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Grey Goo - new RTS from original C&C devs - Page 29

Forum Index > General Games
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Prev 1 27 28 29 30 31 66 Next
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
January 30 2015 05:43 GMT
#561
Huh, refinery before Fact(barracks) is still the correct build lol. Its been the correct build since the first CnC.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
Last Edited: 2015-01-30 11:30:26
January 30 2015 08:24 GMT
#562
I'm going live in 5-10 min to stream for a couple of hours, I have only played a couple of games with Goo and Beta so I am still learning, keep that in mind. I am Masters Zerg in SC2 and played BW a long time too. Come watch me learn!

www.twitch.tv/telecomgaming

I'm going to play a few games of SC2 first to warm up for Grey Goo.
Don't say that's backwards.

EDIT : The GOO is an awesome race lol
AKA: TelecoM[WHITE] Protoss fighting
KrOmander
Profile Joined August 2014
United Kingdom78 Posts
January 30 2015 14:05 GMT
#563
Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game.

shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-01-30 14:55:30
January 30 2015 14:54 GMT
#564
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.
gTank
Profile Joined January 2011
Austria2590 Posts
January 30 2015 14:58 GMT
#565
On January 30 2015 23:05 KrOmander wrote:
Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game.



Too bad it is not an indie game And it is worth to get a new rig for all the things that come out this year anyway
#yearofepicgames
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 30 2015 15:07 GMT
#566
On January 30 2015 23:54 shin ken wrote:
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.

And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao).
DeMoN pulls off a Miracle and Flies to the Moon
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 30 2015 15:27 GMT
#567
Looks like my PC won't be able to handle it as well (core i3, HD7770). Downloaded TB's "WTF is..." video to watch on the train, so I can at least have an idea what it plays like.

Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-01-30 16:02:42
January 30 2015 15:57 GMT
#568
On January 31 2015 00:07 lolfail9001 wrote:
Show nested quote +
On January 30 2015 23:54 shin ken wrote:
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.

And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao).


I envy russian video game prices :D, but your PC seems to be not up for the task.

Official minimum specs are:
Geforce GTX 460 or Radeon HD 5870
Core i3 Dual Core
4 GB RAM

From my experience the game is more CPU heavy than GFX dependant.

On January 31 2015 00:27 maartendq wrote:
Looks like my PC won't be able to handle it as well (core i3, HD7770). [...]


It might be enough but it's close on the CPU side.
Yoav
Profile Joined March 2011
United States1874 Posts
January 30 2015 19:58 GMT
#569
So, I was super skeptical at first, including the first few campaign missions. But playing a few vsAI deathmatches makes me really excited for the multiplayer. The multi-group battles you can do all over the map (really *should* due to how stronk the artillery units are) really make it feel epic. I'm a SC fan for life, but SC2 does tend toward deathballs, and this game so powerfully disincentivizes deathballs it has a suprisingly cool feel. Anyway, we'll see if high level multiplayer pans out that way, or if it becomes monotonous instead.
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
January 30 2015 21:01 GMT
#570
I've decided to play only Goo, I really like the mechanics and Goo's style. I will be streaming again tonight starting earlier. Was really fun stream last night. I feel I have improved a lot so far, actually won majority of my ladder games last night (Even though people kept leaving and or killing themselves? lol)
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 30 2015 22:28 GMT
#571
Daboo playing GG: http://www.twitch.tv/loldaboo
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
January 30 2015 22:34 GMT
#572
Is the campaign for all 3 races or just the Beta? Only played a few missions so far but man it is great. the Cinematics are amazing. I am in LOVE with the GOO!!!
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 30 2015 22:44 GMT
#573
each race has 5 missions.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
January 30 2015 23:21 GMT
#574
On January 31 2015 00:27 maartendq wrote:
Looks like my PC won't be able to handle it as well (core i3, HD7770). Downloaded TB's "WTF is..." video to watch on the train, so I can at least have an idea what it plays like.

Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation.


It might be enough but it's close on the CPU side.


i3 is good, i've not seen how much this game scales with extra CPU cores but it wouldn't surprise me if a Haswell i3 ran it faster than 1'st-2n'd gen i5's and every AMD CPU. Will have to check that later.

This game runs a LOT worse than sc2. Starcraft 2 has huge framerate dips in battles, but a lot of people don't turn off physics/effects/reflections, doing that gives ~1.5x+ FPS often in those fights. They just don't realize because it doesn't affect FPS at all when staring at your base.

Sc2 runs badly in those fights (but still better than this) but when you have 0-100 supply it doesn't run like that. I mean i played a 1v1 game yesterday on a 1v1 map and i had frames taking longer than 1/50'th of a second (50fps) when walking to his base with like 25 supply. That simply doesn't happen in sc2.

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
Last Edited: 2015-01-31 00:17:05
January 30 2015 23:52 GMT
#575
Did anyone here catch my stream last night? If you have any advice on how I could have played better let me know ! Also will be streaming tonight at 1 AM EST flat.

EDIT : how do I get added to greygoo website stream list?
AKA: TelecoM[WHITE] Protoss fighting
Klowney
Profile Joined March 2011
Sweden277 Posts
January 31 2015 00:20 GMT
#576
I tried to watch one of your vods but the sound quality is really bad.
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
January 31 2015 01:27 GMT
#577
On January 31 2015 09:20 Klowney wrote:
I tried to watch one of your vods but the sound quality is really bad.


Really? What do you mean? I will watch when I get home and check the sound settings to make it better, thanks for notification!
AKA: TelecoM[WHITE] Protoss fighting
Aron Times
Profile Blog Joined March 2011
United States312 Posts
January 31 2015 03:07 GMT
#578
So someone gave me a month of TL+ due to my epic wall of text. I guess I'm doing something right. Thank you, whoever gave me this gift!

Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units.

1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight.

2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point.

3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks.

4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain.

5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta.

So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
TelecoM
Profile Blog Joined January 2010
United States10683 Posts
January 31 2015 03:40 GMT
#579
On January 31 2015 12:07 Eternal Dalek wrote:
So someone gave me a month of TL+ due to my epic wall of text. I guess I'm doing something right. Thank you, whoever gave me this gift!

Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units.

1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight.

2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point.

3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks.

4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain.

5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta.

So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day.


Nice post as usual dalek. Thanks for this input , it will be useful in my games tonight !
AKA: TelecoM[WHITE] Protoss fighting
Yoav
Profile Joined March 2011
United States1874 Posts
January 31 2015 06:50 GMT
#580
Yeah there are a few UI things like the aircraft things mentioned above. I'd be really happy to have a "rally all factories" button, for one thing. Human base building can be frustrating, based on my limited experience so far. Gonna need to learn a few patterns that work and that won't glitch out the autorotate. Hand of Ruk also suffers from the fact that manually selecting it usually gets one of its turrets instead. But I'll let it get away with it because Terratron is awesome.

So I know Goo are all the rage, and I'll give them a more thorough try later, but I'm actually loving playing as Beta. The defensive prowess mixed with high speed move-and-shoots makes for a cool playstyle. The bombers are wonderful too, but it's hard to get enough. Base design means your often cramped for space if the enemy is remotely contesting territory.
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