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Next NA Community Night- Every Saturday at 02:00 GMT (+00:00)
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 04 2015 22:34 GMT
#641
One last announcement!

make sure to stop by 30 minutes early for a lesson on engagements with kDallas!!! more info can be found at http://www.teamliquid.net/forum/cs-go/493824-community-guides

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
yamato77
Profile Blog Joined October 2010
11589 Posts
September 05 2015 00:17 GMT
#642
My thumb is healed and I have a case of redbull

I will wreck these 10-mans.
Writer@WriterYamato
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
September 05 2015 00:18 GMT
#643
I am not healed and I am high on vicodin.

gl hf dudes.
Writer
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2015-09-05 02:05:20
September 05 2015 02:03 GMT
#644
On September 05 2015 06:42 dfs wrote:
Tryhards. RIP then.


It's actually turning out a lot like NA/EU community night, so you're welcome to join without necessarily being part of the "team". It always take some time to even find 10 players so if you can be there at 8pm (tuesday and thursday) maybe we'll be able to start sooner for once x)
We usually have the same 6-7 guys each time but the others are often different people switching
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
m4gdelen4
Profile Joined October 2008
United States416 Posts
Last Edited: 2015-09-05 07:39:59
September 05 2015 06:33 GMT
#645
I just played with you guys for the first time and it was super fun!

It was super hard but a refreshing break from solo-queing.
it does to blue what blue does to you
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 05 2015 07:30 GMT
#646
whats ur steam name
WriterXiao8~~
m4gdelen4
Profile Joined October 2008
United States416 Posts
September 05 2015 07:40 GMT
#647
CC Lemon
it does to blue what blue does to you
drgnak
Profile Joined July 2015
27 Posts
Last Edited: 2015-09-05 08:16:35
September 05 2015 08:16 GMT
#648
How did the 6v6 autosniper strat fail???
Camail
Profile Joined August 2011
United States1030 Posts
September 05 2015 08:20 GMT
#649
Ok so i found the best eco strat ever. You switch teams when you lose so you get the win bonus, and you switch back and buy an autosniper.

Today was really fun, more people need to come and not give a fuck sometimes. I really enjoy the learning and the standard 10 man but at the end I really like just messing around. Glad I was a part of 2 really sick come backs, we all played really solid. <3 Nagi for not being disappointed in us.
http://i.imgur.com/IPxgv.png
m4gdelen4
Profile Joined October 2008
United States416 Posts
September 05 2015 10:37 GMT
#650
I missed the lesson before our sesh. Can anybody the lesson into a couple tips?
it does to blue what blue does to you
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 05 2015 13:56 GMT
#651
On September 05 2015 19:37 m4gdelen4 wrote:
I missed the lesson before our sesh. Can anybody the lesson into a couple tips?

"The whole point of the game is to kill the other guy before he can kill you, therefore, you need to improve on your hand-eye coordination (mouse movement to click heads better), and reaction time (to click heads faster)."

"Eventually you're going to hit a skill ceiling based on your hand-eye coordination, you can improve it by working out/doing certain physical activities, and PRACTICE."

"Gold Nova+ is basically clicking heads faster than the other person"
"DMG+ is basically reacting at clicking heads faster than the other person"
"SMFC+ is use of nades and dodging (movement skills) to avoid dying while at the same time trying to kill the other guy faster"
"GE+ is team coordination + positioning, so you can kill the other person better than they can kill you"

Sorry that's all I remember.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
drgnak
Profile Joined July 2015
27 Posts
Last Edited: 2015-09-05 19:56:57
September 05 2015 19:45 GMT
#652
I remember something along the lines of: Good nade usage and movement increases your enemy's time-to-kill. Proper use of pop flashes can increase an enemy's time-to-kill by two seconds.

EDIT: Also: Don't obsess over positioning until you can click heads fast.
Camail
Profile Joined August 2011
United States1030 Posts
Last Edited: 2015-09-10 02:38:43
September 10 2015 02:36 GMT
#653
I was debating on whether to voice my opinion but it has been on my mind ever since it was first brought up so I guess this issue is important enough to me to deserve some effort.

I kinda think that a complete focus on aiming until supreme is rather boring. There are plenty of things to learn as you play, the NA scene is often criticized for focusing too much on aim as a whole anyway. So maybe a caveat is needed anytime the advice above is given. Right now I get the impression that aim is the foundation, then we add on all the other skills like space control, player psychology, timings, teamwork, etc. on top of that. I wan't to question that model and show possible weaknesses. It isn't as important that an alternative is convincingly given, but if you happen to like the more holistic way of thinking that'd be great.

