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Next NA Community Night- Every Saturday at 02:00 GMT (+00:00)
TheEmulator
Profile Blog Joined July 2010
28084 Posts
September 12 2015 03:40 GMT
#681
When is the 1v1?
Administrator
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
Last Edited: 2015-09-12 03:52:41
September 12 2015 03:48 GMT
#682
+he_tennis, fy_iceworld, maybe de_tuscan/mill

+retake mod if you can
Stuck.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
September 12 2015 08:12 GMT
#683
wish i was sober for this
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2015-09-12 08:29:33
September 12 2015 08:26 GMT
#684
I beat that busta nagi in a 1v1 so hard he can't even eat corn flakes for breakfast. I'd reckon he'll just give up in csgo now, and he should. I look forward to fighting him in the ring again but I'm SURE he will be too scared to come around.
SHOUTOUTS TO Aylear!!!
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 12 2015 08:33 GMT
#685
/cries self to sleep.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
September 12 2015 08:40 GMT
#686
he beat the legendary jerdong though
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
porkRaven
Profile Joined December 2010
United States953 Posts
September 12 2015 08:47 GMT
#687
To prove my feat of strength I also beat that smelly NOTSOAMAZINGXKCD. Let the record show that porkRaven stands at an astounding 100% win rate in 1v1 community nights. (2-0-0)
SHOUTOUTS TO Aylear!!!
Camail
Profile Joined August 2011
United States1030 Posts
September 12 2015 08:48 GMT
#688
We create the beefs, so we can eat them later at the feast, the extravaganza, the no holds barred free for all 1v1 bo3 aim map shoot out masterpiece!
http://i.imgur.com/IPxgv.png
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 12 2015 08:50 GMT
#689
im 1-2 at rifle aim :/
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
September 12 2015 14:15 GMT
#690
i need to learn your voices too half the time i have no idea who's talking
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
tofucake
Profile Blog Joined October 2009
Hyrule19018 Posts
September 12 2015 14:35 GMT
#691
My first game was good and then everything progressively got worse as the night went on
Liquipediaasante sana squash banana
drgnak
Profile Joined July 2015
27 Posts
September 12 2015 18:47 GMT
#692
On September 12 2015 17:48 Camail wrote:
We create the beefs, so we can eat them later at the feast, the extravaganza, the no holds barred free for all 1v1 bo3 aim map shoot out masterpiece!

Just script it all like WWE.

Dat first pick on Inferno doe, LOL.
yamato77
Profile Blog Joined October 2010
11589 Posts
September 12 2015 20:45 GMT
#693
It did work, to his credit.

Drunk me under-performed -_-
Writer@WriterYamato
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
September 13 2015 01:00 GMT
#694
next time we gotta play a map i know
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
porkRaven
Profile Joined December 2010
United States953 Posts
Last Edited: 2015-09-13 10:45:08
September 13 2015 10:36 GMT
#695
Fun games tonight. Would anyone be interested in doing a bo3 format with teams that are the same?
SHOUTOUTS TO Aylear!!!
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 13 2015 16:41 GMT
#696
I literally cannot do the inferno porch jump as consistently as I was able to ever since teaching Pork/Poop and kdallas. orz
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
kdallas
Profile Joined September 2015
5 Posts
Last Edited: 2015-09-13 18:38:10
September 13 2015 18:35 GMT
#697
First

(post)

Thank you for your selflessness nagi

Also bo3 might be fun but what's to be gained besides a little more continuity between games? Could be a double edged sword like if someone decides to push every CT round the rest of the night. /notme
8:10 AM - royo (1): wut
yamato77
Profile Blog Joined October 2010
11589 Posts
September 13 2015 20:44 GMT
#698
It would be just like playing MM/PUGs with you then ^_^
Writer@WriterYamato
kdallas
Profile Joined September 2015
5 Posts
Last Edited: 2015-09-13 20:59:57
September 13 2015 20:49 GMT
#699
Re: camail

Points taken, thanks for the feedback. This was my first time instructing and I learned a lot. I was definitely trying to cover a lot and I may not have been able to get my point across clearly.

I definitely wasn't advocating all-aim no-brain playstyle. Instead, what I was saying is: as you figure out what maximizes (or minimizes, whatever) your time to kill versus your enemy's time to kill ratio, you get a much clearer picture of what to do in any given situation. It just happens that at beginning to intermediate CS, what leads to winning a battle is usually not positioning or the right nades or smokes.

Yes, it is important to understand why positions are stronger or weaker. As you get used to thinking about them, they become second nature, and consciously choosing a position (making use of cover, vertical angle, off angle, using a chokepoint, using nades, and down the road using your teammates) and a type of movement (static, intermittent peeking, strafe-crouch commitment, shoulder peek to pre-aim, wait for footsteps and pre-aim their position etc...) become much more natural. These are things that ideally give you a fraction of a second advantage at most. That's all that should be necessary. But. if it takes you an average of 5 seconds to get the kill...

What I am trying to get across is to not think of aim and positioning/strategy as separate entities. They're both two ways to affect time to kill. It's just a simple way of unifying all the things you can do to win an engagement.

Even teamwork contributes to winning by affecting TTK. When pushing sites, reduces angles to pre-aim (reduce TTK). Peeking together so they have to choose a target (increase TTK.. this is why you don't go in one by one; this is the direct counter to CT defensive advantage). Map control- WHY? reduce angles and possible positions (pre-aim, reduce TTK). Allow rotations to increase man advantage attacking/defending a site (why does this help you win? again forcing to choose target, reduce angles, more flashes and smokes--- further reducing angles...). Allows information gathering to... you guessed it, reduce angles and possible positions. However, how much advantage do these things really offer? Fraction of a second.

In my opinion, learning the following skills in the following order, loosely, gives you the biggest bang for your buck (emphasize loosely): aim, positioning/movement as above, (next 3 order is murky) using your teammates, anticipating enemy position/strategy, learning to use the map/game settings to your advantage, and then meta strategies. However, I agree with you and other posters, focusing solely on one alone is missing out on a lot of deep counter-strike.

What I chose to focus on since I only had 20 minutes to talk, was to try to expose you guys to that perspective, and then give two specific, easy-to-understand examples that can greatly impact TTK: narrow on wide angle peeks, and using flashbangs. The first can literally increase your TTK to infinity since if you're a static target, your opponent can see you before you see them and they have the rest of the round to walk up to you and then spray you down. Your chance of winning the engagement is almost 0. I specifically touched on this topic because I see it all the time in community nights. I could expand on using defilades for hours but that's the easiest and most straight forward example.

The second point was to encourage good use of flashbangs. I explained that the way to think about flashbangs is that you want to get good at putting it exactly where your opponent is looking. You have to be in the mind of your opponent and anticipate that. Once you get good at that, you get an easy, reliable 3 second TTK advantage.

I also alluded to using anticipation to reduce your physical reaction time, and help you to pre-aim positions, but those are complicated topics for another time...

In any case, I do think it was difficult to get all this across, and very broad to just lecture about it and make it accessible. In the future, I might provide some kind of written breakdown of all the things that affect time to kill for newbies to mull over. Or if I do another lecture it would be on much more focused topics like "how to lurk". But I definitely wanted to at least try to explain the concept of time to kill first, because I feel that everything else is some application of that.

Happy fragging
8:10 AM - royo (1): wut
kdallas
Profile Joined September 2015
5 Posts
September 13 2015 20:50 GMT
#700
you're right yammy x.x
8:10 AM - royo (1): wut
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