Grey Goo - new RTS from original C&C devs - Page 29
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Antisocialmunky
United States5912 Posts
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TelecoM
United States10583 Posts
www.twitch.tv/telecomgaming I'm going to play a few games of SC2 first to warm up for Grey Goo. Don't say that's backwards. EDIT : The GOO is an awesome race lol | ||
KrOmander
United Kingdom78 Posts
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shin ken
Germany612 Posts
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gTank
Austria2259 Posts
On January 30 2015 23:05 KrOmander wrote: Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game. Too bad it is not an indie game And it is worth to get a new rig for all the things that come out this year anyway #yearofepicgames | ||
lolfail9001
Russian Federation40169 Posts
On January 30 2015 23:54 shin ken wrote: It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II. And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao). | ||
maartendq
Belgium3115 Posts
Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation. | ||
shin ken
Germany612 Posts
On January 31 2015 00:07 lolfail9001 wrote: And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao). I envy russian video game prices :D, but your PC seems to be not up for the task. Official minimum specs are: Geforce GTX 460 or Radeon HD 5870 Core i3 Dual Core 4 GB RAM From my experience the game is more CPU heavy than GFX dependant. On January 31 2015 00:27 maartendq wrote: Looks like my PC won't be able to handle it as well (core i3, HD7770). [...] It might be enough but it's close on the CPU side. | ||
Yoav
United States1874 Posts
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TelecoM
United States10583 Posts
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-Archangel-
Croatia7457 Posts
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TelecoM
United States10583 Posts
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-Archangel-
Croatia7457 Posts
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Cyro
United Kingdom20157 Posts
On January 31 2015 00:27 maartendq wrote: Looks like my PC won't be able to handle it as well (core i3, HD7770). Downloaded TB's "WTF is..." video to watch on the train, so I can at least have an idea what it plays like. Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation. It might be enough but it's close on the CPU side. i3 is good, i've not seen how much this game scales with extra CPU cores but it wouldn't surprise me if a Haswell i3 ran it faster than 1'st-2n'd gen i5's and every AMD CPU. Will have to check that later. This game runs a LOT worse than sc2. Starcraft 2 has huge framerate dips in battles, but a lot of people don't turn off physics/effects/reflections, doing that gives ~1.5x+ FPS often in those fights. They just don't realize because it doesn't affect FPS at all when staring at your base. Sc2 runs badly in those fights (but still better than this) but when you have 0-100 supply it doesn't run like that. I mean i played a 1v1 game yesterday on a 1v1 map and i had frames taking longer than 1/50'th of a second (50fps) when walking to his base with like 25 supply. That simply doesn't happen in sc2. | ||
TelecoM
United States10583 Posts
EDIT : how do I get added to greygoo website stream list? | ||
Klowney
Sweden277 Posts
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TelecoM
United States10583 Posts
On January 31 2015 09:20 Klowney wrote: I tried to watch one of your vods but the sound quality is really bad. Really? What do you mean? I will watch when I get home and check the sound settings to make it better, thanks for notification! | ||
Aron Times
United States312 Posts
Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units. 1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight. 2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point. 3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks. 4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain. 5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta. So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day. | ||
TelecoM
United States10583 Posts
On January 31 2015 12:07 Eternal Dalek wrote: So someone gave me a month of TL+ due to my epic wall of text. I guess I'm doing something right. Thank you, whoever gave me this gift! Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units. 1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight. 2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point. 3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks. 4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain. 5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta. So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day. Nice post as usual dalek. Thanks for this input , it will be useful in my games tonight ! | ||
Yoav
United States1874 Posts
So I know Goo are all the rage, and I'll give them a more thorough try later, but I'm actually loving playing as Beta. The defensive prowess mixed with high speed move-and-shoots makes for a cool playstyle. The bombers are wonderful too, but it's hard to get enough. Base design means your often cramped for space if the enemy is remotely contesting territory. | ||
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