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Canada4481 Posts
On October 13 2015 12:49 Mozdk wrote:Show nested quote +On October 13 2015 11:59 evaunit01 wrote:On October 13 2015 11:41 Mozdk wrote: Just hit rank 3. Where can I see what level I am starting at?
And is it still true that I can only play two comp games a day? I heard that in some video. It takes Valve 10 WINS to actually give you a rank. Before this happens. you can only win 2 times until you get a 20 hour wait lock, this is so system can more accurately rank your skill level. This happens until you reach 10 wins. After 10 wins you can play as many games a day as you want. Okay. I won the first one. We did very well as CT on Dust2, but it was close in the end. We won 16-14, and I did a fair bit better than average on my team. So that's a good start. Time for a break. Nice! Assuming you're just starting out, I guess you can figure how placement matches work. You'll play more and more difficult opponents if you keep winning/do well, and weaker and weaker opponents the more you lose/do poorly.
After 10 wins you get one of the ranks, http://i.imgur.com/aok4BFp.jpg and the climb begins!
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On October 13 2015 12:51 Nagisama wrote:Show nested quote +On October 13 2015 12:49 Mozdk wrote:On October 13 2015 11:59 evaunit01 wrote:On October 13 2015 11:41 Mozdk wrote: Just hit rank 3. Where can I see what level I am starting at?
And is it still true that I can only play two comp games a day? I heard that in some video. It takes Valve 10 WINS to actually give you a rank. Before this happens. you can only win 2 times until you get a 20 hour wait lock, this is so system can more accurately rank your skill level. This happens until you reach 10 wins. After 10 wins you can play as many games a day as you want. Okay. I won the first one. We did very well as CT on Dust2, but it was close in the end. We won 16-14, and I did a fair bit better than average on my team. So that's a good start. Time for a break. Nice! Assuming you're just starting out, I guess you can figure how placement matches work. You'll play more and more difficult opponents if you keep winning/do well, and weaker and weaker opponents the more you lose/do poorly. After 10 wins you get one of the ranks, http://i.imgur.com/aok4BFp.jpg and the climb begins!
I did play some 1.3, but it was just on public servers. Mostly assault tbh.
I'm looking forward to get a rank. Any rank. And then I can go from there.
In my first match I was the only one talking. Well one guy called "mid" a few times. I sort of assumed everyone would have mics...
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Canada4481 Posts
It gets better in the higher ranks, but generally, the low to mid ranks just have 5 people running around shooting at 5 other people, and occasionally each other. That or find a few friends around your level to play together, and you'll know they will use their mics.
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On October 13 2015 12:57 Mozdk wrote:Show nested quote +On October 13 2015 12:51 Nagisama wrote:On October 13 2015 12:49 Mozdk wrote:On October 13 2015 11:59 evaunit01 wrote:On October 13 2015 11:41 Mozdk wrote: Just hit rank 3. Where can I see what level I am starting at?
And is it still true that I can only play two comp games a day? I heard that in some video. It takes Valve 10 WINS to actually give you a rank. Before this happens. you can only win 2 times until you get a 20 hour wait lock, this is so system can more accurately rank your skill level. This happens until you reach 10 wins. After 10 wins you can play as many games a day as you want. Okay. I won the first one. We did very well as CT on Dust2, but it was close in the end. We won 16-14, and I did a fair bit better than average on my team. So that's a good start. Time for a break. Nice! Assuming you're just starting out, I guess you can figure how placement matches work. You'll play more and more difficult opponents if you keep winning/do well, and weaker and weaker opponents the more you lose/do poorly. After 10 wins you get one of the ranks, http://i.imgur.com/aok4BFp.jpg and the climb begins! I did play some 1.3, but it was just on public servers. Mostly assault tbh. I'm looking forward to get a rank. Any rank. And then I can go from there. In my first match I was the only one talking. Well one guy called "mid" a few times. I sort of assumed everyone would have mics...
aaahh 1.3 and assault. Sitting in vent with a shotgun for 2 mins.. them were the days.
