insert 2-3 minutes of stuff flying back and forth doing nothing useful while not providing air to air support and confused keyboard spamming :D
Grey Goo - new RTS from original C&C devs - Page 30
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Cyro
United Kingdom20322 Posts
insert 2-3 minutes of stuff flying back and forth doing nothing useful while not providing air to air support and confused keyboard spamming :D | ||
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Probemicro
3708 Posts
still can play singleplayer at least... | ||
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TelecoM
United States10682 Posts
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Cyro
United Kingdom20322 Posts
On January 31 2015 16:12 GGzerG wrote: I've never actually seen an epic unit, I have attempted to build a few with Goo but umm..they never finished before the game ended. :-P Just build one vs AI | ||
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Probemicro
3708 Posts
good enough for single player though, very cnc-ish. | ||
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TelecoM
United States10682 Posts
www.twitch.tv/telecomgaming Come tune in late night GOO action! | ||
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maartendq
Belgium3115 Posts
On January 31 2015 08:21 Cyro wrote: i3 is good, i've not seen how much this game scales with extra CPU cores but it wouldn't surprise me if a Haswell i3 ran it faster than 1'st-2n'd gen i5's and every AMD CPU. Will have to check that later. This game runs a LOT worse than sc2. Starcraft 2 has huge framerate dips in battles, but a lot of people don't turn off physics/effects/reflections, doing that gives ~1.5x+ FPS often in those fights. They just don't realize because it doesn't affect FPS at all when staring at your base. Sc2 runs badly in those fights (but still better than this) but when you have 0-100 supply it doesn't run like that. I mean i played a 1v1 game yesterday on a 1v1 map and i had frames taking longer than 1/50'th of a second (50fps) when walking to his base with like 25 supply. That simply doesn't happen in sc2. It's an ivy bridge core i3 I've got. Still, I won't risk €50 on a game that may or may not run properly. Even when running SC2 on low, the cpu still can't handle 200/200 fights without dropping below 30 fps. | ||
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Cyro
United Kingdom20322 Posts
On January 31 2015 17:38 maartendq wrote: It's an ivy bridge core i3 I've got. Still, I won't risk €50 on a game that may or may not run properly. Even when running SC2 on low, the cpu still can't handle 200/200 fights without dropping below 30 fps. That's true for every CPU in sc2. The only settings that affect performance when CPU bound on sc2 (pretty much all the time if you have strong graphics, but you'll be CPU bound in big fights with any hardware configuration) are Physics, effects and reflections. The rest of the stuff - low or ultra, it doesn't matter at all. I've seen FPS in the teens in an actual 1v1 game with a Haswell CPU at 4.7ghz with fast RAM, which probably gets 2x as much FPS as ivy bridge i3 - you just need the right conditions (hundreds of units, static defenses, AOE) to do it. Sc2 generally runs MUCH better than this game, it has its dips when moving hundreds of units and during fights, but this game just kinda has low performance once you hit the midgame, it doesn't even really get worse in fights it's just always meh Is it really 50 euros? It's £30 | ||
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TaShadan
Germany1978 Posts
On January 31 2015 17:45 Cyro wrote: That's true for every CPU in sc2. The only settings that affect performance when CPU bound on sc2 (pretty much all the time if you have strong graphics, but you'll be CPU bound in big fights with any hardware configuration) are Physics, effects and reflections. The rest of the stuff - low or ultra, it doesn't matter at all. I've seen FPS in the teens in an actual 1v1 game with a Haswell CPU at 4.7ghz with fast RAM, which probably gets 2x as much FPS as ivy bridge i3 - you just need the right conditions (hundreds of units, static defenses, AOE) to do it. Sc2 generally runs MUCH better than this game, it has its dips when moving hundreds of units and during fights, but this game just kinda has low performance once you hit the midgame, it doesn't even really get worse in fights it's just always meh Is it really 50 euros? It's £30 It is 45 Euro for germans on steam at least. | ||
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shin ken
Germany612 Posts
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Latham
9566 Posts
