Grey Goo - new RTS from original C&C devs - Page 16
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ZeromuS
Canada13389 Posts
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TelecoM
United States10682 Posts
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ZeromuS
Canada13389 Posts
On January 25 2015 11:09 GGzerG wrote: the keys on cdkey websites will sell it for 32$ instead of 50$ which is nice, but I don't know how legit they are. Does anyone know as one of the previous posted stated if you buy from Amazon if the file size is compressed? I would totally buy this right now if I didn't have to worry about 50$ purchase then $50 to $100+ I'd have to pay because of 10$/Gigabyte monopoly scam ISP's run here -_- I don't trust those sites usually because they sometimes have keys that don't work or get revoked because they aren't legit. | ||
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TelecoM
United States10682 Posts
On January 25 2015 11:15 ZeromuS wrote: I don't trust those sites usually because they sometimes have keys that don't work or get revoked because they aren't legit. Yea but isn't one of those cdkey websites sponsoring Grey Goo? | ||
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ETisME
12542 Posts
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LegalLord
United States13779 Posts
Well I'm not done with it, but it only gives you 5 missions per race. Not enough time for any real storyline; it seemed like it was over just as I got to know the names of all the characters involved. Cutscenes are expensive so I understand why they did that though. They did well for what they had. The difficulty of missions is pretty average, early missions are easy mass missions, later missions start placing arbitrary severe limitations on what you can actually do, in a way that actually works out well. The final Beta mission was pretty interesting. + Show Spoiler [Gameplay spoilers] + So you start with one base and you have fuckall chance of getting any more for just about the entire game. The AI gets basically infinite free units and you have to basically bunker up and hold on. But what you do get is the epic unit, which is a flying nuke launcher factory, and is pretty much really awesome and amazing etc. You actually get a second one in the middle of the mission, and since the opponent has an unbeatable land force and you have no income, you basically have to finish the mission with them. Which is pretty cool, you go around with two nuke launchers with no friendly fire and blow up everything. But ugh, Goo moving around is so ridiculously annoying. Trying to find that damn last base takes so long, it's like ten times as annoying as terrans floating their buildings. I hope they fix that stupidity in the multiplayer because it's really annoying. Just to give perspective as to how much resource starvation there is: ![]() On January 25 2015 10:58 ZeromuS wrote: Seen some streams, watched TBs thing. Seems like fun. What do others here think? Is it worth the list price new, or should I wait for a sale? I do really like RTS, CnC, SC2, BW etc even though they are different I do enjoy them because RTS is fun. But I just don't know if I should spend the money now or wait for a sale ... You'll like it if you liked C&C. It's a very well-thought-out game in the old C&C style. Just don't expect the multiplayer to be better than Starcraft because that's just not happening. | ||
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TelecoM
United States10682 Posts
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Incognoto
France10239 Posts
though i don't see why the mp wouldn't be good | ||
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Thalandros
Netherlands1151 Posts
On January 25 2015 11:09 GGzerG wrote: the keys on cdkey websites will sell it for 32$ instead of 50$ which is nice, but I don't know how legit they are. Does anyone know as one of the previous posted stated if you buy from Amazon if the file size is compressed? I would totally buy this right now if I didn't have to worry about 50$ purchase then $50 to $100+ I'd have to pay because of 10$/Gigabyte monopoly scam ISP's run here -_- Sites usually work without problems. Mostly they're legit, although you don't know the origin of the keys. It's mostly 1 of 2 things: 1. A key bought in an area with a lower income (Eastern Europe) therefore they can resell it for cheaper as well 2. A stolen key. Now, you're not doing anything illegal but the chance that it goes wrong isn't 0% like it is on Steam/Amazon. I've done it a couple of times with a couple of games and have no issue with it, but I'll personally wait for a steam sale/some money to buy the game ![]() | ||
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ETisME
12542 Posts
On January 25 2015 20:21 Incognoto wrote: If the multiplayer isn't there then this game probably isn't worth picking up though i don't see why the mp wouldn't be good I honestly think they need to make the game speed faster, especially goo early game because they suck in resource so quickly. But the breaking deal for me is no replay, I can't believe they don't have it. One of their beta thread was about replay and they asked why we would want it. edit: I meant slowly. Basically how Goo works is that the mother base is a floating base where you sit on resource and wait for it to suck resources, then once you have enough, you can split some part of it to make a new motherbase or a smaller part for a unit production factory. so at the beginning, that's basically nothing much to do until you can actually split some part of itself. | ||
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Incognoto
France10239 Posts
On January 25 2015 21:31 ETisME wrote: I honestly think they need to make the game speed faster, especially goo early game because they suck in resource so quickly. But the breaking deal for me is no replay, I can't believe they don't have it. One of their beta thread was about replay and they asked why we would want it. haha, ouch well this won't stop me from keeping an eye on the game though, i guess. balance being off is understandable though | ||
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digmouse
China6330 Posts
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Yurie
11932 Posts
On January 25 2015 21:31 ETisME wrote: I honestly think they need to make the game speed faster, especially goo early game because they suck in resource so quickly. But the breaking deal for me is no replay, I can't believe they don't have it. One of their beta thread was about replay and they asked why we would want it. At least for me replays aren't a deal breaker. I might even prefer a no replay game since it makes improving a very different experience closer to what I enjoy. | ||
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TotalBiscuit
