All the technical problems don't help.
Grey Goo - new RTS from original C&C devs - Page 34
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-Archangel-
Croatia7457 Posts
All the technical problems don't help. | ||
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Simberto
Germany11642 Posts
Sure, some AAA games get away with that price tag, but i would guess that that mostly involves shitloads of marketing and people who are kind of casual gamers (As in, not really into the whole "gaming culture" thing that we have going on here). An indie RTS is not gonna get into that market. | ||
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Spaylz
Japan1743 Posts
RTS is a dying genre. Blizzard can get away with pricing SC2 at €60 (for WoL) because, well, they are Blizzard. They literally own the RTS scene, and it has been the case for a while now. Grey Goo on the other hand, comes from a smaller studio, benefits from little marketing, and so on. To me, it seems that anyone who is going to try the endeavor of creating and releasing a RTS game should make peace with the fact that they should likely price it at a much lower scale. Grey Goo's price should be slashed in half. Even €30 or €35 would be cheap enough. As it is though, and based on what I'm reading, I'm not going to buy it. I was waiting to see what people thought, and honestly was considering buying it to support the RTS scene, but I also have to justify the price. Maybe if it goes on sale... | ||
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gTank
Austria2590 Posts
You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here. No marketing, no hype, no big fanbase. | ||
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-Archangel-
Croatia7457 Posts
On February 06 2015 19:27 gTank wrote: Ppl here complain about the price while other shitty with as much performance problems sell millions of copies (Call of Duty is one example) You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here. No marketing, no hype, no big fanbase. That is true. But in fair world those shitty games would also sell as much as Grey Goo. If the game has problems on release it should be punished by the market. There is no excuse. But the market is what it is, and if grey goo devs (or publishers) decided on this price and fracked up that is their lack of understanding on how market works. Hopefully they can make good moves from now on. But a good thing about Steam sales is that games still end up selling lots of copies over time, especially if the community knows the game is not abandonware. And the game can still earn good money. The problem is if MP community will survive that long. | ||
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Velr
Switzerland10811 Posts
I played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?) Skirmishes just feel very "stale". Normally i jump quickly into multiplayer but in this game? I just don't see why this would be fun to play... I like planetary Annihilation more than this... | ||
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gTank
Austria2590 Posts
On February 06 2015 19:39 Velr wrote: Ist also just not really fun to Play. I played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY?) Skirmishes just feel very "stale". Normally i jump quickly into multiplayer but in this game? I just don't see why this would be fun to play... I like planetary Annihilation more than this... Really? Is it better than short after the release? Last time I played that was when there was no unit canon yet. | ||
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ETisME
12542 Posts
The rts genre is just small, and this game is not even that popular among rts players. | ||
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Velr
Switzerland10811 Posts
On February 06 2015 19:46 gTank wrote: Really? Is it better than short after the release? Last time I played that was when there was no unit canon yet. I bought PA like a Month ago? Dunno, it was in some sale or something. Seemed fun enough for what it is. 1on1's seemed to have the usual TA/SupCom Problem that Unit spam is too effective/important and so you basically never actually get to the fun stuff but aside from that the game felt fun enough for me (and dropping moons on planets is just awesome no matter what). | ||
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-Archangel-
Croatia7457 Posts
On February 06 2015 19:48 ETisME wrote: This is way more than just a poor marketing. If an indie game like don't starve can sell millions with virtually zero marketing, I don't see that's a good excuse at all. The rts genre is just small, and this game is not even that popular among rts players. Don't Starve is 15$. Also there is a big community for games like that. On Twitch games like Don't Starve always have big streamers playing them a lot. Also, RTS games like sc2 or GG are more hardcore than games like Don't Starve or FTL. Way more hardcore. | ||
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Simberto
Germany11642 Posts
On February 06 2015 19:27 gTank wrote: Ppl here complain about the price while other shitty with as much performance problems sell millions of copies (Call of Duty is one example) You basically can sell shit to everyone with the right marketing, which was non existent for this game. I only know of Grey Goo because of a friend and this thread here. No marketing, no hype, no big fanbase. Well, i can't talk for other people, but i also don't buy those, as 60 bucks for the newest CoD simply isn't a good deal compared to the other games i could buy for that money. I buy maybe one game a year at release for full price, and those are exceptional games that i have been waiting for for a long time, like Witcher 2 or Dark Souls 2. And even that is getting rarer as i could just wait half a year and get it for a quarter of the price. Apparently if you are a big publisher with an established product, a big fanbase and lots of marketing money, you can get away with a 40-60€ pricetag no matter what game you release. And apparently noone else can. To me, this is not really surprising. It is less complaining about the pricetag and more wondering how someone would have thought that to be a good idea. Most Indie games are in the 10-20€ range at release, which is cheap enough to get people to buy them instead of waiting for a sale. If you are not in that range, you have a really hard sell. | ||
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ETisME
12542 Posts
