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Grey Goo - new RTS from original C&C devs - Page 34

Forum Index > General Games
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 06 2015 10:02 GMT
#661
No, the purchase price is absolutely too high. It has a short 15 mission campaign of average quality (only CGI stand out but I can watch a movie for much less that has 2x better CGI) and a buggy MP.

All the technical problems don't help.
Simberto
Profile Blog Joined July 2010
Germany11933 Posts
February 06 2015 10:19 GMT
#662
Yeah, basically, in an age of steam sales and humble bundles, to me a 45€ game is a really, really hard sell. Of course, i am also a student with a limited budget, and thus i will try to get the maximum worth out of my money. And that means just buying the cool game i wanted half a year ago that is on sale for 5 bucks now instead.

Sure, some AAA games get away with that price tag, but i would guess that that mostly involves shitloads of marketing and people who are kind of casual gamers (As in, not really into the whole "gaming culture" thing that we have going on here). An indie RTS is not gonna get into that market.
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
February 06 2015 10:26 GMT
#663
I have a good income, and I find Grey Goo to be expensive for what it is.

RTS is a dying genre. Blizzard can get away with pricing SC2 at €60 (for WoL) because, well, they are Blizzard. They literally own the RTS scene, and it has been the case for a while now.

Grey Goo on the other hand, comes from a smaller studio, benefits from little marketing, and so on. To me, it seems that anyone who is going to try the endeavor of creating and releasing a RTS game should make peace with the fact that they should likely price it at a much lower scale.

Grey Goo's price should be slashed in half. Even €30 or €35 would be cheap enough. As it is though, and based on what I'm reading, I'm not going to buy it. I was waiting to see what people thought, and honestly was considering buying it to support the RTS scene, but I also have to justify the price. Maybe if it goes on sale...
I like words.
gTank
Profile Joined January 2011
Austria2662 Posts
February 06 2015 10:27 GMT
#664
Ppl here complain about the price while other shitty with as much performance problems sell millions of copies (Call of Duty is one example)
You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here.
No marketing, no hype, no big fanbase.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-02-06 10:38:26
February 06 2015 10:36 GMT
#665
On February 06 2015 19:27 gTank wrote:
Ppl here complain about the price while other shitty with as much performance problems sell millions of copies (Call of Duty is one example)
You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here.
No marketing, no hype, no big fanbase.

That is true. But in fair world those shitty games would also sell as much as Grey Goo. If the game has problems on release it should be punished by the market. There is no excuse.
But the market is what it is, and if grey goo devs (or publishers) decided on this price and fracked up that is their lack of understanding on how market works.

Hopefully they can make good moves from now on.

But a good thing about Steam sales is that games still end up selling lots of copies over time, especially if the community knows the game is not abandonware. And the game can still earn good money. The problem is if MP community will survive that long.
Velr
Profile Blog Joined July 2008
Switzerland10927 Posts
Last Edited: 2015-02-06 10:41:14
February 06 2015 10:39 GMT
#666
Ist also just not really fun to Play.

I played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?)
Skirmishes just feel very "stale".

Normally i jump quickly into multiplayer but in this game? I just don't see why this would be fun to play...


I like planetary Annihilation more than this...
gTank
Profile Joined January 2011
Austria2662 Posts
February 06 2015 10:46 GMT
#667
On February 06 2015 19:39 Velr wrote:
Ist also just not really fun to Play.

I played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?)
Skirmishes just feel very "stale".

Normally i jump quickly into multiplayer but in this game? I just don't see why this would be fun to play...


I like planetary Annihilation more than this...


Really? Is it better than short after the release? Last time I played that was when there was no unit canon yet.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ETisME
Profile Blog Joined April 2011
12806 Posts
February 06 2015 10:48 GMT
#668
This is way more than just a poor marketing. If an indie game like don't starve can sell millions with virtually zero marketing, I don't see that's a good excuse at all.

The rts genre is just small, and this game is not even that popular among rts players.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Velr
Profile Blog Joined July 2008
Switzerland10927 Posts
February 06 2015 10:51 GMT
#669
On February 06 2015 19:46 gTank wrote:
Show nested quote +
On February 06 2015 19:39 Velr wrote:
Ist also just not really fun to Play.

I played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?)
Skirmishes just feel very "stale".

Normally i jump quickly into multiplayer but in this game? I just don't see why this would be fun to play...


I like planetary Annihilation more than this...