United Kingdom5437 Posts
On January 25 2015 02:50 Technique wrote: That TB vid is a bit of a fail. Building through hotkeys is inspired by dota? Really? What about cnc games? And the slow units is more like cnc3? Cnc3 is probably quicker than sc2. ![]() Hey if I reduced your statements down to nonsensical complaints that didnt even resemble what I said in the first place then you'd probably look pretty silly too. | ||
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ETisME
12542 Posts
On January 25 2015 22:06 Yurie wrote: At least for me replays aren't a deal breaker. I might even prefer a no replay game since it makes improving a very different experience closer to what I enjoy. Really? I thought that would be a deal breaking factor. I enjoy watching the game from the other player's perspective and just watch things unfolding. Anyway apparently it will be out, just that it isn't ready yet. I hope they are motivated enough to make a good one. Also the engine MAYBE is not running optimally, it lags even when my spec is way better and turned it to low everything. (you can feel it is in skirmish too) Sometimes I wonder if it is my unit that is moving slow or just lag The units have huge turn rates and they block eachother (no smart pathing means you have to manually opening up a path for some units to pass) and with the slow moving army, it really gets on my nerve sometimes | ||
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-Archangel-
Croatia7457 Posts
![]() BW players should love it :D | ||
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Technique
Netherlands1542 Posts
On January 25 2015 23:39 TotalBiscuit wrote: Hey if I reduced your statements down to nonsensical complaints that didnt even resemble what I said in the first place then you'd probably look pretty silly too. 4:55 It is actually kinda inspired by dota style games, in the way that you can access almost anything -in fact everything in the game fire a set of key combinations. So I want to build a structure I don't have to go back to my base... etc... That's your exact quote... it obviously is not inspired by dota. Afterwards you said you could do it in cnc games as well, missed that part last time (not that it changes anything about your earlier statement though). 13:17 It's quite slow I noticed so if your looking for a high speed rts then this is obviously not it. You would be playing something like starcraft 2 for that. It really does remind me of the speed of something like command and conquer 3. Again, that's your quote, literally the only thing quicker about sc2 is the fact that there is more to do... More apm/multitask... the units, the game progression etc are quicker in cnc3 than sc2. But then again sc2 apm/multitask is only seemingly so high because the absolute best are playing it. You can still easily be a master+ player with under 100 apm. Anyway, I guess that this is just nitpicking and doesn't matter much for your target audience. Hence why I replied here and not on youtube or anything. | ||
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Endymion
United States3701 Posts
I feel like this game could have been made on starcraft 2 arcade if blizzard ever implemented the ability for producers to monetize UMS... It has been almost 5 years after all -.- On January 25 2015 23:39 TotalBiscuit wrote: Hey if I reduced your statements down to nonsensical complaints that didnt even resemble what I said in the first place then you'd probably look pretty silly too. you don't look silly at all he's just saying that he disagrees with some comments that you made, your video was informative and useful. I wouldn't worry too much about it, keep making awesome videos On January 26 2015 00:28 Technique wrote: 4:55 It is actually kinda inspired by dota style games, in the way that you can access almost anything -in fact everything in the game fire a set of key combinations. So I want to build a structure I don't have to go back to my base... etc... That's your exact quote... it obviously is not inspired by dota. Afterwards you said you could do it in cnc games as well, missed that part last time (not that it changes anything about your earlier statement though). 13:17 It's quite slow I noticed so if your looking for a high speed rts then this is obviously not it. You would be playing something like starcraft 2 for that. It really does remind me of the speed of something like command and conquer 3. Again, that's your quote, literally the only thing quicker about sc2 is the fact that there is more to do... More apm/multitask... the units, the game progression etc are quicker in cnc3 than sc2. But then again sc2 apm/multitask is only seemingly so high because the absolute best are playing it. You can still easily be a master+ player with under 100 apm. Anyway, I guess that this is just nitpicking and doesn't matter much for your target audience. Hence why I replied here and not on youtube or anything. SC2 is a much faster game than this RTS, both in mechanical demands as well as unit move speeds as well as DPS rates relative to health pools... I think you would be hardpressed to get to masters with sub 200 actual apm, let alone sub 100 apm, although this is the same dickwaving as when that guy got to B+ or whatever with only 200 apm in broodwar a few years ago... In general, for the "normal speed player," SC2 requires a significant amount of APM where as Grey Goo doesn't as a result of more "streamlined" mechanics.. idc about the dota/cnc argument, it's really the chicken and the egg.. he even comments on cnc having similar build mechanics with the side bar in the video, saying that cnc allowed you to build units/buildings regardless of where you were on the map where as blizzard RTS forces you to use control groups or manually go back to your base to macro. He said it was similar to dota in the vein that it allows for a more streamlined control experience for newer players, much like how dota 2 moved all abilities to QWERT rather than the traditional hotkeys in legacy dota. | ||
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The_Red_Viper
19533 Posts
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Technique
Netherlands1542 Posts
Early game is seeing with how much eco (or mothers) you can get away with before your production boom begins. Late game can either be attack all over the place with small groups of units or 2 big death balls colliding into each other. Also on some maps it can quickly become campy with all the choke points and artillery in an even game. Basically just a classic rts game with units that move slower than you might be accustomed to and maps that play quite a big role in how the game plays. (which is not necessarily always balanced, but yeah - shouldn't take it too serious in that regard imo). | ||
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