Hey guys, got a quick question, not really related to cs but here it is. I was wondering if it's common that monitors allows you to switch from fullscreen to aspect ratio directly from the monitor itself and not changing it from the GPU control panel? I found that out recently while messing with my monitor settings and was wondering if it's something common. Also, is there any difference between changing it from the control panel instead of monitor?
To get a resolution with black bars from the nvidia control panel, in the "Adjust desktop size and position" tab, I have to set the "Perform scaling on" option to GPU instead of display. So since the scaling is done by the GPU, I guess it put some unnecessary load on it? I'm asking because I did some minor testing and it seems like there's no difference at all, especially when it comes to performance.
Not sure if this is the right place to post this. Let me know if I should post this in the Tech Support subforum instead.
that's a good question. I have an AMD card so i've been doing my scaling from my GPU card so I don't have a definitive answer. I hope the nvidia users can chime in on that question and answer it for you
I ranked back down to MG1 after losing a buncha games against MGEs and badges. The apparent difference in skill leaves me satisfied with my rank, but I'm also not looking to stagnate, so what methods would you guys recommend for practicing raw aim? I already do the 360 aim/reflex map and the longer-range version for awp practice, and another bot map (the one modeled after the doors on dust2) and the recoil master map on top of those, but it doesn't feel like it's enough.
I play on x1080, 800dpi, sens 2.5, rawinput_1, and mostly move with my wrist if it matters for a question like this.
That's a pretty high sens, lower your sens if you have trouble keeping your crosshair steady at head level. I'd recommend something between 1 and 2. Otherwise as Nagi told you, practice aim in DM and aim maps, but don't forget to just play competitive too to get better gamesense and get used to playing in that environment (which is actually a pretty big issue for most players).
OK if you're looking just for aim practice only go for headshots in FFA DM for ~2 hours a day. So if you can only play 1 hour play dm for that whole hour. Only aim for head, only spray at head. Also a lower sens is probably beneficial to improving yoru aim.
Edit: Not HS only deathmatch, but regular deathmatch just you go for heads only.
On July 05 2015 02:58 xxsaznpride wrote: I ranked back down to MG1 after losing a buncha games against MGEs and badges. The apparent difference in skill leaves me satisfied with my rank, but I'm also not looking to stagnate, so what methods would you guys recommend for practicing raw aim? I already do the 360 aim/reflex map and the longer-range version for awp practice, and another bot map (the one modeled after the doors on dust2) and the recoil master map on top of those, but it doesn't feel like it's enough.
I play on x1080, 800dpi, sens 2.5, rawinput_1, and mostly move with my wrist if it matters for a question like this.
Honestly, Ive only played about 40 odd games and my skill level is well below par (+ Show Spoiler +
doenst help im playing on a 15 inch laptop
but I got to MG2 in a couple of weeks since I started playing the game and have won my first few at MG2 aswell quite comfortably+ Show Spoiler +
(had good teams aswell fortunately)
I have been comfortably carrying alot of the wins, just using game sense and being smarter from my experience playing 1.6 competitively. Every player has tendencies and things they like even in pickup.
I usually start slow but take a few rounds to read the game, focus on problem solving round by round and ill go from a 0-5 start to a 30 bomb just because I spent some time gathering information and studying tendencies. You'd be surprised how little raw aim matters if you already know where you need to point and shoot.
Ok I am pretty sure I do the correct thing but since I get flamed for it every single time I play soloq dust2 by people with 5 times my hours played I better ask here. Scenario is: Dust2, 2-1-2 as CT, I hold A short at close range, long player dies. Only info is: "long", no info about numbers, no info from mid player if someone is going short.
Now usually I just continue to hold short if I have it smoked or go for a flash and peek in mid to make sure it is clear so that I don't get backstabbed.
And that is usually the moment the long player goes "omg retard, long, report, report!"...
On July 05 2015 17:06 REDBLUEGREEN wrote: Ok I am pretty sure I do the correct thing but since I get flamed for it every single time I play soloq dust2 by people with 5 times my hours played I better ask here. Scenario is: Dust2, 2-1-2 as CT, I hold A short at close range, long player dies. Only info is: "long", no info about numbers, no info from mid player if someone is going short.
