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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

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jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-10-29 20:47:08
October 29 2015 20:44 GMT
#1081
On October 30 2015 05:35 Plansix wrote:
Show nested quote +
On October 30 2015 05:24 jcarlsoniv wrote:
On October 30 2015 04:52 Plansix wrote:
On October 30 2015 04:40 jcarlsoniv wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.


Let's use the LoL ladder system as a basis (since it's the one I'm most familiar with).

When you lose, you lose League Points. How is this any different than losing MMR?

The biggest difference is that if you fall to the bottom of your ladder division from continually losing, you won't fall out of that division until your hidden MMR falls low enough to tear you out of it. So in reality, the ladder system is just masking your failure by hiding a more accurate metric assessment.

Because the person values what league they are in, not points within that league. Getting to the next league is aspirational and the points are just how they get there. The system shows progressive over long periods of time and forgoes reporting on the bumps along the way.

The real question is what does the player gain by dropping out of a league right after they lose a match at 0 points? They just lost a game, so they know they played poorly. Dropping them down to a lower league likely to make them want to play more? Is it easy for them to get back into the league with a single win?

The problem with the discussion is people want to see "progress' assume that any number rising denotes progress and wave any pitfalls of simple based on a single number. The league system is similar, but provides more obtainable goals for the player and tries to prevent some of the harsher parts of a league system from discouraging them. But people see that as "inaccurate", which accuracy from game to game was never the goal.

On October 30 2015 04:41 Requizen wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.

Yeah, but with MMR you gain it back immediately as well. There's no promotion system like there is in League, where one or two bad games can keep you from going Silver -> Gold or whatever.

I don't really understand your complaining here. Any system will have bad matches or ups/downs.


Youre correct, I am of the opinion a league system has more positives than naked MMR.


The only other things I'd add is that if the goal is to minimize the bad feeling of losing, then designating imaginary leagues to "buckets" of 100 MMR would achieve the same thing, imo.

I do understand your argument, I just don't necessarily agree with it. But which system is chosen doesn't matter all that much to me - I'm capable of knowing when I improve and when I don't.

Which is sort of my point. Personally, I know I have improved at playing dota in the last year, even if my MMR doesn’t reflect it. But my improvement came from playing anything but ranked matches. Most of my learning is done with players that are far better than I am, even if they are not actively teaching me.

I sort of see naked MMR as a trap, since to improve you need to play in a system(solo match making)that is likely the least efficient way to get better at the game.


I think part of my confusion is how a ladder system or MMR system would be more or less effective than the other at measuring "true skill". Both of them are strictly measuring your ability to win in solo queue. Full stop.

So I'm thinking that the miscommunication is that you seem to think a ladder system is a better indicator for one's skill in the game (correct me if I'm misunderstanding). If you feel that you have improved as a player while your MMR doesn't reflect that, that's fine. But a ladder system wouldn't reflect that either - both of them are measurements of whether or not you were capable of winning games, not whether or not you improved as a player.

As for Gorsameth's (and probably your) more salient point - I acknowledge that the general population's perception of "skill" is better cushioned in a ladder system. I don't align with that notion myself, but I also don't care enough to truly favor one system over the other.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 29 2015 20:45 GMT
#1082
On October 30 2015 05:35 Plansix wrote:
Show nested quote +
On October 30 2015 05:24 jcarlsoniv wrote:
On October 30 2015 04:52 Plansix wrote:
On October 30 2015 04:40 jcarlsoniv wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.


Let's use the LoL ladder system as a basis (since it's the one I'm most familiar with).

When you lose, you lose League Points. How is this any different than losing MMR?

The biggest difference is that if you fall to the bottom of your ladder division from continually losing, you won't fall out of that division until your hidden MMR falls low enough to tear you out of it. So in reality, the ladder system is just masking your failure by hiding a more accurate metric assessment.

Because the person values what league they are in, not points within that league. Getting to the next league is aspirational and the points are just how they get there. The system shows progressive over long periods of time and forgoes reporting on the bumps along the way.

The real question is what does the player gain by dropping out of a league right after they lose a match at 0 points? They just lost a game, so they know they played poorly. Dropping them down to a lower league likely to make them want to play more? Is it easy for them to get back into the league with a single win?

The problem with the discussion is people want to see "progress' assume that any number rising denotes progress and wave any pitfalls of simple based on a single number. The league system is similar, but provides more obtainable goals for the player and tries to prevent some of the harsher parts of a league system from discouraging them. But people see that as "inaccurate", which accuracy from game to game was never the goal.

On October 30 2015 04:41 Requizen wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.

