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Civilization: Beyond Earth - Page 3

Forum Index > General Games
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boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 13 2014 04:00 GMT
#41
--- Nuked ---
screamingpalm
Profile Joined October 2011
United States1527 Posts
April 13 2014 04:18 GMT
#42
Oh man, I didn't get to play SMAC until recently and absolutely loved it. Definitely keeping an eye on this (and GalCiv3 of course). Didn't know EA held the rights to Alpha Centauri... no wonder we never got SMAC 2 lol. Hope they keep tech more random like SMAC. Civ ended up feeling too linear and limited for me, not that I didn't sink tons of hours into it of course. Just really hope for a more open-ended design...
MMT University is coming! http://www.mmtuniversity.org/
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-04-13 04:32:20
April 13 2014 04:27 GMT
#43
Feel like ive played this before.. wasnt it called Alpha Centauri?

that being a good thing ofc, put thousands of hours in that game i feel like
Artillery spawned from the forges of Hell
Sprouter
Profile Joined December 2009
United States1724 Posts
April 13 2014 04:28 GMT
#44
super excited for this. looking forward to the faction reveals especially.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 13 2014 04:42 GMT
#45
On April 13 2014 12:32 Eliezar wrote:
This isn't a Civ 5 mod, that's silly. This is more like when someone builds a new game in another game's engine. Its clear it is using the backbone of Civ 5.

Lots of games use other games engines to build their game on. Games like XCom, Borderlands, and Gears of War, and Mass Effect all used the Unreal engine and are not "Unreal" mods.

Is it going to look similar and have a playstyle similar to the Civ series? Yes. Is it a completely designed game with different concepts? Yes.


Which implies the bad pathing in civ 5 will be in this game too? I am not amused.
https://twitter.com/SufficientStats
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 13 2014 05:35 GMT
#46
  • "Each of these affinities has a related victory condition. Purity players achieve a "promised land" victory by building a warpgate to bring humans from Earth to settle the new land. Supremacy players will achieve their "emancipation" goal by building that same warpgate. Instead of bringing humans through, forces will return to earth to free humans from their fleshy mortality. Harmony players will be focused on the new planet. "Transcendence" will allow them to awaken a superorganism slumbering deep in the planet."
  • "McDonough says "The web is much more customizable, so that by the end of the game, the technology that you have really represents who you've grown up to be."
  • "Once on the planet, quests will help players define their civilization's identity, giving players tasks (including chains of quests) that will help tell a story. Players will also have access to technology that gives them control over part of the planet's orbit. These creations can impact the terrain below, aid with terraforming, enhance tiles, rile up alien wildlife, or initiate strikes against enemies. Much like ocean-faring vessels in previous Civilization games, orbital units can be destroyed and interfered with."
  • "Cities, territories, improving terrain, getting technologies, building military units, those are things that every Civ player will recognize and are at the heart of this game, too," McDonough says. "But all the flesh that lives on those bones has been totally redesigned. All of it was designed holistically to live on the bones of a Civ game, but be a whole new experience."
  • Technology Web: To reflect progress forward into an uncertain future, technology advancement occurs through a series of nonlinear choices that affect the development of mankind. The technology web is organized around three broad themes, each with a distinct victory condition.
"Smokey, this is not 'Nam, this is bowling. There are rules."
screamingpalm
Profile Joined October 2011
United States1527 Posts
Last Edited: 2014-04-13 05:42:54
April 13 2014 05:38 GMT
#47
On April 13 2014 01:28 {CC}StealthBlue wrote:
[list]
[*]Do quests and side missions while exploring the planet.



This could be fun. I wonder if they'll have custom units and/or custom leaders as well... could get an xcom vibe from leaders on map maybe, lots of things they could try.

^hope alternate victory conditions are balanced better this time :D
MMT University is coming! http://www.mmtuniversity.org/
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2014-04-13 05:47:08
April 13 2014 05:46 GMT
#48
Also just noticed the Pegi 18 rating... hm.

EDIT:

THREE IDEOLOGICAL WAYS:
  • HARMONY: ecology, alien life, mixing humanity and alien biological forms

  • SUPREMACY: robotics, advanced artificial intelligence, machinery, transhumanism

  • PURITY: 'try to devote themselves to the conservation of the idea of humanity' [culture, military]

"Smokey, this is not 'Nam, this is bowling. There are rules."
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
April 13 2014 07:41 GMT
#49
I instantly checked to see whether or not Brian Reynolds had rejoined the team with this announcement, so fucking hyped!
Redox
Profile Joined October 2010
Germany24794 Posts
April 13 2014 09:41 GMT
#50
Alpha centauri was always my favorite Civ game, so looking forward to this.
Off-season = best season
Cheap0
Profile Joined July 2012
United States540 Posts
April 13 2014 09:57 GMT
#51
I can't wait until the first gameplay trailers of this are released.
Ana_
Profile Joined May 2012
Finland453 Posts
April 13 2014 12:02 GMT
#52


This will propably happen again. Damn you Sid. Damn you!
Sticks and stones may break my bones but words will never hurt me.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
April 13 2014 12:42 GMT
#53
Read an article that stated that the beyond earth team started by looking at all the fiction and literature that the team behind Alpha Centauri looked at when they started making it to get inspiration and ideas. So there's definitely some influences from there.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Gonff
Profile Joined May 2010
United States686 Posts
April 13 2014 14:06 GMT
#54
This guy stripped the audio from the original announcement trailer and played "Final Countdown" over the top. It lines up perfectly. Fate?



maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2014-04-13 14:28:51
April 13 2014 14:26 GMT
#55
On April 13 2014 21:42 Nazza wrote:
Read an article that stated that the beyond earth team started by looking at all the fiction and literature that the team behind Alpha Centauri looked at when they started making it to get inspiration and ideas. So there's definitely some influences from there.

