• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:31
CEST 20:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1220 users

Grey Goo - new RTS from original C&C devs - Page 29

Forum Index > General Games
Post a Reply
Prev 1 27 28 29 30 31 66 Next
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
January 30 2015 05:43 GMT
#561
Huh, refinery before Fact(barracks) is still the correct build lol. Its been the correct build since the first CnC.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
Last Edited: 2015-01-30 11:30:26
January 30 2015 08:24 GMT
#562
I'm going live in 5-10 min to stream for a couple of hours, I have only played a couple of games with Goo and Beta so I am still learning, keep that in mind. I am Masters Zerg in SC2 and played BW a long time too. Come watch me learn!

www.twitch.tv/telecomgaming

I'm going to play a few games of SC2 first to warm up for Grey Goo.
Don't say that's backwards.

EDIT : The GOO is an awesome race lol
AKA: TelecoM[WHITE] Protoss fighting
KrOmander
Profile Joined August 2014
United Kingdom78 Posts
January 30 2015 14:05 GMT
#563
Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game.

shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-01-30 14:55:30
January 30 2015 14:54 GMT
#564
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.
gTank
Profile Joined January 2011
Austria2610 Posts
January 30 2015 14:58 GMT
#565
On January 30 2015 23:05 KrOmander wrote:
Really want this game but sadly my PC barely makes the minimum requirements and judging from what I have read a modern rig is needed to run the game decently. Was hoping that an indie game would be less taxing on PC requirements compared to AAA titles, not the case here. Probably will pick it up eventually as I have been dying for a new traditional RTS game.



Too bad it is not an indie game And it is worth to get a new rig for all the things that come out this year anyway
#yearofepicgames
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
January 30 2015 15:07 GMT
#566
On January 30 2015 23:54 shin ken wrote:
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.

And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao).
DeMoN pulls off a Miracle and Flies to the Moon
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 30 2015 15:27 GMT
#567
Looks like my PC won't be able to handle it as well (core i3, HD7770). Downloaded TB's "WTF is..." video to watch on the train, so I can at least have an idea what it plays like.

Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2015-01-30 16:02:42
January 30 2015 15:57 GMT
#568
On January 31 2015 00:07 lolfail9001 wrote:
Show nested quote +
On January 30 2015 23:54 shin ken wrote:
It's not that bad. I can run it on my laptop which got a slow-ish Intel-Core i5 and a Geforce 740M (more on the low end of modern video cards.) There are some slowdowns, esp. with max population but most of the time the game runs well and looks pretty too. I would say it's on par with SC2's performance on high-very high settings and runs a lot better than for example Rome II.

And here i am with some random Athlon X2 and GTS250 T_T. Well, i suppose i may even not think about picking it up even though it's pretty cheap for Russians (only 900 RUB, like 15$ lmao).


I envy russian video game prices :D, but your PC seems to be not up for the task.

Official minimum specs are:
Geforce GTX 460 or Radeon HD 5870
Core i3 Dual Core
4 GB RAM

From my experience the game is more CPU heavy than GFX dependant.

On January 31 2015 00:27 maartendq wrote:
Looks like my PC won't be able to handle it as well (core i3, HD7770). [...]


It might be enough but it's close on the CPU side.
Yoav
Profile Joined March 2011
United States1874 Posts
January 30 2015 19:58 GMT
#569
So, I was super skeptical at first, including the first few campaign missions. But playing a few vsAI deathmatches makes me really excited for the multiplayer. The multi-group battles you can do all over the map (really *should* due to how stronk the artillery units are) really make it feel epic. I'm a SC fan for life, but SC2 does tend toward deathballs, and this game so powerfully disincentivizes deathballs it has a suprisingly cool feel. Anyway, we'll see if high level multiplayer pans out that way, or if it becomes monotonous instead.
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
January 30 2015 21:01 GMT
#570
I've decided to play only Goo, I really like the mechanics and Goo's style. I will be streaming again tonight starting earlier. Was really fun stream last night. I feel I have improved a lot so far, actually won majority of my ladder games last night (Even though people kept leaving and or killing themselves? lol)
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 30 2015 22:28 GMT
#571
Daboo playing GG: http://www.twitch.tv/loldaboo
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
January 30 2015 22:34 GMT
#572
Is the campaign for all 3 races or just the Beta? Only played a few missions so far but man it is great. the Cinematics are amazing. I am in LOVE with the GOO!!!
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 30 2015 22:44 GMT
#573
each race has 5 missions.
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
January 30 2015 23:21 GMT
#574
On January 31 2015 00:27 maartendq wrote:
Looks like my PC won't be able to handle it as well (core i3, HD7770). Downloaded TB's "WTF is..." video to watch on the train, so I can at least have an idea what it plays like.

