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Grey Goo - new RTS from original C&C devs - Page 44

Forum Index > General Games
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 27 2015 07:08 GMT
#861
On February 27 2015 15:26 HewTheTitan wrote:
I just looked up some other rts from steam.

Other rts have comparable numbers. Maybe it isn't a flop. We can see on all those charts that something made players spike at various times from sub-500 launch.

http://steamcharts.com/app/15620

http://steamcharts.com/app/17480

Except these games are much older. At that state GG will have 20 players as it is going
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-02-27 07:22:51
February 27 2015 07:21 GMT
#862


Hey all,

Just to clear things up on this topic:

We had actually prototyped 6 and 8 player maps at the start of the project with the intention of releasing them to the public. But, as the project progressed, we felt that it was more important for players to have a reasonable level of performance in a multiplayer game, and there were hardware concerns, as Lemondrop mentioned in his first point. Additionally, we wanted to give players the 200 population cap as the goal was to have a more macro focused game with more units per player. Ultimately, performance must increase before we can consider bringing those maps back onto the table.

-Gamsky


glad they agree, with performance concerns in 1v1, more than 4 players is out of the question IMO (unless supply cap was ~75-100)

Couldn't you guys at least allow 3v3 and 4v4 custom maps with the "Play at your own risk" disclaimer attached. The could be unofficial non-sanctioned maps but it would at least allow those of us who LAN and who have beefed up machines to play those larger maps?


lol (insert "no cpu on the planet" rant)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 27 2015 10:22 GMT
#863
The last balance Announcement of the announcement was hilarious, if I didn't know better I would think Incontrol works in their PR department :D
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2015-02-27 13:50:56
February 27 2015 13:47 GMT
#864
They have to do something to please the somewhat annoyed community. Radio silence would be much worse.

On February 27 2015 16:08 -Archangel- wrote:
Show nested quote +
On February 27 2015 15:26 HewTheTitan wrote:
I just looked up some other rts from steam.

Other rts have comparable numbers. Maybe it isn't a flop. We can see on all those charts that something made players spike at various times from sub-500 launch.

http://steamcharts.com/app/15620

http://steamcharts.com/app/17480

Except these games are much older. At that state GG will have 20 players as it is going

Look at the data for their early months. Not much better than GG.
History will sooner or later sweep the European Union away without mercy.
Technique
Profile Joined March 2010
Netherlands1542 Posts
Last Edited: 2015-02-27 14:25:10
February 27 2015 14:21 GMT
#865
Steamchart for ra3 is pretty much useless, since the game was not on steam at release.
So most players will have it either on disc or on origin.
If you think you're good, you suck. If you think you suck, you're getting better.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-27 14:29:46
February 27 2015 14:29 GMT
#866
And DoWII is not a RTS but RTT like CoH.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
February 27 2015 15:22 GMT
#867
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

Why do people have this tendency to overcategorise things?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-27 15:26:49
February 27 2015 15:26 GMT
#868
On February 28 2015 00:22 maartendq wrote:
Show nested quote +
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

Why do people have this tendency to overcategorise things?

Because it is not. I don't want to play RTT games, I only play RTS and I am sure there are plenty more like me. Actually this topic had many people liking GG for being a true RTS game with base building and resource collecting.
HewTheTitan
Profile Joined February 2015
Canada331 Posts
February 27 2015 18:27 GMT
#869
So, out of curiosity, for you guys who are following GG and Starcraft both:

1 - If Starcraft 2 had not been the sequel to sc1, and didn't have an instant esports scene, how do you think sc2 would have done on launch compared to other rts games? (I know warcraft 2, god bless, stood on its own bloodlusting merit.)

2 - What do you think of GG from a sc2 player perspective? Is it fun? Do you even play for fun, or is it for competition? What does GG need, or what from GG could sc2 borrow profitably?

(the problems of sc2 - lets not get too into these, we could write a 1000 page book from what has already been said on TL about that)

I know, lets not start a XvsY fight, but I want to develop games one day and I want to know what you think


On February 28 2015 00:26 -Archangel- wrote:
Show nested quote +
On February 28 2015 00:22 maartendq wrote:
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

Why do people have this tendency to overcategorise things?

Because it is not. I don't want to play RTT games, I only play RTS and I am sure there are plenty more like me. Actually this topic had many people liking GG for being a true RTS game with base building and resource collecting.


Actually, for me, that is a major reason I'm drawn to GG. I guess rather than saying rts, I should have said... action packed battle of wits?
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 27 2015 19:26 GMT
#870
On February 28 2015 03:27 HewTheTitan wrote:
So, out of curiosity, for you guys who are following GG and Starcraft both:

1 - If Starcraft 2 had not been the sequel to sc1, and didn't have an instant esports scene, how do you think sc2 would have done on launch compared to other rts games? (I know warcraft 2, god bless, stood on its own bloodlusting merit.)