Really? Is it better than short after the release? Last time I played that was when there was no unit canon yet.


I bought PA like a Month ago? Dunno, it was in some sale or something.

Seemed fun enough for what it is. 1on1's seemed to have the usual TA/SupCom Problem that Unit spam is too effective/important and so you basically never actually get to the fun stuff but aside from that the game felt fun enough for me (and dropping moons on planets is just awesome no matter what).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 06 2015 11:22 GMT
#670
On February 06 2015 19:48 ETisME wrote:
This is way more than just a poor marketing. If an indie game like don't starve can sell millions with virtually zero marketing, I don't see that's a good excuse at all.

The rts genre is just small, and this game is not even that popular among rts players.

Don't Starve is 15$. Also there is a big community for games like that. On Twitch games like Don't Starve always have big streamers playing them a lot.
Also, RTS games like sc2 or GG are more hardcore than games like Don't Starve or FTL. Way more hardcore.
Simberto
Profile Blog Joined July 2010
Germany11933 Posts
February 06 2015 11:31 GMT
#671
On February 06 2015 19:27 gTank wrote:
Ppl here complain about the price while other shitty with as much performance problems sell millions of copies (Call of Duty is one example)
You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here.
No marketing, no hype, no big fanbase.


Well, i can't talk for other people, but i also don't buy those, as 60 bucks for the newest CoD simply isn't a good deal compared to the other games i could buy for that money. I buy maybe one game a year at release for full price, and those are exceptional games that i have been waiting for for a long time, like Witcher 2 or Dark Souls 2. And even that is getting rarer as i could just wait half a year and get it for a quarter of the price.

Apparently if you are a big publisher with an established product, a big fanbase and lots of marketing money, you can get away with a 40-60€ pricetag no matter what game you release. And apparently noone else can. To me, this is not really surprising. It is less complaining about the pricetag and more wondering how someone would have thought that to be a good idea. Most Indie games are in the 10-20€ range at release, which is cheap enough to get people to buy them instead of waiting for a sale. If you are not in that range, you have a really hard sell.
ETisME
Profile Blog Joined April 2011
12806 Posts
February 06 2015 12:12 GMT
#672
On February 06 2015 20:22 -Archangel- wrote:
Show nested quote +
On February 06 2015 19:48 ETisME wrote:
This is way more than just a poor marketing. If an indie game like don't starve can sell millions with virtually zero marketing, I don't see that's a good excuse at all.

The rts genre is just small, and this game is not even that popular among rts players.

Don't Starve is 15$. Also there is a big community for games like that. On Twitch games like Don't Starve always have big streamers playing them a lot.
Also, RTS games like sc2 or GG are more hardcore than games like Don't Starve or FTL. Way more hardcore.

I personally think all those are just poor excuse.
Don't starve only get high stream numbers when big streamer stream it, the game itself isn't even stream all that much (it is at double figure at the moment)
Big community doesn't mean a high stream number either, look at Eve online as the prime example.
Most of the top streamed games are hardcore.

The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive.
Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Velr
Profile Blog Joined July 2008
Switzerland10927 Posts
February 06 2015 12:56 GMT
#673
I never heard of evolve...

Whatever these Marketing campaigns try to do, they are bad at it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2015-02-06 13:14:58
February 06 2015 13:08 GMT
#674
On February 05 2015 20:48 Grumbels wrote:
Show nested quote +
On February 05 2015 17:11 gTank wrote:
On February 05 2015 15:26 Ljas wrote:
On February 05 2015 04:08 Manit0u wrote:
What I pity the most is that Human Resources was cancelled :/

Seemed like a really awesome thing:
https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game/description

Planetary Annihilation seemed like a really awesome thing, too.


Hehe.

They should have fixed the first game instead of trying to milk more money with another game.

I think in this day and age it's not reasonable to create a game within three years of development and then try to develop a new game. I have followed development of Planetary Annihilation a bit, but haven't played the game. My impression was that the game still looks quite basic, with featureless terrain, unidentifiable units, drab colors and generic strategic gameplay. Initially I was enthusiastic because of the promise of gameplay which would span an entire solar system, but it seems like a pure gimmick; as far as I know it's not designed / balanced well and most players just aim for regular RTS gameplay on a single planet.