Yeah, but with MMR you gain it back immediately as well. There's no promotion system like there is in League, where one or two bad games can keep you from going Silver -> Gold or whatever.

I don't really understand your complaining here. Any system will have bad matches or ups/downs.


Youre correct, I am of the opinion a league system has more positives than naked MMR.


The only other things I'd add is that if the goal is to minimize the bad feeling of losing, then designating imaginary leagues to "buckets" of 100 MMR would achieve the same thing, imo.

I do understand your argument, I just don't necessarily agree with it. But which system is chosen doesn't matter all that much to me - I'm capable of knowing when I improve and when I don't.

Which is sort of my point. Personally, I know I have improved at playing dota in the last year, even if my MMR doesn’t reflect it. But my improvement came from playing anything but ranked matches. Most of my learning is done with players that are far better than I am, even if they are not actively teaching me.

I sort of see naked MMR as a trap, since to improve you need to play in a system(solo match making)that is likely the least efficient way to get better at the game.

Requizen: you seem to be debating some fictitious version of me.

You seem to be missing the point. Your statement: Naked MMR is a trap because it's it's the least efficient way to track progress. You cite that Leagues is a better solution:

On October 30 2015 04:52 Plansix wrote:
Because the person values what league they are in, not points within that league. Getting to the next league is aspirational and the points are just how they get there. The system shows progressive over long periods of time and forgoes reporting on the bumps along the way.


But, as jcarlsoniv and I have both stated, a League system is exactly the same as a flat MMR system, just with badges associated with it. It's no better at tracking progress in any way.
It's your boy Guzma!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 29 2015 20:45 GMT
#1083
I don't see the problem with a visible MMR. You "know" you have improved in skill, so you shouldn't be having any probllems playing ranked games would you?
electrondude
Profile Joined February 2011
Germany27 Posts
October 29 2015 20:48 GMT
#1084
Got lucky and got into the EU beta . Looking for some people to play . Shibby#2594
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 20:55 GMT
#1085
On October 30 2015 05:44 jcarlsoniv wrote:
Show nested quote +
On October 30 2015 05:35 Plansix wrote:
On October 30 2015 05:24 jcarlsoniv wrote:
On October 30 2015 04:52 Plansix wrote:
On October 30 2015 04:40 jcarlsoniv wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.


Let's use the LoL ladder system as a basis (since it's the one I'm most familiar with).

When you lose, you lose League Points. How is this any different than losing MMR?

The biggest difference is that if you fall to the bottom of your ladder division from continually losing, you won't fall out of that division until your hidden MMR falls low enough to tear you out of it. So in reality, the ladder system is just masking your failure by hiding a more accurate metric assessment.

Because the person values what league they are in, not points within that league. Getting to the next league is aspirational and the points are just how they get there. The system shows progressive over long periods of time and forgoes reporting on the bumps along the way.

The real question is what does the player gain by dropping out of a league right after they lose a match at 0 points? They just lost a game, so they know they played poorly. Dropping them down to a lower league likely to make them want to play more? Is it easy for them to get back into the league with a single win?

The problem with the discussion is people want to see "progress' assume that any number rising denotes progress and wave any pitfalls of simple based on a single number. The league system is similar, but provides more obtainable goals for the player and tries to prevent some of the harsher parts of a league system from discouraging them. But people see that as "inaccurate", which accuracy from game to game was never the goal.

On October 30 2015 04:41 Requizen wrote:
On October 30 2015 04:34 Plansix wrote:
On October 30 2015 04:29 jcarlsoniv wrote:
On October 30 2015 04:25 Hider wrote:
Citing ladder anxiety as part of an argument against MMR is meaningless because it would be more or less the same in a ladder system.


Well depends if you can drop down a rank to another during a season.


Would that make ladder anxiety more or less of a negative factor for a ladder system vs a visible MMR system?

I would say visible MMR if you lose MMR every match. Especially in a team game where you are not in full control of all aspects of the match. At least in ladder rankings, there is this buffer before you get knocked down to the previous rank.

Yeah, but with MMR you gain it back immediately as well. There's no promotion system like there is in League, where one or two bad games can keep you from going Silver -> Gold or whatever.

I don't really understand your complaining here. Any system will have bad matches or ups/downs.


Youre correct, I am of the opinion a league system has more positives than naked MMR.


The only other things I'd add is that if the goal is to minimize the bad feeling of losing, then designating imaginary leagues to "buckets" of 100 MMR would achieve the same thing, imo.

I do understand your argument, I just don't necessarily agree with it. But which system is chosen doesn't matter all that much to me - I'm capable of knowing when I improve and when I don't.