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On October 13 2015 13:00 Rebs wrote:Show nested quote +On October 13 2015 12:57 Mozdk wrote:On October 13 2015 12:51 Nagisama wrote:On October 13 2015 12:49 Mozdk wrote:On October 13 2015 11:59 evaunit01 wrote:On October 13 2015 11:41 Mozdk wrote: Just hit rank 3. Where can I see what level I am starting at?
And is it still true that I can only play two comp games a day? I heard that in some video. It takes Valve 10 WINS to actually give you a rank. Before this happens. you can only win 2 times until you get a 20 hour wait lock, this is so system can more accurately rank your skill level. This happens until you reach 10 wins. After 10 wins you can play as many games a day as you want. Okay. I won the first one. We did very well as CT on Dust2, but it was close in the end. We won 16-14, and I did a fair bit better than average on my team. So that's a good start. Time for a break. Nice! Assuming you're just starting out, I guess you can figure how placement matches work. You'll play more and more difficult opponents if you keep winning/do well, and weaker and weaker opponents the more you lose/do poorly. After 10 wins you get one of the ranks, http://i.imgur.com/aok4BFp.jpg and the climb begins! I did play some 1.3, but it was just on public servers. Mostly assault tbh. I'm looking forward to get a rank. Any rank. And then I can go from there. In my first match I was the only one talking. Well one guy called "mid" a few times. I sort of assumed everyone would have mics... aaahh 1.3 and assault. Sitting in vent with a shotgun for 2 mins.. them were the days.
I was at cams buying HE for the first 30 seconds. Got me a kill pr round. Once they stopped going up ladder, I would rush vent and take out the CT spawn tower, and then go towards the ladder at the door and wait for them to line up. I never played CT :D
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Won the second one too. 8-7 after we played CT. Then we won 100% on the T side :D
Much better teamwork this game, even though there were 3 Russians. One of them translated to me
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Hmm. Can you put out a fire from molly with a smoke grenade?
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Canada4481 Posts
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France9034 Posts
On October 13 2015 04:17 Excludos wrote:Show nested quote +On October 13 2015 03:50 Dangermousecatdog wrote: How does sniper rifle figure into it? Mostly recoil. Like the autosnipers, after the first shot, the bullets go absolutely everywhere :p
The pattern is really really different from the AK and the A1 though, that may be the issue you have.
Also, congratz Mozdk on your first wins! Keep it up 
Having 3 russians and one of them translating is way better than most games where I end up with a few russians, that'll only speak russian
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I'm trying to get ranked so that I can play with TL guys, hopefully, but the 20h cooldown has struck again for the second time. I've got 7 wins so far, is there likely to be another cooldown period after this?
+ Show Spoiler [as an aside, not sure if this is beyon…] +It's been pretty surprising for me so far, to be honest. I don't think I'm very good at the game at all. I don't have much experience on many of the maps, except Dust2 and Mirage (which I really enjoy). I'm only vaguely aware of the recoil patterns of the AK and M4, so try to keep each spray to no more than 5 shots at a time. I don't really know how to position myself all that effectively during rushes and maneuvers with multiple teammates (it always seems like everyone is watching the same angle and leaving 2 or 3 completely blind). I think my movement during firefights is terrible. Yet, despite this I'm usually on the top of my team's scoreboard even when we lose.
I kind of want to get ranked as high as possible, so as to play on teams that are willing to use mics and follow calls, etc. but I don't want to be a complete burden on a team.
What do you recommend in a situation where the team just heads off in random directions each round, with little to no communication? Do your own thing? Follow the best player and watch their back? Follow the largest group?
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France9034 Posts
What do you recommend in a situation where the team just heads off in random directions each round, with little to no communication? Do your own thing? Follow the best player and watch their back? Follow the largest group?
I'd say play the best you can while not really minding what your teammates do. You want to improve at defuse mode, not deathmatch, so if they run around randomly, I don't think you'll improve much if you run around with them.
A few advices I could give you:
As a CT: - Take a position and defend it correctly - Learn how to delay terrorists with grenades: smoke entries, flash when you think they enter, molotov entries as well, etc. - Learn angles: which one you should/could hold, how to mix up your defending positions so you don't get predictable after a couple of rounds, holding passive angles (search what that means precisely, quickly: angles that catch terrorists in the open, and that are less predictable and vulnerable to peeking) - Watch the minimap: it's easier to defend a site when you know the Ts will come at you and from where, and the minimap can help a lot in games where you teammates don't give any info.