Worse. While SC2 is a good game with merit of its own, it simply hasn't evolved to be as good of a game as Brood War was and is. A lot of the scene was built upon the prospect of being able to make money playing starcraft, and too many progamers will admit that they enjoyed Brood War more. I personally think that, with a reasonable run-of-the-mill large company promotion budget, it would be about 1/5 to 1/3 its current size, but also with less money invested in its success. SC2 feels like it's in a slow but certain death spiral, and LotV release is probably going to be its last high point. We're just not that big of an RTS culture.

On February 28 2015 03:27 HewTheTitan wrote:2 - What do you think of GG from a sc2 player perspective? Is it fun? Do you even play for fun, or is it for competition? What does GG need, or what from GG could sc2 borrow profitably?

(the problems of sc2 - lets not get too into these, we could write a 1000 page book from what has already been said on TL about that)

I know, lets not start a XvsY fight, but I want to develop games one day and I want to know what you think

It's fun to play, it has merit as a competitive game, and more importantly it has a different feel to it than starcraft. It could use more balancing, and more units that promote interesting strategies. Also it could use more unit speed upgrades. It also needs patching.
History will sooner or later sweep the European Union away without mercy.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 27 2015 19:59 GMT
#871
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

DOWII multiplayer and CoH are RTS. They are not RTT, except as some sort of bizarre "strategy" elitism.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-27 22:15:48
February 27 2015 22:15 GMT
#872
On February 28 2015 04:59 Dangermousecatdog wrote:
Show nested quote +
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

DOWII multiplayer and CoH are RTS. They are not RTT, except as some sort of bizarre "strategy" elitism.

Nope, they got very little strategy in them and lots of tactics. The games feel different when playing them (just like playing a MOBA feels different although there a lot of similarities to RTS games) and as such need a different name RTT fits well.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
February 28 2015 09:17 GMT
#873
SC2 feels like it's in a slow but certain death spiral, and LotV release is probably going to be its last high point. We're just not that big of an RTS culture.


wc3 and bw were huge, but the vast majority of people playing them 5-10 years after launch were doing it for custom maps. I think they could do fine with a warcraft 4 if they take a hard look at what players of all skill levels and time investments want
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 28 2015 18:32 GMT
#874
On February 28 2015 07:15 -Archangel- wrote:
Show nested quote +
On February 28 2015 04:59 Dangermousecatdog wrote:
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

DOWII multiplayer and CoH are RTS. They are not RTT, except as some sort of bizarre "strategy" elitism.

Nope, they got very little strategy in them and lots of tactics. The games feel different when playing them (just like playing a MOBA feels different although there a lot of similarities to RTS games) and as such need a different name RTT fits well.

Nope, that's as silly as calling SC2 an RTT because it has lots of tactics and you don't recognise the strategy. There are resources and technology and you have to manage them and you can change the course of the resource income during the game, which are the differences between an RTT and an RTS. They are not RTT, and you can't expain them why they count as RTT except as a figment of your imagination.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 28 2015 18:58 GMT
#875
I am still calling it RTT so we know it is different than collecting resources and having a base RTS games.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
February 28 2015 19:14 GMT
#876
That's nice, you know I am right, you just don't want to admit it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 28 2015 20:19 GMT
#877
No, I just don't need to waste my time with this argument. It is not like you are mod here and can ban me for using RTT term how I see fit.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2015-02-28 20:27:41
February 28 2015 20:26 GMT
#878
Call me Marge Simpson cuz I love you homie
Skullflower
Profile Joined July 2010
United States3779 Posts
Last Edited: 2015-02-28 21:43:50
February 28 2015 21:42 GMT
#879
On February 28 2015 00:26 -Archangel- wrote:
Show nested quote +
On February 28 2015 00:22 maartendq wrote:
On February 27 2015 23:29 -Archangel- wrote:
And DoWII is not a RTS but RTT like CoH.

Why do people have this tendency to overcategorise things?

Because it is not. I don't want to play RTT games, I only play RTS and I am sure there are plenty more like me. Actually this topic had many people liking GG for being a true RTS game with base building and resource collecting.


Aren't you wrong there? Doesn't CoH have a form of resource gathering? RTT would be something like Total War or Wargame
The ruminations are mine, let the world be yours.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
Last Edited: 2015-02-28 21:46:38
February 28 2015 21:44 GMT
#880
What is RTT? Real Time Tactics lol....No. This is an RTS just like SC2 and BW, its just it is not on the same level of difficulty, a lot of the things in this game are dumbed down. This is absolutely an RTS, I feel an RTT would be something like Ogre Battle for N64, or Final Fantasy, but I don't play those games so I don't know, and I know I am probably wrong but about that but still....this is an RTS.

EDIT : GG feels like a mixture of Command and conquer and StarCraft for me. My experience playing Goo, it absolutely is a " build a base and outmacro your opponent " type of RTS.
AKA: TelecoM[WHITE] Protoss fighting
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