The first problem is rather shallow, but important if we're on the topic of educating people and helping them improve. Even simplifying aiming to "clicking heads" can be misguiding to people who are being introduced to levels of play that are higher than the ones they understand, leaving them unable to avoid pitfalls and falling prey to unknown unknowns. They might start trying to rely on flick, taking wide angles, simplifying everything else and making bad habits that are gonna take awhile to break. Which is evident when Adren's most important lesson about aiming is about relying on consistent principles of mouse movement rather than inconsistent skill shots. Practical issues, but not much more than practical issues. This is not directed at the lesson itself, just the summary.

However, this next point is. It's not about any specific point made in the lesson, because all the practical advice and concrete examples were spot on (I would expect nothing less). I want to think more about the very first thing you have to do in order to go down the road focused so much on aim. Maybe we are looking at the reduction of csgo mechanics all wrong? Aim is obviously crucial, but it has always left a bad taste in my mouth when we reduce our game to brain dead trigger skills in an effort to distill the fundamentals of the game. If we strip everything down and choose to look at csgo purely as a crosshair on a head, we make a grave mistake. I've learned a lot about competition by playing fighting games, and that community reduces their games in a completely different way from NA csgo. You reduce fighting games to a neutral game, and offense, and a defense, and their are types of players and ways of acting that are baked into the fundamentals of play. Reactions are crucial, combos and max damage are crucial, but that they are not the only two foundational/fundamental properties of fighting games. Footsies are a fundamental skill of fighting games, and they are so much more complex than a simplified mantra of "get your opponents health to zero"; so I think our simplified mantra of "get your opponents health to zero" is rather archaic.

The most important thing that I want people to see is the structure of the aim-centric perspective. It is not a strict reduction of csgo and its winning conditions. A true reduction would not come down to merely aiming, we know this because either team can technically win without killing a single person. So it stands to reason that what actually makes you win is by letting the bomber explode within a specific time, or preventing the bomb from exploding in a specific time. This doesn't mean that aim-centric believers are now forced to jettison aim as a fundamental skill. What it means is that there is something else in addition to the simplest win condition that is being considered when you choose to use aim as the foundation. And if that is the case, then the aim-centric belief has no special ground as a reduction of the game's fundamental properties. At the very least this opens up the door for other game properties to become as important as aiming.

I'm a much bigger fan of learning each aspect of the game at the same time, or at least as evenly as possible. As your aim gets better you will open up more opportunities in space control so it isn't perfectly even, but this method encourages you not to narrow your education to a single aspect of the game. So I dislike the concept of pushing your physical limits as far as they can go, then going for the brain. If that style of learning clicks for you, or you just want to frag out, sure go ahead. If you put a ton of hours into this game, then the learning is mostly going to come organically; you pick up parts of the game faster than others depending on who you are and what you enjoy doing in the game. So if you like learning smokes, but you're only gn4, then learn why each smoke is good, figure out why timings matter when throwing smokes, learn that part of the game because it interests you. You aren't learning improperly. Maybe you gain a deeper understanding of how people rotate, and how to tell when they rotate and discover their patterns because they react a certain way to the smokes you throw. The fact that your aim hasn't gotten better because of this doesn't mean you have stagnated, you are still a better player regardless of where your aim skill is at. I'd rather have a gn4 that can smoke the bottom of banana from t spawn in 11 seconds than a gn4 who doesn't (I can make a video of my set up for anyone who wants it, it's very forgiving).

This is by no means an accusatory post, I don't believe that any of the players involved are aim-fiends that care solely about aim (seeing as how everyone openly agrees that higher skill levels require better game knowledge). This is an open letter to make people think more about how we see our game, and maybe to stimulate discussion about discovering what the fundamental properties actually are, as opposed to holding onto the old food pyramid-esque model where aiming is the only complex carbohydrate.

TL;DR - Reducing the foundation of csgo to aim seems drastic and under developed, maybe we don't have to just focus on aim until we get supreme? This is food for thought for both educational methods and overall understanding.
http://i.imgur.com/IPxgv.png
No0n
Profile Joined March 2010
United States355 Posts
September 10 2015 04:11 GMT
#654
Considering the lesson was about engagements I'd venture to say that the goal was not to simplify counterstrike into an aim above all mentality, but mostly saying how, in engagements, the most important thing is how your aim decreases your time to kill compared to your opponents. However, I was not present for the lesson so I can't speak for whoever taught, but in terms of engagements, aim is a very big part of the game. If you add on the other aspects of the game past just engagements, of course they become more important to be equal to your aim skill, and in some cases even more important.

I would like to just say, I agree that the game is not just about aim. I would suggest learning the skills all together instead of one at a time, but since the lesson was focusing on one area of the game, I think it's fine for the person teaching to put their belief in that aiming being the most important in engagements is a fair conclusion.