Which is sort of my point. Personally, I know I have improved at playing dota in the last year, even if my MMR doesn’t reflect it. But my improvement came from playing anything but ranked matches. Most of my learning is done with players that are far better than I am, even if they are not actively teaching me.

I sort of see naked MMR as a trap, since to improve you need to play in a system(solo match making)that is likely the least efficient way to get better at the game.


I think part of my confusion is how a ladder system or MMR system would be more or less effective than the other at measuring "true skill". Both of them are strictly measuring your ability to win in solo queue. Full stop.

So I'm thinking that the miscommunication is that you seem to think a ladder system is a better indicator for one's skill in the game (correct me if I'm misunderstanding). If you feel that you have improved as a player while your MMR doesn't reflect that, that's fine. But a ladder system wouldn't reflect that either - both of them are measurements of whether or not you were capable of winning games, not whether or not you improved as a player.

As for Gorsameth's (and probably your) more salient point - I acknowledge that the general population's perception of "skill" is better cushioned in a ladder system. I don't align with that notion myself, but I also don't care enough to truly favor one system over the other.

I was never arguing for the accuracy of either system, since they are all inaccurate. I was arguing for the perception of the player base and which system is better for the player base as a whole. One of my points was that MMR fluctuates, which I feel lead to the accuracy discussion. Gorsameth's has made my points more successfully.

I'm also half paying attention to my posts, since I'm working.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 29 2015 21:01 GMT
#1086
On October 30 2015 05:48 electrondude wrote:
Got lucky and got into the EU beta . Looking for some people to play . Shibby#2594

Unless there is a "strangle to death over the internet" command in the Battle.net launcher I can't do much with that tag.
TL+ Member
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 29 2015 22:21 GMT
#1087
http://www.twitch.tv/fazz and http://www.twitch.tv/2gd are teaming up using less played heroes right now. Fazz loves Zenyatta and is making him look badass, and 2gd spends most of the match on fire as Symmetra. They're both Quake pro players.
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21718 Posts
October 29 2015 22:26 GMT
#1088
On October 30 2015 07:21 Aylear wrote:
http://www.twitch.tv/fazz and http://www.twitch.tv/2gd are teaming up using less played heroes right now. Fazz loves Zenyatta and is making him look badass, and 2gd spends most of the match on fire as Symmetra. They're both Quake pro players.

I dont know Fazz but when has 2gd last played professionally? Didn't he retire almost a decade ago?
It ignores such insignificant forces as time, entropy, and death
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
October 29 2015 22:33 GMT
#1089
Yeah, he's more of a "personality" these days. Still a good player using Symmetra, I'll take what I can get.
TL+ Member
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 29 2015 22:48 GMT
#1090
Any more recommendations of high skill streams? I've been watching mostly:
http://www.twitch.tv/clockwork
http://www.twitch.tv/b4nny
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-10-29 23:58:11
October 29 2015 22:58 GMT
#1091
On October 30 2015 07:48 Chairman Ray wrote:
Any more recommendations of high skill streams? I've been watching mostly:
http://www.twitch.tv/clockwork
http://www.twitch.tv/b4nny


http://www.twitch.tv/summit1g - CS player
http://www.twitch.tv/zp_tv - Tribes player
http://www.twitch.tv/stermytv - Arena FPS player (multiple games)
http://www.twitch.tv/kudochop - Class based team FPS player (multiple games)
http://www.twitch.tv/pyyyour - TF2 player
http://www.twitch.tv/carnagejohnson - Quake/TF2 player
http://www.twitch.tv/coolmatt69 - Class based team FPS player (multiple games)
http://www.twitch.tv/talespinlol - Class based team FPS player (multiple games)
http://www.twitch.tv/flame - TF2 player
http://www.twitch.tv/dahang - Quake player
http://www.twitch.tv/ohcrocsle - Day of Defeat player
http://www.twitch.tv/lolenigma - TF2 player
http://www.twitch.tv/b4nny - TF2 player
http://www.twitch.tv/clockwork - TF2 player
http://www.twitch.tv/2gd - Quake player
http://www.twitch.tv/fazz
http://www.twitch.tv/juv3niletv - CoD player
http://www.twitch.tv/a_seagull - TF2 player
http://www.twitch.tv/outc1der - Battlefield / Dirty Bomb player
http://www.twitch.tv/milleniumtv2 - ?

