilea?! Those fuckers probably started their journey from the south up to the north the very moment I recruited Kholek as my second lord. This shit is not only stupid, but also kills the immersion. Like when in my first successful chaosrun the warriors of chaos with their lord of change where camping right next to a bunch of empire armies and tried to circle me together with them... This shit is just unbearable for someone who is actually into the lore. The early game with chaos feels so stupid and makes me getting nightmnares of Khorne raping me with his axe for that shamefull representation of chaos… Everchosen my ass.
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
July 17 2016 15:03 GMT
#797
Tilea will indeed walk across the world to get to chaos. As Empire I had them suddenly show and cross through Reiksland to get to grips with Chaos.
It ignores such insignificant forces as time, entropy, and death
Artesimo
Profile Joined February 2015
Germany546 Posts
July 17 2016 15:07 GMT
#798
Its even more retarded since they don't even have vision. Or at least they shoudn't have vision since they arent allied with any of the other factions. Chaos early game is nothing but cheesing the AI and playing like a scared little bitch
xDaunt
Profile Joined March 2010
United States17988 Posts
July 17 2016 15:13 GMT
#799
On July 17 2016 20:43 Manit0u wrote:
Show nested quote +
On July 17 2016 13:58 xDaunt wrote:
Am I doing something wrong, or are gyrobombers simply beyond useless? As in so useless, that they can't even kill artillery? I felt like brimstone gyrocopters did a better job at doing damage.


It takes time for damage done by gyros to accumulate. They're actually pretty good as flanking units. Just fly behind the enemy block that's currently fighting your block and pummel them in the back. This not only does good damage but also dumpsters the enemy morale.

I've had battles where I sent my gyrobombers to attack doom divers and hell cannons from the rear. They accomplished nothing. This a fucking tier 5 unit that can't even kill artillery. Against the hellcannons, the bombers literally ran out of ammo trying to kill a hellcannon and had to fight hand to hand, at which point the useless fuckers got routed. So what am I doing wrong? They can't possibly be that bad.
Gorsameth
Profile Joined April 2010
Netherlands21694 Posts
July 17 2016 15:25 GMT
#800
On July 18 2016 00:13 xDaunt wrote:
Show nested quote +
On July 17 2016 20:43 Manit0u wrote:
On July 17 2016 13:58 xDaunt wrote:
Am I doing something wrong, or are gyrobombers simply beyond useless? As in so useless, that they can't even kill artillery? I felt like brimstone gyrocopters did a better job at doing damage.


It takes time for damage done by gyros to accumulate. They're actually pretty good as flanking units. Just fly behind the enemy block that's currently fighting your block and pummel them in the back. This not only does good damage but also dumpsters the enemy morale.

I've had battles where I sent my gyrobombers to attack doom divers and hell cannons from the rear. They accomplished nothing. This a fucking tier 5 unit that can't even kill artillery. Against the hellcannons, the bombers literally ran out of ammo trying to kill a hellcannon and had to fight hand to hand, at which point the useless fuckers got routed. So what am I doing wrong? They can't possibly be that bad.

Hellcannons are probably the hardest artillery to kill (being actual demon possessed engines). But yes from my own (Hard) experience the best way to use Gyrocopters (never used bombers) against Goblin Doomdivers ect is to force melee attack them because their damage is pitiful.

So yeah, they simply suck
It ignores such insignificant forces as time, entropy, and death
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