On February 06 2015 20:22 -Archangel- wrote: Don't Starve is 15$. Also there is a big community for games like that. On Twitch games like Don't Starve always have big streamers playing them a lot. Also, RTS games like sc2 or GG are more hardcore than games like Don't Starve or FTL. Way more hardcore. I personally think all those are just poor excuse. Don't starve only get high stream numbers when big streamer stream it, the game itself isn't even stream all that much (it is at double figure at the moment) Big community doesn't mean a high stream number either, look at Eve online as the prime example. Most of the top streamed games are hardcore. The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive. Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc | ||
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Velr
Switzerland10811 Posts
Whatever these Marketing campaigns try to do, they are bad at it. | ||
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Liquid`Jinro
Sweden33719 Posts
On February 05 2015 20:48 Grumbels wrote: I think in this day and age it's not reasonable to create a game within three years of development and then try to develop a new game. I have followed development of Planetary Annihilation a bit, but haven't played the game. My impression was that the game still looks quite basic, with featureless terrain, unidentifiable units, drab colors and generic strategic gameplay. Initially I was enthusiastic because of the promise of gameplay which would span an entire solar system, but it seems like a pure gimmick; as far as I know it's not designed / balanced well and most players just aim for regular RTS gameplay on a single planet. My (hopeful) expectation was that they would keep developing PA and keep it in perpetual open-beta until they were happy with it, so this would indicate at least another ~two years of development. I can understand if they don't have the resources for it, and to be honest I have no idea how they're actually making any money, but it's really a pity that we can't have multiple RTS franchises that can all support continuous development and tournaments and such. Like, Planetary Annihilation could be more strategic gameplay, Starcraft more action-oriented, CoH2 could be more tactical, maybe Grey Goo somewhere in between. But so many of those games are released seemingly unfinished as if the developers simply ran out of money and the player interest is so vanishingly small. Like, if you're an ambitious, talented developer why would you want to work on an RTS given that no one will play your game and you won't be recognized and you won't make any money? I watched a couple of PA casted games recently, and thought it looked fun as hell. Seemed super fast paced and very large scale. Didn't expect it to be that entertaining to watch units maneuver for position on a zoomed out planet map ![]() The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive. Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc Evolve is an FPS, and I wasn't aware it was dead already o_O played half the campaign and it just feels tedious (Mission 6 or whatever where you have to hunt all the mother goo's to win.. SERIOUSLY? Haha that mission felt so much like hunting for some angry guys floating buildings in a SC2 game :D Took me a while since after I had both the hands of ruk's all decked out I pretty much just killed everything with those alone but ran out of money... and the Hands aren't exactly fast, so chasing down the Goos took forever. On February 06 2015 19:26 Spaylz wrote: I have a good income, and I find Grey Goo to be expensive for what it is. RTS is a dying genre. Blizzard can get away with pricing SC2 at €60 (for WoL) because, well, they are Blizzard. They literally own the RTS scene, and it has been the case for a while now. Grey Goo on the other hand, comes from a smaller studio, benefits from little marketing, and so on. To me, it seems that anyone who is going to try the endeavor of creating and releasing a RTS game should make peace with the fact that they should likely price it at a much lower scale. Grey Goo's price should be slashed in half. Even €30 or €35 would be cheap enough. As it is though, and based on what I'm reading, I'm not going to buy it. I was waiting to see what people thought, and honestly was considering buying it to support the RTS scene, but I also have to justify the price. Maybe if it goes on sale... Bought it from G2A or whatever it's called for 35e Pretty expensive but the Aussie(right?) Beta voices and sweet cut scenes made it OK. | ||
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kiryah
Korea (South)65 Posts
On February 06 2015 21:12 ETisME wrote: The reason again, i believe is just the game isn't that attractive and rts genre is just not attractive. Look at evolve which got massive amount of hype and pretty much died within months of release, it had a way bigger marketing, way more sociable, way bigger market size etc Doesn't evolve come out next week?? | ||
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-Archangel-
Croatia7457 Posts
And Jinro, will you try out GG multiplayer? Maybe also stream it? ![]() | ||
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Velr
Switzerland10811 Posts
On February 06 2015 22:08 Liquid`Jinro wrote: Haha that mission felt so much like hunting for some angry guys floating buildings in a SC2 game :D Took me a while since after I had both the hands of ruk's all decked out I pretty much just killed everything with those alone but ran out of money... and the Hands aren't exactly fast, so chasing down the Goos took forever. I actually restarded the Mission once because i tought it bugged out... The next time i was really "clinical" and split the map with walls whenever I cleared a part. So i didn't run out of Money (not that you need any with 2 Hands). Still was very tedious to find the last Mother at some random Location... | ||
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gTank
Austria2590 Posts
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Liquid`Jinro
Sweden33719 Posts
On February 06 2015 22:17 -Archangel- wrote: Yea Evolve is not even out yet lol. It was early access what people recently played. And Jinro, will you try out GG multiplayer? Maybe also stream it? ![]() Maybe a little... but I dont have much time lately for games, so I'm quickly becoming a filthy casual who just plays team games :D Probably wouldnt stream it tho, just because I dont have any streaming stuff setup. If I unexpectedly have a bunch of downtime it might be something I'd do, but right now I only manage to play games like... once a week or so hehe. Rest of the time is all poker and MMA. I bought grey goo like a week ago and have only managed to play it twice or so. | ||
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HighPassage
United States82 Posts
I was thinking about buying it, but I'll probably wait for a sale now. Most of the glaring performance issues will probably be fixed by the time it's on sale, as well. | ||
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