I can personally recommend:
http://www.twitch.tv/a_seagull for being good with Pharah and awesome with Junkrat. He's got some crazy skill shots.

http://www.twitch.tv/2gd and http://www.twitch.tv/fazz play together (they are streaming as of writing) and they play offbeat heroes like Zenyatta and Symmetra and making them look brilliant. Fazz is the best Zenyatta I've seen so far.

http://www.twitch.tv/talespinlol is a looong time competitive player who was the best sniper in Tribes: Ascend by far. He's on a journey through all the characters right now and hasn't settled on a class yet, but if he settles on Widowmaker he is probably going to be completely insane again.

http://www.twitch.tv/coolmatt69 doesn't miss with Reaper, and he plays with Talespin. Offensive teleports are more of a thing than you'd think they'd be.

http://www.twitch.tv/clockwork is the best Scout player in TF2 (playing for the best, currently undefeated team). He plays Tracer in Overwatch, which is a match made in heaven. He's the guy who had the 23 kill streak YouTube video that was linked in here earlier.
TL+ Member
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 30 2015 02:55 GMT
#1092
On October 30 2015 07:58 Aylear wrote:

http://www.twitch.tv/zp_tv - Tribes player

hahaha holy shit I used to play against ZP all the time back in Tribes years ago. Cool to see hes still around.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
No_eL
Profile Joined July 2007
Chile1438 Posts
October 30 2015 04:36 GMT
#1093
On October 30 2015 07:58 Aylear wrote:
Show nested quote +
On October 30 2015 07:48 Chairman Ray wrote:
Any more recommendations of high skill streams? I've been watching mostly:
http://www.twitch.tv/clockwork
http://www.twitch.tv/b4nny


http://www.twitch.tv/summit1g - CS player
http://www.twitch.tv/zp_tv - Tribes player
http://www.twitch.tv/stermytv - Arena FPS player (multiple games)
http://www.twitch.tv/kudochop - Class based team FPS player (multiple games)
http://www.twitch.tv/pyyyour - TF2 player
http://www.twitch.tv/carnagejohnson - Quake/TF2 player
http://www.twitch.tv/coolmatt69 - Class based team FPS player (multiple games)
http://www.twitch.tv/talespinlol - Class based team FPS player (multiple games)
http://www.twitch.tv/flame - TF2 player
http://www.twitch.tv/dahang - Quake player
http://www.twitch.tv/ohcrocsle - Day of Defeat player
http://www.twitch.tv/lolenigma - TF2 player
http://www.twitch.tv/b4nny - TF2 player
http://www.twitch.tv/clockwork - TF2 player
http://www.twitch.tv/2gd - Quake player
http://www.twitch.tv/fazz
http://www.twitch.tv/juv3niletv - CoD player
http://www.twitch.tv/a_seagull - TF2 player
http://www.twitch.tv/outc1der - Battlefield / Dirty Bomb player
http://www.twitch.tv/milleniumtv2 - ?

I can personally recommend:
http://www.twitch.tv/a_seagull for being good with Pharah and awesome with Junkrat. He's got some crazy skill shots.

http://www.twitch.tv/2gd and http://www.twitch.tv/fazz play together (they are streaming as of writing) and they play offbeat heroes like Zenyatta and Symmetra and making them look brilliant. Fazz is the best Zenyatta I've seen so far.

http://www.twitch.tv/talespinlol is a looong time competitive player who was the best sniper in Tribes: Ascend by far. He's on a journey through all the characters right now and hasn't settled on a class yet, but if he settles on Widowmaker he is probably going to be completely insane again.

http://www.twitch.tv/coolmatt69 doesn't miss with Reaper, and he plays with Talespin. Offensive teleports are more of a thing than you'd think they'd be.

http://www.twitch.tv/clockwork is the best Scout player in TF2 (playing for the best, currently undefeated team). He plays Tracer in Overwatch, which is a match made in heaven. He's the guy who had the 23 kill streak YouTube video that was linked in here earlier.


Ty!! Really helpful for watch OW stream. (Until i get the beta ofc)
Beat after beat i will become stronger.
Reaps
Profile Joined June 2012
United Kingdom1280 Posts
Last Edited: 2015-10-30 11:22:55
October 30 2015 11:22 GMT
#1094
New hero was teased on their twitter feed.

http://wcs.battle.net/sc2/en/players/dva

Interesting..
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 30 2015 11:46 GMT
#1095
thats moe
WriterXiao8~~
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 30 2015 11:59 GMT
#1096
attack Bunny!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 30 2015 12:00 GMT
#1097
I watched some Sacriel stream (I randomly met his Arma youtube videos a long time ago, they are extremely interesting) who played Tracer and damn that hero looks good and fun to play.
Revolutionist fan
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 30 2015 12:01 GMT
#1098
That's a nice idea for a character/cross game promotion.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
October 30 2015 14:50 GMT
#1099
Thanks Aylear!
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 30 2015 15:00 GMT
#1100
Blizzard is quick to respond

[image loading]
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
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