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United Kingdom20169 Posts
I've heard of Dawn of War II, but not COH. Are they multiplayer RTS's that try to be competition balanced?
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On February 05 2015 04:09 Cyro wrote: I've heard of Dawn of War II, but not COH. Are they multiplayer RTS's that try to be competition balanced?
See for yourself: https://www.youtube.com/user/COH2ORG
It's pretty well balanced and new patches are coming up at a decent pace. It doesn't seem as fast paced as your regular RTS games, but it's all about multitasking and wise resource management because playing from behind is pretty damn hard. I must say that it's actually pretty taxing on your brain because you must make a lot of split-second decisions all over the map and each one can be critical.
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COH2 has severe balance issues, it is still fun but playing at a competitive level will leave you desiring for more. Don't bother. I probably have over 1500 hours of combined COH1 and COH2 playtime and avid viewer of many of the best COH2 player streams.
Relic does a terrible job at fixing the game, every patch they release comes with new bugs and most of them do not alleviate the original issues. At the current meta game, you can tell from just even the auto-matching that nobody really wants to play Allied factions. Not to mention you must favor the RNG gods in this game, the RNG is game breaking and hilarious at times. And ending here I don't even want to mention the many awful maps made by Relic that exists in the pool.
edit: And adding to that I still do prefer Axis but Allied factions are much more fun to play in terms of variety and intensive micro. Also blobbing has become the norm for even high level play at this point, not much you can do to stop it and ruins the game. I still play the game often but only with buddies or team games, 2v2s are enjoyable.
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Game has an average of 663.9 players over the last week at any one time. I can only imagine that others were hesitant for the same reason I was: the price tag.
Even Dawn of War 1 has as many. CoH2 has 6500.
I haven't bought it yet, but only because I'm so broke. I knew the price seemed high, it probably hurt sales a lot more than I expected...
Its marketing was awful too: the only reason I know about it was this thread...
source
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Planetary Annihilation seemed like a really awesome thing, too.
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Oh yeah there was COH2, though that isn't really an economy based RTS is it? A friend of mine explained it to me, it's more about map control, getting money to get better units. Not quite harvesters and whatnot.
DoW2 came out but the people who played DoW1 said they didn't feel the game.
Actually I was indeed totally wrong, but yeah the RTS games being released didn't feel like that the devs put their heart into it. It's kind of like Age of Empires Online, which is shittier version of AoC in every aspects, including graphics somehow. Not to mention ridiculous payment methods. €11 for one civ. Get real m$
Robot Entertainment is a company I would hate with passion if they weren't maintaining ESO for Age of Empires III.
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On February 05 2015 15:26 Ljas wrote:Planetary Annihilation seemed like a really awesome thing, too.
Hehe.
They should have fixed the first game instead of trying to milk more money with another game.
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On steamcharts Grey Goo playerbase is falling slowly each day. Technical problems and big price made it worse than it should have been.
The base design is OK, some balance changes and better maps could fix any imbalance. But technical problems of this magnitude should not have been part of the release. And lack of replay or observer features is just another minus. Yes, I know they are coming but it is still a minus for the release version.
Hopefully Petroglyph can fix all the problems fast enough for next Steam sale so active player numbers can go up by a lot.
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On February 05 2015 17:11 gTank wrote:Show nested quote +On February 05 2015 15:26 Ljas wrote:Planetary Annihilation seemed like a really awesome thing, too. Hehe. They should have fixed the first game instead of trying to milk more money with another game. I think in this day and age it's not reasonable to create a game within three years of development and then try to develop a new game. I have followed development of Planetary Annihilation a bit, but haven't played the game. My impression was that the game still looks quite basic, with featureless terrain, unidentifiable units, drab colors and generic strategic gameplay. Initially I was enthusiastic because of the promise of gameplay which would span an entire solar system, but it seems like a pure gimmick; as far as I know it's not designed / balanced well and most players just aim for regular RTS gameplay on a single planet.
My (hopeful) expectation was that they would keep developing PA and keep it in perpetual open-beta until they were happy with it, so this would indicate at least another ~two years of development. I can understand if they don't have the resources for it, and to be honest I have no idea how they're actually making any money, but it's really a pity that we can't have multiple RTS franchises that can all support continuous development and tournaments and such. Like, Planetary Annihilation could be more strategic gameplay, Starcraft more action-oriented, CoH2 could be more tactical, maybe Grey Goo somewhere in between. But so many of those games are released seemingly unfinished as if the developers simply ran out of money and the player interest is so vanishingly small.
