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Simple Questions, Simple Answers - Page 24

Forum Index > General Games
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Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2015-06-11 13:10:40
June 11 2015 13:05 GMT
#461
I dont get it.
I have lags when playing, not constant but every so and so seconds for half a second. I only notice it in firefights when it really matters and in the buy menue when I click very fast.

My ping is constant at 30 and my fps are always 100+
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
June 12 2015 04:25 GMT
#462
is there a rebuy in death match? sick of buying manually everytime.
iXphobos
Profile Joined July 2010
Germany1465 Posts
June 12 2015 07:10 GMT
#463
On June 12 2015 13:25 justiceknight wrote:
is there a rebuy in death match? sick of buying manually everytime.

You buy once and respawn with that loadout every time. oO
porkRaven
Profile Joined December 2010
United States953 Posts
June 16 2015 22:41 GMT
#464
How should I be using my movement and how do I chose angles properly for engagements? Any general tips that seem appropriate?

Against rifles: These examples are on inferno. When I am just scouting out and trying to get a quick pick or something (T side peaking arch or porch angles 1 by 1) I usually sidestep and preaim a tight angle. For taking halls control coming from T side it seems like a wide peak is more ideal (if I am alone). Is the former correct because I do not want to overexpose myself and take even (or better w/peakers advantage) 1v1s? Is the later also correct because I want to use my sonic speed to make my opponents readjust their aim while I also give myself time to see where and if they are there and aim at them?
Against awpers if I am forced to dry peak should I do the same as in the halls example for the same reasoning?


SHOUTOUTS TO Aylear!!!
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
Last Edited: 2015-06-16 23:19:34
June 16 2015 23:15 GMT
#465
You peek tight angles for arch/porch because if you wide peek you'll most likely get shot in the back.

For halls I think that just depends, but a lot of people hold tight angles in halls so if you wide peek them they won't be able to kill you and you'll get valuable info (you'll see a lot of pros actually just jump across long halls/dark room when they come up stairs to not get instagibbed).

Against AWPers you either pre-aim a tight angle or shoulder peek, bait out a shot and then you can peek normally. Wide peeking against AWPers is not recommended if they're any good--you're just giving them time to react--but if you can jump peek them that might catch them off guard.

Example:

Writer
Nimix
Profile Joined October 2011
France1809 Posts
June 16 2015 23:51 GMT
#466
On June 12 2015 13:25 justiceknight wrote:
is there a rebuy in death match? sick of buying manually everytime.


Press F1 or F2 to turn off random weapons, then you'll respawn with your previous choice each time!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
June 21 2015 20:17 GMT
#467
[image loading]

whats this? u cant spam solo q in csgo?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2015-06-21 20:20:14
June 21 2015 20:18 GMT
#468
It's limited to 2 wins/day on accounts that are not ranked yet. After you get 10 wins you won't get any more temporary cooldowns.
This is my signature. There are many like it, but this one is mine.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 21 2015 20:18 GMT
#469
On June 22 2015 05:17 justiceknight wrote:
[image loading]

whats this? u cant spam solo q in csgo?


You can't before you're given a rank. After you win ten games it will no longer have a cooldown.
I'll always be your shadow and veil your eyes from states of ain soph aur.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
June 23 2015 11:59 GMT
#470
As a slight elaboration of the above two posts: As far as I'm aware its an anti-smurfing and anti-cheating measure by making it more of a hassle to get a new account set up for competitive. It means it takes a minimum of 5 days to be able to relentlessly spam ranked games.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
xxsaznpride
Profile Blog Joined July 2008
United States506 Posts
June 24 2015 12:12 GMT
#471
Don't quite think this is a "simple" question, but hey, you know? I don't know where else to ask.

I'm still not too familiar with play styles or strats in CSGO, and when I watch progames, stuff is generally flying around too fast for me to get a good grasp for anything that's going on beyond a rudimentary level. Pretty much, I only know what the so-called Virtus Plow is, so if someone could talk about what makes each of the following teams (and the players therein) unique, I'd be really happy.

Virtus.Pro
NaVi
fNatic
C9
Team Solomid
Ninjas in Pyjamas

“Life is too short to embrace a woman I don’t love. I also think a woman’s life is too short to be embraced by a man she doesn’t love.” | CSGO: Cure Moonlight
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
Last Edited: 2015-06-24 13:21:24
June 24 2015 13:21 GMT
#472
On June 24 2015 21:12 xxsaznpride wrote:
Don't quite think this is a "simple" question, but hey, you know? I don't know where else to ask.

I'm still not too familiar with play styles or strats in CSGO, and when I watch progames, stuff is generally flying around too fast for me to get a good grasp for anything that's going on beyond a rudimentary level. Pretty much, I only know what the so-called Virtus Plow is, so if someone could talk about what makes each of the following teams (and the players therein) unique, I'd be really happy.

Virtus.Pro
NaVi
fNatic
C9
Team Solomid
Ninjas in Pyjamas


my quick initial answers would be
vp = momentum based (probably wrong :p)
navi = slow executions
fnatic = 5 gods
c9 = puggy
tsm = idk
nip = skill based/predictable (at this point)

Kind of busy at work so these were just my thoughts off the top of my head. Might try and expand on it later.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
June 24 2015 17:29 GMT
#473
On June 24 2015 21:12 xxsaznpride wrote:
Don't quite think this is a "simple" question, but hey, you know? I don't know where else to ask.