My (hopeful) expectation was that they would keep developing PA and keep it in perpetual open-beta until they were happy with it, so this would indicate at least another ~two years of development. I can understand if they don't have the resources for it, and to be honest I have no idea how they're actually making any money, but it's really a pity that we can't have multiple RTS franchises that can all support continuous development and tournaments and such. Like, Planetary Annihilation could be more strategic gameplay, Starcraft more action-oriented, CoH2 could be more tactical, maybe Grey Goo somewhere in between. But so many of those games are released seemingly unfinished as if the developers simply ran out of money and the player interest is so vanishingly small.

Like, if you're an ambitious, talented developer why would you want to work on an RTS given that no one will play your game and you won't be recognized and you won't make any money?


I watched a couple of PA casted games recently, and thought it looked fun as hell. Seemed super fast paced and very large scale. Didn't expect it to be that entertaining to watch units maneuver for position on a zoomed out planet map

The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive.
Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc

Evolve is an FPS, and I wasn't aware it was dead already o_O

played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?

Haha that mission felt so much like hunting for some angry guys floating buildings in a SC2 game :D

Took me a while since after I had both the hands of ruk's all decked out I pretty much just killed everything with those alone but ran out of money... and the Hands aren't exactly fast, so chasing down the Goos took forever.

On February 06 2015 19:26 Spaylz wrote:
I have a good income, and I find Grey Goo to be expensive for what it is.

RTS is a dying genre. Blizzard can get away with pricing SC2 at €60 (for WoL) because, well, they are Blizzard. They literally own the RTS scene, and it has been the case for a while now.

Grey Goo on the other hand, comes from a smaller studio, benefits from little marketing, and so on. To me, it seems that anyone who is going to try the endeavor of creating and releasing a RTS game should make peace with the fact that they should likely price it at a much lower scale.

Grey Goo's price should be slashed in half. Even €30 or €35 would be cheap enough. As it is though, and based on what I'm reading, I'm not going to buy it. I was waiting to see what people thought, and honestly was considering buying it to support the RTS scene, but I also have to justify the price. Maybe if it goes on sale...

Bought it from G2A or whatever it's called for 35e

Pretty expensive but the Aussie(right?) Beta voices and sweet cut scenes made it OK.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
kiryah
Profile Joined May 2010
Korea (South)65 Posts
Last Edited: 2015-02-06 13:14:47
February 06 2015 13:14 GMT
#675
On February 06 2015 21:12 ETisME wrote:
The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive.
Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc


Doesn't evolve come out next week??
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 06 2015 13:17 GMT
#676
Yea Evolve is not even out yet lol. It was early access what people recently played.

And Jinro, will you try out GG multiplayer? Maybe also stream it?
Velr
Profile Blog Joined July 2008
Switzerland10927 Posts
Last Edited: 2015-02-06 13:26:10
February 06 2015 13:24 GMT
#677
On February 06 2015 22:08 Liquid`Jinro wrote:


Show nested quote +
played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?

Haha that mission felt so much like hunting for some angry guys floating buildings in a SC2 game :D

Took me a while since after I had both the hands of ruk's all decked out I pretty much just killed everything with those alone but ran out of money... and the Hands aren't exactly fast, so chasing down the Goos took forever.


I actually restarded the Mission once because i tought it bugged out...
The next time i was really "clinical" and split the map with walls whenever I cleared a part. So i didn't run out of Money (not that you need any with 2 Hands).
Still was very tedious to find the last Mother at some random Location...
gTank
Profile Joined January 2011
Austria2662 Posts
February 06 2015 13:28 GMT
#678
Oh holy Jinro :O
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2015-02-06 13:39:29
February 06 2015 13:34 GMT
#679
On February 06 2015 22:17 -Archangel- wrote:
Yea Evolve is not even out yet lol. It was early access what people recently played.

And Jinro, will you try out GG multiplayer? Maybe also stream it?

Maybe a little... but I dont have much time lately for games, so I'm quickly becoming a filthy casual who just plays team games :D

Probably wouldnt stream it tho, just because I dont have any streaming stuff setup. If I unexpectedly have a bunch of downtime it might be something I'd do, but right now I only manage to play games like... once a week or so hehe. Rest of the time is all poker and MMA.

I bought grey goo like a week ago and have only managed to play it twice or so.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
HighPassage
Profile Joined June 2012
United States82 Posts
February 06 2015 13:49 GMT
#680
Man, the air went out of this balloon pretty quick, didn't it?

I was thinking about buying it, but I'll probably wait for a sale now. Most of the glaring performance issues will probably be fixed by the time it's on sale, as well.
http://www.last.fm/user/brotatorounds
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