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Simple Questions, Simple Answers - Page 48

Forum Index > General Games
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amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 04 2015 16:47 GMT
#941
On December 05 2015 01:25 Mozdk wrote:
Sometimes if I tab during loading of map, I end up with no radar in game. Is there anywhere to make it come back, or am I stuck without a radar for the whole game. It has not happened in competitive yet, but it must be a known bug, as often as it has happened to me. At least 5 times.


change your resolution back and forth
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Zidane
Profile Blog Joined July 2008
United States1692 Posts
December 04 2015 19:16 GMT
#942
Anyone playing in ESL open next season? Anyone know what standard default match times are?
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
December 04 2015 22:31 GMT
#943
On December 05 2015 01:47 amazingxkcd wrote:
Show nested quote +
On December 05 2015 01:25 Mozdk wrote:
Sometimes if I tab during loading of map, I end up with no radar in game. Is there anywhere to make it come back, or am I stuck without a radar for the whole game. It has not happened in competitive yet, but it must be a known bug, as often as it has happened to me. At least 5 times.


change your resolution back and forth


This is pretty much the solution for every UI bug in this game, except for the one where you can't get the menu up..
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
December 04 2015 22:32 GMT
#944
On December 05 2015 07:31 Excludos wrote:
Show nested quote +
On December 05 2015 01:47 amazingxkcd wrote:
On December 05 2015 01:25 Mozdk wrote:
Sometimes if I tab during loading of map, I end up with no radar in game. Is there anywhere to make it come back, or am I stuck without a radar for the whole game. It has not happened in competitive yet, but it must be a known bug, as often as it has happened to me. At least 5 times.


change your resolution back and forth


This is pretty much the solution for every UI bug in this game, except for the one where you can't get the menu up..

Oh... I abuse the fact I have an SSD, and close game and restart it
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 10 2015 05:57 GMT
#945
Is there a build-in way to watch something in slow-motion in the replays? And/or any way to rewind a bit while watching?
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
December 10 2015 06:15 GMT
#946
I believe you just type demoui in console to get access to that stuff.
Writer
porkRaven
Profile Joined December 2010
United States953 Posts
December 10 2015 06:19 GMT
#947
the command is shift f2 and you get access to all the options
SHOUTOUTS TO Aylear!!!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 10 2015 06:37 GMT
#948
Thanks. I'll try that.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 10 2015 23:59 GMT
#949
I seem to have a lot of questions about this game. Here are two more:

1: What exactly is the change to smoke grenade? I'm not sure I got it.

2: When a person dies with a number of grenades, do they always get dropped on the ground? And does the secondary weapon always get dropped on the ground? Because that would surprise me, and I don't know how it's determined what gets drop, if it's not the case that all gets dropped.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
December 11 2015 00:20 GMT
#950
1. There was no change to smoke grenades? not sure what you're talking about.

2. When a person dies, 1, they drop their most power weapon (usually a primary, like AK/AWP/SMG etc), if they don't have a primary, then they drop their pistol. 2, If a person dies with a grenade in hand, that nade gets dropped, otherwise I think there was a recent change that if a person with grenades die, the most expensive nade gets dropped. Order is molotov -> smoke -> HE -> flash.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 11 2015 00:39 GMT
#951
Well people where talking about smokes nerfed. It must be the timer thing then. Less delay by smokes.

Thanks for the drop on death info. Useful info to me.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
December 11 2015 00:42 GMT
#952
On December 11 2015 09:39 Mozdk wrote:
Well people where talking about smokes nerfed. It must be the timer thing then. Less delay by smokes.

Thanks for the drop on death info. Useful info to me.


It is the timer thing yes.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 11 2015 00:46 GMT
#953
On December 11 2015 09:39 Mozdk wrote:
Well people where talking about smokes nerfed. It must be the timer thing then. Less delay by smokes.

Thanks for the drop on death info. Useful info to me.


it was a game bug where you could alt tab to remove all the smokes on the map; so the game had wallhacks built into it
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
December 11 2015 07:15 GMT
#954
On December 11 2015 09:39 Mozdk wrote:
Well people where talking about smokes nerfed. It must be the timer thing then. Less delay by smokes.

Thanks for the drop on death info. Useful info to me.


Smokes have gotten indirectly nerfed for progamers and buffed for everyone else due to the round and bomb timer being increased for the pros and decreased for us. The shorter a round and bomb timer is, the more effective a smoke is.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
December 22 2015 11:55 GMT
#955
I'm loving the shorter bomb timer in MM. Sucks for the pros, but for us MM heroes its one step closer to making the game feel a little more strategic.

I wish they would put in this timer for the lower half of the MM population, and use pro timers for the upper half.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2015-12-22 14:56:40
December 22 2015 14:56 GMT
#956
On December 22 2015 20:55 decemberscalm wrote:
I'm loving the shorter bomb timer in MM. Sucks for the pros, but for us MM heroes its one step closer to making the game feel a little more strategic.

I wish they would put in this timer for the lower half of the MM population, and use pro timers for the upper half
.


Thats actually a really good idea now that I think about it.
Yrr
Profile Joined June 2012
Germany805 Posts
December 22 2015 15:02 GMT
#957
How would you solve the problem if people with different timers play together?
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2015-12-22 15:37:11
December 22 2015 15:36 GMT
#958
On December 23 2015 00:02 Yrr wrote:
How would you solve the problem if people with different timers play together?


Well for starters they shouldnt be playing together :p. But you can just default to the timer for whoever is higher ranked or lower ranked, based on how many players from what rank are in there. Honestly if your playing a mix like that it doesnt really matter as much. The game is lopsided anyway.

Like if the cutoff for higher and lower is DMG --> LE , players on the cusp of ranking can start getting games with lower timers, its an interesting thing to throw into the mix of the learning curve.
Yrr
Profile Joined June 2012
Germany805 Posts
Last Edited: 2015-12-22 15:43:12
December 22 2015 15:42 GMT
#959
Well, I am DMG right now and I think I have never played a game where everyone was in the same skill group so I would have this problem in almost every game. They would have to show what the timer conditions are at the start of the game which is a bit silly.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
December 22 2015 16:08 GMT
#960
On December 22 2015 23:56 Rebs wrote:
Show nested quote +
On December 22 2015 20:55 decemberscalm wrote:
I'm loving the shorter bomb timer in MM. Sucks for the pros, but for us MM heroes its one step closer to making the game feel a little more strategic.

I wish they would put in this timer for the lower half of the MM population, and use pro timers for the upper half
.


Thats actually a really good idea now that I think about it.


It looks like something with too many variables and things to consider that its implementation would be quite impossible...

The idea is nice, but I cannot see how it could be implemented correctly without a lot of edge cases and/or complete nonsense (like someone from a lower rank playing in a game with the upper ranks timer).
LiquipediaWanderer
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