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Grey Goo - new RTS from original C&C devs - Page 27

Forum Index > General Games
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TelecoM
Profile Blog Joined January 2010
United States10888 Posts
January 29 2015 12:02 GMT
#521
First thoughts : Wow...nothing like I anticipated, it is quite confusing for me but I am getting used to it pretty fast I feel starting out trying to learn with the Beta....

I just learned clicking the button in bottom right shows where the expos are which helped A LOT, I played my first UNRANKED match to see how someone else would play and the guy straight rolled me lol....huge bomber attack was awesome to see ! Really reminded me of the banshees from Tiberian Sun....felt like a kid again, will be streaming my learning of the game more tomorrow.

Kinda just messed around in Skirmish / Campaign tonight but it is really exciting to figure out.
AKA: TelecoM[WHITE] Protoss fighting
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
January 29 2015 12:34 GMT
#522
On January 29 2015 21:02 GGzerG wrote:
I just learned clicking the button in bottom right shows where the expos are which helped A LOT


I wish there was a setting to always always have it on. Having to click it at the start of each match is annoying.
ETisME
Profile Blog Joined April 2011
12893 Posts
January 29 2015 12:48 GMT
#523
Yea I don't see how anyone can play with it off.
Another thing is the bush vision, that green red colour is ugly and you can barely distinguish what units they are
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 29 2015 13:09 GMT
#524
On January 29 2015 21:48 ETisME wrote:
Yea I don't see how anyone can play with it off.
Another thing is the bush vision, that green red colour is ugly and you can barely distinguish what units they are

Maybe that is the point. They are in a forest after all
gTank
Profile Joined January 2011
Austria2669 Posts
January 29 2015 13:11 GMT
#525
It is pretty clear what kind of unit that is when you look at the shape of it.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
January 29 2015 13:22 GMT
#526
On January 29 2015 13:43 GGzerG wrote:
I hope there are no hardware issues.

EDIT : for me T_T


You will have issues, seems like everyone will but 90% of the players don't really notice being at 20-30fps somehow. Superhumans
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 29 2015 14:39 GMT
#527
20 to 30 fps is enough for normal eye to not notice it.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2015-01-29 15:14:45
January 29 2015 15:07 GMT
#528
Honestly can't tell if that's sarcasm, an evenly paced 20-30fps is somewhat usable for an interactive application but it's quite painful and slow. Badly paced 30fps is just awful.

Not noticing difference? I can easily see a 10% increase in FPS even in the triple digits, and so can anybody who's not visually impaired if they have the technology to display it.

I mean really:

[image loading]

If this is how the game runs on the best processors on the planet i can't imagine what it'd be like for the majority of players. That game wasn't even 800/800 supply, it was something like 400-500 supply
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
January 29 2015 15:22 GMT
#529
On January 29 2015 19:54 maartendq wrote:
This increasingly sounds like a game I might be interested in.

Same here haha, I'd like to commit to a new game once again and this unit overview I just read kind of sealed the deal.
Seems like a really interesting, dynamic game.
Taxes are for Terrans
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
January 29 2015 15:23 GMT
#530
On January 29 2015 22:22 Cyro wrote:
Show nested quote +
On January 29 2015 13:43 GGzerG wrote:
I hope there are no hardware issues.

EDIT : for me T_T


You will have issues, seems like everyone will but 90% of the players don't really notice being at 20-30fps somehow. Superhumans


I only played single player so far and I don't notice it, my FPS counter I dont think has ever gone that low?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ETisME
Profile Blog Joined April 2011
12893 Posts
Last Edited: 2015-01-29 15:27:03
January 29 2015 15:25 GMT
#531
On January 29 2015 22:11 gTank wrote:
It is pretty clear what kind of unit that is when you look at the shape of it.

