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Grey Goo - new RTS from original C&C devs - Page 31

Forum Index > General Games
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TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 31 2015 22:31 GMT
#601
On February 01 2015 06:54 Yurie wrote:
Show nested quote +
On February 01 2015 06:42 GGzerG wrote:
I keep getting disconnected in ladder games last night when I was winning, like if someone is losing and they disconnect, does it not count as a loss for them and a win for me? That seemed like what was happening... >_<

Also as GOO what are you supposed to do vs humans / beta that wall rush you? Humans can attack you through there walls and even micro through them, what are you supposed to do as goo? It seems impossible to even kill Beta / Human walls or turrets , is destructor or bastion the only option to take down walls / buildings?

I had a Beta play just wall off half of the map and then mass Predators, it seemed impossible to stop lol, what would be good vs this? This units that are underground and good vs clumps I'm guessing and artillery that have long range I'm guessing.


How about bypassing the walls? Goo has options of just skipping past them if they invest too much in them. (Not played MP, just theory from how the units work.)

Or as in SC2 when somebody goes defensive, out-expand and trade badly while winning.


I know but if you bypass the walls and then they have too many units to just kill with the small protein it seems so you are forced to build units , but then they move through the wall and you cant attack them and they can shoot you. I am just trying to find the best way to simply kill the walls, it can't be true that the walls are constructed and impossible to take down, what is the best units to take down walls though I'm wondering, it seems destructors but they are large proteins ! T_T
AKA: TelecoM[WHITE] Protoss fighting
Yoav
Profile Joined March 2011
United States1874 Posts
January 31 2015 22:54 GMT
#602
Siege/artillery units?

Also, generally the answer in this game seems to be try to control more than half the resource nodes. If you occupy more than half the map and your trades aren't terrible, you can wear them down. If you occupy half the map or less, the game is about trading efficiently. Walls give the non-goo an advantage if they can get them up... but walls take 10x damage while building. I think keeping a scouting presence and not letting the enemy get walls up in key places would help a lot.

But if the wall does go up, goo has a lot of resources to pressure the chokepoint. Proteans from both sides plus frontal attack with siege is pretty scary.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
January 31 2015 23:36 GMT
#603
What are examples of Siege and Artillery units for Goo? Are all units made from small proteins not considered siege or artillery? I'm guessing Siege = Destructor and artillery = the long ranged hurling catapult unit ?

And it seems like when you attack structures with proteins that you have to constantly attack or they will attack once they just move off to the side and not attack. I didn't think realize the game was so macro oriented, I try to play a very harass type of game with goo, is this not now I should play? More passive aggressive while just taking the map with mother goos?

I have about 10 games played so far so I am still learning! But I am getting gosu with the Goo.... My new name is GOOsu

Will be streaming more tonight...game is addicting
AKA: TelecoM[WHITE] Protoss fighting
KrOmander
Profile Joined August 2014
United Kingdom78 Posts
Last Edited: 2015-02-01 15:16:21
February 01 2015 14:47 GMT
#604
On January 30 2015 23:58 gTank wrote:
Show nested quote +
On January 30 2015 23:05 KrOmander wrote:
Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game.



Too bad it is not an indie game And it is worth to get a new rig for all the things that come out this year anyway
#yearofepicgames


Petroglyph Games are not independent developers? According to a couple sites I visited they are, but whatever..

Do need a new rig, but our idea of epic games obviously differ. Apart from Grey goo the only game I am even interested in coming out this year is Bloodborne, which is a PS4 exclusive.

edit: actually War for the Overworld and the new Torment game look cool. Guess I do have a few titles this year to get hyped about.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2015-02-01 15:48:50
February 01 2015 15:33 GMT
#605
On February 01 2015 08:36 GGzerG wrote:
What are examples of Siege and Artillery units for Goo? Are all units made from small proteins not considered siege or artillery? I'm guessing Siege = Destructor and artillery = the long ranged hurling catapult unit ?

And it seems like when you attack structures with proteins that you have to constantly attack or they will attack once they just move off to the side and not attack. I didn't think realize the game was so macro oriented, I try to play a very harass type of game with goo, is this not now I should play? More passive aggressive while just taking the map with mother goos?