Personally, though, I don't find that to be the case.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-09-10 11:03:44
September 10 2015 11:00 GMT
#655
You focus on aim because it is the thing you can most clearly see improvement in and can specifically improve in by sheer amount of practice in DM or aim maps etc.It is the cornerstone of Counterstrike, no matter how good your other abilities are the most important thing is aim first. gamesense is something that takes a fuckton of games to play and there is no efficient way to learn it therefore focus on aim first. Besides, if you lose every aim duel then you won't be able to hone the other skills well either. Moreover its not, you focus on Aim OR you focus on the other aspects, its not a dichotomy, its just that aim is the most important aspect.

That is why in Starcraft you focus on learning macro first, keeping ur money low and having basic build orders. Your ability to drop harass or Vulture micro(and knowing the correct timings for this) pales in comparison to your need to learn how to macro.
That is why in Dota you focus on learning the correct item builds and practicing csing first. You can make the right rotations(and mind you this is hard to ''practice'') but if you have no farm or go the incorrect item builds then it doesn't matter.

Also I am not even sure why all of this is posted here lmao
WriterXiao8~~
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
September 10 2015 11:51 GMT
#656
Yeah, it's pointless to craft and try to learn too hard e.g. the best strats in the game if you get rekt just because the guy on the other side just wrecks you aim-wise :/
LiquipediaWanderer
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 10 2015 13:45 GMT
#657
On September 10 2015 20:00 Kipsate wrote:
Also I am not even sure why all of this is posted here lmao

Think it's cause I summed up what the lesson thing was in here cause someone asked.

But yeah, I agree, aim is one of the most important fundamentals of CS. While I don't think it has to be only aim until supreme, I'd say at least DMG/LE. Until you get to a certain level of aim, you can't execute any strat, or reliably do anything because you simply can't kill the other person before they kill you. Doesn't matter what smokes/flashes you know. If you blind the guy, but still don't have the aim to move out and kill him in the time they're blind, you die.

That said, sure "focus only on clicking on heads" is extremely simplified. Aim isn't actually all about flick shots and quick reactions. They help for when things happen unexpectedly, but aim primarily involves crosshair placement, movement, recoil/burst control, and physical practice. Have to develop the muscle memory to make sure your hands can move where you want them to.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Camail
Profile Joined August 2011
United States1030 Posts
September 10 2015 19:28 GMT
#658
So yes, we all think aim is critical at any stage of development, I'll just make it clear that it is the medium of execution in the game. We can have fundamental lessons that aren't just execution. I'm not arguing for the other extreme, not even close. But so what if you can't take advantage of your pop flash 100% of the time? Should you just not learn it? I still have friends that are low level players, and I watch them sometimes and see there sporatic or unfocused decision making, and even at their level of aim they could be playing more calmly and be doing much better. Or teams of gn3s getting destroyed by a single person flanking them and no one covering the back. There are enough examples of failure that aren't reduced to being outshot in lower levels to make the other lessons of the game important to learn early on as well, versus not at all.

As you get better at execution (aka aim) the strats you can do open up, the angles you can reliably hold increase and your space control becomes much stronger because you can lockdown areas of the map. That is all true, but I feel like waiting until higher ranks to develop any non-aim skills is equivalent to waiting until you master the English sentence structure before you start writing. Just because you can't execute reliably doesn't mean you should be ignoring everything else.

It looks like most people think that there are other fundamental skills than aim, but when you consider that aim is the executional skill, it holds highest importance when you have to decide on which fundamental skills to learn. I'm saying that aim is a fundamental part of the game, and that it is the execution part of the game, but there are principles you can learn along side aim and if they interest a new player I would not admonish them for learning them.

Not in spite of aim, or instead of aim. So all of these scenarios where a lack of aim makes all your other skills useless are not relevant to this post. The number of non-aim skills you learn might end up being dictated by your current level of aim, but it would be rather odd for the non-aim skills to have 0 importance until you get to DMG/LE, then all of a sudden they becomes useful. The jump is not THAT drastic. I just want the non-aim skills to have an above 0 relevance to people learning the game. You don't have to be amazing at aiming to understand where to plant the bomb and how to get into crossfire situations. So you might lose 50% of them by being outshot, that does not invalidate the lessons learned.

And seeing as this topic is spawned from a community night thing and a post in this thread I still think it's on topic enough to be here.
http://i.imgur.com/IPxgv.png
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
September 10 2015 19:33 GMT
#659
My aim is dick but I'm Supreme. o/

I haven't DMed since I first started playing... Just no time + lazy.
Writer
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
September 10 2015 19:37 GMT
#660
Aim isnt really something you need to "focus" on anyway. You just keep playing and keep getting better at it. Thats all,

You dont play expecting to 1 tap USP flick rushing T's regardless of positioning, but damn its nice when it happens.
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