Like, if you're an ambitious, talented developer why would you want to work on an RTS given that no one will play your game and you won't be recognized and you won't make any money?
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Most don't, that is why RTS scene is so poor and only RTS that really stands out is SC2.
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1) high purchase price 2) high system requirements, imo excessively high for a mere rts (modern gig or no play) 3) rts is a niche genre that only some appreciate, 4) little to no marketing
in the world of MOBAs and f2p games, its not surprising to see it dropping in popularity already.
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United Kingdom13774 Posts
Unfortunately RTS isn't really that popular a genre and we RTS players are a very small fraction of the gaming community.
That said, I think this game will be successful enough eventually. A fair few people still play it, many others are just waiting until they can buy it in a more refined state for a lower price, and there are more people who care about this game than about all of Petroglyph's other ultimately ill-fated projects.
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Imho its really draining on the Hardware side... Too draining.
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On February 05 2015 15:56 Incognoto wrote:Oh yeah there was COH2, though that isn't really an economy based RTS is it? A friend of mine explained it to me, it's more about map control, getting money to get better units. Not quite harvesters and whatnot. DoW2 came out but the people who played DoW1 said they didn't feel the game. Actually I was indeed totally wrong, but yeah the RTS games being released didn't feel like that the devs put their heart into it. It's kind of like Age of Empires Online, which is shittier version of AoC in every aspects, including graphics somehow. Not to mention ridiculous payment methods. €11 for one civ. Get real m$ Robot Entertainment is a company I would hate with passion if they weren't maintaining ESO for Age of Empires III. Eh, the Orcs Must Die series was pretty fun, so I'll give them that.
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My understanding is that it isn't that it's draining on your hardware but that the code is inefficient and needs tweaks. There should be a patch soon, they say.
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What are all the other RTS on this list? Two thirds I have never heard of.
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I've played this game a lot over the past week and I just realized I don't like it at all. The only "good" thing about the game is that playing as goo is pretty fun initally. It gets extremely tedious after a while though.
I'm not sure what the main problem with the games is but everything is kind of meh. Base building isn't fun at all, I can barely tell the difference between buildings. The upgrades are 9/10 times completely useless or even detrimental. The units feel really shitty, none of them feel impactful. I can't really tell the difference between a lot of the units either, they're all really bland. Everything is really tiny and everything dies instantly, even the larger units. The epic units are extremely slow and only have 1 attack.
Actually, I forgot another good thing about the game: the story is pretty cool and the cutscenes are amazing.
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On February 06 2015 04:56 Capricis wrote:What are all the other RTS on this list? Two thirds I have never heard of.
I also haven't heard of any of these games lol, curious to see if anyone has played any of them.
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United Kingdom20169 Posts
On February 05 2015 20:56 Probemicro wrote: 1) high purchase price 2) high system requirements, imo excessively high for a mere rts (modern gig or no play) 3) rts is a niche genre that only some appreciate, 4) little to no marketing
in the world of MOBAs and f2p games, its not surprising to see it dropping in popularity already.
1; It's substantially lower than many games. Only two thirds of the price of recent Ubisoft releases here - i'd like a lower price tag, sure, but this thing was £5 cheaper than the latest World of Warcraft expansion (which, accounting for inflation, was cheaper than the first expansion back in 2007). It's a brand new, quality game.
2; For sure, it's the worst running game i've ever played by a mile, and i've played Starcraft 2 and Wildstar. Some frames taking over 1/10'th of a second (10fps) with Haswell at 4.7ghz, 2200mhz c9 RAM just because you're building in your base with no battle going on, what? It's a bad joke and doubling performance wouldn't fix it, they need to SERIOUSLY look at what their engine is doing, sooner rather than later or they won't gain and retain players. My friend bought the game but can't even run it. This is a huge point, it doesn't need to run like WoW or League but it needs to RUN. The amount of people that quit wildstar due to performance alone is probably at least five times the current playerbase, and the same could easily happen here.
3; sad. I do think there is still a market for it though, you do need to get your name and your game out to pull people in. I mean i was LOOKING for a good RTS to play and i didn't find Grey Goo until after launch. I was LOOKING for an MMO with Wildstar's qualities and i didn't find it til days after launch either, both of these games i was only aware of because of the TL thread. Why? Cmon guys, i want to buy your cool shit.
4; I agree, i only heard the name once before release, and then it was like oh, this released. I'm shocked by the player numbers~ Game has an average of 663.9 players over the last week at any one time. i expected two orders of magnitude higher (66k, not 660)
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