Grey Goo - new RTS from original C&C devs - Page 45
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Cyro
United Kingdom20322 Posts
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TelecoM
United States10682 Posts
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figq
12519 Posts
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iPlaY.NettleS
Australia4360 Posts
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HewTheTitan
Canada331 Posts
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TelecoM
United States10682 Posts
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LegalLord
United States13779 Posts
Balance is going to come around eventually, but it seems like the meta has changed enough that all the previous proposed balance changes seem like bad ideas now. Just goes to show you, there are definite pitfalls in hasty balance patching. Now all we need is more players. | ||
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-Archangel-
Croatia7457 Posts
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Striker.superfreunde
Germany1120 Posts
Dont`t get me wrong. The game is great so far. Really challangeing A.I., but it felt kinda like a beta version. edit: crossing fingers it runs on my laptop fine too ![]() | ||
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Laserist
Turkey4269 Posts
https://www.greybox.com/greygoo/en/forum/topic/2105/?page=1 -Berek Here are this week's game update notes! Game update is planned for tomorrow, Mar. 3. We have other updates planned after this one, so if you do not see your particular issue resolved, we are working on it. To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish. Because of these performance improvements, it would be beneficial to re-run the Autodetect feature in the game after the patch downloads. For those who are not seeing save games from offline mode or are unable to matchmake when online, please ensure that 'Steam Cloud' is synchronized and the patch has been successfully applied. You can check your Steam Cloud configuration by following these steps: 1 - Click on "Steam' menu item while in Steam's app 2 - Click on 'Settings' in the drop down menu 3 - Click on 'Cloud' in the left menu 4 - Ensure the 'Enable Steam Cloud synchronization...' is checked Contact customer support at support.greybox.com to submit a ticket on any specific issues you come across. Game Update Notes Movement • Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance. • Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location • Changed avoidance logic to deal with head on collisions in a more efficient manner • Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group Unit Selection and Responsiveness • Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to • Factory hotkeys are now enabled for Mother Goo • Fixed mouse double click detection when a key is held down • Improved Goo and unit selection functionality through the UI • Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly • Unit selection activation changed from mouse click up to mouse click down • Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo Campaign • Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective • Destroying catalyst crates no longer counts toward their collection in The Observatory Multiplayer • Situation where match is disbanded while a player is on the password screen is now properly handled • Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password • LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby • Players are now properly removed from LAN game lobbies when they Alt+F4 • Fixed a crash that would occur at the end of a match • Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect Optimizations • Added Video Device Description and Advance Renderer options in the video settings menu • AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files • Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled • Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low • Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs • Improved auto-detection feature to better detect against PC specs • Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations AI • Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units VFX • Addressed remaining instances of VFX showing through Fog of War • Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed Terrain Editor • Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements UI • Steam popups now appear in the upper right of the screen instead of the bottom right • Fixed an issue where the player name was not showing up in chat • Updated the stealth and attacking tutorial image • Added localization for recently added strings • Mother Goo can now properly set a rally point when using the “V” hotkey • Pings no longer get stuck on mouse clicks when the user uses the “Select All” command • Player can now properly ping even when units are selected • RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles | ||
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-Archangel-
Croatia7457 Posts
On March 03 2015 22:00 Laserist wrote: There is a patch preview for those STILL interested in. I fixed that for you :D | ||
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lolfail9001
Russian Federation40190 Posts
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Laserist
Turkey4269 Posts
On March 03 2015 22:17 -Archangel- wrote: I seen your comments on reddit laserist. You could have given that extra key to me :D I fixed that for you :D Did I comment on Reddit? Let me check. I don't/didn't have any key rofl, I actually buy it from steam(was cheaper in my country). Maybe some poor imitation of me wandering around. ![]() Well, I feel that the game worth more attention than it gets. I am aware of all the negative sides etc.. but it is a really fun and relaxed game which some people believe is a good thing. On fps issues, I mention my worry about the fps issues wouldn't be solved since it seems purely related with bad processor optimization(My gpu should chew the game at absolute minimum settings). Maybe after the optimization is handled well(cross f.), it'll be a more populated game. Reddit edit: I check the doppleganger, his ID is Laserist1 , such a loser. | ||
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-Archangel-
Croatia7457 Posts
I guess coincidences do happen afterall ![]() I mean, unless the CPU problem was in AI, i don't really undestand how those "Optimizations" will improve perfomance That was my thinking as well. | ||
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LegalLord
United States13779 Posts
On March 03 2015 20:55 Striker.superfreunde wrote: i just bought a steam key for 30 €, which feels more appealing to me than their official steam price (45 €, yesterday). Truth is, this is probably the biggest outstanding issue with the game at the moment. I realize that they put a lot of effort into it, but for the good of the game I think the devs need to just swallow their pride and sell the game for $35 for 2-3 weeks. We need players. On March 03 2015 22:35 Laserist wrote: Well, I feel that the game worth more attention than it gets. I am aware of all the negative sides etc.. but it is a really fun and relaxed game which some people believe is a good thing. After a while, I figured out what they were going for with this game: between auto-build and all the free harvesters and extractors, the macro part of the game is supposed to be simple. It's more about map control, since you win the game by taking and holding territory and resource pools. | ||
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zdfgucker
China594 Posts
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LegalLord
United States13779 Posts
On March 04 2015 00:13 zdfgucker wrote: I don't know. SC2 burned too many bridges for me (am probably not alone with this) so I'm not too keen on testing a new RTS game. I wouldn't expect any RTS but the new SC2 expansion to hit off. And even then probably not for too long. I have bought two games in the past 5 years: SC2 and this one. I wasn't very keen on buying this because I felt quite ripped off by SC2 (especially coming from Brood War), but this one was a pleasant surprise if you're willing to overlook a few somewhat unfinished features in light of the fact that the devs didn't have the money to delay release. It isn't better than BW, but it plays differently enough that it doesn't feel like a Blizzard game. The campaign is pretty fun, but ladder takes a bit of getting used to. I recommend it, though I do see where you are coming from. | ||
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Laserist
Turkey4269 Posts
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HewTheTitan
Canada331 Posts
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-Archangel-
Croatia7457 Posts
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Let me check. I don't/didn't have any key rofl, I actually buy it from steam(was cheaper in my country). Maybe some poor imitation of me wandering around.