Not when there is a group of mixed units in it and it more or less becomes a cluster of green / red


Also yes, I am wondering if most of the slowness is due to the low fps rather than game speed.
Even pressing menu has input lag.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
gTank
Profile Joined January 2011
Austria2669 Posts
January 29 2015 15:26 GMT
#532
Then you won't charge into it anyway Kill it with arty.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
January 29 2015 15:32 GMT
#533
On January 29 2015 23:39 -Archangel- wrote:
20 to 30 fps is enough for normal eye to not notice it.


From playing Planetside 2 for 2 years, one year with 20 FPS, one with a new PC and 60 FPS, it is a huge difference when tracking moving objects. Not sure about RTS, but in FPS it's absolutely noticeable. 20-30 FPS are playable, depending on the game sometimes without any problems, but 60 FPS will always be better when lots of things are moving fast on the screen.

GG didn't feel like 20 FPS when I played it, but I'm off work in an hour or so and then I can check whether the feeling is similar to the actual values.
gTank
Profile Joined January 2011
Austria2669 Posts
January 29 2015 15:36 GMT
#534
Will try it as well today after work.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
January 29 2015 15:37 GMT
#535
On January 30 2015 00:07 Cyro wrote:
Honestly can't tell if that's sarcasm, an evenly paced 20-30fps is somewhat usable for an interactive application but it's quite painful and slow. Badly paced 30fps is just awful.

Not noticing difference? I can easily see a 10% increase in FPS even in the triple digits, and so can anybody who's not visually impaired if they have the technology to display it.

I mean really:

[image loading]

If this is how the game runs on the best processors on the planet i can't imagine what it'd be like for the majority of players. That game wasn't even 800/800 supply, it was something like 400-500 supply


You absolutely cannot see the different between 100 and 110 fps you lying liar.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Simberto
Profile Blog Joined July 2010
Germany12038 Posts
January 29 2015 15:41 GMT
#536
He might be able to, but for most people it is just a placebo effect. Especially if they claim to notice the difference on a 60 Hz monitor.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
January 29 2015 16:03 GMT
#537
I don't think it's possible to physically detect anything higher than 125 fps.
I'm used to 60 fps, so that feels smooth enough for me, but when I see people streaming at 125 fps it's almost as if I'm watching something liquid, can't describe it in any other way.
Anyway, 100->110 is very, very subtle, but I guess when you have perfect sight (analogous to hearing; the difference between 2 semitones) I guess it's doable.
Taxes are for Terrans
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
January 29 2015 16:06 GMT
#538
Just heard about this game two days ago. Saw the name many times but I thought it was some crappy indie 2d pixel art thing. Oh my how I was wrong. Other than SC2 this is one the best RTS games to come out in a long time. And it does one thing better than SC2; the campaign is great with good story. It also has some of the most amazing/realistic CG faces/characters ever. Every time the camera was on a face of a character I was just blown away by the animation.

Quality game, would recommend.´Multiplayer still needs balancing, but a 4/5 since it's such a nice old school type game.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
January 29 2015 16:08 GMT
#539
That posted made grey goo seem quite interesting, reminds me a bit of Total Annihilation even.
maru lover forever
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-01-29 16:39:34
January 29 2015 16:34 GMT
#540
On January 30 2015 00:32 Morfildur wrote:
Show nested quote +
On January 29 2015 23:39 -Archangel- wrote:
20 to 30 fps is enough for normal eye to not notice it.


From playing Planetside 2 for 2 years, one year with 20 FPS, one with a new PC and 60 FPS, it is a huge difference when tracking moving objects. Not sure about RTS, but in FPS it's absolutely noticeable. 20-30 FPS are playable, depending on the game sometimes without any problems, but 60 FPS will always be better when lots of things are moving fast on the screen.

GG didn't feel like 20 FPS when I played it, but I'm off work in an hour or so and then I can check whether the feeling is similar to the actual values.

Yes, you will notice 20 fps to 60 fps but probably not 30 to 60. Maybe it is different in FPS games. I stopped playing those many years ago. I only play RTS and RPG games now.

Most Twitch streams are 30 fps and there is no noticable problems in any games.

Also I think it is more noticable if FPS is not constant but goes up/down a lot, even if it does not drop below 30.
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