As a T: - Try to push lanes: learn about peeking and prefiring, that's something that can surprise many people, especially at this level - Lurk while your teammates try to do something (e.g. if they all push long A on dust 2, watch CT mid and catch CT as they rotate towards A) - I would not recommend using flashes yet, as it's a bit more complicated to flash aggressively (but feel free to try) - Anything that may give you an advantage even if you're not playing "as a team".
Globally: - Do simple things, and don't use grenades in 1v1 or retakes when you don't know where the enemy is, they give up your position, and you could get caught with a grenade in hand -> dead. - Improve your aim in deathmatch. Yeah I know this is quite weird with what I said about deathmatch earlier, but the more you do that, the more you'll just completely outaim the other team in that kind of games and get to levels where it's a bit more important to communicate, and then get to a better level to learn defuse correctly.
My 2 cents (feel free to correct/improve if you see something wrong/missing)
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Canada4481 Posts
Until you get 10 wins.
As for your aside. Simple answer is just, play more. The more you play, the more you'll recognize tendencies to how people hold certain bombsites, what are popular spots, and how rounds should play out, and overall game sense.
General rule of thumb is, try not to be exposed to multiple angles at once. If you're defending, try to find a location you can watch that opponents can only come from 1 direction (2 at most) at a time. Back up your teammates if they're in a firefight, and try to cover angles that your teammates might not be watching.
At lower levels, it's is entirely possible to simply out aim everyone, and kill enough most rounds to grind yourself to higher ranks. If everyone does their own thing, try and take control yourself, maybe call out simple strats (rush A/B/split long/cat etc). If people don't listen, just practice your own game. Go to one area every round yourself. Figure out how the person on the other team plays their spot, and try to out play them so that you can always get the kill on them. That could help open up the round for your team.
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2nd Worst City in CA8938 Posts
What do you recommend in a situation where the team just heads off in random directions each round, with little to no communication? Do your own thing? Follow the best player and watch their back? Follow the largest group? Go pick on the other team's weaker players/sites or if you're confident, kill their best player so your team has an easier time.
Either that or bait everyone. =)
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Excellent! Thanks for that advice guys. A lot of it confirms some 'suspicions' that I had about the game, ie. using nades to delay Ts at choke-points/corners, learning (and using) good prefire spots, playing your own game etc.
@ Nagisama - your point about trying to figure out how people on the other team play their spot is something I could definitely improve on greatly. Occasionaly I get a guy on the other team who get's an AWP and just holds an area round after round. For example - say he is holding B site as CT, watching tunnels from Big Box or whatever: I generally try to get my team to just avoid that player and go to another site or at least come from a different angle, since players at this level tend to peek one at a time and just get picked off in sequence. Hopefully that would allow us to set up on the other site and maybe catch him on the move. I very rarely try to take that person one on one by myself, though, especially if he's been dominant for a few rounds. At best I'll try to pop-flash and shoot a few shots, or spray a bit through smoke and then back off if unsuccessful, but it always seems suicidal to peek and try to fight from that position. Is it reasonable to just surrender the site to that player, in that position? Even if you're sure they're alone on site? I guess the other options are trying to lead the team through CT mid round to B doors or Window, or just go to A instead.
I know this is a really specific example, but it's one situation that I've been having a lot of trouble with and am never really sure of the best way to play it.
@ Ragnarok you said "- I would not recommend using flashes yet, as it's a bit more complicated to flash aggressively (but feel free to try)" - I definitely need to improve there too. I get the idea of flashes and have used them successfully (flashing through window on entry through B doors on Dust 2, for example. Or the flash on A long where you bounce it off the wall on CT Ramp. But, I think my post-flash peek timing is my biggest weakpoint, I frequently wait just a bit too long to peek after flashing, for fear of flashing myself and don't get the full benefit of it.
"Do simple things, and don't use grenades in 1v1 or retakes when you don't know where the enemy is, they give up your position, and you could get caught with a grenade in hand -> dead."