Good to see a decent new RTS on the block though, especially after the scam that was Planetary Annihilation.


It might be enough but it's close on the CPU side.


i3 is good, i've not seen how much this game scales with extra CPU cores but it wouldn't surprise me if a Haswell i3 ran it faster than 1'st-2n'd gen i5's and every AMD CPU. Will have to check that later.

This game runs a LOT worse than sc2. Starcraft 2 has huge framerate dips in battles, but a lot of people don't turn off physics/effects/reflections, doing that gives ~1.5x+ FPS often in those fights. They just don't realize because it doesn't affect FPS at all when staring at your base.

Sc2 runs badly in those fights (but still better than this) but when you have 0-100 supply it doesn't run like that. I mean i played a 1v1 game yesterday on a 1v1 map and i had frames taking longer than 1/50'th of a second (50fps) when walking to his base with like 25 supply. That simply doesn't happen in sc2.

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
Last Edited: 2015-01-31 00:17:05
January 30 2015 23:52 GMT
#575
Did anyone here catch my stream last night? If you have any advice on how I could have played better let me know ! Also will be streaming tonight at 1 AM EST flat.

EDIT : how do I get added to greygoo website stream list?
AKA: TelecoM[WHITE] Protoss fighting
Klowney
Profile Joined March 2011
Sweden277 Posts
January 31 2015 00:20 GMT
#576
I tried to watch one of your vods but the sound quality is really bad.
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
January 31 2015 01:27 GMT
#577
On January 31 2015 09:20 Klowney wrote:
I tried to watch one of your vods but the sound quality is really bad.


Really? What do you mean? I will watch when I get home and check the sound settings to make it better, thanks for notification!
AKA: TelecoM[WHITE] Protoss fighting
Aron Times
Profile Blog Joined March 2011
United States312 Posts
January 31 2015 03:07 GMT
#578
So someone gave me a month of TL+ due to my epic wall of text. I guess I'm doing something right. Thank you, whoever gave me this gift!

Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units.

1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight.

2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point.

3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks.

4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain.

5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta.

So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
TelecoM
Profile Blog Joined January 2010
United States10715 Posts
January 31 2015 03:40 GMT
#579
On January 31 2015 12:07 Eternal Dalek wrote:
So someone gave me a month of TL+ due to my epic wall of text. I guess I'm doing something right. Thank you, whoever gave me this gift!

Anyway, I've been mostly posting positive stuff about Grey Goo, so I thought I'd balance it out by posting about the stuff that I don't like, mostly regarding air units.

1. When given an attack or attack-move command, aircraft automatically return to the battlefield after reloading. In the case of the attack command, the aircraft will keep doing bombing runs on the target until it's taken out. This is contrary to established Command & Conquer aircraft behavior, and makes it a pain in the ass to keep them alive. I guess the closest equivalent to this would be a Terran Banshee automatically returning to the enemy mineral line after you repair it at home, which is incredibly annoying. It is very easy to sneak in a few AA units in between the enemy base and yours, netting you free kills on aircraft that automatically return to fight.

2. Aircraft don't have a separate rally point and do not stay in or fly to the airpad/hangar when built. Again, this is contrary to established C&C air unit behavior. Combined with their automatic return to the battlefield, this "feature" makes it very easy to lose your expensive aircraft because your enemy managed to sneak in some AA in the path from your factory to your rally point.

3. Air units' greatest strength (their great speed) makes them difficult to select when not already assigned to control groups. The slowest air unit is 45% faster than the fastest ground unit. Again, with the two abovementioned "features," controlling them is a annoying. However, aircraft are extremely powerful, so it's worth it putting up with their quirks.