I have about 10 games played so far so I am still learning! But I am getting gosu with the Goo.... My new name is GOOsu

Will be streaming more tonight...game is addicting

Small proteans eat light units for breakfast and large proteans are probably the most damaging non-epic siege unit in the game. large proteans absolutely DEMOLISH structures.
Its good to keep both kinds of unformed goo as a part of your army. sometimes even having a couple offensive mother goos can be a good idea.

iv never had the problem your describing with attacking structures with proteans. if you attack move them they should behave exactly like any other unit

small proteans are pretty OP imo due to their super speed, respectable damage, built in super slow, wallclimbing, and ability to morph into new units at low health.
Call me Marge Simpson cuz I love you homie
Yoav
Profile Joined March 2011
United States1874 Posts
February 01 2015 17:02 GMT
#606
Yeah when I say siege I'm thinking Proteans, but also mostly the Bastion/Destructor combo. Artillery are the Crescents. I'm a little underwhelmed by the Crescent against, say, Beta walls mounted with Guardians, which are pretty great at shooting down the projectiles. And even if the projectiles don't go down, the damage isn't great against buildings. I'm experimenting with using it as a support unit with the healing splash in combo with B/D combo or the usual Protean/Drover ambushes. But Bastion/Destructor is really brutal. You can smash through walls very quickly, and it's not terrible at fighting the army in the choke (which is the part where the Crescent earns its money.)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 02 2015 09:09 GMT
#607
The whole point of Guardians is to be good vs air and ground once you mount them on walls. Afterall they cannot attack when not mounted.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17029 Posts
February 02 2015 21:03 GMT
#608
all time Peak concurrent users on Steam is 2,750.

i'm predicting they won't be able to afford to add all the features they are promising.
In much the same way they promised a multiplayer beta test and never delivered.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 02 2015 21:18 GMT
#609
2750? that's not a lot, at all
maru lover forever
TMG26
Profile Joined July 2012
Portugal2017 Posts
February 02 2015 21:36 GMT
#610
2750 is better than 2500.
Supporter of the situational Blink Dagger on Storm.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
February 02 2015 22:21 GMT
#611
On February 03 2015 06:18 Incognoto wrote:
2750? that's not a lot, at all


Agreed...
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 03 2015 08:36 GMT
#612
So GGzerG, have any new thoughts for us about GG?
ETisME
Profile Blog Joined April 2011
12542 Posts
Last Edited: 2015-02-03 08:45:40
February 03 2015 08:45 GMT
#613
That's a really low number, but I am not too surprised about it, the subreddit is too small and there was no hype at all, even within the own sub.

I just hope they will put some effort to optimize it because it's too frustrating to play when everything feels chucky at times
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
February 03 2015 08:53 GMT
#614
Well i'm going to stream again soon, I really like the game , I think they need to add some features ... such as

New features I think needed to be added to GG :

-Replays
-Better resource / map design on minimap because it can be kind of confusing (maybe this only happens when sending goo's to spigot's and being unsure which end the spigot is on.)
-better UI for Multiplayer
-Updates to fix lag issues.
-Make it so you don't have to Zoom out every game and click the button to show minimap resources.
-Tournaments like in the old C&C games
-Clan ladder like in old C&C games
-Easier way to chat? I don't even know how to chat with my opponent or add them after game

As far as the game though I love it and it is really fun to play and to learn, even though I am not as good as I want to be at the moment!
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-03 09:13:52
February 03 2015 09:09 GMT
#615
I think you can find people you played against through Steam and chat with them that way. But I agree, game needs its own chat system like sc2. Haha when people complained about Bnet 2.0 they didn't know how it looks when someone with 1/4 of Blizzard resources does something similar

Devs said they are working on issues and a patch should be arriving soon.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
February 03 2015 09:28 GMT
#616
I also think that the ground units in general need to be a little faster lol
AKA: TelecoM[WHITE] Protoss fighting
gTank
Profile Joined January 2011
Austria2590 Posts
February 03 2015 09:32 GMT
#617
No, I think the speed is fine so far. It works perfectly for games like SupCom so it is not an issue ^^
We need more maps!
Will play more this week, so far I am trying to play through the campaign.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
February 03 2015 09:36 GMT
#618
This game wasn't made by the devs of supcom it was made by the devs of C&C, in original C&C's you could modify the game speed to make things in the game including units move faster, I think it would be good for more extreme players, but they would have to do it in a way so units like small proteins don't move faster, or air units imo.
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 03 2015 09:41 GMT
#619
On February 03 2015 18:36 GGzerG wrote:
This game wasn't made by the devs of supcom it was made by the devs of C&C, in original C&C's you could modify the game speed to make things in the game including units move faster, I think it would be good for more extreme players, but they would have to do it in a way so units like small proteins don't move faster, or air units imo.

Even if you could modify speed, ranked games speed would be fixed on current one. Devs decided on this speed for a reason. And that means tournaments would be this speed as well.
gTank
Profile Joined January 2011
Austria2590 Posts
February 03 2015 09:45 GMT
#620
I know that they didn't make the game but in supcom, the speed is perfect. Tanks and the likes are even slower than in GG and this game is still the best RTS so far. Speed != better game.

One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
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