That's another thing I'm guilty of. I suppose partly because I'm not that experienced so don't always know when or where to expect the enemy to be, and partly because of the odd panic nade in a 1v1, I've been caught out repeatedly.
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France9034 Posts
The biggest issue with flashes imo is the time and experience needed to know how they work and to be confident that you flashed correctly an area, that it didn't bang too high, behind the enemy, behind a object that hid the flash, etc.
There's a lot to learn with flashes: how they work, pop-flashes, flashing for teammates, using the different throws (left click, right-click), so expect not to make them work immediately. As you go higher, people will stop looking at obvious flashes, will react correctly if they see one, etc.
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Canada4481 Posts
On October 13 2015 18:11 jtype wrote: Excellent! Thanks for that advice guys. A lot of it confirms some 'suspicions' that I had about the game, ie. using nades to delay Ts at choke-points/corners, learning (and using) good prefire spots, playing your own game etc.
@ Nagisama - your point about trying to figure out how people on the other team play their spot is something I could definitely improve on greatly. Occasionaly I get a guy on the other team who get's an AWP and just holds an area round after round. For example - say he is holding B site as CT, watching tunnels from Big Box or whatever: I generally try to get my team to just avoid that player and go to another site or at least come from a different angle, since players at this level tend to peek one at a time and just get picked off in sequence. Hopefully that would allow us to set up on the other site and maybe catch him on the move. I very rarely try to take that person one on one by myself, though, especially if he's been dominant for a few rounds. At best I'll try to pop-flash and shoot a few shots, or spray a bit through smoke and then back off if unsuccessful, but it always seems suicidal to peek and try to fight from that position. Is it reasonable to just surrender the site to that player, in that position? Even if you're sure they're alone on site? I guess the other options are trying to lead the team through CT mid round to B doors or Window, or just go to A instead.
I know this is a really specific example, but it's one situation that I've been having a lot of trouble with and am never really sure of the best way to play it.
@ Ragnarok you said "- I would not recommend using flashes yet, as it's a bit more complicated to flash aggressively (but feel free to try)" - I definitely need to improve there too. I get the idea of flashes and have used them successfully (flashing through window on entry through B doors on Dust 2, for example. Or the flash on A long where you bounce it off the wall on CT Ramp. But, I think my post-flash peek timing is my biggest weakpoint, I frequently wait just a bit too long to peek after flashing, for fear of flashing myself and don't get the full benefit of it.
"Do simple things, and don't use grenades in 1v1 or retakes when you don't know where the enemy is, they give up your position, and you could get caught with a grenade in hand -> dead."
That's another thing I'm guilty of. I suppose partly because I'm not that experienced so don't always know when or where to expect the enemy to be, and partly because of the odd panic nade in a 1v1, I've been caught out repeatedly. Uh, there's no one definitive answer, but mostly be a mix of smoke grenades/flashes, or just avoiding him all together for a couple rounds. Here's a video of one possibility. + Show Spoiler + I wouldn't say avoid 100%, just cause they might pick up on that and just stack the other site you've been hitting. At the same time, I wouldn't try the same thing over and over again for like 2-3 rounds on him especially if he's destroying the team by himself. Gives them too many rounds, gives them momentum, and lowers your team's morale.
If you're really confident in your aim, you can try to jiggle peek the guy and take him out. Although I wouldn't really recommend that .
As a side note, those two channels are pretty good if you want to watch and learn more of the intricacies of the game. Also our very own Liquid`adreN's youtube channel also has a ton of nice tips and tricks.
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Can I rewatch my games? Or a game vs bots.
I really want to practice with smokes and flashes, but I am not sure where they are landing.
On Dust2 as T, I know the pros throw smokes and flashes over the wall at doors towards A long. I want to test stuff like this, but it will be much easier if I can see replays.
Also. Can opponents hear when I switch from one weapon to another?
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Yes, you can rewatch you matches, Watch tab -> your matches.
to start a match on your own to practice some smokes/flashes
map de_inferno bot_kick te remove all bots
And the next commands so you don't have to restart each round again to buy new smokes
sv_cheats 1 give weapon_flashbang give weapon_smokegrenade
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Where do I type those commands?
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