4. There is no simple way to distribute your bombers' payload on multiple targets other than using multiple control groups. This is an issue because aircraft have limited ammo (very limited in the case of bombers), and they have a horrible tendency to deal massive overkill on a single enemy unit. The Starcraft equivalent would be, well, the lack of smart casting before Warcraft 3. Also, there is no way to perform cloning because the selection card doesn't allow you to select individual units; instead, a single icon per unit type is shown with the number of that unit selected. Scimitars, with their massive single-target damage, are like reusable Scourges from Brood War. Imagine using Scourges without cloning, and you should feel my pain.

5. Beta aircraft take forever to build, because they're built one-by-one at the Hangar, and each Hangar can only support 4 aircraft. This is an issue in Beta vs. Goo because the Goo can instantly build any unit, including AA, through their unique production ability. To make matters worse, Tempests (Goo AA unit) can cliffwalk (like Protoss Colossi) and deal splash damage. Two Tempests spawned from one Small Protean can destroy an entire fleet of clumped up aircraft. This is less of an issue with Humans, though, because Humans can build multiple aircraft at a time unlike the Beta.

So yeah, I lost a very even game (Beta vs. Goo) because of my aircraft's Artificial Stupidity. I had just broken the stalemate when I lost track of my Warbirds because they automatically returned to attack the Mother Goo I crippled and forced back, but was now guarded by several Tempests. When I checked my control groups, I realized that my entire fleet had been shot down, and the Mother Goo actually survived. That loss put me on tilt for the rest of the day.


Nice post as usual dalek. Thanks for this input , it will be useful in my games tonight !
AKA: TelecoM[WHITE] Protoss fighting
Yoav
Profile Joined March 2011
United States1874 Posts
January 31 2015 06:50 GMT
#580
Yeah there are a few UI things like the aircraft things mentioned above. I'd be really happy to have a "rally all factories" button, for one thing. Human base building can be frustrating, based on my limited experience so far. Gonna need to learn a few patterns that work and that won't glitch out the autorotate. Hand of Ruk also suffers from the fact that manually selecting it usually gets one of its turrets instead. But I'll let it get away with it because Terratron is awesome.

So I know Goo are all the rage, and I'll give them a more thorough try later, but I'm actually loving playing as Beta. The defensive prowess mixed with high speed move-and-shoots makes for a cool playstyle. The bombers are wonderful too, but it's hard to get enough. Base design means your often cramped for space if the enemy is remotely contesting territory.
Prev 1 27 28 29 30 31 66 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM831
TKL 363
SteadfastSC217
IndyStarCraft 186
BRAT_OK 160
ZombieGrub7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 831
TKL 363
SteadfastSC 217
IndyStarCraft 186
BRAT_OK 160
UpATreeSC 107
ZombieGrub7
StarCraft: Brood War
Calm 4105
GuemChi 3580
Britney 2406
Mini 787
ggaemo 382
firebathero 182
Dewaltoss 128
Zeus 69
Barracks 43
Hyun 32
[ Show more ]
PianO 30
ToSsGirL 27
Hm[arnc] 18
IntoTheRainbow 17
ajuk12(nOOB) 8
Sacsri 6
Dota 2
Gorgc5730
monkeys_forever362
420jenkins288
BananaSlamJamma164
Super Smash Bros
Mew2King137
Other Games
Grubby3584
FrodaN1312
Liquid`RaSZi1116
B2W.Neo972
Beastyqt965
qojqva853
ceh9594
byalli365
C9.Mang0218
ArmadaUGS161
KnowMe121
Hui .90
elazer86
Trikslyr57
MindelVK6
Organizations
Other Games
BasetradeTV429
Dota 2
PGL Dota 2 - Main Stream39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 94
• StrangeGG 78
• Reevou 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 14
• blackmanpl 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis1984
• Jankos1575
• imaqtpie1533
• TFBlade1040
Other Games
• Shiphtur275
Upcoming Events
Replay Cast
5h 29m
Sparkling Tuna Cup
15h 29m
Afreeca Starleague
15h 29m
Snow vs Flash
WardiTV Invitational
16h 29m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 14h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.