I'm still not too familiar with play styles or strats in CSGO, and when I watch progames, stuff is generally flying around too fast for me to get a good grasp for anything that's going on beyond a rudimentary level. Pretty much, I only know what the so-called Virtus Plow is, so if someone could talk about what makes each of the following teams (and the players therein) unique, I'd be really happy.

Virtus.Pro
NaVi
fNatic
C9
Team Solomid
Ninjas in Pyjamas


This requires a whole article lol. The quick and simple is:

VP: Extremely efficient, aggressive mid control based team. But when their engines are on full blast (Virtus Plow), all of their players have 100% accuracy and just out-aim everyone on the map. Snax is a God that constantly takes people off guard and is extremely reliable, but all five players can obviously compete (as can be said about every team in the top six).

Na`Vi: Much more passive, 4/5-man execute heavy team. Loads of firepower in flamie and GuardiaN and they often rely on them to open things up on T side.

Fnatic: Great players all around and best in-game leader in the game. JW and olof are beasts and KRiMZ is a solid CT-side anchor. The team rarely makes big mistakes, which is why they're so consistently good. Mid-round calls are their best attribute, as well as playing late-round scenarios flawlessly. They know how to abuse opponents on both sides of the map and are never scared to be aggressive.

Cloud9: Great overall talent. fREAKAZOiD is a hyper-aggressive entry and Skadoodle is a great AWPer. shroud is generally regarded as the extremely skilled, reliable and more passive rifler while n0thing is now their lurker. They still seem to be lacking on the coordination front, and sgares' in-game calling has not been impressive. The team also gets caught out with their knives more than any other team due to stupid quick switching.

Team SoloMid: Extremely high skilled and balanced team. Three of their players can AWP which can make them tricky to play against. They emphasize map control on their T sides and will usually abuse it to execute onto the weaker site. They have clutch players all around which is a huge strength.

NiP: NiP's always been known for having incredible chemistry while executing a looser style of play, but frankly some of their players have been underperforming. They love to work picks/work the map and you can generally see friberg/Xizt/allu as the main guys to rely on to open up things on their Terrorist side while GeT_RiGhT secures the round. With Xizt as IGL they generally have good T sides, but their CT setups are predictable, and while they do have a multitude of nice coordinated plays they just don't have a consistent X factor that keeps teams on their toes like JW, Snax or Happy.
Writer
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
June 24 2015 19:05 GMT
#474
Yeah.... what he ^ said.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
MassHysteria
Profile Joined October 2010
United States3678 Posts
Last Edited: 2015-06-25 01:47:04
June 25 2015 01:41 GMT
#475
Good post Souma, your best I've seen that didn't involve kissing ass =P .

I only really know the NA scene and would just say that sgares is playing more of the lurker now while IGL and has been doing a good job lately.
"Just ban all the J's...even jinklejoes" --unnamed source
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
June 25 2015 03:35 GMT
#476
If only you knew the taste of luscious buttock :p
Writer
nasze_zrodlo
Profile Joined February 2010
Cape Verde111 Posts
Last Edited: 2015-06-25 11:11:03
June 25 2015 11:08 GMT
#477
On June 24 2015 21:12 xxsaznpride wrote:
Don't quite think this is a "simple" question, but hey, you know? I don't know where else to ask.

I'm still not too familiar with play styles or strats in CSGO, and when I watch progames, stuff is generally flying around too fast for me to get a good grasp for anything that's going on beyond a rudimentary level. Pretty much, I only know what the so-called Virtus Plow is, so if someone could talk about what makes each of the following teams (and the players therein) unique, I'd be really happy.

Virtus.Pro
NaVi
fNatic
C9
Team Solomid
Ninjas in Pyjamas



Virtus.Pro - the most experienced and titled team, they like to use various styles and timings to fool enemy. they have great set strats and also they are great in improvisations. as ct they like to be aggressive when enemy has poor buy. vp is only focused on big events so they "throw" all not important matches what makes some new fans thing they are inconsistent.
NaVi - very slow and passive style, waiting to the last seconds with executions. they like to seek picks with his awp.
fNatic - rather agressive playstyle, trying to abuse mistakes of enemy.
C9 - lack teamplay, they like to search for picks and wait for enemy to push but ofc it doesnt work against top teams
Team Solomid - very passive in ct, full arsenal in Terro with high awp usage
Ninjas in Pyjamas - they lack set strats, they rely on their skill and small teamplay but it is now not enough so they have problems because of that.
...
xxsaznpride
Profile Blog Joined July 2008
United States506 Posts
June 25 2015 20:51 GMT
#478
Nagi-sama, Souma and Nasze Zrodlo, thanks for your thoughts. Kinda sucks that C9 can be considered puggy when Gares is (according to like every commentator I've ever listened to for CSGO) the hardest working of all the IGLs.
“Life is too short to embrace a woman I don’t love. I also think a woman’s life is too short to be embraced by a man she doesn’t love.” | CSGO: Cure Moonlight
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
June 25 2015 20:53 GMT
#479
They haven't been very puggy to be honest. They try to execute set strats a lot more. The problem is they're just not very coordinated atm, and sometimes sgares makes the wrong call. The mainly puggy thing about them is just fREAKAZOiD's tendency to be overly aggro at times and the entire team's penchant to get caught out with their knives because they quick switch as often as I shoot bullets.
Writer
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
June 25 2015 20:54 GMT
#480
On June 26 2015 05:53 Souma wrote:
they quick switch as often as I shoot bullets.


ahahahahah that was a hilarious analogy
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
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