Now usually I just continue to hold short if I have it smoked or go for a flash and peek in mid to make sure it is clear so that I don't get backstabbed.
And that is usually the moment the long player goes "omg retard, long, report, report!"...
I played like that for a longer time too but it makes no sense when your teammates are decent in my oppinion. If they kill the single guy at long you are screwed. Short should be covered by the guy in middle, so you go with the other guy to long. Two people can hold long pretty decent. If the guy in middle doesnt say anything and stays alive short and mid should be safe. If they split attack A you have a good chance to defend long and In case they reach A you have the ability to attack A from multiple sides superfast.
PS: I have no Idea if this is the best thing to do but it is what I do lately (MG1).
On July 05 2015 17:06 REDBLUEGREEN wrote: Ok I am pretty sure I do the correct thing but since I get flamed for it every single time I play soloq dust2 by people with 5 times my hours played I better ask here. Scenario is: Dust2, 2-1-2 as CT, I hold A short at close range, long player dies. Only info is: "long", no info about numbers, no info from mid player if someone is going short.
Now usually I just continue to hold short if I have it smoked or go for a flash and peek in mid to make sure it is clear so that I don't get backstabbed.
And that is usually the moment the long player goes "omg retard, long, report, report!"...
It's never the right thing to suicide into an unknown number of T's pushing long. I assume you're talking about below LE/DMG rank. It's pretty common to get flamed for doing the right thing on these ranks. If people know how to rotate it's generally easier to go for 2 guys at long and only 1 on B.
On July 05 2015 17:06 REDBLUEGREEN wrote: Ok I am pretty sure I do the correct thing but since I get flamed for it every single time I play soloq dust2 by people with 5 times my hours played I better ask here. Scenario is: Dust2, 2-1-2 as CT, I hold A short at close range, long player dies. Only info is: "long", no info about numbers, no info from mid player if someone is going short.
Now usually I just continue to hold short if I have it smoked or go for a flash and peek in mid to make sure it is clear so that I don't get backstabbed.
And that is usually the moment the long player goes "omg retard, long, report, report!"...
Normally if you're playing 2-1-2, you don't have to play short A close range, because the middle person should be calling for those coming up short. You'd play 2 long and hold some sort of cross fire setup.
However, if you're already in the situation you described, if he dies long, quickly peek into lower tunnels/on top mid. If no one is there, play up the stairs on short and watch the cross, while waiting for the rotate to help. Ideally the rotate should cut through mid to prevent later lurks onto cat.
Do i have to change a lot/learn new things compared to 1.6? (memorizing recoil patterns doesnt seem like fun??) I enjoyed 20 vs 20 casual pubs on low //average skill; is there something similar or just 5on5 MM all about that rating, all the time? cheers
On July 07 2015 01:14 artk1n wrote: Do i have to change a lot/learn new things compared to 1.6? (memorizing recoil patterns doesnt seem like fun??) I enjoyed 20 vs 20 casual pubs on low //average skill; is there something similar or just 5on5 MM all about that rating, all the time? cheers
Depends how much you want to be into the game. Not much to learn if you just want to go around shooting stuff and playing for fun. Recoil patterns are mostly learn once, and practice until muscle memory, not so much "memorizing".
There are 10v10 official valve casual servers, but the players are random because you're randomly assigned the servers. There are community servers that will have more people, and maybe more consistent people. I don't play those so I'm not sure where to direct you except to just go to the community server browser.
On July 07 2015 01:14 artk1n wrote: Do i have to change a lot/learn new things compared to 1.6? (memorizing recoil patterns doesnt seem like fun??) I enjoyed 20 vs 20 casual pubs on low //average skill; is there something similar or just 5on5 MM all about that rating, all the time? cheers
depends on the level you played at 1.6. I switched from 1.6 to csgo right away and it was okay. Obviously, most people got better but you the transition shouldn't be that hard, Hitboxes are more detailed, spraying is harder, wallbanging is as good as gone but in the end map awareness, aim and experience are enough to reach a decent level