The macro is simplified, but there is a lot of it, so the player has something to do. Base crawling is a must, even if just for resources, which is kinda cool. Micro usually consists of splitting blobs so they won't get rekt by artillery or setting up a multi pronged attack, or microing air units, but there is no unit that needs to be really "microed" in the full sense of the word, not even the epic units. Do you guys think this game can make it as a twitch game? I don't want to talk about "eSports", and competitiveness will come naturally from a large player base, but Grey Goo will need exposure to thrive. The easiest way to get exposure is through Twitch.tv by organising some tournament or getting a few skilled players to stream. Will people really want to watch this game in the long run? The mechanics are robust, but the design is boring. Humans usually turtle and get artillery behind walls. You cannot push up a ramp against artillery, unless you are Goo. Epic units are meant to turn the tide but 1) the match usually ends before any1 builds one 2)They are a huge gambit due to their build time and pop cost 3) are powerful, but again just flat out steamrollers, nothing exciting. There are no play maker units, units that can turn the tide. This game looks good from a strategic point of view, but that's all there is to it. You out macro someone, you win. You eco boom while they turtle, you mostly come on top. You surprise someone with air, you create an opening. There's nothing flashy in it. | ||
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GreYMisT
United States6736 Posts
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TMG26
Portugal2017 Posts
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LegalLord
United States13779 Posts
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Cyro
United Kingdom20322 Posts
Do you guys think this game can make it as a twitch game? It's not a twitchy game and it never will be unless they make units faster, tweak the response times and then quadruple the performance of the engine so that people with the best CPU's on the planet don't have percieved FPS in the teens during a 1v1 maxed fight. Overall as a strategy game though it doesn't seem awful and there have been very few multiplayer RTS's of note since i originally got into them with buying sc2 four and a half years ago | ||
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BeyondCtrL
Sweden642 Posts
On February 01 2015 01:32 LegalLord wrote: I've seen some exciting enough games, but I think the problem right now is that most people are just not that good at this game. Destiny and Huk are essentially at the top of the ladder (and that stream is the most fun to watch right now), but they have some pretty strong flaws in their play, most notably that they don't scout, don't harass, and in general have no real map awareness. A lot of their wins come from the opponents walking their army into a trap or having zero macro. Those kinds of wins aren't much fun in Starcraft either. I did win vs. Huk and Destiny a couple of time on the ladder last night. One game even came down to just me vs. them as my ally was eliminated. Huk had no idea how Humans worked anyway and Destiny plays so greedy. I did a double teleporter rush with lancers killing them. Worked several times as well ![]() | ||
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Latham
9566 Posts
On February 01 2015 02:19 Cyro wrote: It's not a twitchy game and it never will be unless they make units faster, tweak the response times and then quadruple the performance of the engine so that people with the best CPU's on the planet don't have percieved FPS in the teens during a 1v1 maxed fight. Overall as a strategy game though it doesn't seem awful and there have been very few multiplayer RTS's of note since i originally got into them with buying sc2 four and a half years ago By twitch game, I meant twitch.tv game. A popular game, with lots of viewers, maybe to rival SC2s ratings, whatever they are now. | ||
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-Archangel-
Croatia7457 Posts
Also game needs at least 6 more months of development to bring in features expected in seriuos MP game. | ||
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TelecoM
United States10682 Posts
Also as GOO what are you supposed to do vs humans / beta that wall rush you? Humans can attack you through there walls and even micro through them, what are you supposed to do as goo? It seems impossible to even kill Beta / Human walls or turrets , is destructor or bastion the only option to take down walls / buildings? I had a Beta play just wall off half of the map and then mass Predators, it seemed impossible to stop lol, what would be good vs this? This units that are underground and good vs clumps I'm guessing and artillery that have long range I'm guessing. | ||
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Yurie
11933 Posts
On February 01 2015 06:42 GGzerG wrote: I keep getting disconnected in ladder games last night when I was winning, like if someone is losing and they disconnect, does it not count as a loss for them and a win for me? That seemed like what was happening... >_< Also as GOO what are you supposed to do vs humans / beta that wall rush you? Humans can attack you through there walls and even micro through them, what are you supposed to do as goo? It seems impossible to even kill Beta / Human walls or turrets , is destructor or bastion the only option to take down walls / buildings? I had a Beta play just wall off half of the map and then mass Predators, it seemed impossible to stop lol, what would be good vs this? This units that are underground and good vs clumps I'm guessing and artillery that have long range I'm guessing. How about bypassing the walls? Goo has options of just skipping past them if they invest too much in them. (Not played MP, just theory from how the units work.) Or as in SC2 when somebody goes defensive, out-expand and trade badly while winning. | ||
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