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Active: 2017 users

Grey Goo - new RTS from original C&C devs - Page 66

Forum Index > General Games
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Prev 1 64 65 66
JimmyJRaynor
Profile Blog Joined April 2010
Canada17029 Posts
Last Edited: 2016-02-01 04:03:20
February 01 2016 04:03 GMT
#1301
On February 01 2016 12:41 Ljas wrote:
It's a patch, not an expansion.


damn, i thought they would have a chance to generate revenue off of it.
well in that case. hopefully, the new race inspires 2 million people to buy the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 01 2016 04:29 GMT
#1302
The permanent price drop makes a revival of this game at least somewhat more plausible, I'll give it that.

I watched GGTS and enjoyed it. If I saw a good playerbase then I'd play again for sure.
History will sooner or later sweep the European Union away without mercy.
Klowney
Profile Joined March 2011
Sweden277 Posts
February 02 2016 00:22 GMT
#1303
New race is out for the people that wants to try it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-02-02 09:23:18
February 02 2016 09:20 GMT
#1304
Some of the balance changes are puzzling. Human teleporter was made cheaper, builds faster and has 3x shorter cooldown while Goo mothers HP was reduced by 25%.
At the same time humans are best turtlers and with this teleporter Goo will have even harder time beating them.

At the same time early game Goo was also nerfed with small proteans having less hp and being slower. Goo was never strong in early game but was too strong in late game (if it survived the early game).
I am not sure these devs have any clue what they are doing.
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 02 2016 14:27 GMT
#1305
The changes basically make armor weaker and offensive units stronger so covert strats are more effective.
History will sooner or later sweep the European Union away without mercy.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 02 2016 14:55 GMT
#1306
On February 02 2016 23:27 LegalLord wrote:
The changes basically make armor weaker and offensive units stronger so covert strats are more effective.

Not really. All units except high tier siege units had their armor penetration removed.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17029 Posts
February 02 2016 15:56 GMT
#1307
On February 01 2016 13:29 LegalLord wrote:
The permanent price drop makes a revival of this game at least somewhat more plausible, I'll give it that.
I watched GGTS and enjoyed it. If I saw a good playerbase then I'd play again for sure.


Grey Goo needs a community site along the lines of CoH2.Org for the game to gain any sort of traction. CoH2.Org and TL.Net share some common themes that are essential for community building.

Without a community site the decay in the already small player base will continue.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 64 65 66
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