Some? It sounds and looks like a direct sequel with a different name.

Which is a good thing of course. Alpha Centauri was a very fun game. "Indigenous lifeform detected"
FuRRie
Profile Joined February 2009
Belgium815 Posts
April 13 2014 14:47 GMT
#56
On April 13 2014 23:06 Gonff wrote:
This guy stripped the audio from the original announcement trailer and played "Final Countdown" over the top. It lines up perfectly. Fate?

https://www.youtube.com/watch?v=Z_WSgMhfuic



At first I was like, this doesn't amtch perfectly at all.

Then, I was like, damn this fits perfectly :p
EchOne
Profile Blog Joined January 2008
United States2906 Posts
April 13 2014 15:26 GMT
#57
I loved Alpha Centauri as a kid, so this announcement has actually got me more hype than Civ V did.
面白くない世の中, 面白くすればいいさ
TaShadan
Profile Joined February 2010
Germany1966 Posts
April 13 2014 15:29 GMT
#58
Looking forward to it. Will be on my top list after AoW 3 and Galactiv Civ 3.
Total Annihilation Zero
Yoav
Profile Joined March 2011
United States1874 Posts
April 13 2014 16:34 GMT
#59
I'm really just psyched any time a developer manages to say screw-you to copyright law in a way that allows sequels to games that really deserve them.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2014-04-14 05:29:05
April 14 2014 05:25 GMT
#60
In the game’s fiction, humanity has endured some rough times on Earth due to an ambiguous event known as The Great Mistake. We survived but were greatly hobbled, and Earth just wasn’t the same anymore. As civilization recovered, we sent our best and brightest to create a new home.

This is where you come in.

The game begins with something Firaxis likens to “interstellar Oregon Trail.” Ordinarily in a Civilization game, you select your leader from a series of historically-based archetypes like Genghis Khan or Hiawatha. But since Beyond Earth takes place in the future, the player is given more freedom to affect how events play out.

That begins as you select not only a leader whose disposition will affect your Civilization forever, but also which culture your ship will launch from, what types of colonists you’ll bring, and what type of ship you’ll launch. From that point on, how the future plays out is up to you.

“A lot of our pre-production was spent looking at futurist writers, and looking into transhumanism and post-humanism,” said Anton Springer, one of the designers. “Not just science fiction writers, but scientists talking about where humanity is going. We’re leaving that answer in the hands of the players.”


Upon arriving on the planet, players will find a game that’s very similar to Civilization 5, the last title in the series. The gameplay will be largely the same as you explore territory on a grid of hexagonal tiles, build and improve cities, and navigate complex diplomacies with other factions.

The original Civilization games gave the player a wide range of choice in how history would play out, yet remained bound to historical context. Beyond Earth wants to remove as many constraints as possible, and make each game more unique.

“When you cast off the shackles of history, you can go to an amazing number of unknown places,” said lead designer Will Miller. “That’s with technology, with the aliens that you discover, the planet that you land on. You suddenly can go in a million new directions each time you play.”

To that end, there’s a new factor in the game: the planet, and its ecology. No longer are you merely navigating relationships with other world leaders while you exploit the planet’s resources, but you’re also attempting to live in balance with the local environment. Humanity hasn’t yet tamed this world, and ticking off the wrong species could spell disaster for a fledgling state.

The developers gave the example of something they call the siege worm, huge roving monsters plucked out of Dune. At the beginning of the game, they are completely indifferent to your species. You’re just another bug to them, but the catch is that their indifference can cause them to trample your cities or farms. If a siege worm is coming, you face a tough choice: Deal with the potential damage and stay on its good side, or attack it and risk the wrath of all wormkind.


Finding that balance is important in the early game, when you’re a fragile community. The game’s early moments, when it’s just you and your new home, will be about survival, not dominance.

“You really are alone on this planet,” says Miller. “It’s a story about survival, not just expanding your empire. You actually have to figure out how your people are going to survive.”
Before long other factions will arrive, and the classic diplomatic dance of the Civilization series begins. Factions constantly vie for the upper hand, through war or cooperation, all the while adapting to an uncertain future on a new world.

Beyond Earth‘s lead producer Lina Brink says that players will navigate a “technology web” that will be less linear than the previous games’ “technology tree” systems. A tree-like structure makes sense for a historical game, she says, because we understand how technologies begat other technologies throughout history. In Beyond Earth, players will be able to make their own way through a web of choices that can lead anywhere.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
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